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Jun 24th, 2018
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  1. // Keybindings
  2.  
  3. bind mouse1 "+attack"
  4. bind mouse2 "+attack2"
  5. bind mouse4 "+voicerecord"
  6. bind w "+forward
  7. bind a "+moveleft"
  8. bind s "+back"
  9. bind d "+moveright"
  10. bind c "+duck"
  11. bind e "+use"
  12. bind mwheeldown "+jump"
  13. bind mwheelup "+jump"
  14. bind space "+jump"
  15. bind q "noclip"
  16. bind 1 "slot1; cl_righthand 1; exec RifleCrosshair"
  17. bind 2 "slot2; cl_righthand 1; exec PistolCrosshair"
  18. bind 3 "slot3; cl_righthand 0; exec KnifeCrosshair"
  19. bind 4 "slot4; cl_righthand 1; exec GrenadeCrosshair"
  20. bind 5 "slot5; cl_righthand 1; exec KnifeCrosshair"
  21. bind shift '+walk"
  22. bind b "buymenu"
  23. bind g "drop"
  24. bind t "+spray_menu"
  25. bind f "+lookatweapon"
  26. bind y "messagemode"
  27. bind u "messagemode2"
  28. bind r "+reload"
  29. bind tab "+score"
  30. bind ` "toggleconsole"
  31. bind - "say_team .ready"
  32. bind q "r_cleardecals"
  33.  
  34. // repositions the gunmodel to mimic CSS more closely.
  35.  
  36. viewmodel_presetpos "0"
  37. viewmodel_fov "68"
  38. viewmodel_offset_x "2.5"
  39. viewmodel_offset_y "1"
  40. viewmodel_offset_z "-1.500000"
  41.  
  42. // removes the shifting of the arm when crouching down.
  43.  
  44. cl_viewmodel_shift_left_amt "0"
  45. cl_viewmodel_shift_right_amt "0"
  46. m_mousespeed 0
  47. m_mouseaccel 0
  48.  
  49. ////
  50.  
  51. // removes the bobbing of the weapon back and forth, when you run.
  52.  
  53. cl_bob_lower_amt "0"
  54. cl_bobamt_lat "0"
  55. cl_bobamt_vert "0"
  56.  
  57. // scales the HUD depending on what resolution you use, 1 is max.
  58.  
  59. hud_scaling "0.846500"
  60.  
  61. // lowers delay between sounds.
  62.  
  63. snd_mixahead "0.05"
  64. snd_musicvolume "0.1"
  65. snd_headphone_pan_exponent "2"
  66. snd_headphone_pan_radial_weight "2
  67. snd_legacy_surround "0"
  68. snd_pitchquality "1"
  69. dsp_enhance_stereo "0"
  70. snd_deathcamera_volume 0
  71. snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
  72. snd_menumusic_volume 0
  73. snd_roundend_volume 0
  74. snd_roundstart_volume 0
  75. snd_tensecondwarning_volume 0.2
  76.  
  77. // sets interpolation values.
  78.  
  79. cl_interp "0"
  80. cl_interp_ratio "1"
  81.  
  82. // usual rate commands
  83.  
  84. cl_cmdrate "128"
  85. cl_updaterate "128"
  86. rate "128000"
  87.  
  88. // causes the scope to move less while moving scoped and reduces bobbing effect
  89.  
  90. cl_bobcycle "2"
  91.  
  92. fps_max 0
  93. net_graph 1
  94.  
  95. cl_radar_scale "0.3"
  96. cl_radar_rotate "1"
  97. drawradar
  98.  
  99. cl_use_opens_buy_menu 0
  100.  
  101.  
  102. // Volume settings
  103. volume 0.5
  104. voice_scale 0.2
  105.  
  106. cl_crosshairthickness 0
  107. cl_crosshairscale 0
  108. cl_crosshairsize 3.5
  109. cl_crosshairstyle 4
  110. cl_crosshairdot 1
  111. cl_crosshairgap -2
  112. cl_crosshair_drawoutline 0
  113.  
  114. // Upperleft text
  115.  
  116. con_enable 1
  117.  
  118. developer 1
  119.  
  120. con_filter_enable "2"
  121. con_filter_text "twitch.tv/Foekroka"
  122. con_filter_text_out "player"
  123.  
  124. alias "+aim" "clear; echo twitch.tv/Foekroka"
  125. alias "-aim" "clear; echo twitch.tv/Foekroka"
  126.  
  127. bind mouse1 "+aimbot"
  128. bind mouse2 "+triggerbot"
  129.  
  130. alias "+aimbot" "+attack; +aim"
  131. alias "+triggerbot" "+attack2; +aim"
  132.  
  133. alias "-aimbot" "-attack; -aim"
  134. alias "-triggerbot" "-attack2; +aim"
  135.  
  136. // Upperleft text
  137.  
  138.  
  139.  
  140. ECHO ================================================
  141. ECHO ===[ Ninja Autoexec CFG loaded! ]=====
  142. ECHO ===[ Goodluck have fun Ninja style :> ]=====
  143. ECHO ================================================
  144.  
  145. //////////////
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