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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # By Tarkus_Gamer
  4. #
  5. # ------------------------------ #
  6.  
  7. # Permissions: To use the action groups give them the permission
  8. # featherboard.group.<group>
  9. # Make sure to remove them from the other groups
  10. # when giving a new permission.
  11.  
  12. # Variables: These variables can be used in the TEXT section
  13. # of both the header as the footer.
  14. #
  15. # {PLAYER} - Player name
  16. # {PLAYERNICK} - Player nickname
  17. # {SERVER} - Server name
  18. # {PLAYERCOUNT} - Server player count
  19. # {BUNGEECOUNT} - Bungee network player count
  20. # 5000+ more ... see spigot page
  21.  
  22. # Formatting: These are formatting tags allowing you to format the animations
  23. # or placeholders.
  24. #
  25. # Substring: This allows you to split a word (even a placeholder) in parts
  26. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  27. # usage: This can be used to split placeholders when creating a typewriter
  28. # or to split the colors in a placeholder.
  29. #
  30. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  31. # two arguments (the length and space between scrolls).
  32. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  33. #
  34. # PLENTY MORE! See spigot page
  35.  
  36. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  37. # GENERAL PLUGIN SETTINGS
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39.  
  40. ## Config version (DO NOT EDIT)
  41. config: 3
  42.  
  43. ## Language file
  44. lang: 'en'
  45.  
  46. ## Debug mode
  47. debug: false
  48.  
  49. ## Log to file
  50. log:
  51. enabled: true
  52. # Reset log on startup
  53. reset: false
  54.  
  55. ## Update checking
  56. update:
  57. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  58.  
  59. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  60. # PLUGIN SPECIFIC SETTINGS
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62.  
  63. # Placeholder settings
  64. placeholder:
  65. # logs the memory usage of placeholders on startup
  66. log-memory: false
  67. # Clear unused placeholders that are not enabled.
  68. clear-unused: true
  69. # Config cache only
  70. # This will only use placeholders in the config
  71. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  72. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  73. config-cache: false
  74.  
  75. # Tweaks to increase performance (Use at own risk)
  76. tweaks:
  77. # This option does not send scoreboard remove packets
  78. # to the client on quit. This can increase performance on servers
  79. # where players quit a lot (hubs, ...)
  80. #
  81. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  82. # /data folder
  83. #
  84. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  85. keepScoreboardOnQuit: false
  86. # Some placeholders have a slow process behind them. Meaning they might contact a database
  87. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  88. # separate from the sending. But can slow down the animation because it has to wait
  89. # for the placeholder to be loaded. When having multiple lines like a text that shows
  90. # the information about the placeholders you put below it, this can cause problems.
  91. # Enabling this will output a message in the console and ingame to operators
  92. # saying when a placeholder is causing delays.
  93. detect-placeholderdelay: false
  94. # Putting this to true will SPAM your console with timings report per placeholder/animation
  95. # refresh. Used for debugging purposes.
  96. # This requires detect-placeholderdelay to true
  97. verbose-placeholder-timings: false
  98. # Ignore placeholder problems
  99. # When set to true, the placeholder will not be disabled
  100. # this also means that no ERRORS will be logged -> no troubleshooting
  101. ignore-placeholder-problems: false
  102.  
  103. # Toggling allows you to disable the scoreboard
  104. database:
  105. # If you want the toggle to stay even when your users
  106. # log off you can enable this. Keep in mind that this requires a
  107. # MySQL or SQLite database.
  108. # If you are configuring the plugin for the first time it is advised
  109. # to stay away from these settings until you managed the scoreboard
  110. # set up.
  111. persistent: false
  112. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  113. # with isolation, url, driver, ...
  114. # Database name
  115. database: "featherboard"
  116. # Database username
  117. username: bukkit
  118. # Database isolation type
  119. isolation: SERIALIZABLE
  120. # Database driver
  121. driver: org.sqlite.JDBC
  122. # Database password
  123. password: walrus
  124. # Database driver URL
  125. # {DIR} will be replaced with the plugin directory
  126. # {NAME} will be replaced wit the plugin name
  127. url: jdbc:sqlite:{DIR}{NAME}.db
  128. # Save interval in ticks
  129. save-interval: 6000
  130.  
