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  1. <•Antioch|GM> The entire area surrounding Crescent Hills Apartments has become host to a raucous block party. Even from a few streets down, even above the music that's blasting from their car's excellent sound system, Jerome, Dennis, and Jaleel are still easily capable of hearing the commotion.
  2. 5:45 PM There are already plenty of guests, some dancing on the lawn, next to the DJ and massive speakers with cables winding into the apartment proper, others sitting or crouching on the stoop and stairwells, blunt in one hand and plastic cup in another.
  3. 5:45 PM Heads turn as the yellow candy-painted convertible pulls into the apartment parking lot, stopping at the curb directly in front of the building. All eyes are on them, as they step out of the luxury car. ||
  4. 5:49 PM C<•CG|Anansi> ColdGold Jerome whoops in the passenger seat as the entire car /vibrates/ with the bass of the track that's playing through the speakers. A loud, low-end heavy banger by King Kush called 'Run It'. Underneath him the car rises and falls on fully automated hydraulics, and an even brighter yellow glow is lit beneath the vehicle. This is simply put... the shit.
  5. 5:51 PM As they approach the block party he hangs out of the open roofed car and tucks his thumbs under his new, large, shiny, and *heavy* diamond studded chain at the people he passes.
  6. 5:51 PM "Dyson STREET!" He calls at them, throwing up his signs as he passes. This is his show now, and he looks the part. Thanks to all that cash from Event Horizon his homies do too.
  7. 5:54 PM Jerome checks the time on his new watch (which is also incredibly icy), as he steps he takes in the party from behind his large designer shades. A yellow bandana is pulled over his mouth. He only has a large white tee on, with some baggy jeans. But his shoes are Jordan's. The nicest pair he could scoop up. Their white canvas' stand out as he steps across the threshold into /his/ party. The Drips' party. It's time to get faded.
  8. 5:54 PM ||
  9. 6:05 PM A<•Antioch|GM> The party spills out into several of the unused apartments. One billows out a thick carpet of smoke when he tests the door, unable to see inside the
  10. 6:05 PM room, while another has a folding table line-up of assorted liquors and beverages.
  11. 6:05 PM In the center of the table is a transparent cooler filled to the brim with crushed ice and an electric purple liquid inside, a stack of styrofoam and plastic cups next to it, adjacent to another table of assorted foods. There are eight or so people crowding the interior, fixing themselves drinks or plates.
  12. 6:05 PM There are other empty apartment suites that have been set aside for tonight, as well, but navigating a crowd full of hyped-up people who are intent on clapping him on the back and shouting their greetings over the music proves to be a time-consuming endeavor. ||
  13. 6:11 PM C<•CG|Anansi> ColdGold ...
  14. 6:13 PM First things first, Jerome walks over to the liquor table. He makes sure to fix himself up a cup, all while greeting people with daps, shouted-barely heard greetings, and nods.
  15. 6:15 PM Once he has that done. He downs that and fixes himself another before picking a corner to post up in and check things out, see how everyone is enjoying themselves.
  16. 6:15 PM ||
  17. 6:24 PM A<•Antioch|GM> ((A Social roll for me, please. Empathy or Scrutinize would apply here. Also, a general Awareness roll.))
  18. 6:24 PM C<•CG|Anansi> ColdGold $roll 1d6-1 Social
  19. 6:24 PM A<•[ATM]> CG|Anansi "Social" [4] -1 = 3
  20. 6:24 PM C<•CG|Anansi> ColdGold $roll 1d6-1 Wits
  21. 6:24 PM A<•[ATM]> CG|Anansi "Wits" [1] -1 = 0
  22. 6:25 PM C<•CG|Anansi> ColdGold ((Off dat drank))
  23. 6:28 PM → Teller joined • Saff → Saff|Dinner
  24. 6:30 PM A<•Antioch|GM> The drink is almost too sweet, coating his tongue and throat with a syrupy texture, leaving a tingling sensation that slowly fades into a warm numbness as it goes down, and he finds a spot to keep an eye on how the festivities are progressing.
  25. 6:30 PM The summer day is well on its way to a late sunset, and more and more people arrive -- as they pass by him, they pay their respects. He recognizes some from his school -- Dominic, the marching band's drum major, Walter, the varsity basketball team's power forward, some others. Names that carry social weight in the circles of Franklin High.
  26. 6:30 PM When Walter walks up to him, his eyes are drawn towards Jerome's pristine white Jordans like magnets. His eyes narrow and his lip curls, perhaps in jealousy, but the expression is quickly replaced, and he pounds Jerome's fist on his way towards the table.
  27. 6:30 PM There are, by far, more people he doesn't recognize, some in their early to mid-twenties, brothers, friends, cousins of all sorts, but between the pleasant numbness that's spreading to his brain and the increasing quantity of choice ass for the scoping, he finds his attention divided and elsewhere. ||
  28. 6:37 PM C<•CG|Anansi> ColdGold Jerome is pleased to see things really start to take off as he slowly sips his drink in his corner, and watches everything from behind his shades.
  29. 6:39 PM Jerome smirks seeing Walter's expression seeing his kicks, though his bandana does enough to hide it. He takes pleasure in the other boy's jealously, look who was winning now huh, Walter?
  30. 6:42 PM Dominic, and Walter are popular and hold a lot of sway at school and for them to be here is a good sign. For even one of them to jealous, even better. That's the kickstart he needs as the liquor begins to take hold, next thing he's gonna do is find a blunt and meet up with some of the homies before checking out exactly what kind of choice ass there is around. He strides to his destination expecting people to move out of his way, his size
  31. 6:42 PM means he's used to getting respect.
  32. 6:42 PM ||
  33. 6:50 PM ⇐ Thaliaway quit • Saff|Dinner → Saff
  34. 6:58 PM A<•Antioch|GM> For most of his life, his size and strength have earned him respect by dint of appearance, but since his aunt showed him up and made a fool of him in front of more than a few of his former homies, he's had to struggle to regain much of that respect.
  35. 6:58 PM For today, at least, there's nobody who wants to stand in the way of the hulking, six-foot-plus guy sporting the most ice at the party by a long margin.
  36. 6:58 PM A reasonably large chunk of the product from the Drips' grow op has been portioned off for today and parceled out, and wherever he can see smoke people are passing around excessively fat, thirty-dollar blunts.
  37. 6:58 PM From the balcony on the third floor of the apartment complex, he can spot Jaleel talking with someone, smoke trailing from something between his fingers, while the rest of the Drips are mingling with the crowd as light strobes across the building's front. ||
  38. 7:01 PM C<•CG|Anansi> ColdGold Jerome was used to respect, and then he'd lost it. Now that he had it back, at least for today he knew he'd never really been respected until now. *Now* people knew not to fuck with him.
  39. 7:03 PM It doesn't take him long to get properly crossfaded as he passes through the crowd, taking a few hits of some of the blunts that are being sent through rotation.
  40. 7:04 PM There's a pleasant warmth all through his body and head by the time he's close enough to see if the person Jaleel is talking to is a girl. Jerome's not about cock blocking his friends.
  41. 7:04 PM ||
  42. 7:15 PM A<•Antioch|GM> It takes a few moments for him to properly get a look at who Jaleel's talking to, but it seems to be another guy, as wide and stocky as Jerome is, but not nearly the height. People offer him hits without his asking as he makes his rounds, heading up the stairs.
  43. 7:15 PM The throng in front of the apartment takes up nearly the entire lawn, comprised of people grinding furiously in front of the sound system and DJ, many of which still have a cup in hand. The speakers blast lyrics about dope money, and the concrete beneath his feet vibrates with the intensity of the beat. ||
  44. 7:19 PM C<•CG|Anansi> ColdGold Jerome has to resist being caught up in the wild energy of his party that's starting to get into its full swing. As he walks over to Jaleel he holds his cup up in the air, bobbing and bouncing with the rest as he calls out the more memorable lyrics with the crowd.
  45. 7:20 PM When he finally makes it over he reaches his hand out to dap Jaleel before turning and giving the stranger an upward nod of his head.
  46. 7:20 PM "Yo." He calls out over the loud music.
  47. 7:20 PM ||
  48. 7:22 PM ↔ Woden popped in
  49. 7:35 PM A<•Antioch|GM> "Ay," the stranger says, inclining his head in response.
  50. 7:35 PM "This is Roderick," Jaleel introduces. "He's been helping us with the product, knows some major connects."
  51. 7:35 PM It's hard to place Roderick's age -- he's definitely not someone Jerome knows from school, but his cheeks are round and childish, and he sports /very/ nice clothing, including a slick, brand-name track jacket, despite the heat. ||
  52. 7:35 PM C<•CG|Anansi> ColdGold ...
