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- E3 Debug Menu:
- L+R on controller 1 during corporate logos.
- -or as a code:
- 800E31B1 0001 activate debug menu controls
- In trek mode:
- Z+Start bring up the debug menu ;*)
- Hold Z and press A to bring up several options that appear to change your party, etc. Option 3 is...unstable.
- L+Start dialog/cutscene test
- The debug menu that appears with L+B lets you see the room script entries. "Teleport" is type 7 used to set a door and "refpoint" is an entryway into a room the teleport targets. "Party" is used for visible monster parties and NPCs--anything that displays a character. "Wandernode" sets paths for visible or invisible parties. Without those they can't move.
- All the types and their values in the script files:
- 0 scene
- 1 container
- 2 light
- 3 audio
- 4 wandernode (paths)
- 5 party (any visible character)
- 6 refpoint (entry)
- 7 teleporter
- 8 camera
- 9 dialog
- A trigger
- B savepoint
- C code
- The values they refer to can be seen using the L+A menu. Many of those are simple bits that can be toggled with A, but others like locks, event triggers, log unlocks, and 1-time events use commands. The numbers on the left match the displayed values in the debug screen, wheras the the values after them are the ones you'd find in the file itself.
- Pressing Start during cutscenes brings up camera controls.
- C-up turns on memory use bars. In trek mode your position also is displayed.
- 800EB448 That's where fatal error strings are stored.
- (_x.x)_ 7/27/2014
- 8003A7F0(letter,number) loads a map. Letter can range from A to V and number from 1 to 30. They use this to load all rooms in the game except those loaded during the intro sequence.
- That pipes it to 8003A280(letter, number). This sets:
- 800E3504 world; for normal scenes this is 0
- 800E3506 letter
- 800E3508 number
- 800E3510 (float) xpos
- 800E3514 (float) ypos
- 800E3518 (float) zpos
- It's basically the same setup as the earlier proto. They look up what should load to each map section using a table at 800E6280:
- 0001 0004 0F63 0F64 0005 0001
- 0x0 2 scene "letter", from 'A'=1 to 'V'=0x16
- 0x2 2 scene "number", from 1 to 30 (0x1E)
- 0x4 2 scene map data index; data type 5
- 0x6 2 scene scripting index; data type 9
- 0x8 2 ???
- 0xA 2 ???
- By looking up the room data values you can search this table to find it's assigned BorgScene#.
- (_x.x)_ 7/30/2014
- Basic warp code to the Castle courtyard; enter the Erroman Palace doors:
- D124F388 6365
- 8124F368 0004
- D124F388 6365
- 8124F36A 0009
- D124F388 6365
- 8124F36C 0007
- Hope you'll humour me here, but I wanted to explain how the portals work a little. The E3 proto uses the same scheme that will be used until retail, and it's partially implemented in the earlier prototype as well. Portals are doors, so understanding how they work not only will help you understand why some doors work and others don't but what the codes really do and how to give it new values or write your own if need be.
- About warps: (codes will follow)
- The reason you can't enter the castle from the main gates is that there isn't a door scripted there. 80034C20 handles triggers and actions when you press the A button. There are two major types of actions, type 1 being triggered actions and type 2 being autoactions. They use 8003499C to figure out which trigger is activated and how to handle it. This is found in the room script file, and each of these is 0x6C long. +16 in this entry tells what kind of action it is; type 7 is a portal, 5 is dialog, 9 loads the next map in the overworld, 4 is probably scripted events (haven't confirmed yet).
- 8003B0DC handles the portal request. A1+0x28 starts the portal itself. They get the pointer for A1 from 800E41E4, set via 80039C78(p->entry) from 8003EA70(p->entry). There should be another value as well to select an entry point in the room, but by default the first is selected.
- 0x28 2 source map table
- 0x2A 2 "letter" part of map ID
- 0x2C 2 "number" part of map ID
- Room loads use a seperate reference table made up of all the entries in the "source map table". That's copied to 800E7ABC, and 8003A294 calls up the room numbers. The formula would be "letter"*0x78 + "number"*4. The confusing part is that although that is used to load the map and script files, they still look up the entry in the main table to set how it is loaded. 800552B8(p->table) is what writes these tables. The important part though is that in order to go to interior rooms or stores you have to use the right table for the right location.
- That part happens at 80055090. It uses 800E850C to get a pointer to the right part of the map number table, then looks at each entry until it finds the right map ID. Even if a room is "real", a portal can only warp into a room if it finds an entry in the table.
- Source map tables and their codes:
- 00 800E6280 Elryn overworld
- 01 800E69F4 Goblin tents and caves
- 02 800E6AE4 Port Saiid stores
- 03 800E6BEC Lighthouse interiors
- 04 800E6C28 Duke's castle interiors
- 05 800E6E2C Iden stores
- 06 800E6EBC various: Yorwood, Dreamland, Orianna's hutt, caves, etc.
