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Godofadmin1337

baldo script fe

Sep 6th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. wait(1/60)
  138.  
  139. --// Shortcut Variables \\--
  140. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  141. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  142. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  143. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  144. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  145. local R3 = {N=Region3.new}
  146. local De = S.Debris
  147. local WS = workspace
  148. local Lght = S.Lighting
  149. local RepS = S.ReplicatedStorage
  150. local IN = Instance.new
  151. local Plrs = S.Players
  152.  
  153. --// Initializing \\--
  154. local Plr = Plrs.LocalPlayer
  155. local Char = Plr.Character
  156. local Hum = Char:FindFirstChildOfClass'Humanoid'
  157. local RArm = Char["Right Arm"]
  158. local LArm = Char["Left Arm"]
  159. local RLeg = Char["Right Leg"]
  160. local LLeg = Char["Left Leg"]
  161. local Root = Char:FindFirstChild'HumanoidRootPart'
  162. local Torso = Char.Torso
  163. local Head = Char.Head
  164. local NeutralAnims = true
  165. local Attack = false
  166. local Debounces = {Debounces={}}
  167. local Mouse = Plr:GetMouse()
  168. local Hit = {}
  169. local Sine = 0
  170. local Change = 1
  171. local BloodPuddles = {}
  172.  
  173. local Effects = IN("Folder",Char)
  174. Effects.Name = "Effects"
  175.  
  176.  
  177. --// Debounce System \\--
  178.  
  179.  
  180. function Debounces:New(name,cooldown)
  181. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  182. setmetatable(aaaaa,{__index = Debounces})
  183. Debounces.Debounces[name] = aaaaa
  184. return aaaaa
  185. end
  186.  
  187. function Debounces:Use(overrideUsable)
  188. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  189. if(self.Usable or overrideUsable)then
  190. self.Usable = false
  191. self.CoolingDown = true
  192. local LastUse = time()
  193. self.LastUse = LastUse
  194. delay(self.Cooldown or 2,function()
  195. if(self.LastUse == LastUse)then
  196. self.CoolingDown = false
  197. self.Usable = true
  198. end
  199. end)
  200. end
  201. end
  202.  
  203. function Debounces:Get(name)
  204. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  205. for i,v in next, Debounces.Debounces do
  206. if(i == name)then
  207. return v;
  208. end
  209. end
  210. end
  211.  
  212. function Debounces:GetProgressPercentage()
  213. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  214. if(self.CoolingDown and not self.Usable)then
  215. return math.max(
  216. math.floor(
  217. (
  218. (time()-self.LastUse)/self.Cooldown or 2
  219. )*100
  220. )
  221. )
  222. else
  223. return 100
  224. end
  225. end
  226.  
  227. --// Instance Creation Functions \\--
  228. local baseSound = IN("Sound")
  229. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  230. local Sound = baseSound:Clone()
  231. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  232. Sound.Pitch = pitch or 1
  233. Sound.Volume = volume or 1
  234. Sound.Looped = looped or false
  235. if(autoPlay)then
  236. coroutine.wrap(function()
  237. repeat wait() until Sound.IsLoaded
  238. Sound.Playing = autoPlay or false
  239. end)()
  240. end
  241. if(not looped and effect)then
  242. Sound.Stopped:connect(function()
  243. Sound.Volume = 0
  244. Sound:destroy()
  245. end)
  246. elseif(effect)then
  247. warn("Sound can't be looped and a sound effect!")
  248. end
  249. Sound.Parent =parent or Torso
  250. return Sound
  251. end
  252. function Part(parent,color,material,size,cframe,anchored,cancollide)
  253. local part = IN("Part")
  254. part.Parent = parent or Char
  255. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  256. part.Material = material or Enum.Material.SmoothPlastic
  257. part.TopSurface,part.BottomSurface=10,10
  258. part.Size = size or V3.N(1,1,1)
  259. part.CFrame = cframe or CF.N(0,0,0)
  260. part.CanCollide = cancollide or false
  261. part.Anchored = anchored or false
  262. return part
  263. end
  264.  
  265. function Weld(part0,part1,c0,c1)
  266. local weld = IN("Weld")
  267. weld.Parent = part0
  268. weld.Part0 = part0
  269. weld.Part1 = part1
  270. weld.C0 = c0 or CF.N()
  271. weld.C1 = c1 or CF.N()
  272. return weld
  273. end
  274.  
  275. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  276. local part = IN("SpecialMesh")
  277. part.MeshId = meshid or ""
  278. part.TextureId = textid or ""
  279. part.Scale = scale or V3.N(1,1,1)
  280. part.Offset = offset or V3.N(0,0,0)
  281. part.MeshType = meshtype or Enum.MeshType.Sphere
  282. part.Parent = parent
  283. return part
  284. end
  285.  
  286. NewInstance = function(instance,parent,properties)
  287. local inst = Instance.new(instance)
  288. inst.Parent = parent
  289. if(properties)then
  290. for i,v in next, properties do
  291. pcall(function() inst[i] = v end)
  292. end
  293. end
  294. return inst;
  295. end
  296.  
