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- OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 260/PCI/SSE2
- GL_VERSION: 3.3.0
- GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_bu
- Anisotropic filtering possible (max 16x)
- Loaded Texture: "C:/Users/Cortez/Desktop/Xonotic/mapping/netradiant-1.5.0-20120301/bitmaps/notex.bmp"
- OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
- Unable to find default tag file C:/Users/Cortez/Desktop/Xonotic/mapping/netradiant-1.5.0-20120301/xonotic.game/shadertags.xml. No tag support.
- OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
- Loading map from C:/Users/Cortez/Desktop/metertest.map
- Open file C:/Users/Cortez/Desktop/metertest.map for read...success
- Texture load failed: "textures/"
- Loaded Texture: "textures/exx/floor/floor_tile03"
- Loaded Texture: "textures/common/caulk"
- Loaded Texture: "textures/phillipk2x/base/pk02_generic01b"
- Loaded Texture: "textures/trak5x/wall/wall_wall1"
- Loaded Texture: "textures/trak5x/wall/wall_wall1e"
- Loaded Texture: "textures/phillipk1x/roof/pk01_roof01"
- Loaded Texture: "textures/exomorphx/floor/metal_panel_floor03"
- Loaded Texture: "textures/skies/extragalactic_asteroids"
- Loaded Texture: "textures/exx/trim/trim_support03"
- Loaded Texture: "textures/trak5x/base/base_base1a"
- Loaded Texture: "textures/trak5x/misc/misc_glass"
- Loaded Texture: "textures/exx/base/base_metal01"
- Loaded Texture: "textures/exx/trim/trim_01"
- Loaded Texture: "textures/exx/base/base_metal07rust"
- Loaded Texture: "textures/exx/wall/wall_bigrib02"
- Loaded Texture: "textures/exx/trim/trim_psimple05"
- Loaded Texture: "textures/exx/wall/wall_metal01"
- Loaded Texture: "textures/exx/trim/trim_steptop01"
- Loaded Texture: "textures/trak5x/trim/trim_trim2b"
- Loaded Texture: "textures/exx/base/base_metal05rust"
- Loaded Texture: "textures/exx/panel/panel_q201b"
- Loaded Texture: "textures/trak4x/base/base_rust1a"
- Loaded Texture: "textures/terrain01x/ground/sand02"
- Loaded Texture: "textures/trak5x/base/base_pipe1b"
- Loaded Texture: "textures/trak5x/light/light_light3a"
- Loaded Texture: "textures/exx/base/base_metal06rust"
- Loaded Texture: "textures/exx/panel/panel_rs01"
- Loaded Texture: "textures/exx/floor/floor_rnd01"
- Loaded Texture: "textures/trak5x/trim/trim_basictrim1a"
- Loaded Texture: "textures/exx/floor/floor_crete01b"
- Loaded Texture: "textures/exx/light/light_u201"
- Loaded Texture: "textures/exx/trim/trim_metalsupp01"
- Loaded Texture: "textures/exx/panel/panel_q201e"
- Loaded Texture: "textures/trak5x/light/light_light2a"
- Loaded Texture: "textures/exx/trim/trim_horz01"
- Loaded Texture: "textures/exomorphx/light/metal_light01"
- Loaded Texture: "textures/exomorphx/wall/metal_panel04"
- Loaded Texture: "textures/trak6x/wall/wall_wall6"
- Loaded Texture: "textures/trak6x/base/base_base1a"
- Loaded Texture: "textures/exomorphx/wall/metal_panel02"
- Loaded Texture: "textures/trak5x/panel/panel_thinpanel1"
- Loaded Texture: "textures/trak5x/floor/floor_tile1b"
- Loaded Texture: "textures/trak5x/panel/panel_grate2a"
- Loaded Texture: "textures/trak5x/floor/floor_floor1a"
- Loaded Texture: "textures/trak6x/trim/trim_trim3a"
- Loaded Texture: "textures/trak6x/wall/wall_wall5"
- Loaded Texture: "textures/trak5x/wall/wall_wall2"
- Loaded Texture: "textures/trak5x/panel/panel_vertpanel1c"
- Loaded Texture: "textures/trak5x/base/base_holes1b"
- Loaded Texture: "textures/trak5x/misc/misc_pipez1a"
- Loaded Texture: "textures/trak5x/trim/trim_trim4e"
- Loaded Texture: "textures/trak5x/trim/trim_trim6e"
- Loaded Texture: "textures/trak5x/panel/panel_graypanel3"
- Loaded Texture: "textures/trak5x/trim/trim_stair1a"
- Loaded Texture: "textures/trak6x/trim/trim_trim3b"
- Loaded Texture: "textures/trak5x/floor/floor_tile1"
- Loaded Texture: "textures/phillipk1x/floors/pk01_tile_floor01b"
- Loaded Texture: "textures/exx/panel/panel_q201d"
- Loaded Texture: "textures/trak5x/base/base_holes1a"
- Loaded Texture: "textures/trak5x/base/base_base1c"
- Loaded Texture: "textures/phillipk1x/floors/pk01_floor02b"
- Loaded Texture: "textures/exx/wall/wall_metalrib01"
- Loaded Texture: "textures/common/clip"
- Loaded Texture: "textures/phillipk1x/walls/pk01_pan_wall01"
- Loaded Texture: "textures/trak5x/trim/trim_trim5e"
- Loaded Texture: "textures/phillipk1x/panel/pk01_panel_small01"