- 07 800E6FDC Erroman stores and caves
- 08 800E7138 Terminor stores
- 09 800E72D0 Barrow sublevels
- 0A 800E739C Dragon den rooms
- 0B 800E73E4 Talewok interiors
- 0C 800E7540 Ehud interiors
- 0D 800E7840 Ugarit Market stores
- 0E 800E79C0 Maxxen halls and tunnels
- 0F 800E7A20 Chaos Island interiors
- 10 800E7A74 combat field
- From the table, cross referenced with the filetable dump in ROM, we know the castle portals are these:
- All castle portal values:
- 0004 0001 0001 A01 ELRYN_M06_DUKE_L4_BATTLEMENTS
- 0004 0001 0003 A03 ELRYN_M06_DUKE_L2_WEAPONSrm
- 0004 0001 0005 A05 ELRYN_M06_DUKE_L2_SUNrm
- 0004 0001 0007 A07 ELRYN_M06_DUKE_L2_SITTINGrm
- 0004 0001 0009 A09 ELRYN_M06_DUKE_L2_SHERIDANrm
- 0004 0003 0001 C01 ELRYN_M06_DUKE_L2_SEVANTSrm
- 0004 0003 0003 C03 ELRYN_M06_DUKE_L2_KITCHENrm
- 0004 0003 0005 C05 ELRYN_M06_DUKE_L2_HALLa
- 0004 0003 0007 C07 ELRYN_M06_DUKE_L2_HALLb
- 0004 0003 0009 C09 ELRYN_M06_DUKE_L2_GUARDrm
- 0004 0005 0001 E01 ELRYN_M06_DUKE_L2_DININGrm
- 0004 0005 0003 E03 ELRYN_M06_DUKE_L1_WEAPONSrm
- 0004 0005 0005 E05 ELRYN_M06_DUKE_L1_WAITINGrm
- 0004 0005 0007 E07 ELRYN_M06_DUKE_L1_TRAININGrm
- 0004 0005 0009 E09 ELRYN_M06_DUKE_L1_SUPPLIESrm
- 0004 0007 0001 G01 ELRYN_M06_DUKE_L1_MEETINGrm
- 0004 0007 0003 G03 ELRYN_M06_DUKE_L1_HALLb
- 0004 0007 0005 G05 ELRYN_M06_DUKE_L1_HALLa
- 0004 0007 0007 G07 ELRYN_M06_DUKE_L1_ALARONrm
- 0004 0007 0009 G09 ELRYN_M06_DUKE_L1_GUESTrm
- 0004 0009 0001 I01 ELRYN_M06_DUKE_L1_GUARDrm
- 0004 0009 0003 I03 ELRYN_M06_DUKE_L1_BLACKSMITHrm
- 0004 0009 0005 I05 ELRYN_M06_DUKE_L1_BARRACKSrm
- 0004 0009 0007 I07 ELRYN_M06_DUKE_L1_COURTYARD
- 0004 0009 0009 I09 ELRYN_M06_DUKE_L3_KINGSBED
- 0004 000B 0001 K01 ELRYN_M06_DUKE_L3_ANTE
- 0004 000B 0003 K03 ELRYN_N06_KEEP_L1_STORAGErm_B
- 0004 000B 0005 K05 ELRYN_N06_KEEP_L1_STORAGErm_A
- 0004 000B 0007 K07 ELRYN_N06_KEEP_L1_STAIRrm
- 0004 000B 0009 K09 ELRYN_N06_KEEP_L1_TREASURErm
- 0004 000D 0001 M01 ELRYN_N06_KEEP_L2_ADEPTrm
- 0004 000D 0003 M03 ELRYN_N06_KEEP_L2_APPRENTrm
- 0004 000D 0005 M05 ELRYN_N06_KEEP_L2_BRIDGE
- 0004 000D 0007 M07 ELRYN_N06_KEEP_L2_KITCHENrm
- 0004 000D 0009 M09 ELRYN_N06_KEEP_L2_MESShall
- 0004 000F 0001 O01 ELRYN_N06_KEEP_L4_KEEPmasterRM
- 0004 000F 0003 O03 ELRYN_N06_KEEP_L4_ROOF
- 0004 000F 0005 O05 ELRYN_N06_KEEP_L5_OBSERV
- 0004 000F 0007 O07 ELRYN_N06_KEEP_L1_LABrm
- 0004 000F 0009 O09 ELRYN_N06_KEEP_LIBRARYw
- 0004 0011 0001 Q01 ELRYN_M06_DUKE_L1_GUARDrm
- 0004 0011 0003 Q03 ELRYN_N06_KEEP_PORTAL
- Codes:
- I'd suggest this method over directly jumping from the teleport menu. I'll explain why in a minute. For now, we'll hack an existing portal close to a teleport target.
- Warp to Erroman (C08). Turn right and enter the doors to the palace. This code replaces that portal with one of your choice:
- D124F388 6365
- 8124F368 00**
- D124F388 6365
- 8124F36A 00**
- D124F388 6365
- 8124F36C 00**
- Changing the ** values changes the portal. 04, 09, 07 will put you in the castle courtyard, but any of the values listed above would work.
- The teleporter menu is handled by 8005538C, and 800554D0 redirects to subroutines that set the teleport target. It's hooked into the same thing that handles portals, scripts, and other things like that but the teleport menu gets its own subsection.
- 800E4CE8 starts the teleporter entries. They work differently from normal references though, refering to an entry in each map list instead of the room numbers themselves.
- 0x0 2 source map table; for castle 4
- 0x2 2 option for certain source maps
- 0x4 2 unknown
- 0x8 2 p->name