  297. function Clone(instance,parent,properties)
  298. local inst = instance:Clone()
  299. inst.Parent = parent
  300. if(properties)then
  301. for i,v in next, properties do
  302. pcall(function() inst[i] = v end)
  303. end
  304. end
  305. return inst;
  306. end
  307.  
  308. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  309. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  310. local Sound = IN("Sound")
  311. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  312. Sound.Pitch = pitch or 1
  313. Sound.Volume = volume or 1
  314. Sound.Looped = looped or false
  315. if(autoPlay)then
  316. coroutine.wrap(function()
  317. repeat wait() until Sound.IsLoaded
  318. Sound.Playing = autoPlay or false
  319. end)()
  320. end
  321. if(not looped and effect)then
  322. Sound.Stopped:connect(function()
  323. Sound.Volume = 0
  324. soundPart:destroy()
  325. end)
  326. elseif(effect)then
  327. warn("Sound can't be looped and a sound effect!")
  328. end
  329. Sound.Parent = soundPart
  330. return Sound
  331. end
  332.  
  333.  
  334. --// Extended ROBLOX tables \\--
  335. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  336. --// Require stuff \\--
  337. function CamShake(who,times,intense,origin)
  338. coroutine.wrap(function()
  339. if(script:FindFirstChild'CamShake')then
  340. local cam = script.CamShake:Clone()
  341. cam:WaitForChild'intensity'.Value = intense
  342. cam:WaitForChild'times'.Value = times
  343.  
  344. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  345. cam.Parent = who
  346. wait()
  347. cam.Disabled = false
  348. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  349. local intensity = intense
  350. if(Hum and not Hum:FindFirstChild'CamShaking')then
  351. local cam = workspace.CurrentCamera
  352. local oCO = Hum.CameraOffset
  353. local cs = Instance.new("BoolValue",Hum)
  354. cs.Name = "CamShaking"
  355. for i = 1, times do
  356. local camDistFromOrigin
  357. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  358. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  359. elseif(typeof(origin) == 'Vector3')then
  360. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  361. end
  362. if(camDistFromOrigin)then
  363. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  364. end
  365. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  366. if(Hum)then
  367. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  368. end
  369. swait()
  370. end
  371. if(Hum)then
  372. Hum.CameraOffset = oCO
  373. end
  374. cs:destroy()
  375. end
  376. end
  377. end)()
  378. end
  379.  
  380.  
  381. function CamShakeAll(times,intense,origin)
  382. for _,v in next, Plrs:players() do
  383. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  384. end
  385. end
  386.  
  387. function ServerScript(code)
  388. if(script:FindFirstChild'Loadstring')then
  389. local load = script.Loadstring:Clone()
  390. load:WaitForChild'Sauce'.Value = code
  391. load.Disabled = false
  392. load.Parent = workspace
  393. elseif(NS and typeof(NS) == 'function')then
  394. NS(code,workspace)
  395. else
  396. warn("no serverscripts lol")
  397. end
  398. end
  399.  
  400. function LocalOnPlayer(who,code)
  401. ServerScript([[
  402. wait()
  403. script.Parent=nil
  404. if(not _G.Http)then _G.Http = game:service'HttpService' end
  405.  
  406. local Http = _G.Http or game:service'HttpService'
  407.  
  408. local source = ]].."[["..code.."]]"..[[
  409. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  410. local asd = Http:PostAsync(link,source)
  411. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  412. local ID = Http:JSONDecode(asd).Result.Require_ID
  413. local vs = require(ID).VORTH_SCRIPT
  414. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  415. ]])
  416. end
  417.  
  418.  
  419. --// Customization \\--
  420.  
  421. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  422. local Remove_Hats = true
  423. local Remove_Clothing = true
  424. local PlayerSize = 1
  425. local DamageColor = BrickColor.new'Really red'
  426. local MusicID = 1718183351
  427. local God = false
  428. local Muted = false
  429. local angerCounter = 1; -- lower = faster
  430. local angry = false
  431.  
  432. local WalkSpeed = 16
  433.  
  434. --// Weapon and GUI creation, and Character Customization \\--
  435.  
  436. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  437. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  438.  
  439. local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
  440. local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
  441. local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
  442.  
  443. if(PlayerSize ~= 1)then
  444. for _,v in next, Char:GetDescendants() do
  445. if(v:IsA'BasePart')then
  446. v.Size = v.Size * PlayerSize
  447. end
  448. end
  449. end
  450.  
  451.  
  452. local Music = Sound(Char,MusicID,1,3,true,false,true)
  453. Music.Name = 'Music'
  454.  
  455. --// Stop animations \\--
  456. for _,v in next, Hum:GetPlayingAnimationTracks() do
  457. v:Stop();
  458. end
  459.  
  460. pcall(game.Destroy,Char:FindFirstChild'Animate')
  461. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  462.  
  463. --// Joints \\--
  464.  
  465. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  466. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  467. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  468. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  469. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  470. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  471. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
  472.  
