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  1. OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
  2. GL_VENDOR: NVIDIA Corporation
  3. GL_RENDERER: GeForce GTX 260/PCI/SSE2
  4. GL_VERSION: 3.3.0
  5. GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shaGL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_bu
  6. Anisotropic filtering possible (max 16x)
  7. Loaded Texture: "C:/Users/Cortez/Desktop/Xonotic/mapping/netradiant-1.5.0-20120301/bitmaps/notex.bmp"
  8. OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
  9. Unable to find default tag file C:/Users/Cortez/Desktop/Xonotic/mapping/netradiant-1.5.0-20120301/xonotic.game/shadertags.xml. No tag support.
  10. OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
  11. Loading map from C:/Users/Cortez/Desktop/metertest.map
  12. Open file C:/Users/Cortez/Desktop/metertest.map for read...success
  13. Texture load failed: "textures/"
  14. Loaded Texture: "textures/exx/floor/floor_tile03"
  15. Loaded Texture: "textures/common/caulk"
  16. Loaded Texture: "textures/phillipk2x/base/pk02_generic01b"
  17. Loaded Texture: "textures/trak5x/wall/wall_wall1"
  18. Loaded Texture: "textures/trak5x/wall/wall_wall1e"
  19. Loaded Texture: "textures/phillipk1x/roof/pk01_roof01"
  20. Loaded Texture: "textures/exomorphx/floor/metal_panel_floor03"
  21. Loaded Texture: "textures/skies/extragalactic_asteroids"
  22. Loaded Texture: "textures/exx/trim/trim_support03"
  23. Loaded Texture: "textures/trak5x/base/base_base1a"
  24. Loaded Texture: "textures/trak5x/misc/misc_glass"
  25. Loaded Texture: "textures/exx/base/base_metal01"
  26. Loaded Texture: "textures/exx/trim/trim_01"
  27. Loaded Texture: "textures/exx/base/base_metal07rust"
  28. Loaded Texture: "textures/exx/wall/wall_bigrib02"
  29. Loaded Texture: "textures/exx/trim/trim_psimple05"
  30. Loaded Texture: "textures/exx/wall/wall_metal01"
  31. Loaded Texture: "textures/exx/trim/trim_steptop01"
  32. Loaded Texture: "textures/trak5x/trim/trim_trim2b"
  33. Loaded Texture: "textures/exx/base/base_metal05rust"
  34. Loaded Texture: "textures/exx/panel/panel_q201b"
  35. Loaded Texture: "textures/trak4x/base/base_rust1a"
  36. Loaded Texture: "textures/terrain01x/ground/sand02"
  37. Loaded Texture: "textures/trak5x/base/base_pipe1b"
  38. Loaded Texture: "textures/trak5x/light/light_light3a"
  39. Loaded Texture: "textures/exx/base/base_metal06rust"
  40. Loaded Texture: "textures/exx/panel/panel_rs01"
  41. Loaded Texture: "textures/exx/floor/floor_rnd01"
  42. Loaded Texture: "textures/trak5x/trim/trim_basictrim1a"
  43. Loaded Texture: "textures/exx/floor/floor_crete01b"
  44. Loaded Texture: "textures/exx/light/light_u201"
  45. Loaded Texture: "textures/exx/trim/trim_metalsupp01"
  46. Loaded Texture: "textures/exx/panel/panel_q201e"
  47. Loaded Texture: "textures/trak5x/light/light_light2a"
  48. Loaded Texture: "textures/exx/trim/trim_horz01"