- The problem with using the teleporter versus a normal portal (door) has to do with position correction. Position corrections were hardcoded, so simply changing the target map won't work. You'd also have to hack the ASM to alter position targets, and there's a high degree of instability loading to a random location within one of several rooms. Unlike portals that look for one of the "doors" in a room and use its location so you're always in the same place, they take the hardcoded location and try to find a room in the source map table that the position fits in. It's a bit more powerful, since they could drop you anywhere they choose, but at the same time you need to know valid locations. If you're set outside the map's "bounding box" the game will hang with the "Center scene not in Borg" error.
- As an example, of the default teleports, the only one that jumps to a position inside the castle is Orianna's Hut, and that room doesn't have a functional door or stairwell. Even that is instable; you need to warp to Orianna's Hut first before teleporting to the castle.
- (_x.x)_ 8/5/2014
- More about those later. Here's all the portal numbers found in the list. They're broken up by world value.
- World Map
- 0000 0001 0004 A04 ELRYN_A04
- 0000 0001 0005 A05 ELRYN_A05
- 0000 0001 0006 A06 ELRYN_A06
- 0000 0001 000F A15 ELRYN_A15
- 0000 0001 0016 A22 ELRYN_A22
- 0000 0002 0004 B04 ELRYN_B04
- 0000 0002 0005 B05 ELRYN_B05
- 0000 0002 0006 B06 ELRYN_B06
- 0000 0002 0007 B07 ELRYN_B07
- 0000 0002 0008 B08 ELRYN_B08
- 0000 0002 0009 B09 ELRYN_B09
- 0000 0002 000E B14 ELRYN_B14
- 0000 0002 000F B15 ELRYN_B15
- 0000 0002 0016 B22 ELRYN_B22
- 0000 0003 0007 C07 ELRYN_C07
- 0000 0003 0008 C08 ELRYN_C08
- 0000 0003 0009 C09 ELRYN_C09
- 0000 0003 000A C10 ELRYN_C10
- 0000 0003 000E C14 ELRYN_C14
- 0000 0003 000F C15 ELRYN_C15
- 0000 0003 0010 C16 ELRYN_C16
- 0000 0004 0008 D08 ELRYN_D08
- 0000 0004 0009 D09 ELRYN_D09
- 0000 0004 000A D10 ELRYN_D10
- 0000 0004 000D D13 ELRYN_D13
- 0000 0004 000E D14 ELRYN_D14
- 0000 0004 000F D15 ELRYN_D15
- 0000 0004 0016 D22 ELRYN_D22
- 0000 0004 0017 D23 ELRYN_D23
- 0000 0005 0008 E08 ELRYN_E08
- 0000 0005 0009 E09 ELRYN_E09
- 0000 0005 000D E13 ELRYN_E13
- 0000 0005 000E E14 ELRYN_E14
- 0000 0005 000F E15 ELRYN_E15
- 0000 0005 0016 E22 ELRYN_E22
- 0000 0005 0017 E23 ELRYN_E23
- 0000 0006 0008 F08 ELRYN_F08
- 0000 0006 0009 F09 ELRYN_F09
- 0000 0006 000D F13 ELRYN_F13
- 0000 0006 000E F14 ELRYN_F14
- 0000 0006 000F F15 ELRYN_F15
- 0000 0006 0017 F23 ELRYN_F23
- 0000 0007 0008 G08 ELRYN_G08
- 0000 0007 0009 G09 ELRYN_G09
- 0000 0007 000A G10 ELRYN_G10
- 0000 0007 000C G12 ELRYN_G12
- 0000 0007 000D G13 ELRYN_G13
- 0000 0007 000E G14 ELRYN_G14
- 0000 0007 000F G15 ELRYN_G15
- 0000 0007 0013 G19 ELRYN_G19
- 0000 0008 0008 H08 ELRYN_H08
- 0000 0008 0009 H09 ELRYN_H09
- 0000 0008 000A H10 ELRYN_H10
- 0000 0008 000B H11 ELRYN_H11
- 0000 0008 000C H12 ELRYN_H12
- 0000 0008 000D H13 ELRYN_H13
- 0000 0008 000E H14 ELRYN_H14
- 0000 0008 000F H15 ELRYN_H15
- 0000 0008 0012 H18 ELRYN_H18
- 0000 0008 0013 H19 ELRYN_H19
- 0000 0009 0008 I08 ELRYN_I08
- 0000 0009 0009 I09 ELRYN_I09
- 0000 0009 000A I10 ELRYN_I10
- 0000 0009 000B I11 ELRYN_I11
- 0000 0009 000C I12 ELRYN_I12
- 0000 0009 000D I13 ELRYN_I13
- 0000 0009 000E I14 ELRYN_I14
- 0000 0009 000F I15 ELRYN_I15
- 0000 0009 0012 I18 ELRYN_I18
- 0000 0009 0013 I19 ELRYN_I19
- 0000 000A 0008 J08 ELRYN_J08
- 0000 000A 0009 J09 ELRYN_J09
- 0000 000A 000B J11 ELRYN_J11
- 0000 000A 000C J12 ELRYN_J12
- 0000 000A 000D J13 ELRYN_J13
- 0000 000A 000E J14 ELRYN_J14
- 0000 000A 000F J15 ELRYN_J15
- 0000 000A 0010 J16 ELRYN_J16
- 0000 000A 0011 J17 ELRYN_J17
- 0000 000A 0012 J18 ELRYN_J18
- 0000 000A 0013 J19 ELRYN_J19
- 0000 000B 0008 K08 ELRYN_K08
- 0000 000B 0009 K09 ELRYN_K09
- 0000 000B 000F K15 ELRYN_K15
- 0000 000B 0010 K16 ELRYN_K16
- 0000 000B 0011 K17 ELRYN_K17
- 0000 000B 0012 K18 ELRYN_K18
- 0000 000B 0013 K19 ELRYN_K19
- 0000 000B 0014 K20 ELRYN_K20
- 0000 000C 0007 L07 ELRYN_L07
- 0000 000C 0008 L08 ELRYN_L08
- 0000 000C 0010 L16 ELRYN_L16
- 0000 000C 0011 L17 ELRYN_L17
- 0000 000C 0013 L19 ELRYN_L19
- 0000 000C 0014 L20 ELRYN_L20
- 0000 000D 0006 M06 ELRYN_M06
- 0000 000D 0007 M07 ELRYN_M07
- 0000 000D 0008 M08 ELRYN_M08
