mellowhi

Maddox & Carmen clear out more of the city

Mar 18th, 2018
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  1. <ProcyonDM> You are led back to the building library adjacent in silence
  2. <ProcyonDM> Unless either of you want to say something
  3. <Maddox> Nope, at this point we probably just want the map
  4. <Carmen_Chapman> ^
  5. <Maddox> and hey, we have a monster-infested dungeon available if we ever need to power level :P
  6. <ProcyonDM> You arrive and there is a bear outside with a tube already waiting
  7. <ProcyonDM> The captain says "here is the map. Good day."
  8. <Maddox> "Thank you."
  9. * Maddox takes the map and captchalogues it for now.
  10. <ProcyonDM> A different one says "no, thank you guys. We appreciate it."
  11. * Maddox nods once
  12. <ProcyonDM> He gets a glare from the captain, who then turns and enters the building with his loot
  13. <ProcyonDM> What do you do now
  14. * Maddox leaves the library
  15. * Carmen_Chapman shrugs
  16. <Carmen_Chapman> "Whatevs"
  17. <Carmen_Chapman> "Welp see u guys"
  18. * Carmen_Chapman follows
  19. <Maddox> Once outside, Maddox looks at the map,
  20. <Maddox> positioning it so Carmen can see
  21. * Carmen_Chapman looX at map with MaddoX
  22. <ProcyonDM> What are you guys looking for?
  23. <Maddox> ((Oh yeah, we got this so the bears could point out where the monsters were, right?))
  24. <ProcyonDM> ((If I remember right, yeah))
  25. <Carmen_Chapman> ((yeah looking back at the pastebin it was because the monsters seem to come from some blocks and completely avoid other blocks))
  26. * Maddox puts the map away
  27. <Maddox> "Lets go get the apartment bears to mark where the rest of the monsters are."
  28. <Carmen_Chapman> ((MaddoX wanted to get a map so that bears could mark which blocks are infested and which they seem to avoid like the plague))
  29. <Maddox> "Even if under the library is infested, we can hopefully get rid of the ones up here..."
  30. * Carmen_Chapman nods
  31. <ProcyonDM> So you guys head out
  32. * Maddox heads to the apartment of the bears
  33. <ProcyonDM> You have the map, and roll me an int check both of you to try to riddle out where you are and where you're going with it
  34. <Carmen_Chapman> Oh geez haha Carmen hates maps
  35. <Carmen_Chapman> !roll 1d20-1 int/investigation
  36. <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=16 ] | {15}
  37. <Maddox> !roll 1d20+5
  38. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=15 ] | {20}
  39. <ProcyonDM> Ok well you nerds figure out how to get back fairly easily
  40. <Carmen_Chapman> yay
  41. * Maddox looks around the cleared apartment for the bears we saved earlier
  42. * Carmen_Chapman follows MaddoX
  43. <ProcyonDM> The bears are waiting outside the apartment you cleared, enjoying the freedom of new territory
  44. <ProcyonDM> They greet you as you return
  45. <ProcyonDM> "What happened how did it go?"
  46. * Carmen_Chapman waves, grinning
  47. <ProcyonDM> "We heard you went into the library?"
  48. <Carmen_Chapman> "Yup!"
  49. <ProcyonDM> "Isn't that dangerous?"
  50. <Carmen_Chapman> "Yup!"
  51. <Maddox> "We got the map though."
  52. <Maddox> "Would you mind circling the areas where the monsters are?"
  53. * Maddox hands the bear a pen and the map
  54. <ProcyonDM> A few of the older ones huddle around the map and start discussing
  55. <Carmen_Chapman> "Those fuckin bears woulda been dead without us I dunno what they were doin"
  56. <ProcyonDM> They circle about twenty blocks scattered around the city
  57. <ProcyonDM> Most of them are on the opposite side
  58. <ProcyonDM> Of the city
  59. <Maddox> "Thanks for the info."
  60. * Maddox takes the map and pen back, captchaloguing them.
  61. <Carmen_Chapman> "Whatttabout those places there never go?"
  62. <Carmen_Chapman> "Dya know where those places are at? I wanna go there!!!"
  63. <Carmen_Chapman> "Idr who some bear was saying theres like this bloX all the monsters avoid"
  64. <ProcyonA> "Any time" they say
  65. * Maddox shows Carmen the marked map
  66. <ProcyonA> "The monsters don't seem to be interested in messing with us, so they avoid msot blocks"
  67. * Carmen_Chapman nods
  68. * Maddox looks over the map for a block that is relatively isolated
  69. <ProcyonA> An infested block or a random normal block
  70. <Maddox> infested
  71. <ProcyonA> The closest is around 5 blocks away, not a bad walk
  72. <Maddox> "Should we start clearing them out here?"
  73. * Carmen_Chapman shrugs
  74. <Carmen_Chapman> "I dunno"
  75. <Maddox> "Clearing the city might take a few days, but by the end we might be strong enough to defeat some boss monster."
  76. <Carmen_Chapman> "Yeah maybe"
  77. <Carmen_Chapman> "Whaddya wanna do?"
  78. <Maddox> "I think we clear out what we can."
  79. <Maddox> "Though after this block, we should head back to one of the houses.
  80. <Maddox> It will be late, and we'll be tired and hurt."
  81. * Carmen_Chapman nods
  82. <Carmen_Chapman> "I need to make some more shit"
  83. <Carmen_Chapman> "Threw all of my lightworX n stuff in the library!"