  53. 7:38 PM Jerome nods at Jaleel in thanks, and sizes Roderock before holding out a hand to dap Roderick up. The kid had some nice digs, that much was true. He wonders exactly what kind of connects he even has. Where he stays at.
  54. 7:38 PM "What up dawg. You enjoying yourself?" Jerome asks.
  55. 7:39 PM ||
  56. 7:46 PM Faustus → FaustIsOut
  57. 7:48 PM A<•Antioch|GM> "Yeah, man," he replies, blinking lazily, an easy smile fixed on his face. "Heard y'all was lookin' for a plug." ||
  58. 7:51 PM C<•CG|Anansi> ColdGold "Dope. And you heard right." Jerome replies, mirroring his facial expression.
  59. 7:52 PM He sizes Roderick again but this time makes it clear he's doing so.
  60. 7:52 PM "You tryna get us hooked into the outlet?"
  61. 7:52 PM ||
  62. 7:57 PM A<•Antioch|GM> ((A Scrutinize roll, please.))
  63. 7:58 PM C<•CG|Anansi> ColdGold $roll 1d6-1 Wits
  64. 7:58 PM A<•[ATM]> CG|Anansi "Wits" [1] -1 = 0
  65. 7:58 PM C<•CG|Anansi> ColdGold ((Jesus))
  66. 8:01 PM A<•Antioch|GM> Roderick doesn't seem particularly fazed by the scrutiny, though it could well be that he's too faded to care. Jerome, too, is too faded to really do a proper assessment of the guy in front of him.
  67. 8:01 PM "I'm your man," Roderick agrees. "Whatever y'all need, I can get it."
  68. 8:01 PM He says this without batting an eye, clearly not lacking confidence. ||
  69. 8:02 PM C<•CG|Anansi> ColdGold Jerome, as fucked up as he is, still has the presence of mind to cast Jaleel a quick glance. He'd know for sure.
  70. 8:03 PM "Oh yeah?" Jerome says, opening things up for elaboration.
  71. 8:03 PM ||
  72. 8:03 PM A<•Antioch|GM> ((A Social roll, please.))
  73. 8:04 PM ⇐ Druza quit (uid209687@charlton.irccloud.com) Quit: Connection closed for inactivity
  74. 8:15 PM C<•CG|Anansi> ColdGold $roll 1d6-1 Social please
  75. 8:15 PM A<•[ATM]> CG|Anansi "Social please" [1] -1 = 0
  76. 8:32 PM → Thalia joined (secret@net-a1sgs2.or.comcast.net)
  77. 8:33 PM A<•Antioch|GM> Jaleel, in response to Anansi's unspoken question, tilts his head in an inscrutable half-nod, half-shrug.
  78. 8:33 PM Roderick nods in the same lazy way, gesturing with a hand to the cup in Jerome's hand, then to himself.
  79. 8:33 PM "Lean got you swervin'? Yours truly."
  80. 8:33 PM He gestures to the floor, then to himself again.
  81. 8:33 PM "Blow downstairs? Yours truly. You lookin' for more? All you gotta do is ask." ||
  82. 8:34 PM C<•CG|Anansi> ColdGold Well that ain't helpful at all. Jerome shrugs back, too fucked up to care. If the guy is fake they can just toss him to the curb later anyway.
  83. 8:36 PM "How about you come through here soon, and we'll chop something up?" Jerome asks, spreading his arm and making sure to jangle his hanging jewelery in the process.
  84. 8:36 PM He raises an eyebrow "We'll see what you've got then."
  85. 8:36 PM ||
  86. 8:44 PM A<•Antioch|GM> Roderick gives one final nod, smile still unchanging, and leans slightly further back against the wall, apparently satisfied with the conversation ending there.
  87. 8:44 PM From his vantage on the third floor balcony, he can see the gathered people enjoying themselves, either dancing themselves into a frenzy or sprawled out and oblivious to the world on the grass, concrete stairwells, within the apartment, any available surface.
  88. 8:44 PM The parking lot is completely full, and vehicles have spilled out into the street proper, parking alongside the curb, but to his satisfaction, Jerome notes that the candy-painted yellow rental is still by far the flashiest one in line of sight.
  89. 8:44 PM Across the street, homes and apartments alike have their lights on, and he can spot one woman on her house's front porch giving his party the stink-eye, doubtless unhappy about the noise, the constant stream of explicit lyrics coming out of the speakers, or both. ||
  90. 8:50 PM C<•CG|Anansi> ColdGold At this rate he's going to have to turn this car from a rental to his own thing, he was getting too attached. Looking over the party his mouth stretches into a wide grin, which widens even further seeing the angry old woman. Let her get mad, that just told him they were getting shit done the right way. He laughs and claps Jaleel on the back, pointing her out to him with a small nod of his head.
  91. 8:51 PM ⇐ Turncoat quit (uid185268@ealing.irccloud.com) Quit: Connection closed for inactivity
  92. 8:52 PM C<•CG|Anansi> ColdGold He makes a mental note to tell someone to turn it up just a little bit louder as he takes in the party just a little bit more before he decides that the dance floor looks fun. He's gotta re-up on some more to drink though.
  93. 8:52 PM ||
  94. 8:58 PM A<•Antioch|GM> On his way back down, stepping over or around a few blunt-hoggers lounging on the stairs, he runs into Dennis, who's headed up the stairs and clearly having the time of his life, drink spilling from one unsteady hand, hot chick clinging so close to his other side that her breasts are pressed up against his arm.
  95. 8:58 PM Dennis raises his styrofoam cup in greeting, laughing loudly and spilling more in the process, shouting out a greeting that's inaudible this close to the sound system. ||
  96. 9:00 PM C<•CG|Anansi> ColdGold "Ayyy." Jerome intones back at him, punching him on his shoulder as he passes. He also spills a little but fuck it, right now they might as well have a /fountain/ of alcohol, and lean, and fucking everything!
  97. 9:00 PM Ayyy!*
  98. 9:01 PM Jerome eyes the girl by Denis' side, and smirks. Good for him, he deserves it. This shit was going perfect.
  99. 9:01 PM ||
  100. 9:10 PM A<•Antioch|GM> ((A Scrutinize or Empathy roll here, please.))
  101. 9:11 PM C<•CG|Anansi> ColdGold $roll 1d6-1 4th 0?
  102. 9:11 PM A<•[ATM]> CG|Anansi "4th 0?" [4] -1 = 3
  103. 9:12 PM → Dol joined (Dolyn@net-9pf5lr.mo.charter.com)
  104. 9:14 PM A<•Antioch|GM> While replenishing his drinks, he sees Dominic again, sitting on the couch, talking casually to a girl with a mess of tightly-curled hair and a striped orange blouse. He doesn't recognize the girl, though she looks roughly the same age as he is. She doesn't have a drink in hand, and doesn't look particularly at ease with her surroundings. ||
  105. 9:15 PM → Nonagon|PC and Turncoat joined ⇐ Nonagon and Dolyn quit • Dol → Dolyn
  106. 9:28 PM C<•CG|Anansi> ColdGold ...
  107. 9:31 PM Jerome isn't one for sublety, and at this moment in time he's even less suited for it than usual. He grabs a whole bottle and straight up stares at the two of them as he tips it over his cup. If Dominic was talking to her, she was probably someone important.
  108. 9:31 PM ||
  109. 9:32 PM A<•Antioch|GM> ((Social, please.))
  110. 9:32 PM C<•CG|Anansi> ColdGold $roll 1d6-1 Social
  111. 9:32 PM A<•[ATM]> CG|Anansi "Social" [4] -1 = 3
  112. 9:35 PM A<•Antioch|GM> Dominic nods his head in greeting, still nursing his own half-empty cup, but if anything, the girl looks even more uncomfortable with the attention. She pulls her legs up onto the couch, sitting on them, looking here and there at the corners of the room and trying to avoid eye contact. ||
  113. 9:53 PM C<•CG|Anansi> ColdGold ((Sorry Anti))
  114. 9:53 PM A<•Antioch|GM> ((No worries.))
  115. 9:53 PM C<•CG|Anansi> ColdGold ...
  116. 9:54 PM Jerome frowns. Sup with her? He takes a sip, and nods back at Dominic before pouring some into another cup and walking over to her.
  117. 9:54 PM "You i'ght?" Jerome asks, proffering her the other cup. She needs to loosen up a bit l.
  118. 9:55 PM Normally he wouldn't care. But he's drunk and it kinda sucks to see someone who isn't having fun at his party.