- 0000 000D 0010 M16 ELRYN_M16
- 0000 000D 0011 M17 ELRYN_M17
- 0000 000D 0014 M20 ELRYN_M20
- 0000 000D 0015 M21 ELRYN_M21
- 0000 000D 0016 M22 ELRYN_M22
- 0000 000D 0017 M23 ELRYN_M23
- 0000 000E 0006 N06 ELRYN_N06
- 0000 000E 0008 N08 ELRYN_N08
- 0000 000E 0010 N16 ELRYN_N16
- 0000 000E 0011 N17 ELRYN_N17
- 0000 000E 0015 N21 ELRYN_N21
- 0000 000E 0016 N22 ELRYN_N22
- 0000 000E 0017 N23 ELRYN_N23
- 0000 000E 001A N26 ELRYN_N26
- 0000 000E 001B N27 ELRYN_N27
- 0000 000E 001C N28 ELRYN_N28
- 0000 000F 0010 O16 ELRYN_O16
- 0000 000F 0011 O17 ELRYN_O17
- 0000 000F 0016 O22 ELRYN_O22
- 0000 000F 0017 O23 ELRYN_O23
- 0000 000F 0018 O24 ELRYN_O24
- 0000 000F 0019 O25 ELRYN_O25
- 0000 000F 001A O26 ELRYN_O26
- 0000 000F 001B O27 ELRYN_O27
- 0000 000F 001C O28 ELRYN_O28
- 0000 0010 0010 P16 ELRYN_P16
- 0000 0010 0011 P17 ELRYN_P17
- 0000 0010 0012 P18 ELRYN_P18
- 0000 0010 0013 P19 ELRYN_P19
- 0000 0010 0015 P21 ELRYN_P21
- 0000 0010 0016 P22 ELRYN_P22
- 0000 0010 0017 P23 ELRYN_P23
- 0000 0010 0018 P24 ELRYN_P24
- 0000 0010 0019 P25 ELRYN_P25
- 0000 0010 001A P26 ELRYN_P26
- 0000 0010 001B P27 ELRYN_P27
- 0000 0011 0010 Q16 ELRYN_Q16
- 0000 0011 0011 Q17 ELRYN_Q17
- 0000 0011 0012 Q18 ELRYN_Q18
- 0000 0011 0013 Q19 ELRYN_Q19
- 0000 0011 0014 Q20 ELRYN_Q20
- 0000 0011 0015 Q21 ELRYN_Q21
- 0000 0011 0019 Q25 ELRYN_Q25
- 0000 0011 001A Q26 ELRYN_Q26
- 0000 0011 001B Q27 ELRYN_Q27
- 0000 0012 0010 R16 ELRYN_R16
- 0000 0012 0012 R18 ELRYN_R18
- 0000 0012 0013 R19 ELRYN_R19
- 0000 0012 0014 R20 ELRYN_R20
- 0000 0012 0015 R21 ELRYN_R21
- 0000 0012 0019 R25 ELRYN_R25
- 0000 0012 001A R26 ELRYN_R26
- 0000 0012 001B R27 ELRYN_R27
- 0000 0013 0010 S16 ELRYN_S16
- 0000 0013 001A S26 ELRYN_S26
- 0000 0013 001B S27 ELRYN_S27
- 0000 0013 001C S28 ELRYN_S28
- 0000 0014 001A T26 ELRYN_T26
- 0000 0014 001B T27 ELRYN_T27
- 0000 0014 001C T28 ELRYN_STAGETEST
- Gobbos
- 0001 0001 0001 A01 ELRYN_A04_GOBLIN_TENTHOUSE
- 0001 0001 0003 A03 ELRYN_A04_GOBLIN_TENT
- 0001 0001 0007 A07 ELRYN_A04_GOBLIN_CAVE01
- 0001 0001 0009 A09 ELRYN_B05_GOBLIN_HALFTENT
- 0001 0003 0001 C01 ELRYN_B05_GOBLIN_HOUSE
- 0001 0003 0003 C03 ELRYN_C07_GOBLIN_TENT1
- 0001 0003 0005 C05 ELRYN_B04_GOBLIN_TENT1
- 0001 0003 0007 C07 ELRYN_A05_GOBLIN_HOUSE
- 0001 0003 0009 C09 ELRYN_A05_GOBLIN_TENT2
- 0001 0005 0001 E01 ELRYN_A05_GOBLIN_TENT1
- 0001 0005 0003 E03 ELRYN_A04_GOBLIN_TENTHOUSE2
- 0001 0005 0005 E05 ELRYN_A04_GOBLIN_TENT4
- 0001 0005 0007 E07 ELRYN_A04_GOBLIN_TENT3
- 0001 0005 0009 E09 ELRYN_A04_GOBLIN_TENT2
- 0001 0007 0001 G01 ELRYN_B04_GOBLIN_TENT2
- 0001 0007 0003 G03 ELRYN_B04_GOBLIN_TENT3
- 0001 0007 0005 G05 ELRYN_B04_GOBLIN_TENT4
- 0001 0007 0007 G07 ELRYN_C07_CAVES
- 0001 0007 0009 G09 ELRYN_A06_CAVES
- Port Saiid
- 0002 0001 0001 A01 ELRYN_C15_PORTSAIID_BOATHOUSE
- 0002 0001 0003 A03 ELRYN_C15_PORTSAIID_HOUSE01
- 0002 0001 0005 A05 ELRYN_C15_PORTSAIID_HOUSE02
- 0002 0001 0007 A07 ELRYN_C15_PORTSAIID_INN
- 0002 0001 0009 A09 ELRYN_C15_PORTSAIID_THIEFSHOUSE
- 0002 0003 0001 C01 ELRYN_C15_PORTSAIID_SAGEHOUSE
- 0002 0003 0003 C03 ELRYN_C15_PORTSAIID_MACHINE
- 0002 0003 0005 C05 ELRYN_C15_PORTSAIID_ARMOURY
- 0002 0003 0007 C07 ELRYN_C15_PORTSAIID_SHOP
- 0002 0003 0009 C09 ELRYN_C15_PORTSAIID_WEAPONS
- 0002 0005 0001 E01 ELRYN_C15_PORTSAIID_CAVES01
- 0002 0005 0003 E03 ELRYN_C15_PORTSAIID_HOUSE01_2
- 0002 0005 0005 E05 ELRYN_C15_PORTSAIID_HOUSE01_3
- 0002 0005 0007 E07 ELRYN_C15_PORTSAIID_HOUSE01_4
- 0002 0005 0009 E09 ELRYN_C15_PORTSAIID_HOUSE01_5
- 0002 0007 0001 G01 ELRYN_C15_PORTSAIID_HOUSE01_6
- 0002 0007 0003 G03 ELRYN_C15_PORTSAIID_HOUSE02_2
- 0002 0007 0005 G05 ELRYN_C15_PORTSAIID_HOUSE02_3
- 0002 0007 0007 G07 ELRYN_C15_PORTSAIID_HOUSE02_4
- 0002 0007 0009 G09 ELRYN_C15_PORTSAIID_HOUSE02_5
- 0002 0009 0001 I01 ELRYN_C15_PORTSAIID_HOUSE02_6
- Lighthouse
- 0003 0001 0001 A01 ELRYN_A15_LIGHTHOUSE_CELLAR
- 0003 0001 0003 A03 ELRYN_A15_LIGHTHOUSE_L1
- 0003 0001 0005 A05 ELRYN_A15_LIGHTHOUSE_L2