  473. local LSC0 = LS.C0
  474. local RSC0 = RS.C0
  475. local NKC0 = NK.C0
  476. local LHC0 = LH.C0
  477. local RHC0 = RH.C0
  478. local RJC0 = RJ.C0
  479.  
  480. --// Artificial HB \\--
  481.  
  482. local ArtificialHB = IN("BindableEvent", script)
  483. ArtificialHB.Name = "Heartbeat"
  484.  
  485. script:WaitForChild("Heartbeat")
  486.  
  487. local tf = 0
  488. local allowframeloss = false
  489. local tossremainder = false
  490. local lastframe = tick()
  491. local frame = 1/Frame_Speed
  492. ArtificialHB:Fire()
  493.  
  494. game:GetService("RunService").Heartbeat:connect(function(s, p)
  495. tf = tf + s
  496. if tf >= frame then
  497. if allowframeloss then
  498. script.Heartbeat:Fire()
  499. lastframe = tick()
  500. else
  501. for i = 1, math.floor(tf / frame) do
  502. ArtificialHB:Fire()
  503. end
  504. lastframe = tick()
  505. end
  506. if tossremainder then
  507. tf = 0
  508. else
  509. tf = tf - frame * math.floor(tf / frame)
  510. end
  511. end
  512. end)
  513.  
  514. function swait(num)
  515. if num == 0 or num == nil then
  516. ArtificialHB.Event:wait()
  517. else
  518. for i = 0, num do
  519. ArtificialHB.Event:wait()
  520. end
  521. end
  522. end
  523.  
  524.  
  525. --// Effect Function(s) \\--
  526.  
  527. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  528. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  529. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  530. local Scale = 1
  531. local speeder = Speed
  532. if(Type == "Multiply")then
  533. Scale = 1*Inc
  534. elseif(Type == "Divide")then
  535. Scale = 1/Inc
  536. end
  537. coroutine.wrap(function()
  538. for i = 0,10/Lifetime,.1 do
  539.  
  540. if(Type == "Multiply")then
  541. Scale = Scale - 0.01*Inc/Lifetime
  542. elseif(Type == "Divide")then
  543. Scale = Scale - 0.01/Inc*Lifetime
  544. end
  545. speeder = speeder - 0.01*Speed*Lifetime
  546. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  547. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  548. if(Axis == 'x')then
  549. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  550. elseif(Axis == 'y')then
  551. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  552. elseif(Axis == 'z')then
  553. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  554. elseif(Axis == 'xyz')then
  555. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  556. elseif(Axis == 'yz')then
  557. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  558. elseif(Axis == 'xz')then
  559. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  560. else
  561. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  562. end
  563. if(fxP.Transparency >= 1)then break end
  564. swait()
  565. end
  566. fxP:destroy()
  567. end)()
  568. return fxP
  569. end
  570.  
  571. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  572. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  573. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  574.  
  575. local Scale = 1
  576. if(Type == "Multiply")then
  577. Scale = 1*Inc
  578. elseif(Type == "Divide")then
  579. Scale = 1/Inc
  580. end
  581. coroutine.wrap(function()
  582. for i = 0,10/Lifetime,.1 do
  583.  
  584. if(Type == "Multiply")then
  585. Scale = Scale - 0.01*Inc/Lifetime
  586. elseif(Type == "Divide")then
  587. Scale = Scale - 0.01/Inc*Lifetime
  588. end
  589. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  590. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  591. swait()
  592. end
  593. fxP:destroy()
  594. end)()
  595. end
  596.  
  597. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  598. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  599. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  600. local Scale = 1
  601. local speeder = Speed
  602. if(Type == "Multiply")then
  603. Scale = 1*Inc
  604. elseif(Type == "Divide")then
  605. Scale = 1/Inc
  606. end
  607. coroutine.wrap(function()
  608. for i = 0,10/Lifetime,.1 do
  609. if(Type == "Multiply")then
  610. Scale = Scale - 0.01*Inc/Lifetime
  611. elseif(Type == "Divide")then
  612. Scale = Scale - 0.01/Inc*Lifetime
  613. end
  614. if(Fade)then
  615. fxP.Transparency = i/(10/Lifetime)
  616. end
  617. speeder = speeder - 0.01*Speed*Lifetime/10
  618. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  619. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  620. swait()
  621. end
  622. fxP:destroy()
  623. end)()
  624. end
  625.  
  626. function Bezier(startpos, pos2, pos3, endpos, t)
  627. local A = startpos:lerp(pos2, t)
  628. local B = pos2:lerp(pos3, t)
  629. local C = pos3:lerp(endpos, t)
  630. local lerp1 = A:lerp(B, t)
  631. local lerp2 = B:lerp(C, t)
  632. local cubic = lerp1:lerp(lerp2, t)
  633. return cubic
  634. end
  635. function Puddle(hit,pos,norm,data)
  636. local material = data.Material or Enum.Material.SmoothPlastic
  637. local color = data.Color or BrickColor.new'Crimson'
  638. local size = data.Size or 1
  639.  