  119. 9:55 PM ||
  120. 9:56 PM A<•Antioch|GM> "Yeah," she says, eyeing the cup. "... I'm good."
  121. 9:56 PM He can barely hear her over the music filtering through the window. ||
  122. 9:58 PM C<•CG|Anansi> ColdGold He sets it down next to her. "You should try to have some fun, girl... or don't?" He says shrugging as he wonders why he's even trying. She's not very fun, and he could go get grinded on by someone without needing to say anything at all.
  123. 10:00 PM He waits to see if she's going to say something that's actually interesting, if not he'll just go and do something that doesn't suck.
  124. 10:00 PM ||
  125. 10:01 PM A<•Antioch|GM> She gives him a wordless shrug, and Dominic puts his hand on Jerome's shoulder.
  126. 10:01 PM "Don't worry 'bout it, man. She ain't really been to anything like this before. I'll take care of it." ||
  127. 10:02 PM C<•CG|Anansi> ColdGold Jerome shrugs his hand off of his shoulder, and side eyes him. "Alright bruh chill, I was just checking up. Damn." He retorts too quickly, turning towards Dominic instead.
  128. 10:03 PM ||
  129. 10:07 PM A<•Antioch|GM> Dominic backs off, both palms upraised in a placating gesture, and the girl slips off the couch, sidling past Jerome.
  130. 10:07 PM If she says anything, he can't catch it over the music, particularly without being able to read her lips. ||
  131. 10:10 PM C<•CG|Anansi> ColdGold Jerome stares him down until he's fully sure Dominic has backed down, and then once he's satisfied with that he turns to go. He's got more important shit to worry about than these lames, like turning up. That's important, and these motherfuckers are about to blow his high.
  132. 10:10 PM ||
  133. 10:13 PM A<•Antioch|GM> Once he's back outside, he suddenly recalls what he initially set out to do -- get someone to turn the music up.
  134. 10:13 PM Everyone outside, by comparison, looks like they're having an amazing time, and he can feel the music reverberate through his bones as he walks up to the headphones-wearing guy on the elevated platform, working a portable mixing board and laptop. ||
  135. 10:16 PM C<•CG|Anansi> ColdGold Seeing all this lets Jerome quickly forget the two inside. They're obviously tripping. This party was fucking bumping.
  136. 10:16 PM He walks up to the DJ, and taps him on his shoulder. He reaches into his pocket and lays a twenty down, accompanied by a friendly smile. He points at the speakers, and then begins to point upwards in tandem with the rhythm of the pounding music.
  137. 10:16 PM ||
  138. 10:17 PM A<•Antioch|GM> ((An Awareness check, please.))
  139. 10:18 PM C<•CG|Anansi> ColdGold $roll 1d6-1 Wits plssss
  140. 10:18 PM A<•[ATM]> CG|Anansi "Wits plssss" [6] -1 = 5
  141. 10:19 PM A<•Antioch|GM> The DJ understands his request almost immediately, bumping one of the sliders on the mixing board up -- way up. This close to the speakers, and without the protection of headphones, the music is almost deafening.
  142. 10:19 PM Being outside and being this close to the music has cleared his head somewhat, and he's able to spot the blue and red of police lights approaching between the flashing strobes set up outside the apartment. Despite that, the music is loud enough to the point that he can't hear the sirens.
  143. 10:19 PM He's among the first few to notice -- most everyone else is facing the apartment, not away from it, and they continue to dance. ||
  144. 10:22 PM ↔ Dolyn nipped out
  145. 10:24 PM C<•CG|Anansi> ColdGold ...
  146. 10:29 PM Jerome's first, and frankly his immediate reaction is for his heart to sink and to become nervous as the music almost completely blasts and surrounds him. Negative associations of all sorts threaten to overwhelm him as he sees the police lights in the distance. This was it, they'd need to shut it down...
  147. 10:33 PM His second reaction comes less than a second later when he realizes he's /fucking Anansi/, and /fuck the police/. And with it comes with a growl that shows everything it needs to. He's the predator now, not the prey.
  148. 10:35 PM He strides right out to the front yard. He's gonna drop Anansi right in front of those fuckers and tell them to suck his dick. This is the Drips' block now.
  149. 10:35 PM ||
  150. 10:40 PM A<•Antioch|GM> People dancing in the crowd instinctively part, letting Jerome through, but as they turn to see where he's going, they catch eye of the police cars as well. Three cruisers, pulling up to the block, and a uniformed officer steps out of the passenger door of the center car.
  151. 10:40 PM He raises a microphone up to his mouth and attempts to say something, but the music is still too loud for him to be audible. ||
  152. 10:46 PM C<•CG|Anansi> ColdGold Jerome posts up, eyeing the crowd for the rest of his Drips. He doesn't think he'll need their backup, he just wants them to see. The oppressors become the oppressed for once. He wants them to see he has their back.
  153. 10:49 PM He posts up against a wall to watch, crossing his arms. And then he does it. Before the cop can even attempt to speak again he drops the gravity well far enough away that it won't rip him off his feet, but close enough that it pulls on him.
  154. 10:50 PM As the well manifests he points at it calmly. Anansi is coming.
  155. 10:50 PM ||
  156. 10:53 PM A<•Antioch|GM> The people who have their eyes on him instead of the cops turn to where he's gesturing, and some of the cops do as well, as they feel the inexorable tug of Anansi's gravity well. The megaphone-holding arm is jerked towards the center of the well, and a few of the officers draw their weapons, pointing it at the well.
  157. 10:53 PM The crowd, as a whole, retreats away from the scene, some to their own cars, some into the building, and some down the street. ||
  158. 10:55 PM ⇐ Wellwick quit (uid211357@hathersage.irccloud.com) Quit: Connection closed for inactivity
  159. 10:57 PM C<•CG|Anansi> ColdGold ...
  160. 10:59 PM Go ahead and point your guns pigs. They're gonna be fucking useless.
  161. 11:02 PM He's not worried about anyone noticing him shriveling up as he gives his power to Anansi, he picked baggy clothing for a reason.
  162. 11:03 PM These cops don't even know how outclassed they are, and they haven't even seen shit yet.
  163. 11:03 PM ||
  164. 11:11 PM A<•Antioch|GM> ((What stats are you anteing?))
  165. 11:13 PM C<•CG|Anansi> ColdGold ((3 Brawn, 2 Ath, 2 Dex, 1 Guts))
  166. 11:24 PM A<•Antioch|GM> There's nobody who bothers paying attention to Jerome when there's a much more interesting spectacle in front of them. The space in front of police warps and twists, and with a thunderclap, Anansi appears from the distortion, fully formed.
  167. 11:24 PM The police, as a whole, back up behind their cars for cover -- one in a crouch fires over the hood.
  168. 11:24 PM ((Withstand, please.))
  169. 11:24 PM $roll 2h6+1 CG
  170. 11:24 PM A<•[ATM]> Antioch|GM "CG" [1] (1) +1 = 2
  171. 11:26 PM C<•CG|Anansi> ColdGold $roll 2h6+2 Anansi Withstand
  172. 11:26 PM A<•[ATM]> CG|Anansi "Anansi Withstand" (1) [5] +2 = 7
  173. 11:27 PM A<•Antioch|GM> The bullet swerves into Anansi's chest, drawn in by the gravity well. It does no meaningful damage.
  174. 11:28 PM Much of the partygoers have scattered, at this point, possibly hoping to make their escape while the police are otherwise distracted. A few remain to watch the spectacle, while others, too wasted to move, simply lie there, dazed by the flashing blue and red lights. ||
  175. 11:38 PM C<•CG|Anansi> ColdGold ...
  176. 11:39 PM soulpelt| → soulpelt|sleep
  177. 11:40 PM C<•CG|Anansi> ColdGold Jerome now looking more through Anansi's eyes looks down at the impact point and laughs.
  178. 11:42 PM He takes a step forward. Flexes all six arms, crouches forward and screams before he zips forward and flips the car they're hiding behind far away from the party.
  179. 11:43 PM "Y'all got three seconds to turn around or shit's gonna go down." He warns the officers below him.
  180. 11:44 PM ||
  181. 11:50 PM A<•Antioch|GM> ((Athletics, then Brawn.))
  182. 11:50 PM C<•CG|Anansi> ColdGold $roll 1d6+3 Anansi Athletics
  183. 11:50 PM A<•[ATM]> CG|Anansi "Anansi Athletics" [5] +3 = 8
  184. 11:50 PM C<•CG|Anansi> ColdGold $roll 1d6+4 Anansi Brawn
  185. 11:50 PM A<•[ATM]> CG|Anansi "Anansi Brawn" [2] +4 = 6
  186. 12:01 AM A<•Antioch|GM> He barrels towards the car, upending it and sending it flipping overhead, leaving the officers crouching behind the center car bereft of cover. They back away nervously, some with guns still drawn and firing, others not even bothering to.