- Loaded Texture: "textures/phillipk1x/floors/pk01_gra_floor02"
- Loaded Texture: "textures/terrain01x/rock/rock01"
- Loaded Texture: "textures/phillipk1x/walls/pk01_pan_wall02a1"
- Loaded Texture: "textures/phillipk1x/walls/pk01_pan_wall02b1"
- Loaded Texture: "textures/phillipk1x/vent/pk01_vent_wall03"
- Loaded Texture: "textures/phillipk1x/trim/pk01_thin_wall01b"
- Loaded Texture: "textures/exx/floor/floor_clang01b"
- Loaded Texture: "textures/exx/trim/trim_baseboard03"
- Loaded Texture: "textures/exx/base/base_metal04"
- Loaded Texture: "textures/exx/wall/wall_pipe"
- Loaded Texture: "textures/exx/base/base_metal03"
- Loaded Texture: "textures/exx/panel/panel_grate01"
- Loaded Texture: "textures/exx/trim/trim_psimple04"
- Loaded Texture: "textures/exx/wall/wall_bplate06"
- Loaded Texture: "textures/exx/panel/panel_q201"
- Loaded Texture: "textures/exx/panel/panel_metal05"
- Loaded Texture: "textures/phillipk2x/base/pk02_generic01a"
- Loaded Texture: "textures/exx/wall/wall_des01"
- Loaded Texture: "textures/exx/wall/wall_metal01c"
- Loaded Texture: "textures/exx/floor/floor_grate01"
- Loaded Texture: "textures/exx/base/base_metal02"
- Loaded Texture: "textures/exx/wall/wall_metal01b"
- Loaded Texture: "textures/exx/panel/panel_q201c"
- Loaded Texture: "textures/exx/panel/panel_metalbig04"
- Loaded Texture: "textures/mapcontest/misc_glass"
- Loaded Texture: "textures/exx/panel/panel_metal03"
- Loaded Texture: "textures/trak5x/light/light_light3b"
- Loaded Texture: "textures/exx/floor/floor_clang01"
- Loaded Texture: "textures/exx/base/base_crete03"
- Loaded Texture: "textures/exx/trim/trim_baseboard02"
- Loaded Texture: "textures/trak5x/base/base_base1b"
- Loaded Texture: "textures/exx/light/light_panel01"
- Loaded Texture: "textures/exx/trim/trim_vert01"
- Loaded Texture: "textures/exx/panel/panel_metal01b"
- Loaded Texture: "textures/trak5x/base/base_pipe1a"
- Loaded Texture: "textures/trak5x/base/base_ribs1a"
- Loaded Texture: "textures/trak5x/floor/floor_tile3e"
- Loaded Texture: "textures/trak5x/base/base_thread1"
- Loaded Texture: "textures/trak5x/panel/panel_comp1e"
- Loaded Texture: "textures/trak5x/panel/panel_panel1"
- Loaded Texture: "textures/trak5x/trim/trim_trim1ca"
- Loaded Texture: "textures/trak5x/trim/trim_trim1a"
- Loaded Texture: "textures/trak5x/trim/trim_trim1cb"
- Loaded Texture: "textures/trak5x/trim/trim_trim1b"
- Loaded Texture: "textures/liquids_slime/slime0"
- Loaded Texture: "textures/trak5x/floor/floor_floor2a"
- Loaded Texture: "textures/map_techassault/container_blue"
- Loaded Texture: "textures/exx/floor/floor_wrn01"
- Loaded Texture: "textures/trak6x/base/base_pitted1"
- Loaded Texture: "textures/trak6x/trim/trim_trim4"
- Loaded Texture: "textures/trak5x/wall/wall_wall1c"
- Loaded Texture: "textures/trak5x/panel/panel_graypanel1"
- Loaded Texture: "textures/trak5x/light/light_light1a"
- Loaded Texture: "textures/exomorphx/wall/metal_wall02"
- Loaded Texture: "textures/exomorphx/base/concrete"
- Loaded Texture: "textures/exomorphx/grate/metal_grate02"
- Loaded Texture: "textures/liquids_water/water1"
- Loaded Texture: "textures/trak6x/base/base_base1b"
- Loaded Texture: "textures/exomorphx/wall/concrete_wall_slab01"
- Loaded Texture: "textures/trak6x/base/base_base1c"
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
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- Doom3LightRadius: failed to parse default light radius
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- Doom3LightRadius: failed to parse default light radius
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- Doom3LightRadius: failed to parse default light radius
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- Doom3LightRadius: failed to parse default light radius
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- Doom3LightRadius: failed to parse default light radius
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- Loaded Texture: "textures/common/trigger"
- Loaded Texture: "textures/common/warpzone"
- Doom3LightRadius: failed to parse default light radius
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- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Doom3LightRadius: failed to parse default light radius
- Loaded Model: "models/metroidroom.obj"
- PICO_WARNING: No group defined for usemtl, so creating an autoSurface in OBJ, line 337.