  49. Loaded Texture: "textures/exomorphx/light/metal_light01"
  50. Loaded Texture: "textures/exomorphx/wall/metal_panel04"
  51. Loaded Texture: "textures/trak6x/wall/wall_wall6"
  52. Loaded Texture: "textures/trak6x/base/base_base1a"
  53. Loaded Texture: "textures/exomorphx/wall/metal_panel02"
  54. Loaded Texture: "textures/trak5x/panel/panel_thinpanel1"
  55. Loaded Texture: "textures/trak5x/floor/floor_tile1b"
  56. Loaded Texture: "textures/trak5x/panel/panel_grate2a"
  57. Loaded Texture: "textures/trak5x/floor/floor_floor1a"
  58. Loaded Texture: "textures/trak6x/trim/trim_trim3a"
  59. Loaded Texture: "textures/trak6x/wall/wall_wall5"
  60. Loaded Texture: "textures/trak5x/wall/wall_wall2"
  61. Loaded Texture: "textures/trak5x/panel/panel_vertpanel1c"
  62. Loaded Texture: "textures/trak5x/base/base_holes1b"
  63. Loaded Texture: "textures/trak5x/misc/misc_pipez1a"
  64. Loaded Texture: "textures/trak5x/trim/trim_trim4e"
  65. Loaded Texture: "textures/trak5x/trim/trim_trim6e"
  66. Loaded Texture: "textures/trak5x/panel/panel_graypanel3"
  67. Loaded Texture: "textures/trak5x/trim/trim_stair1a"
  68. Loaded Texture: "textures/trak6x/trim/trim_trim3b"
  69. Loaded Texture: "textures/trak5x/floor/floor_tile1"
  70. Loaded Texture: "textures/phillipk1x/floors/pk01_tile_floor01b"
  71. Loaded Texture: "textures/exx/panel/panel_q201d"
  72. Loaded Texture: "textures/trak5x/base/base_holes1a"
  73. Loaded Texture: "textures/trak5x/base/base_base1c"
  74. Loaded Texture: "textures/phillipk1x/floors/pk01_floor02b"
  75. Loaded Texture: "textures/exx/wall/wall_metalrib01"
  76. Loaded Texture: "textures/common/clip"
  77. Loaded Texture: "textures/phillipk1x/walls/pk01_pan_wall01"
  78. Loaded Texture: "textures/trak5x/trim/trim_trim5e"
  79. Loaded Texture: "textures/phillipk1x/panel/pk01_panel_small01"
  80. Loaded Texture: "textures/phillipk1x/floors/pk01_gra_floor02"
  81. Loaded Texture: "textures/terrain01x/rock/rock01"
  82. Loaded Texture: "textures/phillipk1x/walls/pk01_pan_wall02a1"
  83. Loaded Texture: "textures/phillipk1x/walls/pk01_pan_wall02b1"
  84. Loaded Texture: "textures/phillipk1x/vent/pk01_vent_wall03"
  85. Loaded Texture: "textures/phillipk1x/trim/pk01_thin_wall01b"
  86. Loaded Texture: "textures/exx/floor/floor_clang01b"
  87. Loaded Texture: "textures/exx/trim/trim_baseboard03"
  88. Loaded Texture: "textures/exx/base/base_metal04"
  89. Loaded Texture: "textures/exx/wall/wall_pipe"
  90. Loaded Texture: "textures/exx/base/base_metal03"
  91. Loaded Texture: "textures/exx/panel/panel_grate01"
  92. Loaded Texture: "textures/exx/trim/trim_psimple04"
  93. Loaded Texture: "textures/exx/wall/wall_bplate06"
  94. Loaded Texture: "textures/exx/panel/panel_q201"
  95. Loaded Texture: "textures/exx/panel/panel_metal05"
  96. Loaded Texture: "textures/phillipk2x/base/pk02_generic01a"
  97. Loaded Texture: "textures/exx/wall/wall_des01"