  640. if(hit.Name ~= 'BloodPuddle')then
  641. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  642. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  643. BloodPuddles[Puddle] = 0
  644. else
  645. local cyl = hit:FindFirstChild'CylinderMesh'
  646. if(cyl)then
  647. BloodPuddles[hit] = 0
  648. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  649. hit.Transparency = 0
  650. end
  651. end
  652. end
  653.  
  654. function Droplet(data)
  655. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  656. local Size = data.Size or 1
  657. local Color = data.Color or BrickColor.new'Crimson'
  658. local StudsPerFrame = data.Speed or 1
  659. local Shape = data.Shape or 'Ball'
  660. local Frames = (data.Frames or 160)+1
  661. local Pos = data.Origin or Root.CFrame
  662. local Direction = data.Direction or Root.CFrame.lookVector*100000
  663. local Material = data.Material or Enum.Material.SmoothPlastic
  664. local Drop = data.Drop or .05
  665. local Ignorelist = data.Ignorelist or nil
  666.  
  667. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  668. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  669. if(Shape == 'Ball')then
  670. BMesh.MeshType = Enum.MeshType.Sphere
  671. elseif(Shape == 'Head')then
  672. BMesh.MeshType = Enum.MeshType.Head
  673. elseif(Shape == 'Cylinder')then
  674. BMesh.MeshType = Enum.MeshType.Cylinder
  675. end
  676.  
  677. coroutine.wrap(function()
  678. for i = 1, Frames do
  679. Pos = Pos * CF.N(0,-(Drop*i),0)
  680. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  681. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  682. Puddle(hit,pos,norm,data)
  683. break;
  684. else
  685. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  686. end
  687. swait()
  688. end
  689. Bullet:destroy()
  690. end)()
  691. end
  692.  
  693. function SphereFX(duration,color,scale,pos,endScale,increment)
  694. return Effect{
  695. Effect='ResizeAndFade',
  696. Color=color,
  697. Size=scale,
  698. Mesh={MeshType=Enum.MeshType.Sphere},
  699. CFrame=pos,
  700. FXSettings={
  701. EndSize=endScale,
  702. EndIsIncrement=increment
  703. }
  704. }
  705. end
  706.  
  707. function BlastFX(duration,color,scale,pos,endScale,increment)
  708. return Effect{
  709. Effect='ResizeAndFade',
  710. Color=color,
  711. Size=scale,
  712. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  713. CFrame=pos,
  714. FXSettings={
  715. EndSize=endScale,
  716. EndIsIncrement=increment
  717. }
  718. }
  719. end
  720.  
  721. function BlockFX(duration,color,scale,pos,endScale,increment)
  722. return Effect{
  723. Effect='ResizeAndFade',
  724. Color=color,
  725. Size=scale,
  726. CFrame=pos,
  727. FXSettings={
  728. EndSize=endScale,
  729. EndIsIncrement=increment
  730. }
  731. }
  732. end
  733.  
  734. function ShootBullet(data)
  735. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  736. local Size = data.Size or V3.N(2,2,2)
  737. local Color = data.Color or BrickColor.new'Crimson'
  738. local StudsPerFrame = data.Speed or 10
  739. local Shape = data.Shape or 'Ball'
  740. local Frames = data.Frames or 160
  741. local Pos = data.Origin or Torso.CFrame
  742. local Direction = data.Direction or Mouse.Hit
  743. local Material = data.Material or Enum.Material.Neon
  744. local OnHit = data.HitFunction or function(hit,pos)
  745. Effect{
  746. Effect='ResizeAndFade',
  747. Color=Color,
  748. Size=V3.N(10,10,10),
  749. Mesh={MeshType=Enum.MeshType.Sphere},
  750. CFrame=CF.N(pos),
  751. FXSettings={
  752. EndSize=V3.N(.05,.05,.05),
  753. EndIsIncrement=true
  754. }
  755. }
  756. for i = 1, 5 do
  757. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  758. Effect{
  759. Effect='Fade',
  760. Frames=65,
  761. Size=V3.N(5,5,10),
  762. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  763. Mesh = {MeshType=Enum.MeshType.Sphere},
  764. Material=Enum.Material.Neon,
  765. Color=Color,
  766. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  767. }
  768. end
  769. end
  770.  
  771. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  772. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  773. if(Shape == 'Ball')then
  774. BMesh.MeshType = Enum.MeshType.Sphere
  775. elseif(Shape == 'Head')then
  776. BMesh.MeshType = Enum.MeshType.Head
  777. elseif(Shape == 'Cylinder')then
  778. BMesh.MeshType = Enum.MeshType.Cylinder
  779. end
  780.  
  781. coroutine.wrap(function()
  782. for i = 1, Frames+1 do
  783. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  784. if(hit)then
  785. OnHit(hit,pos,norm,dist)
  786. break;
  787. else
  788. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  789. end
  790. swait()
  791. end
  792. Bullet:destroy()
  793. end)()
  794.  
  795. end
  796.  
  797.  
  798. function Zap(data)
  799. local sCF,eCF = data.StartCFrame,data.EndCFrame
  800. assert(sCF,"You need a start CFrame!")
  801. assert(eCF,"You need an end CFrame!")