- PICO_WARNING: Undefined material name in OBJ, line 337. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 7566. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 10598. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 10854. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 10994. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 11110. Making a default shader.
- Loaded Texture: "textures/mapcontest/hexglass"
- Loaded Texture: "textures/mapcontest/asteroid_base"
- Loaded Texture: "textures/mapcontest/light"
- Loaded Texture: "textures/exx/panel/panel_metal04"
- Loaded Model: "models/containers/barrel01.md3"
- Loaded Texture: "models/containers/barrel01"
- Loaded Model: "models/fans/bigfan01.md3"
- Loaded Texture: "textures/trak5x/wall/wall_wall6a"
- Loaded Model: "models/containers/crate02.md3"
- Loaded Texture: "models/containers/crate02"
- Loaded Model: "models/pissuar.obj"
- PICO_WARNING: No group defined for usemtl, so creating an autoSurface in OBJ, line 43.
- PICO_WARNING: Undefined material name in OBJ, line 43. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 1295. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 2847. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 2865. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 3153. Making a default shader.
- PICO_WARNING: Undefined material name in OBJ, line 3263. Making a default shader.
- Loaded Texture: "textures/phillipk2x/floor/pk02_floor13a"
- Loaded Texture: "textures/phillipk2x/panels/pk02_panels01b"
- Loaded Texture: "textures/phillipk2x/panels/pk02_door01"
- Loaded Texture: "textures/phillipk2x/walls/pk02_wall04a"
- Loaded Texture: "textures/phillipk2x/walls/pk02_wall06a"
- Loaded Texture: "textures/phillipk2x/floor/pk02_floor08a"
- map load timer: 4.93 second(s) elapsed
- --- LoadMapFile ---
- C:/Users/Cortez/Desktop/metertest.map
- 1481 primitive
- 298 entities
- Setting up
- Listening...
- === running build command ===
- "C:/Users/Cortez/Desktop/Xonotic/mapping/netradiant-1.5.0-20120301/q3map2.exe" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "C:/Users/Cortez/Desktop/Xonotic/" -fs_homepath "C:/Users/Cortez/Desktop/Xonotic/" -fs_game data -meta "C:/Users/Cortez/Desktop/metertest.map"
- Connected.
- 4 threads
- Q3Map - v1.0r (c) 1999 Id Software Inc.
- Q3Map (ydnar) - v2.5.17n-git-aa9e315
- NetRadiant - v1.5.0n-git-aa9e315 Mar 1 2012 11:28:01
- Your map saw the pretty lights from q3map2's BFG
- --- InitPaths ---
- VFS Init: C:/Users/Cortez/Desktop/Xonotic//data/
- VFS Init: C:/Users/Cortez/Desktop/Xonotic//data/
- --- BSP ---
- Creating meta surfaces from brush faces
- entering scripts/shaderlist.txt
- entering scripts/shaderlist.txt (2)
- entering scripts/shaderlist.txt (3)
- entering scripts/shaderlist.txt (4)
- entering scripts/shaderlist.txt (5)
- entering scripts/shaderlist.txt (6)
- entering scripts/shaderlist.txt (7)
- entering scripts/shaderlist.txt (8)
- entering scripts/shaderlist.txt (9)
- entering scripts/shaderlist.txt (10)
- entering scripts/shaderlist.txt (11)
- entering scripts/shaderlist.txt (12)
- entering scripts/shaderlist.txt (13)
- entering scripts/shaderlist.txt (14)
- entering scripts/shaderlist.txt (15)
- entering scripts/shaderlist.txt (16)
- entering scripts/shaderlist.txt (17)
- entering scripts/shaderlist.txt (18)
- entering scripts/shaderlist.txt (19)
- entering scripts/shaderlist.txt (20)
- entering scripts/mapcontest.shader
- entering scripts/common.shader
- entering scripts/decals.shader
- entering scripts/effects_beam.shader
- entering scripts/effects_forcefield.shader
- entering scripts/effects_healpod.shader
- entering scripts/effects_item.shader
- entering scripts/effects_jumppad.shader
- entering scripts/effects_lightning.shader
- entering scripts/effects_warpzone.shader
- entering scripts/ex2x.shader
- entering scripts/exomorphx.shader
- entering scripts/exx.shader
- entering scripts/facility114invx.shader