  98. Loaded Texture: "textures/exx/wall/wall_metal01c"
  99. Loaded Texture: "textures/exx/floor/floor_grate01"
  100. Loaded Texture: "textures/exx/base/base_metal02"
  101. Loaded Texture: "textures/exx/wall/wall_metal01b"
  102. Loaded Texture: "textures/exx/panel/panel_q201c"
  103. Loaded Texture: "textures/exx/panel/panel_metalbig04"
  104. Loaded Texture: "textures/mapcontest/misc_glass"
  105. Loaded Texture: "textures/exx/panel/panel_metal03"
  106. Loaded Texture: "textures/trak5x/light/light_light3b"
  107. Loaded Texture: "textures/exx/floor/floor_clang01"
  108. Loaded Texture: "textures/exx/base/base_crete03"
  109. Loaded Texture: "textures/exx/trim/trim_baseboard02"
  110. Loaded Texture: "textures/trak5x/base/base_base1b"
  111. Loaded Texture: "textures/exx/light/light_panel01"
  112. Loaded Texture: "textures/exx/trim/trim_vert01"
  113. Loaded Texture: "textures/exx/panel/panel_metal01b"
  114. Loaded Texture: "textures/trak5x/base/base_pipe1a"
  115. Loaded Texture: "textures/trak5x/base/base_ribs1a"
  116. Loaded Texture: "textures/trak5x/floor/floor_tile3e"
  117. Loaded Texture: "textures/trak5x/base/base_thread1"
  118. Loaded Texture: "textures/trak5x/panel/panel_comp1e"
  119. Loaded Texture: "textures/trak5x/panel/panel_panel1"
  120. Loaded Texture: "textures/trak5x/trim/trim_trim1ca"
  121. Loaded Texture: "textures/trak5x/trim/trim_trim1a"
  122. Loaded Texture: "textures/trak5x/trim/trim_trim1cb"
  123. Loaded Texture: "textures/trak5x/trim/trim_trim1b"
  124. Loaded Texture: "textures/liquids_slime/slime0"
  125. Loaded Texture: "textures/trak5x/floor/floor_floor2a"
  126. Loaded Texture: "textures/map_techassault/container_blue"
  127. Loaded Texture: "textures/exx/floor/floor_wrn01"
  128. Loaded Texture: "textures/trak6x/base/base_pitted1"
  129. Loaded Texture: "textures/trak6x/trim/trim_trim4"
  130. Loaded Texture: "textures/trak5x/wall/wall_wall1c"
  131. Loaded Texture: "textures/trak5x/panel/panel_graypanel1"
  132. Loaded Texture: "textures/trak5x/light/light_light1a"
  133. Loaded Texture: "textures/exomorphx/wall/metal_wall02"
  134. Loaded Texture: "textures/exomorphx/base/concrete"
  135. Loaded Texture: "textures/exomorphx/grate/metal_grate02"
  136. Loaded Texture: "textures/liquids_water/water1"
  137. Loaded Texture: "textures/trak6x/base/base_base1b"
  138. Loaded Texture: "textures/exomorphx/wall/concrete_wall_slab01"
  139. Loaded Texture: "textures/trak6x/base/base_base1c"
  140. Doom3LightRadius: failed to parse default light radius
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  239. Loaded Texture: "textures/common/trigger"
  240. Loaded Texture: "textures/common/warpzone"
  241. Doom3LightRadius: failed to parse default light radius
  242. Doom3LightRadius: failed to parse default light radius
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  270. Doom3LightRadius: failed to parse default light radius