  802. local parts = data.PartCount or 15
  803. local zapRot = data.ZapRotation or {-5,5}
  804. local startThick = data.StartSize or 3;
  805. local endThick = data.EndSize or startThick/2;
  806. local color = data.Color or BrickColor.new'Electric blue'
  807. local delay = data.Delay or 35
  808. local delayInc = data.DelayInc or 0
  809. local lastLightning;
  810. local MagZ = (sCF.p - eCF.p).magnitude
  811. local thick = startThick
  812. local inc = (startThick/parts)-(endThick/parts)
  813.  
  814. for i = 1, parts do
  815. local pos = sCF.p
  816. if(lastLightning)then
  817. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  818. end
  819. delay = delay + delayInc
  820. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  821. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  822. if(parts == i)then
  823. local MagZ = (pos-eCF.p).magnitude
  824. zapPart.Size = V3.N(endThick,endThick,MagZ)
  825. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  826. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  827. else
  828. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  829. end
  830.  
  831. lastLightning = zapPart
  832. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  833.  
  834. thick=thick-inc
  835.  
  836. end
  837. end
  838.  
  839. function Zap2(data)
  840. local Color = data.Color or BrickColor.new'Electric blue'
  841. local StartPos = data.Start or Torso.Position
  842. local EndPos = data.End or Mouse.Hit.p
  843. local SegLength = data.SegL or 2
  844. local Thicc = data.Thickness or 0.5
  845. local Fades = data.Fade or 45
  846. local Parent = data.Parent or Effects
  847. local MaxD = data.MaxDist or 200
  848. local Branch = data.Branches or false
  849. local Material = data.Material or Enum.Material.Neon
  850. local Raycasts = data.Raycasts or false
  851. local Offset = data.Offset or {0,360}
  852. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  853. if((StartPos-EndPos).magnitude > MaxD)then
  854. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  855. end
  856. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  857. if(Raycasts)then
  858. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  859. end
  860. local segments = dist/SegLength
  861. local model = IN("Model",Parent)
  862. model.Name = 'Lightning'
  863. local Last;
  864. for i = 1, segments do
  865. local size = (segments-i)/25
  866. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  867. if(AddMesh)then IN("CylinderMesh",prt) end
  868. if(Last and math.floor(segments) == i)then
  869. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  870. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  871. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  872. elseif(not Last)then
  873. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  874. else
  875. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  876. end
  877. Last = prt
  878. if(Branch)then
  879. local choice = M.RNG(1,7+((segments-i)*2))
  880. if(choice == 1)then
  881. local LastB;
  882. for i2 = 1,M.RNG(2,5) do
  883. local size2 = ((segments-i)/35)/i2
  884. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  885. if(AddMesh)then IN("CylinderMesh",prt) end
  886. if(not LastB)then
  887. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  888. else
  889. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  890. end
  891. LastB = prt
  892. end
  893. end
  894. end
  895. end
  896. if(Fades > 0)then
  897. coroutine.wrap(function()
  898. for i = 1, Fades do
  899. for _,v in next, model:children() do
  900. if(v:IsA'BasePart')then
  901. v.Transparency = (i/Fades)
  902. end
  903. end
  904. swait()
  905. end
  906. model:destroy()
  907. end)()
  908. else
  909. S.Debris:AddItem(model,.01)
  910. end
  911. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  912. end
  913.  
  914. function Tween(obj,props,time,easing,direction,repeats,backwards)
  915. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  916. local tween = S.TweenService:Create(obj, info, props)
  917.  
  918. tween:Play()
  919. end
  920.  
  921. function Effect(data)
  922. local FX = data.Effect or 'ResizeAndFade'
  923. local Parent = data.Parent or Effects
  924. local Color = data.Color or C3.N(0,0,0)
  925. local Size = data.Size or V3.N(1,1,1)
  926. local MoveDir = data.MoveDirection or nil
  927. local MeshData = data.Mesh or nil
  928. local SndData = data.Sound or nil
  929. local Frames = data.Frames or 45
  930. local Manual = data.Manual or nil
  931. local Material = data.Material or nil
  932. local CFra = data.CFrame or Torso.CFrame
  933. local Settings = data.FXSettings or {}
  934. local Shape = data.Shape or Enum.PartType.Block
  935. local Snd,Prt,Msh;
  936. local RotInc = data.RotInc or {0,0,0}
  937. if(typeof(RotInc) == 'number')then
  938. RotInc = {RotInc,RotInc,RotInc}
  939. end
  940. coroutine.wrap(function()
  941. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  942. Prt = Manual
  943. else
  944. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  945. Prt.Shape = Shape
  946. end
  947. if(typeof(MeshData) == 'table')then
  948. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  949. elseif(typeof(MeshData) == 'Instance')then
  950. Msh = MeshData:Clone()
  951. Msh.Parent = Prt
  952. elseif(Shape == Enum.PartType.Block)then
  953. Msh = Mesh(Prt,Enum.MeshType.Brick)
  954. end
  955. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  956. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  957. end
  958. if(Snd)then
  959. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  960. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  961. end
  962. Size = (Msh and Msh.Scale or Size)
  963. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  964.  