  131. # Disabled worlds. Add your world name in this list to
  132. # disable it.
  133. disabled-worlds:
  134. - 'example_world'
  135.  
  136. # Show delay on join. Usefull if you wish to let the user
  137. # enjoy a Title MOTD without having the scoreboard obstructing
  138. # the view.
  139. show-delay: 0
  140.  
  141. # Anti Flicker will use a new engine that will allow you to use fast animations
  142. # without any flicker.
  143. # You can disable this feature if you do not have fast refresh rates.
  144. antiflicker: true
  145.  
  146. # Scoreboard assigning. The boards can be assigned by various ways.
  147. # default the scoreboards will be assigned by permissions.
  148. # You can only have one way of assigning the scoreboards
  149. #
  150. # PERMISSION - Assign scoreboards based on permissions
  151. # This is the default setting (since 2014)
  152. # featherboard.group.<scoreboard>
  153. #
  154. # GROUP - Assign scoreboards based on Vault groups
  155. # this means the scoreboard name has to
  156. # have the name of your Vault group.
  157. #
  158. # WORLD - Assign scoreboards based on the world
  159. # the player is in.
  160. #
  161. # NONE - Do no assign scoreboards and just rely on
  162. # manual assigning (triggers, etc...)
  163. scoreboard-assigning: "PERMISSION"
  164.  
  165. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  166. # The GUI will show all scoreboards you have permission to. It is not very
  167. # configurable in the way you can't control the location or order of the scoreboards
  168. # For a more configurable GUI I recommend DeluxeMenus
  169. gui:
  170. # This is the title of the GUI
  171. title: "Scoreboards"
  172. # Size of the GUI (leave to -1 to make it dynamic)
  173. # Sizes: 9,27,54
  174. size: -1
  175.  
  176. # A list of different scoreboards
  177. boards:
  178. # Default FeatherBoard comes with a board called "default". All players have the permission
  179. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  180. # the permission is negated.
  181. #
  182. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  183. # names such as "vip-board", "mcmmo-levelup", ...
  184. default:
  185. # Every section here are different lines. The first section will be used as the title
  186. # the following sections will be used as the lines on the scoreboard (max 15)
  187. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  188. # things simple I will use logical names such as "title", "spacer", "header", ...
  189. title:
  190. # Every line has its own frames. The animation will loop through these frames on intervals
  191. # that you configure below.
  192. # Put all your frames under 'text:'. You can make as many lines as you want and use
  193. # placeholders and preset effects.
  194. # Keep in mind that there is a limit in line width!
  195. text:
  196. # To create cool looking animations you create yourself
  197. # you can use the graphical tool AnimationCreator
  198. # https://www.spigotmc.org/resources/animationcreator.6001/
  199. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  200. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  201. - '<single><delay times="10">&l><</delay></single>'
  202. - '<delay times="10">&e&lSurvivalOP</delay>' # <delay> will repeat the line X times
  203. - '<glow repeatfirstframe="5" startglowcolor="&c&l" glowcolor="&4&l" endglowcolor="&c&l" normalcolor="&e&l">SurvivalOP</glow>'
  204. # Interval is the animation interval in TICKS (20 ticks is one second).
  205. # Every X ticks the animation goes to the next frame (see above)
  206. # Once all frames are finished it will start over from the first one
  207. interval: 2
  208. # If you don't want a static order of the frames and want to show each frame at random
  209. # you can enable this option.
  210. random: false
  211. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  212. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  213. # These lines (usually a header or footer) are also good for decoration.
  214. header:
  215. text:
  216. - '&c&m+------------------+'
  217. - '&e&m+------------------+'
  218. interval: 10
  219. random: false
  220. player-label:
  221. text:
  222. - '&b&l> &e&lNombre:'
  223. interval: 100
  224. random: false
  225. player-line1:
  226. text:
  227. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  228. interval: 2
  229. random: false
  230. player-line2:
  231. text:
  232. - '{ping} &7&oms latencia'
  233. interval: 2
  234. random: false
  235. # For empty lines just add another 'section' but just don't put any text
  236. # in it so it acts like an empty line.
