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- Let's make a game!
- name:Duck Clicker
- by:DJSmasher
- desc:This is my first attempt of making an Idle game.<//>Make ducks and shoot for the stars!
- created:25/5/2018
- updated:25/5/2018
- version:1.0000
- Settings
- background:desktop/hdw.eweb4.com.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48,
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *duckButton
- name:Make a duck
- desc:Click this little duck to get more ducks!
- on click:anim icon wobble
- on click:yield 1 duck
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenBreadcrumb
- icon:stuff/duck.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *duck|ducks
- name:Duck|Ducks
- desc:These are your ducks. You can use them to purchase things. Your goal is to have as many ducks as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenBreadcrumb|goldenBreadcrumbs
- name:Golden Breadcrumb|Golden Breadcrumbs
- desc:These shiny breadcrumbs are terribly rare, terribly precious and terribly delicious!
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- Shinies
- *luckyDuck
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:stuff/luckyDuck.png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our duck production
- $amount=max(7,random(ducks:ps*60*1,ducks:ps*60*3))*$boost
- toast The lucky duck grants you<//><b>[$amount] duck</b>.
- yield $amount ducks
- else
- $amount=1*$boost
- toast The lucky duck grants you<//><b>[$amount] golden breadcrumb[s?$amount]</b>!
- yield $amount goldenBreadcrumb
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *cage|cages
- name:Duck cage|Duck cages
- desc:A tiny little cage.<//><b>Effect:</b><.>Produces 1 duck every 10 seconds.
- icon:icons[3,0]
- cost:15 ducks
- on tick:yield 0.1 duck
- unlocked
- *pond|ponds
- name:Duck pond|Duck ponds
- desc:A bit roomier than a cage, with enough space to swim around.<//><b>Effect:</b><.>Produces 1 duck every 2 seconds.
- icon:icons[3,1]
- cost:100 ducks
- on tick:yield 0.5 ducks
- req:100 ducks:earned
- *coop|coops
- name:Duck coop|Duck coops
- desc:A much nicer duck home where full duck families can live.<//><b>Effect:</b><.>Produces 5 ducks per second.
- icon:icons[3,2]
- cost:600 ducks
- on tick:yield 5 ducks
- req:600 ducks:earned
- *pen|pens
- name:Duck pen|Duck pens
- desc:A lovely enclosure with plenty of green space.<//><b>Effect:</b><.>Produces 12 ducks per second.
- icon:icons[3,3]
- cost:4000 ducks
- on tick:yield 12 ducks
- req:4000 ducks:earned
- *meadow|meadows
- name:Duck meadow|Duck meadows
- desc:I know ducks don't eat grass, just go with it.<//><b>Effect:</b><.>Produces 90 ducks per second.
- icon:icons[3,4]
- cost:20000 ducks
- on tick:yield 90 ducks
- req:20000 ducks:earned
- *village|villages
- name:Duck village|Duck villages
- desc:They've evolved past the brink of repair, no take backs!<//><b>Effect:</b><.>Produces 300 ducks per second.
- icon:icons[3,5]
- cost:200000 ducks, 1 goldenBreadcrumb
- on tick:yield 300 ducks
- req:200000 ducks:earned
- *city|cities
- name:Duck city|Duck cities
- desc:A bustling little city, populated with busy ducks.<//><b>Effect:</b><.>Produces 1000 ducks per second.