- 0003 0001 0007 A07 ELRYN_A15_LIGHTHOUSE_CAVES
- Castle
- 0004 0001 0001 A01 ELRYN_M06_DUKE_L4_BATTLEMENTS
- 0004 0001 0003 A03 ELRYN_M06_DUKE_L2_WEAPONSrm
- 0004 0001 0005 A05 ELRYN_M06_DUKE_L2_SUNrm
- 0004 0001 0007 A07 ELRYN_M06_DUKE_L2_SITTINGrm
- 0004 0001 0009 A09 ELRYN_M06_DUKE_L2_SHERIDANrm
- 0004 0003 0001 C01 ELRYN_M06_DUKE_L2_SEVANTSrm
- 0004 0003 0003 C03 ELRYN_M06_DUKE_L2_KITCHENrm
- 0004 0003 0005 C05 ELRYN_M06_DUKE_L2_HALLa
- 0004 0003 0007 C07 ELRYN_M06_DUKE_L2_HALLb
- 0004 0003 0009 C09 ELRYN_M06_DUKE_L2_GUARDrm
- 0004 0005 0001 E01 ELRYN_M06_DUKE_L2_DININGrm
- 0004 0005 0003 E03 ELRYN_M06_DUKE_L1_WEAPONSrm
- 0004 0005 0005 E05 ELRYN_M06_DUKE_L1_WAITINGrm
- 0004 0005 0007 E07 ELRYN_M06_DUKE_L1_TRAININGrm
- 0004 0005 0009 E09 ELRYN_M06_DUKE_L1_SUPPLIESrm
- 0004 0007 0001 G01 ELRYN_M06_DUKE_L1_MEETINGrm
- 0004 0007 0003 G03 ELRYN_M06_DUKE_L1_HALLb
- 0004 0007 0005 G05 ELRYN_M06_DUKE_L1_HALLa
- 0004 0007 0007 G07 ELRYN_M06_DUKE_L1_ALARONrm
- 0004 0007 0009 G09 ELRYN_M06_DUKE_L1_GUESTrm
- 0004 0009 0001 I01 ELRYN_M06_DUKE_L1_GUARDrm
- 0004 0009 0003 I03 ELRYN_M06_DUKE_L1_BLACKSMITHrm
- 0004 0009 0005 I05 ELRYN_M06_DUKE_L1_BARRACKSrm
- 0004 0009 0007 I07 ELRYN_M06_DUKE_L1_COURTYARD
- 0004 0009 0009 I09 ELRYN_M06_DUKE_L3_KINGSBED
- 0004 000B 0001 K01 ELRYN_M06_DUKE_L3_ANTE
- 0004 000B 0003 K03 ELRYN_N06_KEEP_L1_STORAGErm_B
- 0004 000B 0005 K05 ELRYN_N06_KEEP_L1_STORAGErm_A
- 0004 000B 0007 K07 ELRYN_N06_KEEP_L1_STAIRrm
- 0004 000B 0009 K09 ELRYN_N06_KEEP_L1_TREASURErm
- 0004 000D 0001 M01 ELRYN_N06_KEEP_L2_ADEPTrm
- 0004 000D 0003 M03 ELRYN_N06_KEEP_L2_APPRENTrm
- 0004 000D 0005 M05 ELRYN_N06_KEEP_L2_BRIDGE
- 0004 000D 0007 M07 ELRYN_N06_KEEP_L2_KITCHENrm
- 0004 000D 0009 M09 ELRYN_N06_KEEP_L2_MESShall
- 0004 000F 0001 O01 ELRYN_N06_KEEP_L4_KEEPmasterRM
- 0004 000F 0003 O03 ELRYN_N06_KEEP_L4_ROOF
- 0004 000F 0005 O05 ELRYN_N06_KEEP_L5_OBSERV
- 0004 000F 0007 O07 ELRYN_N06_KEEP_L1_LABrm
- 0004 000F 0009 O09 ELRYN_N06_KEEP_LIBRARYw
- 0004 0011 0001 Q01 ELRYN_M06_DUKE_L1_GUARDrm
- 0004 0011 0003 Q03 ELRYN_N06_KEEP_PORTAL
- Iden
- 0005 0001 0001 A01 ELRYN_M06_IDEN_STORE
- 0005 0001 0003 A03 ELRYN_M06_IDEN_HOUSEA
- 0005 0001 0005 A05 ELRYN_M06_IDEN_BARN
- 0005 0001 0007 A07 ELRYN_M06_IDEN_INN
- 0005 0001 0009 A09 ELRYN_M06_IDEN_INN_CELLAR
- 0005 0003 0001 C01 ELRYN_M06_IDEN_HOUSEB
- 0005 0003 0003 C03 ELRYN_M06_IDEN_HOUSEC
- 0005 0003 0005 C05 ELRYN_M06_IDEN_HOUSED
- 0005 0003 0007 C07 ELRYN_M06_IDEN_HOUSEE
- 0005 0003 0009 C09 ELRYN_M06_IDEN_HOUSEF
- 0005 0005 0001 E01 ELRYN_M06_IDEN_CAVES
- Misc.
- 0006 0001 0001 A01 ELRYN_J08_YORWOOD_NAMERS
- 0006 0001 0003 A03 ELRYN_J08_YORWOOD_STILTHOUSE
- 0006 0001 0005 A05 ELRYN_A22_CRAWDAWGH_CAVES
- 0006 0001 0009 A09 ELRYN_H11_CAVES
- 0006 0003 0001 C01 ELRYN_G12_DRYADTUNNEL
- 0006 0003 0003 C03 DREAMLAND
- 0006 0003 0005 C05 CAMPFIRES
- 0006 0003 0007 C07 ELRYN_I11_FARM
- 0006 0005 0001 E01 ELRYN_BOAT
- 0006 0005 0003 E03 ELRYN_H08_ORIANA
- 0006 0005 0005 E05 ELRYN_P22_TOMBS
- 0006 0005 0007 E07 ELRYN_L08_FARMS
- 0006 0005 0009 E09 ELRYN_G13_FARMS
- 0006 0007 0001 G01 ELRYN_G14_FARMS
- 0006 0007 0003 G03 ELRYN_H14_FARMS
- 0006 0007 0005 G05 ELRYN_O28_CAVES
- 0006 0007 0007 G07 ELRYN_K17_CAVES
- 0006 0007 0009 G09 ELRYN_K18_CAVES
- 0006 0009 0001 I01 ELRYN_K19_CAVES
- 0006 0009 0003 I03 ELRYN_K20_CAVES
- 0006 0009 0005 I05 ELRYN_A22_HOUSE
- 0006 0009 0007 I07 ELRYN_C08_ERROMAN_INN
- 0006 0009 0009 I09 ELRYN_C08_ERROMAN_INN_L2
- Erroman
- 0007 0001 0001 A01 ELRYN_C08_ERROMAN_GOTZONE
- 0007 0001 0003 A03 ELRYN_C08_ERROMAN_PALBEN_L1
- 0007 0001 0005 A05 ELRYN_C08_ERROMAN_PALBEN_L2
- 0007 0001 0007 A07 ELRYN_C08_ERROMAN_GECHINA
- 0007 0001 0009 A09 ELRYN_C08_ERROMAN_LIBRARY
- 0007 0003 0001 C01 ELRYN_C08_ERROMAN_MARKET
- 0007 0003 0005 C05 ELRYN_C08_ERROMAN_HOUSE
- 0007 0003 0007 C07 ELRYN_C08_ERROMAN_EDURYULI
- 0007 0003 0009 C09 ELRYN_C08_ERROMAN_MARKET2
- 0007 0005 0003 E03 ELRYN_C08_ERROMAN_TRAINING01