  187. 12:01 AM The two other cars reverse away from him as well, keeping their distance for fear of being the next ones to flip.
  188. 12:01 AM $roll 2h6+1x3 CG
  189. 12:01 AM A<•[ATM]> Antioch|GM "CG" (1) [5] +1 = 6 :: (1) [6] +1 = 7 :: [4] (3) +1 = 5
  190. 12:01 AM A<•Antioch|GM> ((Three Withstands, please.))
  191. 12:04 AM C<•CG|Anansi> ColdGold $roll 2h6+2x3 Anansi Withstands
  192. 12:04 AM A<•[ATM]> CG|Anansi "Anansi Withstands" (2) [3] +2 = 5 :: (1) [6] +2 = 8 :: (3) [4] +2 = 6
  193. 12:06 AM A<•Antioch|GM> $moderate pierce
  194. 12:06 AM A<•[ATM]> [Torso] [Part] Hit Vitals: Active physical stats (Brawn, Athletics, Dex) drop by 2, Guts drops by 1.
  195. 12:06 AM C<•CG|Anansi> ColdGold ((Does the projection have vitals? xD))
  196. 12:06 AM A<•Antioch|GM> ((Ignore the wound effects. Projections don't suffer injuries like that. Just note that one wound box out of five is marked.))
  197. 12:06 AM C<•CG|Anansi> ColdGold ((Gotcha))
  198. 12:13 AM A<•Antioch|GM> One bullet manages to puncture Anansi's chest, and though the damage is visible, the projection doesn't appear particularly deterred. The music in the background is still blaring, if a little quieter than before, and most of the people who remain on the scene are hidden behind the speakers or the DJ table. ||
  199. 12:16 AM C<•CG|Anansi> ColdGold ...
  200. 12:18 AM Anansi rushes to the guy who shot him next and grabs the gun out of his hand to crush it. He sneers at him, and then lifts him and the closest five other cops he can in his other arms and tosses them too.
  201. 12:18 AM "I warned y'all fuck with the Drips get hit boy! Whoo!" Anansi calls after their flying bodies, full of hype. He beats on his chest.
  202. 12:18 AM ||
  203. 12:22 AM ⇐ Camtist quit (uid157531@brockwell.irccloud.com) Quit: Connection closed for inactivity
  204. 12:23 AM A<•Antioch|GM> ((Brawl, then let's say... three instances of Grapple, please, at a -2 penalty for the latter.))
  205. 1:22 AM ⇐ FossilLord quit (uid191092@charlton.irccloud.com) Quit: Connection closed for inactivity
  206. 1:45 AM C<•CG|Anansi> ColdGold $roll 2h6+2x2 Anansi Brawn
  207. 1:45 AM A<•[ATM]> CG|Anansi "Anansi Brawn" [2] (1) +2 = 4 :: [6] (4) +2 = 8
  208. 1:45 AM C<•CG|Anansi> ColdGold $roll 2h6 Last Grapple
  209. 1:45 AM A<•[ATM]> CG|Anansi "Last Grapple" (4) [5] = 5
  210. 1:49 AM C<•CG|Anansi> ColdGold ((Oops))
  211. 1:49 AM ((Add +2 to the last one I guess?))
  212. 1:50 AM ((And +2 to the first two I guess too))
  213. 1:50 AM ((Since there were no penalties for those))
  214. 1:54 AM → pinkmobile joined (uid208117@brockwell.irccloud.com)
  215. 1:54 AM C<•CG|Anansi> ColdGold ((So 10, 6, and 7?))
  216. 1:57 AM ⇐ soulpelt|sleep quit (uid11759@brockwell.irccloud.com) Quit: Connection closed for inactivity
  217. 1:59 AM A<•Antioch|GM> $roll 2h6x4 CD
  218. 1:59 AM A<•[ATM]> Antioch|GM "CD" (4) [6] = 6 :: (1) [5] = 5 :: [5] (1) = 5 :: [3] (1) = 3
  219. 1:59 AM ⇐ Saff quit (uid95475@brockwell.irccloud.com) Quit: Connection closed for inactivity
  220. 1:59 AM C<•CG|Anansi> ColdGold $roll 2h6+4 Brawl that I forgot
  221. 1:59 AM A<•[ATM]> CG|Anansi "Brawl that I forgot" [3] (2) +4 = 7
  222. 2:14 AM A<•Antioch|GM> He swings at the cops with alarming speed and reach, and the ones that backpedal aren't nearly fast enough to avoid getting snatched up by his long, mighty arms. The gun, solid, sturdy metal, still buckles as he applies the full force of his grip onto it -- he can hear something thin and metallic snap, possibly the firing pin.
  223. 2:14 AM Even with the added complexity of operating more arms than he's accustomed to, he's able to grip two of them firmly by the front of their vests and hoist them bodily into the air. Another one manages to dive out of the way, hitting the ground and rolling towards one of the still right-side-up police cruisers.
  224. 2:14 AM ||
  225. 2:16 AM C<•CG|Anansi> ColdGold Anansi dashes towards the still upright police cruiser and tips that one too, sending it skidding before he moves back into the perfect position to lord over the rolling cop and wag his finger at him.
  226. 2:17 AM "Where you going? Your friends went that way!" He says as he scoops the last cop up and /screams/ in his face before hauling him after the rest.
  227. 2:17 AM ||
  228. 2:17 AM A<•Antioch|GM> ((You still have three people in your arms, mind -- you haven't tossed them yet.))
  229. 2:17 AM C<•CG|Anansi> ColdGold ((REDACT!))
  230. 2:18 AM -||
  231. 2:18 AM First Anansi shakes the cops in hands wildly to separate them from their weapons. Their little bullets were starting to annoy him.
  232. 2:18 AM Then without wasting any time Anansi dashes towards the still upright police cruiser and tips that one too, sending it skidding before he moves back into the perfect position to lord over the rolling cop and wag his finger at him.
  233. 2:19 AM 2:17 AM <• CG|Anansi> "Where you going? Your friends went that way!" He says as he scoops the last cop up and /screams/ in his face before hauling him after the rest.
  234. 2:19 AM A<•Antioch|GM> $roll 1d6+1x3 CW
  235. 2:19 AM A<•[ATM]> Antioch|GM "CW" [2] +1 = 3 :: [6] +1 = 7 :: [2] +1 = 3
  236. 2:19 AM C<•CG|Anansi> ColdGold ||
  237. 2:19 AM A<•Antioch|GM> $roll 2h6+3 CGPB
  238. 2:19 AM A<•[ATM]> Antioch|GM "CGPB" [1] (1) +3 = 4
  239. 2:19 AM A<•Antioch|GM> $roll 2h6+1 CG
  240. 2:19 AM A<•[ATM]> Antioch|GM "CG" (2) [4] +1 = 5
  241. 2:20 AM A<•Antioch|GM> $roll 2h6 CD
  242. 2:20 AM A<•[ATM]> Antioch|GM "CD" [6] (3) = 6
  243. 2:21 AM A<•Antioch|GM> ((Two Withstand rolls, one Brawn roll, one Strongarm roll, and then another Brawn roll.))
  244. 2:21 AM C<•CG|Anansi> ColdGold $roll 2h6+2×2 Withstands
  245. 2:21 AM A<•[ATM]> CG|Anansi "×2 Withstands" (2) [4] +2 = 6
  246. 2:21 AM C<•CG|Anansi> ColdGold $roll 2h6+2 Withstand 2
  247. 2:21 AM A<•[ATM]> CG|Anansi "Withstand 2" [5] (4) +2 = 7
  248. 2:22 AM C<•CG|Anansi> ColdGold $roll 1d6+4 Strongarm
  249. 2:22 AM A<•[ATM]> CG|Anansi "Strongarm" [2] +4 = 6
  250. 2:22 AM C<•CG|Anansi> ColdGold $roll 1d6+4 Flat Brawn
  251. 2:22 AM A<•[ATM]> CG|Anansi "Flat Brawn" [5] +4 = 9
  252. 2:22 AM A<•Antioch|GM> ((And one more flat Brawn.))