  271. Doom3LightRadius: failed to parse default light radius
  272. Doom3LightRadius: failed to parse default light radius
  273. Doom3LightRadius: failed to parse default light radius
  274. Doom3LightRadius: failed to parse default light radius
  275. Doom3LightRadius: failed to parse default light radius
  276. Doom3LightRadius: failed to parse default light radius
  277. Doom3LightRadius: failed to parse default light radius
  278. Doom3LightRadius: failed to parse default light radius
  279. Doom3LightRadius: failed to parse default light radius
  280. Doom3LightRadius: failed to parse default light radius
  281. Doom3LightRadius: failed to parse default light radius
  282. Doom3LightRadius: failed to parse default light radius
  283. Doom3LightRadius: failed to parse default light radius
  284. Doom3LightRadius: failed to parse default light radius
  285. Doom3LightRadius: failed to parse default light radius
  286. Doom3LightRadius: failed to parse default light radius
  287. Doom3LightRadius: failed to parse default light radius
  288. Doom3LightRadius: failed to parse default light radius
  289. Doom3LightRadius: failed to parse default light radius
  290. Doom3LightRadius: failed to parse default light radius
  291. Doom3LightRadius: failed to parse default light radius
  292. Doom3LightRadius: failed to parse default light radius
  293. Doom3LightRadius: failed to parse default light radius
  294. Doom3LightRadius: failed to parse default light radius
  295. Doom3LightRadius: failed to parse default light radius
  296. Doom3LightRadius: failed to parse default light radius
  297. Doom3LightRadius: failed to parse default light radius
  298. Doom3LightRadius: failed to parse default light radius
  299. Doom3LightRadius: failed to parse default light radius
  300. Doom3LightRadius: failed to parse default light radius
  301. Doom3LightRadius: failed to parse default light radius
  302. Doom3LightRadius: failed to parse default light radius
  303. Doom3LightRadius: failed to parse default light radius
  304. Doom3LightRadius: failed to parse default light radius
  305. Doom3LightRadius: failed to parse default light radius
  306. Doom3LightRadius: failed to parse default light radius
  307. Doom3LightRadius: failed to parse default light radius
  308. Doom3LightRadius: failed to parse default light radius
  309. Doom3LightRadius: failed to parse default light radius
  310. Doom3LightRadius: failed to parse default light radius
  311. Doom3LightRadius: failed to parse default light radius
  312. Doom3LightRadius: failed to parse default light radius
  313. Doom3LightRadius: failed to parse default light radius
  314. Doom3LightRadius: failed to parse default light radius
  315. Doom3LightRadius: failed to parse default light radius
  316. Doom3LightRadius: failed to parse default light radius
  317. Doom3LightRadius: failed to parse default light radius
  318. Doom3LightRadius: failed to parse default light radius
  319. Doom3LightRadius: failed to parse default light radius
  320. Doom3LightRadius: failed to parse default light radius
  321. Doom3LightRadius: failed to parse default light radius
  322. Doom3LightRadius: failed to parse default light radius
  323. Doom3LightRadius: failed to parse default light radius
  324. Doom3LightRadius: failed to parse default light radius
  325. Loaded Model: "models/metroidroom.obj"
  326. PICO_WARNING: No group defined for usemtl, so creating an autoSurface in OBJ, line 337.
  327. PICO_WARNING: Undefined material name in OBJ, line 337. Making a default shader.
  328. PICO_WARNING: Undefined material name in OBJ, line 7566. Making a default shader.
  329. PICO_WARNING: Undefined material name in OBJ, line 10598. Making a default shader.
  330. PICO_WARNING: Undefined material name in OBJ, line 10854. Making a default shader.
  331. PICO_WARNING: Undefined material name in OBJ, line 10994. Making a default shader.
  332. PICO_WARNING: Undefined material name in OBJ, line 11110. Making a default shader.
  333. Loaded Texture: "textures/mapcontest/hexglass"
  334. Loaded Texture: "textures/mapcontest/asteroid_base"
  335. Loaded Texture: "textures/mapcontest/light"