- 0007 0005 0005 E05 ELRYN_C08_ERROMAN_TRAINING02
- 0007 0005 0007 E07 ELRYN_C08_ERROMAN_TRAINING03
- 0007 000B 0003 K03 ELRYN_C08_ERROMAN_HOUSE8
- 0007 000B 0005 K05 ELRYN_C08_ERROMAN_HOUSE4
- 0007 000B 0007 K07 ELRYN_C08_ERROMAN_HOUSE3
- 0007 000B 0009 K09 ELRYN_C08_ERROMAN_PALACE
- 0007 0001 000B A11 ELRYN_C08_ERROMAN_TUNNELS
- 0007 0002 000B B11 ELRYN_C08_ERROMAN_TUNNELS2
- 0007 0001 000C A12 ELRYN_C08_ERROMAN_TUNNELS3
- 0007 0002 000C B12 ELRYN_C08_ERROMAN_TUNNELS4
- 0007 0003 000C C12 ELRYN_C08_ERROMAN_TUNNELS12
- 0007 0001 000D A13 ELRYN_C08_ERROMAN_TUNNELS5
- 0007 0001 000E A14 ELRYN_C08_ERROMAN_TUNNELS6
- 0007 0002 000E B14 ELRYN_C08_ERROMAN_TUNNELS7
- 0007 0003 000E C14 ELRYN_C08_ERROMAN_TUNNELS8
- 0007 0001 000F A15 ELRYN_C08_ERROMAN_TUNNELS9
- 0007 0002 000F B15 ELRYN_C08_ERROMAN_TUNNELS10
- 0007 0003 000F C15 ELRYN_C08_ERROMAN_TUNNELS11
- Terminor
- 0008 0001 0001 A01 ELRYN_G19_TERMINOR_ARMOURY
- 0008 0001 0003 A03 ELRYN_G19_TERMINOR_APOTH
- 0008 0001 0005 A05 ELRYN_G19_TERMINOR_TRUBTRAINING
- 0008 0001 0007 A07 ELRYN_G19_TERMINOR_WEAPONY
- 0008 0001 0009 A09 ELRYN_G19_TERMINOR_SHOP
- 0008 0003 0001 C01 ELRYN_G19_TERMINOR_TRUBSHOP
- 0008 0003 0003 C03 ELRYN_G19_TERMINOR_MACHINE
- 0008 0003 0005 C05 ELRYN_G19_TERMINOR_INN
- 0008 0003 0007 C07 ELRYN_G19_TERMINOR_MAGE
- 0008 0003 0009 C09 ELRYN_G19_TERMINOR_MAGE_L3
- 0008 0005 0001 E01 ELRYN_G19_TERMINOR_MAGE_L2
- 0008 0005 0003 E03 ELRYN_G19_TERMINOR_SAGE
- 0008 0005 0005 E05 ELRYN_G19_TERMINOR_SAGE_L2
- 0008 0005 0007 E07 ELRYN_G19_TERMINOR_HOUSE1
- 0008 0005 0009 E09 ELRYN_G19_TERMINOR_HOUSE2
- 0008 0007 0001 G01 ELRYN_G19_TERMINOR_EXT01
- 0008 0007 0003 G03 ELRYN_G19_TERMINOR_EXT02
- 0008 0007 0005 G05 ELRYN_G19_TERMINOR_EXT03
- 0008 0007 0007 G07 ELRYN_G19_TERMINOR_HOUSEA3
- 0008 0007 0009 G09 ELRYN_G19_TERMINOR_HOUSEA4
- 0008 0009 0001 I01 ELRYN_G19_TERMINOR_HOUSEA5
- 0008 0009 0003 I03 ELRYN_G19_TERMINOR_HOUSEA6
- 0008 0009 0005 I05 ELRYN_G19_TERMINOR_HOUSEA7
- 0008 0009 0007 I07 ELRYN_G19_TERMINOR_HOUSEA8
- 0008 0009 0009 I09 ELRYN_G19_TERMINOR_HOUSEA9
- 0008 000B 0001 K01 ELRYN_G19_TERMINOR_HOUSEA10
- 0008 000B 0003 K03 ELRYN_G19_TERMINOR_HOUSEB1
- 0008 000B 0005 K05 ELRYN_G19_TERMINOR_HOUSEB2
- 0008 000B 0007 K07 ELRYN_G19_TERMINOR_HOUSEB3
- 0008 000B 0009 K09 ELRYN_G19_TERMINOR_HOUSEB4
- 0008 000D 0001 M01 ELRYN_G19_TERMINOR_HOUSEB5
- 0008 000D 0003 M03 ELRYN_G19_TERMINOR_HOUSEC1
- 0008 000D 0005 M05 ELRYN_G19_TERMINOR_SHOP2
- Barrow
- 0009 0001 0001 A01 ELRYN_O25_BARROW_SL1_A
- 0009 0001 0002 A02 ELRYN_O25_BARROW_SL1_B
- 0009 0002 0001 B01 ELRYN_O25_BARROW_SL1_C
- 0009 0002 0002 B02 ELRYN_O25_BARROW_SL1_D
- 0009 0003 0001 C01 ELRYN_O25_BARROW_SL1_E
- 0009 0003 0002 C02 ELRYN_O25_BARROW_SL1_F
- 0009 0005 0001 E01 ELRYN_O25_BARROW_SL2_A
- 0009 0005 0002 E02 ELRYN_O25_BARROW_SL2_B
- 0009 0006 0001 F01 ELRYN_O25_BARROW_SL2_C
- 0009 0006 0002 F02 ELRYN_O25_BARROW_SL2_D
- 0009 0008 0001 H01 ELRYN_O25_BARROW_SL3_A
- 0009 0008 0002 H02 ELRYN_O25_BARROW_SL3_B
- 0009 0009 0001 I01 ELRYN_O25_BARROW_SL3_C
- 0009 0009 0002 I02 ELRYN_O25_BARROW_SL3_D
- 0009 000A 0001 J01 ELRYN_O25_BARROW_SL3_E
- 0009 000A 0002 J02 ELRYN_O25_BARROW_SL3_F
- Dragon's Den
- 000A 0001 0001 A01 ELRYN_B11_DRAGON_L4
- 000A 0002 0001 B01 ELRYN_B11_DRAGON_L3
- 000A 0003 0001 C01 ELRYN_B11_DRAGON_L2
- 000A 0004 0001 D01 ELRYN_B11_DRAGON_L1
- 000A 0001 0003 A03 ELRYN_B11_DRAGON_L5
- Talewok
- 000B 0001 0001 A01 ELRYN_H13_TALEWOK_MAGESCHOOL
- 000B 0001 0009 A09 ELRYN_H13_TALEWOK_SHOP
- 000B 0003 0001 C01 ELRYN_H13_TALEWOK_BOATHOUSE
- 000B 0003 0003 C03 ELRYN_H13_TALEWOK_ARMOR
- 000B 0003 0005 C05 ELRYN_H13_TALEWOK_INN
- 000B 0003 0007 C07 ELRYN_H13_TALEWOK_MAYOR
- 000B 0003 0009 C09 ELRYN_H13_TALEWOK_MECH
- 000B 0005 0001 E01 ELRYN_H13_TALEWOK_MECHMILL
- 000B 0005 0003 E03 ELRYN_H13_TALEWOK_TRUB
- 000B 0005 0005 E05 ELRYN_H13_TALEWOK_WEAPONS
- 000B 0005 0007 E07 ELRYN_H13_TALEWOK_HOUSEA