  253. 2:23 AM C<•CG|Anansi> ColdGold $roll 1d6+4 Flat Brawn 2
  254. 2:23 AM A<•[ATM]> CG|Anansi "Flat Brawn 2" [5] +4 = 9
  255. 2:26 AM A<•Antioch|GM> One cop manages to maintain a steady, two-handed grip on their firearm, firing at Anansi point-blank to no avail. The other two drop their weapons, thoroughly rattled. With his remaining pair of arms, he reaches to grab the undercarriage of the second police cruiser, flipping it into the air -- it tumbles over and over, destroying the mailbox of the house across the street and landing on its side.
  256. 2:26 AM The cop who'd been attempting to get behind it fires at him, but again, he shrugs the blow off with no concern, completely unstoppable.
  257. 2:26 AM He snatches the man up before he can escape, and after screaming at him, he hurls all four far down the street.
  258. 2:26 AM $moderate bash
  259. 2:26 AM A<•[ATM]> [Arm] [Any 2] Walloped: Thrown 10’ back or to one side and knocked down, staggered on the ensuing turn. If the individual cannot be thrown at least 5’ due to intervening obstacles, they instead suffer an added, temporary moderate bash instead (no associated effect, fades after one round).
  260. 2:26 AM A<•Antioch|GM> $moderate bash
  261. 2:26 AM A<•[ATM]> [Torso] [Any 1] Demolished: If struck body part is unarmored, target suffers both type-specific consequences noted below.
  262. 2:26 AM [Torso] [Any 1] Internally Injured: -1 to the two lowest of the following: Brawn, Athletics, or Guts. If equal, apply in that order (Brawn first…)
  263. 2:26 AM [Torso] [Any 1] Broken Rib: PAIN, torso.
  264. 2:26 AM A<•Antioch|GM> $moderate bash
  265. 2:26 AM A<•[ATM]> [Torso] [Any 2] Walloped: Thrown 10’ back or to one side and knocked down, staggered on the ensuing turn. If the individual cannot be thrown at least 5’ due to intervening obstacles, they instead suffer an added, temporary moderate bash instead (no associated effect, fades after one round).
  266. 2:26 AM A<•Antioch|GM> $moderate bash
  267. 2:26 AM A<•[ATM]> [Torso] [Any 2] Walloped: Thrown 10’ back or to one side and knocked down, staggered on the ensuing turn. If the individual cannot be thrown at least 5’ due to intervening obstacles, they instead suffer an added, temporary moderate bash instead (no associated effect, fades after one round).
  268. 2:27 AM A<•Antioch|GM> ((Roll Awareness, please.))
  269. 2:28 AM ⇐ Turncoat quit (uid185268@ealing.irccloud.com) Quit: Connection closed for inactivity
  270. 2:31 AM A<•Antioch|GM> ((As well as three instances of Withstand.))
  271. 2:31 AM $roll 2h6+1x3 CG
  272. 2:31 AM A<•[ATM]> Antioch|GM "CG" [6] (1) +1 = 7 :: [4] (3) +1 = 5 :: [6] (3) +1 = 7
  273. 2:32 AM C<•CG|Anansi> ColdGold ((Can I roll awareness twice since I have two sets of eyes?))
  274. 2:32 AM $roll 2h6+2x3 Withstands
  275. 2:32 AM A<•[ATM]> CG|Anansi "Withstands" [3] (2) +2 = 5 :: [2] (2) +2 = 4 :: [4] (3) +2 = 6
  276. 2:32 AM A<•Antioch|GM> ((Yes, you can.))
  277. 2:33 AM C<•CG|Anansi> ColdGold $roll 1d6-1x2 Awareness
  278. 2:33 AM A<•[ATM]> CG|Anansi "Awareness" [2] -1 = 1 :: [5] -1 = 4
  279. 2:33 AM A<•Antioch|GM> ((Oof, that's three wounds. Four out of five wounds have been filled.))
  280. 2:33 AM C<•CG|Anansi> ColdGold ((Gotcha dude))
  281. 2:35 AM A<•Antioch|GM> He can see the other cops firing at him en masse from behind the sole remaining police cruiser, and this time, the concentrated fire is enough to break through his projection's defenses -- he can feel the damage being done in a detached sort of way, recognize that the minion is one good hit from getting destroyed.
  282. 2:35 AM Even over the gunfire, even over the music that's still blaring from the speakers, he can hear something -- more than hear it, feel it.
  283. 2:35 AM It'd feel like an earthquake if the tremors weren't so rhythmic. ||
  284. 2:36 AM C<•CG|Anansi> ColdGold ...
  285. 2:36 AM There's something going on...
  286. 2:37 AM Jerome straightens against the wall, something deep down inside of him telling him he needs to clean up the cops asap so he can deal with whatever's coming.
  287. 2:37 AM He feels himself watching more from Jerome's eyes, as he operates more like a tactician here.
  288. 2:38 AM He has the projection rush at them and roar like it's going to toss the last car and then he dismisses Anansi.
  289. 2:38 AM He waits three seconds exactly and then creates the well behind them. Good luck getting out of the way of your own cover fuckers.
  290. 2:38 AM ||
  291. 2:41 AM A<•Antioch|GM> ((Roll Withstand, please, with Jerome's guts without the Anansi debuff.))
  292. 2:42 AM C<•CG|Anansi> ColdGold $roll 2h6+1 Jerome Withstand
  293. 2:42 AM A<•[ATM]> CG|Anansi "Jerome Withstand" [1] (1) +1 = 2
  294. 2:42 AM C<•CG|Anansi> ColdGold ((Wowwww))
  295. 2:43 AM FaustIsOut → Faustus
  296. 2:44 AM A<•Antioch|GM> As Anansi vanishes, Jerome can feel the vitality and strength he offered up to make the minion more powerful well up within him -- along with something else.
  297. 2:44 AM It's the first time that Anansi, the projection, has ever sustained such serious damage, and he can feel the wounds on his own body so painfully that he checks to see if he's bleeding, if the gunshot wounds have been transferred over to him.
  298. 2:44 AM He touches at the various spots on his chest where it hurts the worst, white hot and searing, but his hand comes away dry . Despite this information, it's hard to convince his brain that he isn't dying, as he doubles over, clutching at imagined wounds.
  299. 2:44 AM The police are far too preoccupied with Anansi's disappearance to notice any of this, and through the pain, the only thought that echoes dully through his brain is that the vibrations shaking the ground are getting stronger by the second. ||
  300. 2:45 AM C<•CG|Anansi> ColdGold Fuck they shot him!
  301. 2:45 AM They had too! Fuck the pigs got him, god damn! He's gonna be another statistic. Black urban youth gunned down after resisting arrest.
  302. 2:46 AM He almost grunts his auntie's name.
  303. 2:46 AM Almost...
  304. 2:46 AM But the thought of that makes him so fucking angry. They thought they could shoot him? Take him down?
  305. 2:47 AM He /glares/ at the police, teeth grit. Ain't no auntie gonna save him. Ain't nobody gonna save him ever again. This was his block and nobody was ever going to make him feel small or weak again.
  306. 2:48 AM Push, Jerome! He internally screams at himself as he /pushes/ to try and move past the pain and reform Anansi before whatever is coming gets there.
  307. 2:48 AM ||
  308. 2:50 AM A<•Antioch|GM> He can feel the energy leaving his body again as he gives it away, forming Anansi behind the cops as he planned, gritting his teeth all the while.
  309. 2:50 AM He feels himself getting weaker, more fragile, and in less of a state to deal with the pain that's wracking his body, but he can instinctively feel the tug of the gravity warping as Anansi recoalesces -- and the cops can as well. ||
  310. 2:50 AM ((Ante stats per usual.))
  311. 2:51 AM C<•CG|Anansi> ColdGold ((Same Ante but an extra stat in Brawn))
  312. 2:52 AM ...
  313. 2:53 AM Fuck it hurts, but fuck them, and fuck that old lady too. They were just some kids trying to have fun and they came out shooting? He hadn't even attacked them yet.
  314. 2:53 AM There's malice in Anansi's eyes that weren't there before. They was just trying to party, nobody was hurting anybody. They were all smoking good, meeting people.
  315. 2:54 AM Nah this shit wasn't gonna fly anywhere /near/ Dyson street.
  316. 2:56 AM
  317. 2:56 AM C<•CG|Anansi> ColdGold Jerome watches the well's pull intensify vindictively.
  318. 2:56 AM He clutches at the wall all the while.
  319. 2:56 AM ||
  320. 2:57 AM A<•Antioch|GM> $roll 2h6x5 CD
  321. 2:57 AM A<•[ATM]> Antioch|GM "CD" (2) [5] = 5 :: (2) [3] = 3 :: [6] (6) = 6 :: (5) [6] = 6 :: [4] (2) = 4
  322. 2:58 AM C<•CG|Anansi> ColdGold ((These cops are pros))
  323. 2:59 AM Thalia → Thaliaway
  324. 3:00 AM A<•Antioch|GM> As he feels his perception split between Jerome and Anansi, the pain becomes more bearable. The projection -- he feels like he's given more of himself, this time, to lesser effect. He doesn't feel quite as strong or as fast, but it suffices.