  965. local MoveSpeed = nil;
  966. if(MoveDir)then
  967. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  968. end
  969. if(FX ~= 'Arc')then
  970. for Frame = 1, Frames do
  971. if(FX == "Fade")then
  972. Prt.Transparency = (Frame/Frames)
  973. elseif(FX == "Resize")then
  974. if(not Settings.EndSize)then
  975. Settings.EndSize = V3.N(0,0,0)
  976. end
  977. if(Settings.EndIsIncrement)then
  978. if(Msh)then
  979. Msh.Scale = Msh.Scale + Settings.EndSize
  980. else
  981. Prt.Size = Prt.Size + Settings.EndSize
  982. end
  983. else
  984. if(Msh)then
  985. Msh.Scale = Msh.Scale - grow/Frames
  986. else
  987. Prt.Size = Prt.Size - grow/Frames
  988. end
  989. end
  990. elseif(FX == "ResizeAndFade")then
  991. if(not Settings.EndSize)then
  992. Settings.EndSize = V3.N(0,0,0)
  993. end
  994. if(Settings.EndIsIncrement)then
  995. if(Msh)then
  996. Msh.Scale = Msh.Scale + Settings.EndSize
  997. else
  998. Prt.Size = Prt.Size + Settings.EndSize
  999. end
  1000. else
  1001. if(Msh)then
  1002. Msh.Scale = Msh.Scale - grow/Frames
  1003. else
  1004. Prt.Size = Prt.Size - grow/Frames
  1005. end
  1006. end
  1007. Prt.Transparency = (Frame/Frames)
  1008. end
  1009. if(Settings.RandomizeCFrame)then
  1010. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1011. else
  1012. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  1013. end
  1014. if(MoveDir and MoveSpeed)then
  1015. local Orientation = Prt.Orientation
  1016. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1017. Prt.Orientation = Orientation
  1018. end
  1019. swait()
  1020. end
  1021. Prt:destroy()
  1022. else
  1023. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1024. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1025. if(start and endP)then
  1026. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1027. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1028. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1029. if(Settings.Home)then
  1030. endP = Settings.Home.CFrame
  1031. end
  1032. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1033. end
  1034. if(Settings.RemoveOnGoal)then
  1035. Prt:destroy()
  1036. end
  1037. else
  1038. Prt:destroy()
  1039. assert(start,"You need a start position!")
  1040. assert(endP,"You need a start position!")
  1041. end
  1042. end
  1043. end)()
  1044. return Prt,Msh,Snd
  1045. end
  1046. function SoulSteal(whom)
  1047. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1048. print(torso)
  1049. if(torso and torso:IsA'BasePart')then
  1050. local Model = Instance.new("Model",Effects)
  1051. Model.Name = whom.Name.."'s Soul"
  1052. whom:BreakJoints()
  1053. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1054. Soul.Name = 'Head'
  1055. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1056. Effect{
  1057. Effect="Arc",
  1058. Manual = Soul,
  1059. FXSettings={
  1060. Start=torso.CFrame,
  1061. Home = Torso,
  1062. RemoveOnGoal = true,
  1063. }
  1064. }
  1065. local lastPoint = Soul.CFrame.p
  1066.  
  1067. for i = 0, 1, 0.01 do
  1068. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1069. local mag = (lastPoint - Soul.Position).magnitude
  1070. Effect{
  1071. Effect = "Fade",
  1072. CFrame = point * CF.N(0, mag/2, 0),
  1073. Size = V3.N(.5,mag+.5,.5),
  1074. Color = Soul.BrickColor
  1075. }
  1076. lastPoint = Soul.CFrame.p
  1077. swait()
  1078. end
  1079. for i = 1, 5 do
  1080. Effect{
  1081. Effect="Fade",
  1082. Color = BrickColor.new'Really red',
  1083. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1084. }
  1085. end
  1086. end
  1087. end
  1088.  
  1089. --// Other Functions \\ --
  1090.  
  1091. function CastRay(startPos,endPos,range,ignoreList)
  1092. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1093. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1094. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1095. end
  1096.  
  1097. function getRegion(point,range,ignore)
  1098. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1099. end
  1100.  
  1101. function clerp(startCF,endCF,alpha)
  1102. return startCF:lerp(endCF, alpha)
  1103. end
  1104.  
  1105. function GetTorso(char)
  1106. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1107. end
  1108.  
  1109.  
