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TE1TO9_

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May 6th, 2019
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  1. on join:
  2.     set {%player%} to "&a村人"
  3. command /start:
  4.    permission: admin
  5.    permission message:Success
  6.    trigger:
  7.        execute command "/yakusyoku"
  8.        execute command "/yakusyoku"
  9.        execute command "/yakusyoku2"
  10. command /yakusyoku:
  11.   trigger:
  12.       loop all players:
  13.           add {yakusyoku::%loop-player%} to "&4人狼"
  14.       set {yakusyoku::%loop-player%} to random element of "&4人狼"
  15.       wait a tick
  16.       set {yakusyoku::%loop-player%} to {j}
  17.       loop all players:
  18.           "{j}" is loop-player
  19.           make loop-player execute command "/j"
  20.            execute command
  21.       remove {yakusyoku::%loop-player%} from "&4人狼"
  22. command /yakusyoku2:
  23.   trigger:
  24.       loop all  players:
  25.           add loop-player to "&c共犯者"
  26.       set {yakusyoku2::%loop-player%} to random element of "&c共犯者"
  27.       wait a tick
  28.       set {yakusyoku2::%loop-player%} to {c}
  29.       loop all players:
  30.           "{c}" is loop-player
  31.           make loop-player execute command "/c"
  32.            execute command
  33.       remove {yakusyoku2::%loop-player%} from "&c共犯者"
  34. command /j:
  35.   trigger:
  36.       execute console command ""
  37. command /m:
  38.    trigger:
  39.        execute console command ""
  40. command /c:
  41.    trigger:
  42.        execute console command ""
  43. on death:
  44.    delete `{yakusyoku::%victim%}
  45.    loop {yakusyoku::*}:
  46.        loop-value is "&4人狼"
  47.        add 1 to {_e}
  48.        if {_e} is not set:
  49.            send "&a&l村人側の勝利です"
  50. on death:
  51.    delete `{yakusyoku1::%victim%}
  52.    loop {yakusyoku1::*}:
  53.        loop-value is "&a村人"
  54.        add 1 to {_d}
  55.        if {_d} is not set:
  56.            send "&4&l人狼側の勝利です"
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