  325. 3:00 AM Two of the cops, sandwiched between their own car and the now-solid Anansi, look on in horror, pinned against the undercarriage en route to Anansi's fists.
  326. 3:00 AM Three others are able to duck around or beneath the vehicle, guns raised but hesitant to open fire with two of their colleagues in the sights.
  327. 3:00 AM The vibrations get strong and stronger, and Jerome realizes -- he can't hear the music anymore. ||
  328. 3:02 AM C<•CG|Anansi> ColdGold This needs to get done /now/. Anansi has two of his palms held out flat waiting for them to crash into them, and he flexes the gravity pulling on him to strengthen the force.
  329. 3:04 AM Though this projection is slightly weaker, it has something the last didn't, a large cudgel that he props beneath the vehicle. He uses the leverage to flip it towards the remaining cops and grabs hold of the two cops in his hands, keeping them so he can use them as projectiles if any dodge the car.
  330. 3:05 AM Jerome himself moves from his spot on the wall to find a good spot for cover in case something dangerous happens nearby him. He also keeps an eye out for what the source of the weird noise might be.
  331. 3:05 AM ||
  332. 3:16 AM A<•Antioch|GM> He snags the two cops in his free hands, maintaining a tight grip on them as he deflects the incoming cruiser with his conjured cudgel like a clumsy, six-armed man up to bat.
  333. 3:16 AM With the two cops in hand, he can't generate the necessary leverage to swing the entire car towards any of the three cops on the ground, but the cruiser lands on its side, crunching hard into the asphalt.
  334. 3:16 AM At this point, Jerome can't tell if the noise has abated and his eardrums are blown out, if the entire block is awash with some sort of white noise that makes hearing anything else, gunshots and music included, impossible, if the vibrations have stopped and it's just his bones aching, or if the vibrations have become continuous, with no pause or delay between them. ||
  335. 3:18 AM C<•CG|Anansi> ColdGold ((Sup with the cops? Still have three to take care of?))
  336. 3:18 AM A<•Antioch|GM> ((Yeah.))
  337. 3:21 AM C<•CG|Anansi> ColdGold He'd never admit it to himself in a million years, but at this point the noise is starting to freak him out. He leaps up on top of the cruiser and takes aim, the two cops and his cudgel thrown with three of his arms at the remaining officers.
  338. 3:21 AM ||
  339. 3:22 AM A<•Antioch|GM> ((Three Dexterity - Aim rolls, please.))
  340. 3:22 AM C<•CG|Anansi> ColdGold $roll 1d6+3x3 Anansi Aims
  341. 3:22 AM A<•[ATM]> CG|Anansi "Anansi Aims" [6] +3 = 9 :: [3] +3 = 6 :: [1] +3 = 4
  342. 3:22 AM A<•Antioch|GM> $roll 2h6x3 CD
  343. 3:22 AM A<•[ATM]> Antioch|GM "CD" [6] (5) = 6 :: [4] (1) = 4 :: (5) [6] = 6
  344. 3:22 AM A<•Antioch|GM> $roll 1d6+1 CG
  345. 3:22 AM A<•[ATM]> Antioch|GM "CG" [5] +1 = 6
  346. 3:24 AM A<•Antioch|GM> The two thrown cops bowl over their counterparts, but the cudgel spins wildly towards the last one, skidding on the ground, and he leaps to the side.
  347. 3:24 AM Taking aim with his gun, he finds he has to clutch one hand over his ear, grimacing as he does so.
  348. 3:24 AM $roll 2h6 CA-D
  349. 3:24 AM A<•[ATM]> Antioch|GM "CA-D" [3] (3) = 3
  350. 3:24 AM A<•Antioch|GM> ((Withstand, please.))
  351. 3:24 AM C<•CG|Anansi> ColdGold $roll 2h6+2 Withstand
  352. 3:24 AM A<•[ATM]> CG|Anansi "Withstand" (4) [6] +2 = 8
  353. 3:27 AM A<•Antioch|GM> ((And an Awareness - Jerome only, please.))
  354. 3:27 AM ((Actually, both. Anansi is facing that direction as well.))
  355. 3:27 AM C<•CG|Anansi> ColdGold $roll 1d6-1x2 Awarenesses
  356. 3:27 AM A<•[ATM]> CG|Anansi "Awarenesses" [1] -1 = 0 :: [4] -1 = 3
  357. 3:30 AM ⇐ Dolyn quit (Dolyn@net-9pf5lr.mo.charter.com) Quit: Leaving
  358. 3:36 AM A<•Antioch|GM> The bullet glances off Anansi's chest yet again, but the noise is getting unbearable for Jerome. His buzz has long since worn off, a combination of pain and adrenaline sobering up.
  359. 3:36 AM Anansi, preoccupied with the cops, doesn't see it, but from Jerome's position, hunched over behind the stairwell, he can see a see a mechanical suit of armor, chest, legs and forearms studded with speakers, striding in from the opposite side of the street.
  360. 3:36 AM It leaps onto the elevated DJ platform before the man behind the table, clutching his headphones to his ears, can back away, grabbing him in a massive gauntlet.
  361. 3:36 AM All of a sudden, the onslaught of noise -- or un-noise -- finally stops, and he's left equally as deaf as before, ears ringing in the aftermath.
  362. 3:36 AM It only makes the next sound all the more jarring.
  363. 3:36 AM "HAND ME THE AUX CORD," the machine bellows at the DJ. ||
  364. 3:36 AM C<•CG|Anansi> ColdGold Fuck.
  365. 3:38 AM FUCK! Jerome turns to the scene, his eyes widening, and his jaw dropping. He can't let this happen.
  366. 3:38 AM He sends Anansi bowling through the last officer pushing himself with all of its speed to bowl the cape over before he gets the chord.
  367. 3:39 AM Jerome also finds himself staggering looking for the plugs for the speaker system. If Anansi can't get there in time, maybe Jerome can yank them.
  368. 3:39 AM ||
  369. 3:44 AM A<•Antioch|GM> ((Wits and Athletics))
  370. 3:44 AM C<•CG|Anansi> ColdGold $roll 1d6-1 One wits?
  371. 3:44 AM A<•[ATM]> CG|Anansi "One wits?" [4] -1 = 3
  372. 3:44 AM C<•CG|Anansi> ColdGold $roll 1d6+3 ATHLETICS
  373. 3:44 AM A<•[ATM]> CG|Anansi "ATHLETICS" [5] +3 = 8
  374. 3:47 AM A<•Antioch|GM> ((Just the one, yeah.))
  375. 3:47 AM $roll 2h6+3 AW
  376. 3:47 AM A<•[ATM]> Antioch|GM "AW" (4) [5] +3 = 8
  377. 3:48 AM → Druza joined (uid209687@charlton.irccloud.com)
  378. 3:50 AM ⇐ Teller quit (uid168329@charlton.irccloud.com)
  379. 4:00 AM A<•Antioch|GM> Jerome follows the cords snaking towards the inside of the apartment complex powering the speaker system while Anansi charges at the Tinker.
  380. 4:00 AM The silence is still agitating, and the voice that blares from the speakers on the suit even moreso, less due to its feminine cadence and timbre, more due to sheer volume.
  381. 4:00 AM "Anansi, for the violation of municipal noise pollution ordinances," she cites, in a voice loud enough to be in violation of every one of those herself, "and the assault of law enf---"
  382. 4:00 AM He bull-rushes the suit of power armor, impacting it with enough force that she staggers back, then falls off of the platform.
  383. 4:00 AM "Oh, it is /on/ now," she growls. ||
  384. 4:02 AM C<•CG|Anansi> ColdGold Anansi barely lets her finish her sentence. All of his muscles flex and then /push/ and he goes flying at her to grab her with all six arms, pick her up and slam her into the ground. /Hard./
  385. 4:03 AM "You wanna go bitch?! Let's get it!" He screams through his projections mouth at her as he continues to stagger after the chord. For all he knows, she can weaponize the speakers or some bullshit. He grits his teeth.
  386. 4:03 AM ||
  387. 4:04 AM A<•Antioch|GM> ((Strongarm and Withstand, please.))