  336. Loaded Texture: "textures/exx/panel/panel_metal04"
  337. Loaded Model: "models/containers/barrel01.md3"
  338. Loaded Texture: "models/containers/barrel01"
  339. Loaded Model: "models/fans/bigfan01.md3"
  340. Loaded Texture: "textures/trak5x/wall/wall_wall6a"
  341. Loaded Model: "models/containers/crate02.md3"
  342. Loaded Texture: "models/containers/crate02"
  343. Loaded Model: "models/pissuar.obj"
  344. PICO_WARNING: No group defined for usemtl, so creating an autoSurface in OBJ, line 43.
  345. PICO_WARNING: Undefined material name in OBJ, line 43. Making a default shader.
  346. PICO_WARNING: Undefined material name in OBJ, line 1295. Making a default shader.
  347. PICO_WARNING: Undefined material name in OBJ, line 2847. Making a default shader.
  348. PICO_WARNING: Undefined material name in OBJ, line 2865. Making a default shader.
  349. PICO_WARNING: Undefined material name in OBJ, line 3153. Making a default shader.
  350. PICO_WARNING: Undefined material name in OBJ, line 3263. Making a default shader.
  351. Loaded Texture: "textures/phillipk2x/floor/pk02_floor13a"
  352. Loaded Texture: "textures/phillipk2x/panels/pk02_panels01b"
  353. Loaded Texture: "textures/phillipk2x/panels/pk02_door01"
  354. Loaded Texture: "textures/phillipk2x/walls/pk02_wall04a"
  355. Loaded Texture: "textures/phillipk2x/walls/pk02_wall06a"
  356. Loaded Texture: "textures/phillipk2x/floor/pk02_floor08a"
  357. map load timer: 4.93 second(s) elapsed
  358. --- LoadMapFile ---
  359. C:/Users/Cortez/Desktop/metertest.map
  360. 1481 primitive
  361. 298 entities
  362. Setting up
  363. Listening...
  364. === running build command ===
  365. "C:/Users/Cortez/Desktop/Xonotic/mapping/netradiant-1.5.0-20120301/q3map2.exe" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "C:/Users/Cortez/Desktop/Xonotic/" -fs_homepath "C:/Users/Cortez/Desktop/Xonotic/" -fs_game data -meta "C:/Users/Cortez/Desktop/metertest.map"
  366. Connected.
  367. 4 threads
  368. Q3Map - v1.0r (c) 1999 Id Software Inc.
  369. Q3Map (ydnar) - v2.5.17n-git-aa9e315
  370. NetRadiant - v1.5.0n-git-aa9e315 Mar 1 2012 11:28:01
  371. Your map saw the pretty lights from q3map2's BFG
  372. --- InitPaths ---
  373. VFS Init: C:/Users/Cortez/Desktop/Xonotic//data/
  374. VFS Init: C:/Users/Cortez/Desktop/Xonotic//data/
  375.  
  376. --- BSP ---
  377. Creating meta surfaces from brush faces
  378. entering scripts/shaderlist.txt
  379. entering scripts/shaderlist.txt (2)
  380. entering scripts/shaderlist.txt (3)
  381. entering scripts/shaderlist.txt (4)
  382. entering scripts/shaderlist.txt (5)
  383. entering scripts/shaderlist.txt (6)
  384. entering scripts/shaderlist.txt (7)
  385. entering scripts/shaderlist.txt (8)
  386. entering scripts/shaderlist.txt (9)
  387. entering scripts/shaderlist.txt (10)
  388. entering scripts/shaderlist.txt (11)
  389. entering scripts/shaderlist.txt (12)
  390. entering scripts/shaderlist.txt (13)
  391. entering scripts/shaderlist.txt (14)
  392. entering scripts/shaderlist.txt (15)
  393. entering scripts/shaderlist.txt (16)
  394. entering scripts/shaderlist.txt (17)
  395. entering scripts/shaderlist.txt (18)
  396. entering scripts/shaderlist.txt (19)
  397. entering scripts/shaderlist.txt (20)
  398. entering scripts/mapcontest.shader
  399. entering scripts/common.shader
  400. entering scripts/decals.shader
  401. entering scripts/effects_beam.shader
  402. entering scripts/effects_forcefield.shader
  403. entering scripts/effects_healpod.shader
  404. entering scripts/effects_item.shader
  405. entering scripts/effects_jumppad.shader
  406. entering scripts/effects_lightning.shader
  407. entering scripts/effects_warpzone.shader
  408. entering scripts/ex2x.shader
  409. entering scripts/exomorphx.shader
  410. entering scripts/exx.shader
  411. entering scripts/facility114invx.shader
  412. entering scripts/facility114x.shader
  413. entering scripts/liquids_lava.shader
  414. entering scripts/liquids_slime.shader
  415. entering scripts/liquids_water.shader
  416. entering scripts/logos.shader
  417. entering scripts/map_courtfun.shader