  1110. function ShowDamage(Pos, Text, Time, Color)
  1111. coroutine.wrap(function()
  1112. local Rate = (1 / Frame_Speed)
  1113. local Pos = (Pos or Vector3.new(0, 0, 0))
  1114. local Text = (Text or "")
  1115. local Time = (Time or 2)
  1116. local Color = (Color or Color3.new(1, 0, 1))
  1117. local EffectPart = NewInstance("Part",Effects,{
  1118. Material=Enum.Material.SmoothPlastic,
  1119. Reflectance = 0,
  1120. Transparency = 1,
  1121. BrickColor = BrickColor.new(Color),
  1122. Name = "Effect",
  1123. Size = Vector3.new(0,0,0),
  1124. Anchored = true,
  1125. CFrame = CF.N(Pos)
  1126. })
  1127. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1128. Size = UDim2.new(1.25, 0, 1.25, 0),
  1129. Adornee = EffectPart,
  1130. })
  1131. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1132. BackgroundTransparency = 1,
  1133. Size = UDim2.new(1, 0, 1, 0),
  1134. Text = Text,
  1135. Font = "Bodoni",
  1136. TextColor3 = Color,
  1137. TextStrokeColor3 = Color3.new(0,0,0),
  1138. TextStrokeTransparency=0,
  1139. TextScaled = true,
  1140. })
  1141. S.Debris:AddItem(EffectPart, (Time))
  1142. EffectPart.Parent = workspace
  1143. delay(0, function()
  1144. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1145. local Frames = (Time / Rate)
  1146. for Frame = 1, Frames do
  1147. swait()
  1148. local Percent = (Frame / Frames)
  1149. TextLabel.TextTransparency = Percent
  1150. TextLabel.TextStrokeTransparency = Percent
  1151. end
  1152. if EffectPart and EffectPart.Parent then
  1153. EffectPart:Destroy()
  1154. end
  1155. end) end)()
  1156. end
  1157.  
  1158. function DealDamage(data)
  1159. local Who = data.Who;
  1160. local MinDam = data.MinimumDamage or 15;
  1161. local MaxDam = data.MaximumDamage or 30;
  1162. local MaxHP = data.MaxHP or 1e5;
  1163.  
  1164. local DB = data.Debounce or .2;
  1165.  
  1166. local CritData = data.Crit or {}
  1167. local CritChance = CritData.Chance or 0;
  1168. local CritMultiplier = CritData.Multiplier or 1;
  1169.  
  1170. local DamageEffects = data.DamageFX or {}
  1171. local DamageType = DamageEffects.Type or "Normal"
  1172. local DeathFunction = DamageEffects.DeathFunction
  1173.  
  1174. assert(Who,"Specify someone to damage!")
  1175.  
  1176. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1177. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1178.  
  1179. local canHit = true
  1180. if(Humanoid)then
  1181. for _, p in pairs(Hit) do
  1182. if p[1] == Humanoid then
  1183. if(time() - p[2] <= DB) then
  1184. canHit = false
  1185. else
  1186. Hit[_] = nil
  1187. end
  1188. end
  1189. end
  1190. if(canHit)then
  1191. table.insert(Hit,{Humanoid,time()})
  1192. local HitTorso = GetTorso(Who)
  1193. local player = S.Players:GetPlayerFromCharacter(Who)
  1194. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1195. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1196. print'Got kill'
  1197. Humanoid.Health = 0;
  1198. Who:BreakJoints();
  1199. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1200. else
  1201. local c = Instance.new("ObjectValue",Hum)
  1202. c.Name = "creator"
  1203. c.Value = Plr
  1204. S.Debris:AddItem(c,0.35)
  1205. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1206. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1207. end
  1208. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1209. Humanoid.Health = Humanoid.Health - DoneDamage
  1210.  
  1211. if(DamageType == 'Knockback' and HitTorso)then
  1212. local up = DamageEffects.KnockUp or 25
  1213. local back = DamageEffects.KnockBack or 25
  1214. local origin = DamageEffects.Origin or Root
  1215. local decay = DamageEffects.Decay or .5;
  1216.  
  1217. local bfos = Instance.new("BodyVelocity",HitTorso)
  1218. bfos.P = 20000
  1219. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1220. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1221. S.Debris:AddItem(bfos,decay)
  1222. end
  1223. end
  1224. end
  1225. end
  1226. end
  1227. end
  1228.  
  1229. function Kill(whom,hum)
  1230. whom:breakJoints()
  1231. swait()
  1232. angerCounter = 1
  1233. local t = GetTorso(whom)
  1234. if(t)then
  1235. SoundPart(1846449729,1,1,false,true,true,t.CFrame)
  1236. end
  1237. whom:destroy()
  1238. end
  1239.  
  1240. function AOEDamage(where,range,options)
  1241. local hit = {}
  1242. for _,v in next, getRegion(where,range,{Char}) do
  1243. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1244. local callTable = {Who=v.Parent}
  1245. hit[v.Parent] = true
  1246. for _,v in next, options do callTable[_] = v end
  1247. DealDamage(callTable)
  1248. end
  1249. end
  1250. return hit
  1251. end
  1252.  
  1253. function AOEKill(where,range)
  1254. local hit = {}
  1255. local closest,closestHum,closestDist=nil,nil,0;
  1256. for _,v in next, getRegion(where,range,{Char}) do
  1257. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1258. local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
  1259. if(dist > closestDist)then
  1260. closest = GetTorso(v.Parent)
  1261. closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
  1262. closestDist = dist
  1263. end
  1264. end
  1265. end
  1266. if(closest)then
  1267. Kill(closest.Parent,closestHum)
  1268. end
  1269. return closest
  1270. end
  1271.  
