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- //Viewmodel
- viewmodel_fov "68"
- viewmodel_offset_x "2.500000"
- viewmodel_offset_y "-0.100000"
- viewmodel_offset_z "-2.000000"
- viewmodel_presetpos "0"
- //Crosshair
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshairalpha "255"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "-1.500000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "2.900000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1.150000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- // Bob
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
- // Bindings
- bind "v" "+voicerecord" //You can communicate with the V key instead of K
- bind "f" "+lookatweapon" //Inspect your weapon with F
- unbind "i" //So you don't accidentally enable hud fade, which is very annoying
- // No Tutorial or Info Messages (FPS BOOST)
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- // Rates (Settings are optimized for best networking experience)
- rate "128000" //Max bytes per second the host can receive data
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // Video
- mat_monitorgamma "1.6" //Brightness, use this value for best brightness
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
- // Sound
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
- snd_musicvolume "0" //Turns off all music, easier to focus
- volume 0.3
- // Net
- fps_max "300" //Setting this to 300 for the general gamers
- net_graph "0" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "1" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- // Other
- r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
- lobby_voice_chat_enabled "1" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "80" //Maxping Search in Matchmaking
- // Mouse
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- // Hud Modification (From Patch 1 May)
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "1" //Makes the hud color white
- cl_hud_radar_scale "1.3" //Radar Size, not too big and not too small
- cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
- cl_radar_always_centered "1"
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "0" //Puts player information in the top instead of the bottom
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.65" //Scales hud elements to low value
- safezonex "1"
- safezoney "1"
- echo **HEADUPS** THIS WORKS
- // SCRIPTS BELOW, Not needed if you don't want them
- // Show netgraph when checking scoreboard script
- alias "+scorenet" "+showscores; net_graphheight 0;net_graph 1"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
- unbind alt
- bind alt noclip
- alias "toggleside" "left"
- alias "left" "cl_righthand 0; alias toggleside right"
- alias "right" "cl_righthand 1; alias toggleside left"
- bind "mouse4" "toggleside"
- bind h "say uninstall"
- sensitivity 1.65
- m_yaw 0.022 // For 4:3 Res use 0.0165if using 16:9 use m_yaw 0.022
- bind mouse5 +jump
- bind j nadetoggleon
- alias "nadetoggleon" "cl_crosshairalpha 100; cl_crosshairdot 1; cl_crosshairgap 4; cl_crosshairsize 255; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_fixedcrosshairgap 4; cl_crosshair_drawoutline 1; bind j nadetoggleoff"
- alias "nadetoggleoff" "exec autoexec"
- bind "w" "+forward;cl_clanid 10088900";
- bind "a" "+moveleft;cl_clanid 10088895";
- bind "d" "+moveright;cl_clanid 10109772";
- bind "s" "+back;cl_clanid 10088936";
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