  418. entering scripts/map_glowplant.shader
  419. entering scripts/map_leave_em_behind.shader
  420. entering scripts/map_newtonian-nightmare.shader
  421. entering scripts/map_red-planet.shader
  422. entering scripts/map_space-elevator.shader
  423. entering scripts/map_stormkeep.shader
  424. entering scripts/map_techassault.shader
  425. entering scripts/map_xoylent.shader
  426. entering scripts/metaltechx.shader
  427. entering scripts/model_bigfan01.shader
  428. entering scripts/model_crate02.shader
  429. entering scripts/model_desertfactory.shader
  430. entering scripts/model_teleporters.shader
  431. entering scripts/model_trak.shader
  432. entering scripts/model_tree.shader
  433. entering scripts/model_walker-static.shader
  434. entering scripts/model_xonotic_jumppad01.shader
  435. Script file scripts/model_xoylent.shader was not found
  436. entering scripts/narmorx.shader
  437. entering scripts/phillipk1x.shader
  438. entering scripts/phillipk2x.shader
  439. entering scripts/proceduralx.shader
  440. entering scripts/screens.shader
  441. entering scripts/skies_calm_sea.shader
  442. entering scripts/skies_distant_sunset.shader
  443. entering scripts/skies_exosystem2.shader
  444. entering scripts/skies_exosystem.shader
  445. entering scripts/skies_extragalactic.shader
  446. entering scripts/skies_heaven.shader
  447. entering scripts/skies_polluted_earth.shader
  448. entering scripts/stein1x.shader
  449. entering scripts/techpanelx.shader
  450. entering scripts/terrain01x.shader
  451. entering scripts/trak4x.shader
  452. entering scripts/trak5x.shader
  453. entering scripts/trak6x.shader
  454. entering scripts/trak7x.shader
  455. entering scripts/umbaran.shader
  456. entering scripts/alphamod.shader
  457. entering scripts/hty0001x.shader
  458. entering scripts/DM2_lava.shader
  459. Script file scripts/peachcastle.shader was not found
  460. Script file scripts/fireshit.shader was not found
  461. entering scripts/noobplants.shader
  462. entering scripts/map_updown.shader
  463. entering scripts/models.shader
  464. Script file scripts/domination.shader was not found
  465. entering scripts/electro.shader
  466. entering scripts/fireball.shader
  467. Script file scripts/flags.shader was not found
  468. entering scripts/hlac.shader
  469. entering scripts/model-common.shader
  470. entering scripts/onslaught.shader
  471. entering scripts/portals.shader
  472. entering scripts/pyria.shader
  473. entering scripts/shotgun.shader
  474. entering scripts/spiderbot.shader
  475. entering scripts/teamfx.shader
  476. Script file scripts/tree.shader was not found
  477. entering scripts/tuba.shader
  478. entering scripts/turrets.shader
  479. entering scripts/weapons.shader
  480. entering scripts/map_darkzone.shader
  481. entering scripts/map_g-23.shader
  482. entering scripts/map_lightspeed.shader
  483. entering scripts/map_solarium.shader
  484. entering scripts/model_lightspeed.shader
  485. 1283 shaderInfo
  486. --- LoadMapFile ---
  487. Loading C:/Users/Cortez/Desktop/metertest.map
  488. entering C:/Users/Cortez/Desktop/metertest.map
  489. Connection closed.
  490. Setting up
  491. Listening...
  492. === running build command ===
  493. "C:/Users/Cortez/Desktop/Xonotic/mapping/netradiant-1.5.0-20120301/q3map2.exe" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "C:/Users/Cortez/Desktop/Xonotic/" -fs_homepath "C:/Users/Cortez/Desktop/Xonotic/" -fs_game data -vis -saveprt "C:/Users/Cortez/Desktop/metertest.map"
  494. Connected.
  495. 4 threads
  496. Q3Map - v1.0r (c) 1999 Id Software Inc.
  497. Q3Map (ydnar) - v2.5.17n-git-aa9e315
  498. NetRadiant - v1.5.0n-git-aa9e315 Mar 1 2012 11:28:01
  499. Your map saw the pretty lights from q3map2's BFG
  500. --- InitPaths ---
  501. VFS Init: C:/Users/Cortez/Desktop/Xonotic//data/
  502. VFS Init: C:/Users/Cortez/Desktop/Xonotic//data/
  503.  
  504. --- Vis ---
  505. saveprt = true
  506. Loading C:/Users/Cortez/Desktop/metertest.bsp
  507. ************ ERROR ************
  508. Error opening C:/Users/Cortez/Desktop/metertest.bsp: No such file or directory
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