  1272. function CheckAOE(where,range)
  1273. local hit = {}
  1274. for _,v in next, getRegion(where,range,{Char}) do
  1275. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1276. return true
  1277. end
  1278. end
  1279. return false
  1280. end
  1281.  
  1282. function AOEHeal(where,range,amount)
  1283. local healed = {}
  1284. for _,v in next, getRegion(where,range,{Char}) do
  1285. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1286. if(hum and not healed[hum])then
  1287. hum.Health = hum.Health + amount
  1288. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1289. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1290. end
  1291. end
  1292. end
  1293. end
  1294.  
  1295.  
  1296. --// Wrap it all up \\--
  1297.  
  1298. Mouse.KeyDown:connect(function(k)
  1299. if(k == 'f')then
  1300. angry = not angry
  1301. end
  1302. end)
  1303.  
  1304. local idle = 0;
  1305. local gat = 0;
  1306. local smacked = false;
  1307. while true do
  1308. swait()
  1309. Sine = Sine + Change
  1310. if(not Music or not Music.Parent)then
  1311. local tp = (Music and Music.TimePosition)
  1312. Music = Sound(Char,MusicID,1,10,true,false,true)
  1313. Music.Name = 'Music'
  1314. Music.TimePosition = tp
  1315. end
  1316. Music.SoundId = "rbxassetid://"..MusicID
  1317. Music.Parent = Torso
  1318. Music.Pitch = 1
  1319. Music.Volume = 3
  1320. if(not angry)then
  1321. Music:Resume()
  1322. else
  1323. Music:Pause()
  1324. end
  1325.  
  1326. Torso.BrickColor = BrickColor.new'Bright green'
  1327. Head.BrickColor = BrickColor.new'Pastel brown'
  1328. RArm.BrickColor = BrickColor.new'Bright green'
  1329. LArm.BrickColor = BrickColor.new'Bright green'
  1330. RLeg.BrickColor = BrickColor.new'Deep blue'
  1331. LLeg.BrickColor = BrickColor.new'Deep blue'
  1332. if(God)then
  1333. Hum.MaxHealth = 1e100
  1334. Hum.Health = 1e100
  1335. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1336. Hum.Name = M.RNG()*100
  1337. end
  1338.  
  1339. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1340.  
  1341. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1342. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1343. if(not Effects or not Effects.Parent)then
  1344. Effects = IN("Model",Char)
  1345. Effects.Name = "Effects"
  1346. end
  1347.  
  1348. Hum.WalkSpeed = WalkSpeed
  1349. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1350. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1351.  
  1352. if(angry)then
  1353. local AOE = CheckAOE(Torso.CFrame.p,100)
  1354. if(not AOE)then
  1355. angerCounter = math.min(angerCounter+.005,4)
  1356. end
  1357. rule.Transparency = 0
  1358. ld.Transparency = 0
  1359. rd.Transparency = 0
  1360. idle = idle + 1
  1361.  
  1362. if(idle < (angerCounter*15))then
  1363. WalkSpeed = 0
  1364. gat = 0
  1365. NK.C0 = NKC0
  1366. RJ.C0 = RJC0
  1367. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1368. RS.C0 = RSC0*CF.A(M.R(90),0,0)
  1369. LH.C0 = LHC0
  1370. RH.C0 = RHC0
  1371. smacked = false
  1372. else
  1373. AOEKill(Torso.CFrame.p,3)
  1374. WalkSpeed = 24
  1375. local fat = (idle - (angerCounter*15))
  1376. if(fat > 9)then
  1377. gat = gat - 10
  1378. if(not smacked)then
  1379. CamShakeAll(15,15,rule)
  1380. smacked = true
  1381. Sound(rule,1804495872,1,3,false,true,true)
  1382. end
  1383. else
  1384. gat = gat + 10
  1385. end
  1386. if(gat <= 0)then
  1387. idle = 0
  1388. end
  1389. NK.C0 = NKC0
  1390. RJ.C0 = RJC0
  1391. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1392. RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
  1393. LH.C0 = LHC0
  1394. RH.C0 = RHC0
  1395. end
  1396. else
  1397. idle = 0
  1398. gat = 0
  1399. rule.Transparency = 1
  1400. ld.Transparency = 1
  1401. rd.Transparency = 1
  1402. WalkSpeed = 0
  1403. NK.C0 = NKC0
  1404. RJ.C0 = RJC0
  1405. LS.C0 = LSC0
  1406. RS.C0 = RSC0
  1407. LH.C0 = LHC0
  1408. RH.C0 = RHC0
  1409. smacked = false
  1410. end
  1411. for i,v in next, BloodPuddles do
  1412. local mesh = i:FindFirstChild'CylinderMesh'
  1413. BloodPuddles[i] = v + 1
  1414. if(not mesh or i.Transparency >= 1)then
  1415. i:destroy()
  1416. BloodPuddles[i] = nil
  1417. elseif(v >= Frame_Speed*4)then
  1418. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1419. i.Transparency = trans
  1420. if(mesh.Scale.Z > 0)then
  1421. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1422. end
  1423. else
  1424. i.Transparency = 0
  1425. end
  1426. end
  1427. end
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