  388. 4:04 AM C<•CG|Anansi> ColdGold $roll 1d6+5 Strongarm
  389. 4:04 AM A<•[ATM]> CG|Anansi "Strongarm" [5] +5 = 10
  390. 4:04 AM C<•CG|Anansi> ColdGold $roll 2h6+2 Withstand
  391. 4:04 AM A<•[ATM]> CG|Anansi "Withstand" (3) [6] +2 = 8
  392. 4:07 AM A<•Antioch|GM> $roll 2h6+4 AB
  393. 4:07 AM A<•[ATM]> Antioch|GM "AB" [5] (2) +4 = 9
  394. 4:07 AM A<•Antioch|GM> $roll 1d10 AGB
  395. 4:07 AM A<•[ATM]> Antioch|GM "AGB" [10] = 10
  396. 4:10 AM A<•Antioch|GM> His arms clamp on to various parts of her armor -- shoulders, forearms, torso -- and he's ready to slam her into the ground, despite formidable resistance from the mechanized suit.
  397. 4:10 AM There's a surge of energy that can't rightly be called sound, if only because of how thoroughly it demolishes his sense of hearing. The speaker from her chest directs a pulse, point-blank, at him, and the auxiliary speakers on the gauntlets he's holding onto reverberate that same blast, conducting it through Anansi's projected body.
  398. 4:10 AM $critical shock
  399. 4:10 AM A<•[ATM]> [Arm] [Any] Disintegrated: Critical wound, roll on moderate wound chart for effect, then flip coin. If heads, repeat this action.
  400. 4:10 AM [Effect] Nearby terrain and one piece of equipment are damaged (roll for location). Suffer a lesser wound appropriate to the nature of the terrain, in addition to any other effects (falling objects, pinned, etc.). If recently shocked, get KNOCKED DOWN as well.
  401. 4:10 AM [Heads]
  402. 4:10 AM [Effect] Scattered: Subject is KNOCKED DOWN and DISARMED. If recently shocked, roll 2d4 Dex checks, with each failure casting an item aside (items land within 10’, 5’ for heavier items), starting with held items, then belt, then backpack. Requires 4+.
  403. 4:10 AM [Heads]
  404. 4:10 AM [Effect] Nearby terrain and one piece of equipment are damaged (roll for location). Suffer a lesser wound appropriate to the nature of the terrain, in addition to any other effects (falling objects, pinned, etc.). If recently shocked, get KNOCKED DOWN as well.
  405. 4:10 AM [Heads]
  406. 4:10 AM [Effect] Nearby terrain and one piece of equipment are damaged (roll for location). Suffer a lesser wound appropriate to the nature of the terrain, in addition to any other effects (falling objects, pinned, etc.). If recently shocked, get KNOCKED DOWN as well.
  407. 4:10 AM [Heads]
  408. 4:11 AM [Effect] Blitzed: Can only take partial actions. Taking a full round action to recuperate removes this condition. If shocked by another source, taking a full round action to recuperate only allows a Guts check to remove this condition.
  409. 4:11 AM [Heads]
  410. 4:11 AM [Effect] Paralyzed: Roll Guts. Subtract result from 10. Spread remaining number evenly among Brawn, Athletics and Dex in -1 penalties. Recover two points a turn, as the character chooses.
  411. 4:11 AM [Tails]
  412. 4:15 AM A<•Antioch|GM> The shockwave is powerful enough that the speaker system shorts out, spitting sparks and smoke, and the reinforced windows of the toppled police cruisers across the street, sturdy enough to withstand Anansi's abuse, shatter. If it sets alarms off, he certainly can't hear them.
  413. 4:15 AM He involuntarily relinquishes his grip on her as Jerome, too, staggers from the sensory overload, amazed that Anansi hasn't simply disintegrated from the force of the burst.
  414. 4:15 AM ||
  415. 4:16 AM C<•CG|Anansi> ColdGold Jerome falls to his knees, his head spinning as he momentarily forgets his mission to disconnect the speakers. It's not like it matters anymore at this point anyway but holy shit.
  416. 4:17 AM He tries to stand and vomits in a corner. It's incredibly disorienting to be feeling that with one set of senses as he lashes out with Anansi. He's still out, so he's not out of this yet.
  417. 4:18 AM He has Anansi yank with the gravity to pull the now free cape back to him so he can pummel her with a fist going in the other direction.
  418. 4:18 AM ||
  419. 4:18 AM Anansi is still out*
  420. 4:21 AM A<•Antioch|GM> ((Brawl, with a Guts check. For however much the Guts roll is below 6, subtract the result of your Brawl roll by that number.))
  421. 4:22 AM C<•CG|Anansi> ColdGold $roll 1d6+1 Guts
  422. 4:22 AM A<•[ATM]> CG|Anansi "Guts" [4] +1 = 5
  423. 4:22 AM C<•CG|Anansi> ColdGold $roll 2h6+4 Brawl
  424. 4:22 AM A<•[ATM]> CG|Anansi "Brawl" [4] (4) +4 = 8
  425. 4:22 AM A<•Antioch|GM> $roll 2h6+3 AW
  426. 4:22 AM A<•[ATM]> Antioch|GM "AW" (1) [3] +3 = 6
  427. 4:22 AM C<•CG|Anansi> ColdGold ((Subtract both by 1))
  428. 4:22 AM ((I forgot I sacrificed a pip))
  429. 4:22 AM A<•Antioch|GM> $moderate bash
  430. 4:22 AM A<•[ATM]> [Leg] [Part] Sent Flying: Thrown to one side and KNOCKED DOWN, STAGGERED on the ensuing turn.
  431. 4:24 AM A<•Antioch|GM> Senses split between Anansi and Jerome, who's feeling what begins to blur -- he feels support, someone helping him stand upright, moving him further away.
  432. 4:24 AM At the same time, he can feel himself swinging his fist, gravity acting in the opposite direction to pin the Tinker into his oncoming blow.
  433. 4:24 AM Seeing her tugged off-balance by the gravity well, Anansi capitalizes on the opportunity, striking her in the power armor legs, hoping to inflict some meaningful damage on the mechanized joints.
  434. 4:24 AM Jerome's senses clear enough to realize that Jaleel is helping him up, moving him further back, away from the fight, away from Anansi. ||
  435. 4:27 AM C<•CG|Anansi> ColdGold Jerome allows himself to be supported as be fights a battle through his other body. The two separate experiences would be jarring, but he's almost dissociated from Jerome's body, the fight taking up most of his attention. He knows that at least he has help now, he can focus fully on getting this bitch the /fuck out of his territory/.
  436. 4:27 AM "T-thanks man. She's d-dirty as hell." He groans through Jerome's lips as Anansi moves.
  437. 4:28 AM He doesn't let her get her bearings as she flies and yanks again, this time grabbing for her leg and then using his six arms to maneuver her so she's facing the floor this time before he /slams her ass into the fucking pavement./
  438. 4:28 AM ||
  439. 4:29 AM A<•Antioch|GM> ((A Strongarm, Brawn, and an Anansi Awareness check, please.))
  440. 4:30 AM C<•CG|Anansi> ColdGold $roll 1d6+5 Strongarm
  441. 4:30 AM A<•[ATM]> CG|Anansi "Strongarm" [5] +5 = 10
  442. 4:30 AM C<•CG|Anansi> ColdGold $roll 1d6+5 Flat Brawn
  443. 4:30 AM A<•[ATM]> CG|Anansi "Flat Brawn" [3] +5 = 8
  444. 4:30 AM C<•CG|Anansi> ColdGold $roll 1d6-1 Awareness
  445. 4:30 AM A<•[ATM]> CG|Anansi "Awareness" [5] -1 = 4
  446. 4:31 AM A<•Antioch|GM> $roll 2h6+3 AW
  447. 4:31 AM A<•[ATM]> Antioch|GM "AW" (2) [5] +3 = 8
  448. 4:36 AM A<•Antioch|GM> $moderate bash
  449. 4:36 AM A<•[ATM]> [Torso] [Any 2] Walloped: Thrown 10’ back or to one side and knocked down, staggered on the ensuing turn. If the individual cannot be thrown at least 5’ due to intervening obstacles, they instead suffer an added, temporary moderate bash instead (no associated effect, fades after one round).
  450. 4:39 AM A<•Antioch|GM> As Anansi grabs the Tinker by the leg, raising her up to slam her face-first into the ground, he catches sight of a squad of five PRT troopers hustling towards them, van parked a distance away.
  451. 4:39 AM One has a bulky, oversized suit of armor, larger than the rest, with a metal baton in one hand and a riot shield in another, while another has both hands on a flamethrower-like device he recognizes as a PRT foam sprayer, but the one holding the riot shield obscures the other three from meaningful scrutiny.