  237. news-info:
  238. text:
  239. - '&b&l> &e&lRango:'
  240. interval: 100
  241. random: false
  242. news:
  243. # Lets create some animated news
  244. # News is something you need to write quick
  245. # and usually you don't want to spend ages on creating
  246. # some cool effect. That is why FeatherBoard features
  247. # several presets you can use.
  248. text:
  249. - '&f {group}'
  250. interval: 2 # When using preset effects. The interval will apply to that effect
  251. # Do you want to randomize the animation frames?
  252. random: false
  253. # For empty lines just add another 'section' but just don't put any text
  254. # in it so it acts like an empty line.
  255. timesplayed-label: #Switch between site, times played and health
  256. text:
  257. - '&b&l> &e&lRankup:'
  258. interval: 100
  259. random: false
  260. timesplayed: #Switch between site, times played and health
  261. text:
  262. - '&f {ezrankspro_rankup}'
  263. 1:
  264. text:
  265. - '&c&oPrecio:&e {ezrankspro_rankup_costformatted}'
  266. random: false
  267. 3:
  268. text:
  269. - '&b&l> &e&lProgreso:'
  270. 4:
  271. text:
  272. - '&e{ezrankspro_progressbar} {ezrankspro_progress}&f%'
  273. # For empty lines just add another 'section' but just don't put any text
  274. # in it so it acts like an empty line.
  275. server-label:
  276. text:
  277. - '&b&l> &e&lDinero:'
  278. 2:
  279. text:
  280. - '&e{ezrankspro_balance_formatted}'
  281. random: false
  282. server-line2:
  283. text:
  284. - '{onlineplayers} &7&oJugadores online'
  285. interval: 10
  286. random: false
  287. footer:
  288. text:
  289. - '&c&m+------------------+'
  290. - '&e&m+------------------+'
  291. interval: 10
  292. random: false
  293. # This is a combat scoreboard example showing
  294. # combat related information.
  295. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  296. # (Unless you want it to show all the time)
  297. # You still need to 'trigger' this scoreboard in the vanilla_combat
  298. combat-scoreboard-example:
  299. # Lets just use the title,header and footer from the example above
  300. # for in depth configuration look above.
  301. #
  302. # When designing a board that is used when triggered on an event. You have
  303. # to think (before looking at the placeholders) what is relevant.
  304. # For example: When I think of combat my first thoughts are:
  305. # - Health: To see how much you have left
  306. # - Possible cooldown timers
  307. # - With who am I in combat?
  308. # - Target health
  309. # - mcMMO attacking level?
  310. #
  311. # Next you have to think what is important during that event:
  312. # - Combat: not too much distraction (no animations, smaller scoreboard)
  313. #
  314. # Once you know those things start looking for placeholders. A lot of events such
  315. # as mcmmo have placeholders that can only be used in such events.
  316. title:
  317. text:
  318. # To create cool looking animations you create yourself
  319. # you can use the graphical tool AnimationCreator
  320. # https://www.spigotmc.org/resources/animationcreator.6001/
  321. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  322. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  323. - '<single><delay times="10">&l><</delay></single>'
  324. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  325. - '<single>&f&lherB</single>'
  326. - '<single>&f&lherBo</single>'
  327. - '<single>&f&latherBoa</single>'
  328. - '<single>&f&leatherBoar</single>'
  329. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  330. interval: 2
  331. random: false
  332. header:
  333. text:
  334. - '&a&m+-----------------+'
  335. interval: 10
  336. random: true
  337. combat-label:
  338. text:
  339. - '&8&l> &7&lCombat target:'
  340. interval: 100
  341. random: false
  342. combat-data:
  343. text:
  344. - '{vanilla-combat_opponent_name}'
  345. interval: 2
  346. random: false
  347. spacer1:
  348. text: []
  349. interval: 100
  350. health-label:
  351. text:
  352. - '&8&l> &7&lHealth stats:'
  353. interval: 100
  354. random: false
  355. health-data-1:
  356. text:
  357. - '&aYou: {healthbar}'
  358. interval: 1
  359. random: false
  360. health-data-2:
  361. text:
  362. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  363. interval: 1
  364. random: false
  365. footer:
  366. text:
  367. - '&a&m+-----------------+'
  368. interval: 10
  369. random: true
  370. # This is an example for mcMMO when you level up
  371. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  372. # (Unless you want it to show all the time)
  373. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  374. mcmmo-levelup:
  375. title:
  376. text:
  377. # To create cool looking animations you create yourself
  378. # you can use the graphical tool AnimationCreator
  379. # https://www.spigotmc.org/resources/animationcreator.6001/
  380. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  381. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  382. - '<single><delay times="10">&l><</delay></single>'
  383. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  384. - '<single>&f&lherB</single>'
  385. - '<single>&f&lherBo</single>'
  386. - '<single>&f&latherBoa</single>'
  387. - '<single>&f&leatherBoar</single>'
  388. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  389. interval: 2
  390. random: false
  391. header:
  392. text:
  393. - '&a&m+-----------------+'
  394. interval: 10
  395. random: true
  396. info-label:
  397. text:
  398. # mcMMO-levelup comes with several event specific placeholders
  399. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  400. interval: 10
  401. spacer1: # This is a spacer an empty line
  402. text:
  403. - ''
  404. interval: 10
  405. # Do you want to randomize the animation frames?
