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- //This isn't complicated like the first code
- using UnityEngine;
- using System.Collections;
- public class FertileGroundRingParticles : MonoBehaviour
- {
- public float emitterSizeMultiplier = 1.0f;
- public float emissionMultiplier = 30.0f;
- void Start()
- {
- particleEmitter.emit = false;
- }
- public void StartRing()
- {
- particleEmitter.emit = true;
- }
- public void UpdateRing(float radius)
- {
- float r = radius * emitterSizeMultiplier;
- transform.localScale = new Vector3(r, r, r);
- particleEmitter.minEmission = particleEmitter.maxEmission = r * emissionMultiplier;
- }
- public void StopRing()
- {
- particleEmitter.emit = false;
- }
- }
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