- 000B 0005 0009 E09 ELRYN_H13_TALEWOK_HOUSEB
- 000B 0007 0001 G01 ELRYN_H13_TALEWOK_HOUSEC
- 000B 0007 0003 G03 ELRYN_H13_TALEWOK_HOUSED
- 000B 0007 0005 G05 ELRYN_H13_TALEWOK_HOUSEE
- 000B 0007 0007 G07 ELRYN_H13_TALEWOK_HOUSEF
- 000B 0007 0009 G09 ELRYN_H13_TALEWOK_HOUSEG
- 000B 0009 0001 I01 ELRYN_H13_TALEWOK_HOUSEH
- 000B 0009 0003 I03 ELRYN_H13_TALEWOK_APOTH
- 000B 0009 0005 I05 ELRYN_H13_TALEWOK_SAGE
- 000B 0009 0007 I07 ELRYN_H13_TALEWOK_ADEPT
- 000B 0009 0009 I09 ELRYN_H13_TALEWOK_APPRENTICE
- 000B 000B 0001 K01 ELRYN_H13_TALEWOK_ARDRAS
- 000B 000B 0003 K03 ELRYN_H13_TALEWOK_KITCHEN
- 000B 000B 0005 K05 ELRYN_H13_TALEWOK_MESS
- 000B 000B 0007 K07 ELRYN_H13_TALEWOK_PATIO
- 000B 000B 0009 K09 ELRYN_H13_TALEWOK_STUDY
- 000B 000D 0001 M01 ELRYN_H13_TALEWOK_SUBLEVEL
- Ehud
- 000C 0001 0003 A03 ELRYN_R16_EHUD_ABOVE_1_a
- 000C 0001 0005 A05 ELRYN_R16_EHUD_ABOVE_1_b
- 000C 0001 0007 A07 ELRYN_R16_EHUD_ABOVE_1_c
- 000C 0001 0009 A09 ELRYN_R16_EHUD_ABOVE_1_d
- 000C 0003 0001 C01 ELRYN_R16_EHUD_ABOVE_2_a
- 000C 0003 0003 C03 ELRYN_R16_EHUD_ABOVE_2_b
- 000C 0003 0005 C05 ELRYN_R16_EHUD_ABOVE_2_c
- 000C 0003 0007 C07 ELRYN_R16_EHUD_ABOVE_2_d
- 000C 0003 0009 C09 ELRYN_R16_EHUD_ABOVE_3
- 000C 0005 0001 E01 ELRYN_R16_EHUD_GROUND_a
- 000C 0005 0003 E03 ELRYN_R16_EHUD_GROUND_b
- 000C 0005 0005 E05 ELRYN_R16_EHUD_GROUND_c
- 000C 0005 0007 E07 ELRYN_R16_EHUD_GROUND_de
- 000C 0005 0009 E09 ELRYN_R16_EHUD_GROUND_f
- 000C 0007 0001 G01 ELRYN_R16_EHUD_GROUND_g
- 000C 0007 0003 G03 ELRYN_R16_EHUD_GROUND_h
- 000C 0007 0005 G05 ELRYN_R16_EHUD_GROUND_i
- 000C 0007 0007 G07 ELRYN_R16_EHUD_GROUND_j
- 000C 0007 0009 G09 ELRYN_R16_EHUD_UNDER_1_a
- 000C 0009 0001 I01 ELRYN_R16_EHUD_UNDER_1_b
- 000C 0009 0003 I03 ELRYN_R16_EHUD_UNDER_1_c
- 000C 0009 0005 I05 ELRYN_R16_EHUD_UNDER_1_d
- 000C 0009 0007 I07 ELRYN_R16_EHUD_UNDER_1_e
- 000C 0009 0009 I09 ELRYN_R16_EHUD_UNDER_1_f
- 000C 000B 0001 K01 ELRYN_R16_EHUD_UNDER_1_g
- 000C 000B 0003 K03 ELRYN_R16_EHUD_UNDER_1_h
- 000C 000B 0005 K05 ELRYN_R16_EHUD_UNDER_1_i
- 000C 000B 0007 K07 ELRYN_R16_EHUD_UNDER_1_j
- 000C 000B 0009 K09 ELRYN_R16_EHUD_UNDER_1_k
- 000C 000D 0001 M01 ELRYN_R16_EHUD_UNDER_1_l
- 000C 000D 0003 M03 ELRYN_R16_EHUD_UNDER_1_m
- 000C 000D 0005 M05 ELRYN_R16_EHUD_UNDER_1_n
- 000C 000D 0007 M07 ELRYN_R16_EHUD_UNDER_1_o
- 000C 000D 0009 M09 ELRYN_R16_EHUD_UNDER_1_p
- 000C 000F 0001 O01 ELRYN_R16_EHUD_UNDER_1_q
- 000C 000F 0003 O03 ELRYN_R16_EHUD_UNDER_1_r
- 000C 000F 0005 O05 ELRYN_R16_EHUD_UNDER_2_a
- 000C 000F 0007 O07 ELRYN_R16_EHUD_UNDER_2_b
- 000C 000F 0009 O09 ELRYN_R16_EHUD_UNDER_2_c
- 000C 0011 0001 Q01 ELRYN_R16_EHUD_UNDER_2_d
- 000C 0011 0003 Q03 ELRYN_R16_EHUD_UNDER_2_e
- 000C 0011 0005 Q05 ELRYN_R16_EHUD_UNDER_2_f
- 000C 0011 0007 Q07 ELRYN_R16_EHUD_UNDER_2_g
- 000C 0011 0009 Q09 ELRYN_R16_EHUD_UNDER_2_h
- 000C 0001 000B A11 ELRYN_R16_EHUD_UNDER_2_i
- 000C 0001 000D A13 ELRYN_R16_EHUD_UNDER_2_j
- 000C 0001 000F A15 ELRYN_R16_EHUD_UNDER_3_a
- 000C 0001 0011 A17 ELRYN_R16_EHUD_UNDER_3_b
- 000C 0001 0013 A19 ELRYN_R16_EHUD_UNDER_3_c
- 000C 0003 000B C11 ELRYN_R16_EHUD_UNDER_3_d
- 000C 0003 000D C13 ELRYN_R16_EHUD_UNDER_3_e
- 000C 0003 000F C15 ELRYN_R16_EHUD_UNDER_3_f
- 000C 0003 0011 C17 ELRYN_R16_EHUD_UNDER_3_g
- 000C 0003 0013 C19 ELRYN_R16_EHUD_UNDER_3_h
- 000C 0005 000B E11 ELRYN_R16_EHUD_UNDER_3_i
- 000C 0005 000D E13 ELRYN_R16_EHUD_UNDER_3_j
- 000C 0005 000F E15 ELRYN_R16_EHUD_UNDER_3_k
- 000C 0005 0011 E17 ELRYN_R16_EHUD_UNDER_3_l
- 000C 0005 0013 E19 ELRYN_R16_EHUD_UNDER_3_m
- 000C 0007 000B G11 ELRYN_R16_EHUD_UNDER_3_n
- 000C 0007 000D G13 ELRYN_R16_EHUD_UNDER_3_o
- 000C 0007 000F G15 ELRYN_R16_EHUD_UNDER_3_p
- 000C 0007 0011 G17 ELRYN_R16_EHUD_UNDER_PORTAL
- Ugarit
- 000D 0001 0001 A01 ELRYN_S27_UGARIT_MARKET_CLOTH
- 000D 0001 0003 A03 ELRYN_S27_UGARIT_MARKET_ARMOR
- 000D 0001 0005 A05 ELRYN_S27_UGARIT_MARKET_MINERAL
- 000D 0001 0007 A07 ELRYN_S27_UGARIT_MARKET_HERB