  452. 4:39 AM He can see Dennis's mouth move as his subordinate enters his field of vision. Though he can't hear what's being said, he can see Dennis gesticulating towards two other of his gang members hoisting their hydroponic setup, apparently ready to cut and run before the law enforcement turns their attention to the apartment interior. ||
  453. 4:42 AM C<•CG|Anansi> ColdGold Jerome grits his teeth. Running... It feels like failure. This was supposed to be their night. All this for a little noise... And then /their/ cape came in and made /more noise/ destroyed things an probably hurt a bunch of minority kids. How fucking typical.
  454. 4:43 AM He shakes his head but he knows it's the right move, they can always just send more reinforcements.
  455. 4:43 AM All he knows is he's going out with a bang.
  456. 4:46 AM Anansi's many arms grab at the armor to rip at it and destroy it, before hoisting the cape up. "Don't ever come around Dyson Street with your wack ass music taste ever again. Drips BITCH!" Before he takes stands and attempts to /hurl/ her directly at the foam sprayer.
  457. 4:46 AM ||
  458. 4:46 AM While hoisting the cape up*
  459. 4:47 AM He shouts*
  460. 4:47 AM A<•Antioch|GM> ((Brawn, Strongarm, and Dexterity, in that order, as well as a Withstand, please.))
  461. 4:47 AM → Wellwick joined (uid211357@hathersage.irccloud.com)
  462. 4:48 AM C<•CG|Anansi> ColdGold $roll 1d6+5 Brawn
  463. 4:48 AM A<•[ATM]> CG|Anansi "Brawn" [2] +5 = 7
  464. 4:48 AM C<•CG|Anansi> ColdGold $roll 1d6+5 Strongarm
  465. 4:48 AM A<•[ATM]> CG|Anansi "Strongarm" [3] +5 = 8
  466. 4:48 AM C<•CG|Anansi> ColdGold $roll 1d6+3 Dexterity
  467. 4:48 AM A<•[ATM]> CG|Anansi "Dexterity" [1] +3 = 4
  468. 4:48 AM C<•CG|Anansi> ColdGold $roll 2h6+2 Withstand
  469. 4:48 AM A<•[ATM]> CG|Anansi "Withstand" [5] (1) +2 = 7
  470. 4:49 AM A<•Antioch|GM> $roll 1d6+4 AB
  471. 4:49 AM A<•[ATM]> Antioch|GM "AB" [1] +4 = 5
  472. 4:49 AM A<•Antioch|GM> $roll 2h6+3 AW
  473. 4:49 AM A<•[ATM]> Antioch|GM "AW" (2) [6] +3 = 9
  474. 4:49 AM A<•Antioch|GM> $roll 1d10 AGB
  475. 4:49 AM A<•[ATM]> Antioch|GM "AGB" [5] = 5
  476. 4:51 AM C<•CG|Anansi> ColdGold The PRT can always just send more reinforcements*
  477. 4:52 AM takes aim*
  478. 5:01 AM Faustus → FaustAsleep
  479. 5:05 AM A<•Antioch|GM> He feels another shock rip through his body as another blast of noise comes through the speakers he's gripping, not as potent as the last.
  480. 5:05 AM He tries to claw his way through her armor, but she resists every step of the way, struggling in his grip even as he attempts to hurl her, fucking up his aim something terrible. She lands in the dirt a few yards away from the squaddies, cussing more than audibly, static from the shock of impact fuzzing her voice as it's projected through her speakers.
  481. 5:05 AM Jerome feels the connection between him and Anansi grow weaker as he's helped further and further away from his projection. ||
  482. 5:08 AM C<•CG|Anansi> ColdGold Fuck. He's going to fuck her armor up if it's the last thing he does. He doesn't care if he goes down in the middle of them he's going to do it. In that moment somewhere in the back of his head he can feel Jerome being moved, but he's for all intents and purposes Anansi as he makes what he feels will be one of his final lunges, using gravity to lift the cape into his hands so he can use her like a living flail in the very middle of the
  483. 5:08 AM squaddie's group.
  484. 5:08 AM ||
  485. 5:13 AM ((He's aiming for foamer first))
  486. 5:16 AM A<•Antioch|GM> ((Athletics, Brawl, Withstand))
  487. 5:16 AM C<•CG|Anansi> ColdGold $roll 1d6+3 Athletics
  488. 5:16 AM A<•[ATM]> CG|Anansi "Athletics" [4] +3 = 7
  489. 5:16 AM C<•CG|Anansi> ColdGold $roll 2h6+5 Brawl
  490. 5:16 AM A<•[ATM]> CG|Anansi "Brawl" [3] (1) +5 = 8
  491. 5:17 AM C<•CG|Anansi> ColdGold $roll 2h6+2 Withstand
  492. 5:17 AM A<•[ATM]> CG|Anansi "Withstand" (4) [6] +2 = 8
  493. 5:27 AM A<•Antioch|GM> $roll 1d6+4 AB
  494. 5:27 AM A<•[ATM]> Antioch|GM "AB" [1] +4 = 5
  495. 5:27 AM A<•Antioch|GM> $roll 2h6+3 AW
  496. 5:27 AM A<•[ATM]> Antioch|GM "AW" [5] (2) +3 = 8
  497. 5:27 AM A<•Antioch|GM> $roll 1d10 AGB
  498. 5:27 AM A<•[ATM]> Antioch|GM "AGB" [8] = 8
  499. 5:27 AM A<•Antioch|GM> $roll 2h6+1 SF
  500. 5:27 AM A<•[ATM]> Antioch|GM "SF" [5] (4) +1 = 6
  501. 5:46 AM A<•Antioch|GM> He leaps into the fray, snatching Anthem up from the ground, and she's still too dazed from his assault to put up more than a token resistance. Swinging her overhead, he dives towards the squad, focusing on the one holding the foam sprayer.
  502. 5:46 AM He reacts quickly, backstepping into a crouch and aiming his sprayer at both capes indiscriminately, and the foam rapidly expands to engulf the two of them, Anthem first, coagulating quickly enough to provide a buffer against the impact. Despite her speakers quickly getting covered by foam, Anthem's cursing doesn't get any noticeably quieter. ||
  503. 5:49 AM C<•CG|Anansi> ColdGold Now that he's covered in foam he knows it's only a matter of time before he goes down, but he's not done yet. He sets whatever arms are free and shoves as many of them as necessary into a divot or joint somewhere to rip at it. The foam will do the rest.
  504. 5:50 AM If he has any other arms he'll pull what Squadie's he can into them so he can grab them and launch them.
  505. 5:51 AM "Fucked with the wrong ones today..." Anansi hears himself say but at the distance he's at, Anansi feels well... very distant.
  506. 5:51 AM ||
  507. 5:54 AM <•Antioch|GM> His arms don't have the necessary reach to get to the squaddies, but he rips and tears at Anthem's armor, intent on dealing as much damage to it as possible and letting the foam take care of the rest.
  508. 5:54 AM Then, all of a sudden, his perception of Anansi vanishes, and he snaps back to Jerome.
  509. 5:54 AM ((Withstand, please.))
  510. 5:55 AM C<•CG|Anansi> ColdGold $roll 2h6+1 Withstand
  511. 5:55 AM A<•[ATM]> CG|Anansi "Withstand" [4] (1) +1 = 5
  512. 5:55 AM ⇐ Druza and Jovial quit
  513. 6:09 AM A<•Antioch|GM> The pain that reverberated so strongly through Anansi's body that it affected him through the projection snaps back, and the only thing that stops him from vomiting is the fact that he's already thrown up.
  514. 6:09 AM His vision goes hazy, and it's all he can do to stay upright, even with Dennis and another one of his homies supporting him. ||
  515. 6:10 AM C<•CG|Anansi> ColdGold Jerome has no idea where he is, but he trusts his homies to help him get to where he's going. They have his back to the end.
  516. 6:14 AM As he starts to come to, he feels his teeth are clenched tightly. He loosens his fists from a similarly tight grip. There's pain, sure. A whole shit ton of it. But there's also something else there... satisfaction. He'd demolished them, made them look like bitches. His grit teeth turn into a pained smile.
  517. 6:14 AM "I did it..." He tries to mumble to his friends.
  518. 6:14 AM ||
  519. 6:19 AM → Druza joined ⇐ Lysa quit
  520. 6:26 AM A<•Antioch|GM> Whether or not they understand him is up for question -- he can't even hear himself. The last thing he can remember is the feeling of being hoisted into the backseat of a car, too numb to even feel the sensation of the engine rumbling beneath him, the car moving.
  521. 6:26 AM ||||
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