  406. random: false
  407. skill-label: # You can add elements to the group and name them like you want
  408. # Lets make a static label
  409. text:
  410. - '&9&l> &e&lSkill:'
  411. interval: 10 # The interval is not important since its just 1 static text.
  412. # Do you want to randomize the animation frames?
  413. random: false
  414. skill:
  415. # Lets make a static label
  416. text:
  417. - '{mcmmo-levelup_skill_name}'
  418. interval: 10 # The interval is not important since its just 1 static text.
  419. # Do you want to randomize the animation frames?
  420. random: false
  421. spacer2: # This is a spacer an empty line
  422. text:
  423. - ''
  424. interval: 100
  425. # Do you want to randomize the animation frames?
  426. random: false
  427. skilllevel-label: # You can add elements to the group and name them like you want
  428. # Lets make a static label
  429. text:
  430. - '&b&l> &e&lCurrent level:'
  431. interval: 10 # The interval is not important since its just 1 static text.
  432. # Do you want to randomize the animation frames?
  433. random: false
  434. skilllevel:
  435. # Lets make a static label
  436. text:
  437. - '{mcmmo-levelup_skilllevel}'
  438. interval: 10 # The interval is not important since its just 1 static text.
  439. # Do you want to randomize the animation frames?
  440. random: false
  441. footer:
  442. text:
  443. - '&a&m+-----------------+'
  444. interval: 10
  445. random: true
  446. # This is an example for Towny when you enter a town
  447. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  448. # (Unless you want it to show all the time)
  449. # You still need to 'trigger' this scoreboard in the 'towny-town'
  450. towny-town-example:
  451. # Lets just use the title,header and footer from the example above
  452. # for in depth configuration look above.
  453. title:
  454. text:
  455. # To create cool looking animations you create yourself
  456. # you can use the graphical tool AnimationCreator
  457. # https://www.spigotmc.org/resources/animationcreator.6001/
  458. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  459. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  460. - '<single><delay times="10">&l><</delay></single>'
  461. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  462. - '<single>&f&lherB</single>'
  463. - '<single>&f&lherBo</single>'
  464. - '<single>&f&latherBoa</single>'
  465. - '<single>&f&leatherBoar</single>'
  466. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  467. interval: 2
  468. random: false
  469. header:
  470. text:
  471. - '&a&m+-------------------+'
  472. interval: 10
  473. random: true
  474. town-label:
  475. text:
  476. - '&bYou are in town:'
  477. interval: 100
  478. town-data:
  479. text:
  480. - '{towny_currenttown_name}'
  481. interval: 100
  482. spacer1:
  483. text: []
  484. interval: 100
  485. townboard-label:
  486. text:
  487. - '&bTown board:'
  488. interval: 100
  489. townboard:
  490. text:
  491. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  492. interval: 3
  493. spacer2:
  494. text: []
  495. interval: 100
  496. population-label:
  497. text:
  498. - '&bPopulation:'
  499. interval: 100
  500. poplulation-data:
  501. text:
  502. - '{towny_currenttown_residents}'
  503. interval: 100
  504. footer:
  505. text:
  506. - '&a&m+-------------------+'
  507. interval: 10
  508. random: true
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