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Tigy1

Da Hood Silent Aim

Apr 7th, 2024
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  1. -- // Dependencies
  2. _G.PRED = 0.025
  3. local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ezucii/new/main/sourceeeeeeeeeeeeee.lua"))()
  4. Aiming.TeamCheck(false)
  5. Aiming.ShowFOV = true
  6. Aiming.FOV = 55
  7. -- // Services
  8. local Workspace = game:GetService("Workspace")
  9. local Players = game:GetService("Players")
  10. local RunService = game:GetService("RunService")
  11. local UserInputService = game:GetService("UserInputService")
  12.  
  13. -- // Vars
  14. local LocalPlayer = Players.LocalPlayer
  15. local Mouse = LocalPlayer:GetMouse()
  16. local CurrentCamera = Workspace.CurrentCamera
  17.  
  18. local DaHoodSettings = {
  19. SilentAim = true,
  20. AimLock = false,
  21. Prediction = 0.121,
  22. AimLockKeybind = Enum.KeyCode.E
  23. }
  24. getgenv().DaHoodSettings = DaHoodSettings
  25.  
  26. -- // Overwrite to account downed
  27. function Aiming.Check()
  28. -- // Check A
  29. if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
  30. return false
  31. end
  32.  
  33. -- // Check if downed
  34. local Character = Aiming.Character(Aiming.Selected)
  35. local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
  36. local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
  37.  
  38. -- // Check B
  39. if (KOd or Grabbed) then
  40. return false
  41. end
  42.  
  43. -- //
  44. return true
  45. end
  46.  
  47. -- // Hook
  48. local __index
  49. __index = hookmetamethod(game, "__index", function(t, k)
  50. -- // Check if it trying to get our mouse's hit or target and see if we can use it
  51. if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
  52. -- // Vars
  53. local SelectedPart = Aiming.SelectedPart
  54.  
  55. -- // Hit/Target
  56. if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
  57. -- // Hit to account prediction
  58. local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
  59.  
  60. -- // Return modded val
  61. return (k == "Hit" and Hit or SelectedPart)
  62. end
  63. end
  64.  
  65. -- // Return
  66. return __index(t, k)
  67. end)
  68.  
  69. local player = game.Players.LocalPlayer
  70. local mouse = player:GetMouse()
  71.  
  72. mouse.KeyDown:Connect(function(key)
  73. if key == "v" then
  74. if Aiming.Enabled == false then
  75. Aiming.Enabled = true
  76. else
  77. Aiming.Enabled = false
  78. end
  79. end
  80. end)
  81.  
  82.  
  83. RunService.RenderStepped:Connect(function()
  84.  
  85. local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  86. local Value = tostring(ping)
  87. local pingValue = Value:split(" ")
  88. local PingNumber = pingValue[1]
  89.  
  90. DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED
  91.  
  92. if Aiming.Character.Humanoid.Jump == true and AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
  93. Aiming.TargetPart = "RightFoot"
  94. else
  95. Aiming.Character:WaitForChild("Humanoid").StateChanged:Connect(function(new)
  96.  
  97. if new == Enum.HumanoidStateType.Freefall then
  98. Aiming.TargetPart = "RightFoot"
  99. else
  100.  
  101. Aiming.TargetPart = Aiming.SelectedPart
  102.  
  103. end
  104.  
  105. end)
  106.  
  107. end
  108.  
  109. end)
  110.  
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