- icon:icons[3,6]
- cost:3000000 ducks, 4 goldenBreadcrumbs
- on tick:yield 1000 ducks
- req:3000000 ducks:earned
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *breadcrumbs
- name:Breadcrumbs
- desc:A nice little supplement to your ducks' diet.<//><b>Effect:</b><.>+1 duck/click
- icon:icons[1,1]
- cost:100 ducks
- passive:increase duck yield of duckButton by 1
- req:10 ducks:earned
- *spinach
- name:Spinach
- desc:Big tasty leaves, perfect for hungry ducks on a low-cal diet.<//><b>Effect:</b><.>+1 duck/click
- icon:icons[1,2]
- cost:200 ducks
- passive:increase duck yield of duckButton by 1
- req:50 ducks:earned
- *lettuce
- name:Lettuce
- desc:Frilly greens loved by all ducks.<//><b>Effect:</b><.>+1 duck/click
- icon:icons[1,3]
- cost:400 ducks
- passive:increase duck yield of duckButton by 1
- req:200 ducks:earned
- *broccoli
- name:Broccoli
- desc:Crunchy greens that look like little trees.<//><b>Effect:</b><.>ducks/click x2<.>duck production +5%
- icon:icons[1,4]
- cost:3000 ducks
- passive:multiply duck yield of duckButton by 2
- passive:multiply yield of ducks by 1.05
- req:1000 ducks:earned
- *apple
- name:Apple
- desc:Nice pieces of juicy red apples.<//><b>Effect:</b><.>ducks/click x1.5<.>duck production +5%
- icon:icons[1,5]
- cost:10000 ducks
- passive:multiply duck yield of duckButton by 1.5
- passive:multiply yield of ducks by 1.05
- req:1000 ducks:earned
- *radish
- name:Radish
- desc:Purple, crunchy, and strangely spicy.<//><b>Effect:</b><.>ducks/click x1.5<.>duck production +5%
- icon:icons[1,6]
- cost:50000 ducks
- passive:multiply duck yield of duckButton by 1.5
- passive:multiply yield of ducks by 1.05
- req:10000 ducks:earned
- *mint
- name:Mint
- desc:Tasty, and gives your ducks a lovely breath.<//><b>Effect:</b><.>ducks/click x1.5<.>duck production +5%
- icon:icons[1,7]
- cost:100000 ducks
- passive:multiply duck yield of duckButton by 1.5
- passive:multiply yield of ducks by 1.05
- req:50000 ducks:earned
- //golden carrot upgrades
- *goldenTouch
- name:Golden touch
- desc:The delicate art of finding vegetables made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden breadcrumb per duck click
- icon:icons[2,5]
- cost:1 goldenBreadcrumb
- req:1 goldenBreadcrumb:earned
- *duckHaste
- name:Duck's haste
- desc:Quackers!<//><b>Effect:</b><.>lucky ducks appear 30% more often
- icon:icons[2,6]
- passive:multiply frequency of luckyDuck by 0.7
- cost:5 goldenBreadcrumbs
- req:1 goldenBreadcrumb:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky duck effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 goldenBreadcrumbs
- req:50 goldenBreadcrumbs:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *duckAchiev1
- name:Ducks4Hours!
- desc:Have <b>1</b> duck.
- req:1 duck
- icon:icons[2,4] icons[0,2] icons[0,6]
- *duckAchiev2
- name:Ducks4Days!
- desc:Have <b>1000</b> ducks.
- req:1000 ducks
- icon:icons[2,4] icons[0,3] icons[0,6]
- *duckAchiev3
- name:Ducks4Months!
- desc:Have <b>1000000</b> ducks.
- req:10000000 ducks
- icon:icons[2,4] icons[0,4] icons[0,6]
- *clickAchiev1
- name:That tickles
- desc:Click the duck <b>10</b> times.
- req:10 duckButton clicks
- icon:icons[2,2] icons[0,2] icons[0,6]
- *clickAchiev2
- name:Don't squeeze me I'll fart
- desc:Click the duck <b>100</b> times.
- req:100 duckButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
- *clickAchiev3
- name:You're cruising for a bruising, dude
- desc:Click the duck <b>2000</b> times.
- req:2000 duckButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *duckPsAchiev1
- name:Be vewy vewy quiet
- desc:Produce <b>10</b> ducks per second.
- req:10 ducks per second
- icon:icons[2,3] icons[0,2] icons[0,6]
- *duckPsAchiev2
- name:Peddle Paddle!
- desc:Produce <b>1000</b> ducks per second.
- req:1000 ducks per second
- icon:icons[2,3] icons[0,3] icons[0,6]
- *duckPsAchiev3
- name:Go forth and multiply
- desc:Produce <b>100000</b> ducks per second.
- req:100000 ducks per second
- icon:icons[2,3] icons[0,4] icons[0,6]
- *breadcrumbAchiev1
- name:Isn't it neat
- desc:Have <b>1</b> golden breadcrumb.
- req:1 goldenBreadcrumb
- icon:icons[0,1] icons[0,2]
- *breadcrumbAchiev2
- name:All that glitters
- desc:Have <b>100</b> golden breadcrumbs.
- req:100 goldenBreadcrumb
- icon:icons[0,1] icons[0,3]
- *breadcrumbAchiev3
- name:Zero nutritional value
- desc:Have <b>1000</b> golden breadcrumbs.
- req:1000 goldenBreadcrumb
- icon:icons[0,1] icons[0,4]
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