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- local RS = game:GetService("ReplicatedStorage")
- local RunService = game:GetService("RunService")
- local Debounce = {}
- local FlameTable = {}
- local Debs = false
- local function FireTransportRemote(Player)
- if Debounce[Player] then return end
- Debounce[Player] = true
- local Character = Player.Character
- if FlameTable[#FlameTable] and Debs then
- for i,v in pairs(FlameTable) do
- v:Destroy()
- FlameTable[i] = nil
- end
- Character:WaitForChild("Left Leg").Transparency = 0
- Character:WaitForChild("Right Leg").Transparency = 0
- Debs = false
- else
- for Index,Value in pairs(RS.Effects:GetChildren()) do
- local NewEffect = Value:Clone()
- FlameTable[Index] = NewEffect
- if Index == 1 then
- FlameTable[Index].Parent = Character:WaitForChild("Left Leg")
- print(Index)
- else
- FlameTable[Index].Parent = Character:WaitForChild("Right Leg")
- print("RAN2")
- end
- end
- Character:WaitForChild("Left Leg").Transparency = 1
- Character:WaitForChild("Right Leg").Transparency = 1
- Debs = true
- end
- Debounce[Player] = nil
- end
- RS.getFireTrans.OnServerEvent:Connect(FireTransportRemote)
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