- entering scripts/facility114x.shader
- entering scripts/liquids_lava.shader
- entering scripts/liquids_slime.shader
- entering scripts/liquids_water.shader
- entering scripts/logos.shader
- entering scripts/map_courtfun.shader
- entering scripts/map_glowplant.shader
- entering scripts/map_leave_em_behind.shader
- entering scripts/map_newtonian-nightmare.shader
- entering scripts/map_red-planet.shader
- entering scripts/map_space-elevator.shader
- entering scripts/map_stormkeep.shader
- entering scripts/map_techassault.shader
- entering scripts/map_xoylent.shader
- entering scripts/metaltechx.shader
- entering scripts/model_bigfan01.shader
- entering scripts/model_crate02.shader
- entering scripts/model_desertfactory.shader
- entering scripts/model_teleporters.shader
- entering scripts/model_trak.shader
- entering scripts/model_tree.shader
- entering scripts/model_walker-static.shader
- entering scripts/model_xonotic_jumppad01.shader
- Script file scripts/model_xoylent.shader was not found
- entering scripts/narmorx.shader
- entering scripts/phillipk1x.shader
- entering scripts/phillipk2x.shader
- entering scripts/proceduralx.shader
- entering scripts/screens.shader
- entering scripts/skies_calm_sea.shader
- entering scripts/skies_distant_sunset.shader
- entering scripts/skies_exosystem2.shader
- entering scripts/skies_exosystem.shader
- entering scripts/skies_extragalactic.shader
- entering scripts/skies_heaven.shader
- entering scripts/skies_polluted_earth.shader
- entering scripts/stein1x.shader
- entering scripts/techpanelx.shader
- entering scripts/terrain01x.shader
- entering scripts/trak4x.shader
- entering scripts/trak5x.shader
- entering scripts/trak6x.shader
- entering scripts/trak7x.shader
- entering scripts/umbaran.shader
- entering scripts/alphamod.shader
- entering scripts/hty0001x.shader
- entering scripts/DM2_lava.shader
- Script file scripts/peachcastle.shader was not found
- Script file scripts/fireshit.shader was not found
- entering scripts/noobplants.shader
- entering scripts/map_updown.shader
- entering scripts/models.shader
- Script file scripts/domination.shader was not found
- entering scripts/electro.shader
- entering scripts/fireball.shader
- Script file scripts/flags.shader was not found
- entering scripts/hlac.shader
- entering scripts/model-common.shader
- entering scripts/onslaught.shader
- entering scripts/portals.shader
- entering scripts/pyria.shader
- entering scripts/shotgun.shader
- entering scripts/spiderbot.shader
- entering scripts/teamfx.shader
- Script file scripts/tree.shader was not found
- entering scripts/tuba.shader
- entering scripts/turrets.shader
- entering scripts/weapons.shader
- entering scripts/map_darkzone.shader
- entering scripts/map_g-23.shader
- entering scripts/map_lightspeed.shader
- entering scripts/map_solarium.shader
- entering scripts/model_lightspeed.shader
- 1283 shaderInfo
- --- LoadMapFile ---
- Loading C:/Users/Cortez/Desktop/metertest.map
- entering C:/Users/Cortez/Desktop/metertest.map
- Connection closed.
- Setting up
- Listening...
- === running build command ===
- "C:/Users/Cortez/Desktop/Xonotic/mapping/netradiant-1.5.0-20120301/q3map2.exe" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "C:/Users/Cortez/Desktop/Xonotic/" -fs_homepath "C:/Users/Cortez/Desktop/Xonotic/" -fs_game data -vis -saveprt "C:/Users/Cortez/Desktop/metertest.map"
- Connected.
- 4 threads
- Q3Map - v1.0r (c) 1999 Id Software Inc.
- Q3Map (ydnar) - v2.5.17n-git-aa9e315
- NetRadiant - v1.5.0n-git-aa9e315 Mar 1 2012 11:28:01
- Your map saw the pretty lights from q3map2's BFG
- --- InitPaths ---
- VFS Init: C:/Users/Cortez/Desktop/Xonotic//data/
- VFS Init: C:/Users/Cortez/Desktop/Xonotic//data/
- --- Vis ---
- saveprt = true
- Loading C:/Users/Cortez/Desktop/metertest.bsp
- ************ ERROR ************
- Error opening C:/Users/Cortez/Desktop/metertest.bsp: No such file or directory
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