- 000D 0001 0009 A09 ELRYN_S27_UGARIT_MARKET_POTION
- 000D 0003 0001 C01 ELRYN_S27_UGARIT_MARKET_WEAPONS
- 000D 0003 0003 C03 ELRYN_S27_UGARIT_MARKET_SHIELD
- 000D 0003 0005 C05 ELRYN_S27_UGARIT_MARKET_SPICE
- 000D 0003 0007 C07 ELRYN_S27_UGARIT_TRAIN_WEAP
- 000D 0003 0009 C09 ELRYN_S27_UGARIT_TRAIN_MERCH
- 000D 0005 0001 E01 ELRYN_S27_UGARIT_TRAIN_WAR
- 000D 0005 0003 E03 ELRYN_S27_UGARIT_TRAIN_DIPLO
- 000D 0005 0005 E05 ELRYN_S27_UGARIT_STEALTH
- 000D 0005 0007 E07 ELRYN_S27_UGARIT_INN_ROOMS
- 000D 0005 0009 E09 ELRYN_S27_UGARIT_INN
- 000D 0007 0001 G01 ELRYN_S27_UGARIT_SCHOOL_ZERO
- 000D 0007 0003 G03 ELRYN_S27_UGARIT_SCHOOL_BOWL
- 000D 0007 0005 G05 ELRYN_S27_UGARIT_SCHOOL_HALLb
- 000D 0007 0007 G07 ELRYN_S27_UGARIT_SCHOOL_HALLa
- 000D 0007 0009 G09 ELRYN_S27_UGARIT_SCHOOL_STAR
- 000D 0009 0001 I01 ELRYN_S27_UGARIT_ALCHEMIST
- 000D 0009 0003 I03 ELRYN_S27_UGARIT_GUARD
- 000D 0009 0005 I05 ELRYN_S27_UGARIT_TRAIN_LORE
- 000D 0009 0007 I07 ELRYN_S27_UGARIT_LBRARYMAIN
- 000D 0009 0009 I09 ELRYN_S27_UGARIT_LIBRARY3
- 000D 000B 0001 K01 ELRYN_S27_UGARIT_LIBRARY2
- 000D 000B 0003 K03 ELRYN_S27_UGARIT_LIBRARY1
- 000D 000B 0007 K07 ELRYN_S27_UGARIT_MIDDLETOP
- 000D 000C 0007 L07 ELRYN_S27_UGARIT_MIDDLEBOTTOM
- 000D 000B 0009 K09 ELRYN_S27_UGARIT_OUTERTOP
- 000D 000C 0009 L09 ELRYN_S27_UGARIT_OUTERBOTTOM
- Maxxen
- 000E 0001 0001 A01 ELRYN_M27_MAXXEN_WESTTUN
- 000E 0001 0003 A03 ELRYN_M27_MAXXEN_WESTHALL
- 000E 0001 0005 A05 ELRYN_M27_MAXXEN_FRONTHALL
- 000E 0001 0007 A07 ELRYN_M27_MAXXEN_SOUTHHALL
- 000E 0001 0009 A09 ELRYN_M27_MAXXEN_EASTTUN
- 000E 0003 0001 C01 ELRYN_M27_MAXXEN_EASTHALL
- 000E 0003 0003 C03 ELRYN_M27_MAXXEN_DARMATH
- Chaos Temple
- 000F 0001 0001 A01 ELRYN_D22_CHAOS_TEMPLE_L1
- 000F 0001 0003 A03 ELRYN_D22_CHAOS_TEMPLE_L2
- 000F 0001 0005 A05 ELRYN_D22_CHAOS_TEMPLE_L3
- 000F 0001 0007 A07 ELRYN_D22_CHAOS_TEMPLE_L4
- 000F 0001 0009 A09 ELRYN_D22_CHAOS_TEMPLE_L5
- 000F 0003 0001 C01 ELRYN_D22_CHAOS_TEMPLE_CAVES
- Combat: don't use with a portal! These only work from the combat menus!
- 0010 0001 0004 A04 COMBAT_PLAINS_1
- 0010 0001 0007 A07 COMBAT_PLAINS_1
- 0010 0003 0001 C01 COMBAT_PLAINS_1
- 0010 0003 0004 C04 COMBAT_PLAINS_1
- 0010 0003 0007 C07 COMBAT_PLAINS_1
- Jumps into combat work differently, and if you've noticed using "combat test" and setting a location always sends you to the combat plains. For whatever reason they hadn't updated the portal list yet, but the current guess is that memory allocations for the other areas weren't fixed yet so there's a chance they'll crash.
- If you want someplace that isn't just Plains, use these codes to change the values:
- Set C04 to COMBAT_ROAD_1:
- 810E7A84 2C88
- 810E7A86 2C89
- Set A07 to COMBAT_FOREST_1:
- 810E7A90 2C76
- 810E7A92 2C71
- Set C01 to COMBAT_HILLS_1:
- 810E7A9C 2C7A
- 810E7A9E 2C7B
- Set C07 to COMBAT_MOUNTAINS_1:
- 810E7AA8 2C8C
- 810E7AAA 2C8D
- Also, looked at the scene script for the lighthouse. If you notice when you walk in the door you're behind the wall and have to fall into the room. According to the script the entries and doors are placed in the room but the room isn't aligned to them. The doors are at:
- top door
- 2.40, 15.29, 8.86
- cellar door
- 10.44, 0.17, 5.75
- outside
- 5.25, 0.10, 0.93
- According to position debug they would have to appear here to work:
- top door
- 2.27, 15.61, 8.50
- cellar door
- 9.92, 0.60, 5.52
- outside
- 4.72, 0.60, 0.82
- The room is shifted roughly +0.50, +0.50, +0 from retail but located at the same position as the earlier debug. So, it's a bug that will be caught later.
- While trying to figure out why the animation code won't always work happened across this:
- 0x424CC0, 0x48 (0x58) Polaris 04BA.6.fuckingWorkDamnYouAnim
- That explains that.
- Two rather amusing weapons:
- Goalie_StickShape
- Canadian_Blade_of_Doom
- Lightsaber_From_HellShape
- Clan_McBain_Lightsaber
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