May 24th, 2018
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  1. * You can only declare 1 war without suffering attrition. Every offensive war beyond the 1st will result with additional 10% army attrition penalty. (5th turn's war = 40% attrition)
  2. ** for each city with [Garrison] upgrade you can declare 1 more war in a turn
  3. *** There is no limit to the amount of wars Warmongers can declare
  5. There Are 2 types of wars you can choose from.
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  7. 1: War for conquest!
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  9. You target a specific tile bordering a territory that you own which belongs to a different nation. Your armies will be affected by the type of the tile you battle over. Note that some tiles have fortifications (Cliffs & Fortresses) which will result in a penalty to your army's strength. Conquering buildings that are supposed to be "adjacent to a city" will destroy them unless you have conquered that city first. You can only conquer territories you bordered with at the start of the turn.
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  12. 2: Raid their lands!
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  14. You target a specific tile to breach from a territory on a border (doesn't have to border you specifically) of a different nation. Your armies will be affected by the type of the tile you try to breach from.
  15. If you successfully breach the nation from that tile, you raid and steal an amount of Gold that equals to 10% of their current Gold AND additional 800 Gold per tile in the other nation's territory. Castle Tiles will not be counted.
  16. You can raid a territory as long as you can trace a path to the territory you wish to raid without going through the other borders of territory which isn't yours, or through rivers unless you have a dock in that river.
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  19. Rules for wars:
  20. *Attacking nations with less overall strength than yours will result in progress penalties. The base amount of progress you gain equals to half the enemy nation's strength (base strength, not accounting specific bonuses in battle).
  21. ** The 1d100 roll you make with this action enhances your army strength by %. So scoring 50 will enhance your army's strength by +50%. Rolling 100=200%, Rolling 1= always failure.
  22. *** The nation that loses the battle also loses one random army.
  23. **** Attacking a nations from a forest tile or from a tile that is over 3 spaces away from any of your nation's territories or attacking a nation who has less territory than you will result with a mobility penalty(30%) to all of your armies. Penalties and bonuses cancel each other. Example: A total bonus of 40% and a penalty of 30% will result in 10% bonus to base strength. The maximum penalty a single army can have is 60%.
  24. ***** If the offensive army has more than twice the base strength than the defensive army, the defensive army will retreat. The offensive army automatically gains the war's benefit but no progress is gained and no army unit will be lost on the defensive side.
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