  84. * Carmen_Chapman frowns
  85. <Maddox> "Yeah."
  86. <Carmen_Chapman> "That bear dude was p annoying"
  87. * Maddox nods
  88. <Maddox> "Scary as it was, I kind of wanted to just kill everything there."
  89. <Maddox> "Though that probably wouldn't have ended well..'
  90. * Maddox figures out the route to that block, and starts walking there
  91. <Carmen_Chapman> "I dont wanna see those spidery shits for a long fuckin time"
  92. * Carmen_Chapman follows
  93. <ProcyonA> You head out, its a quick walk
  94. <Maddox> ((Where is the light coming from, lamps?))
  95. <ProcyonA> yeah lamps
  96. <ProcyonA> it remains the same brightness
  97. <ProcyonA> but people are going inside
  98. <ProcyonA> The block is again surrounded with graffiti
  99. * Maddox looks at the surrounding buildings. Apartments?
  100. <ProcyonA> basically warning unknowing passerby of the danger
  101. <ProcyonA> yeah on one side apartments, the other side its more commercial, similar to last time
  102. * Maddox looks over at Carmen
  103. <Maddox> "Your goggles seeing anything?"
  104. <Carmen_Chapman> "Good idea"
  105. * Carmen_Chapman puts on her Pearl Tinted VR and looX around
  106. <ProcyonA> These buildings have fewer but larger monsters
  107. <Carmen_Chapman> "Less lil fuckers"
  108. <Carmen_Chapman> "Got some bigguns though"
  109. <ProcyonA> most of them are on the bottom floors
  110. <Carmen_Chapman> "Mostly on the bottom floors"
  111. <Maddox> "You want to show them some chainsaw?"
  112. <ProcyonA> There are a few smaller monsters, imps, a basilisk, but theyre largerly concentrated on the roofs
  113. <Carmen_Chapman> "Lets do it"
  114. * Maddox nods
  115. * Maddox pulls out both axesabers again, and creates a telekinetic instance.
  116. <ProcyonA> there are three of the larger ones
  117. <ProcyonA> theyre not aware of your presence
  118. <Carmen_Chapman> Separate buildings?
  119. <ProcyonA> two are in the same building
  120. <ProcyonA> the other is solo and not moving
  121. * Carmen_Chapman points to the building with the solo monster
  122. <Carmen_Chapman> "That buildings only got one big one"
  123. <Maddox> "That sounds like a good starting point then."
  124. * Carmen_Chapman nods
  125. <Maddox> "Do you think we can rush it before it notices?"
  126. <Carmen_Chapman> "Gotta be careful but its not movin or anythin now"
  127. <Carmen_Chapman> "Lets go"
  128. * Maddox nods, and starts running for the door to the building Carmen pointed out
  129. <ProcyonA> nothing moves inside
  130. * Carmen_Chapman follows
  131. * Carmen_Chapman pulls out her chainsaw, leaving it off
  132. * Maddox signals 3, 2, 1, with his fingers before opening the door and running in
  133. * Carmen_Chapman follows on the timing, still trying to be quiet
  134. <ProcyonA> Roll stealth
  135. <Maddox> Was it not in the entryway?
  136. <Maddox> because even if we were loud, we were only a second or two from it, and probably would have gotten the jump :P
  137. <ProcyonA> thats fair
  138. <ProcyonA> sure whatever you get the jump on it
  139. <Maddox> sweet
  140. <Maddox> Maddox runs at the monster as soon as he sees it, attacking around the same time as Carmen
  141. <Maddox> Flurry 1!
  142. <Carmen_Chapman> What does the monster look like?
  143. <Maddox> !roll 2#1d20+3 to-hit
  144. <Kaiserbot[Dice]> rolled 2#1d20+3 --> | [ 1d20=13 ]{16}, [ 1d20=6 ]{9}
  145. <Procyon> Its large, bipedal, two horned, one eyed, with a tail
  146. <Procyon> both connect
  147. <Maddox> !roll 2#2d8+1d10+1d5 damage
  148. <Kaiserbot[Dice]> rolled 2#2d8+1d10+1d5 --> | [ 2d8=5 ][ 1d10=5 ][ 1d5=3 ]{13}, [ 2d8=4 ][ 1d10=9 ][ 1d5=2 ]{15}
  149. <Maddox> 28 damage total
  150. <Maddox> oh, crap, forgot to add str to damage one
  151. <Maddox> 33 total
  152. <Carmen_Chapman> !roll 2#1d20+6 attack w/ adv
  153. <Kaiserbot[Dice]> rolled 2#1d20+6 --> | [ 1d20=13 ]{19}, [ 1d20=15 ]{21}
  154. <ProcyonA> ok both hit
  155. <Carmen_Chapman> !roll 3d12+4d2+2d8+6 damage
  156. <Kaiserbot[Dice]> rolled 3d12+4d2+2d8+6 --> [ 3d12=15 ][ 4d2=6 ][ 2d8=2 ] | {29}
  157. <Carmen_Chapman> ((wow, so bad))
  158. <Maddox> ((also, forgot that wasn't major and minor, that was flurry. So I did another 5. 38 total.))
  159. <Maddox> Minor action swing:
  160. <Maddox> !roll 1d20+5 to-hit
  161. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=16 ] | {21}
  162. <Maddox> !roll 2d8+1d10+1d5 damage
  163. <Kaiserbot[Dice]> rolled 2d8+1d10+1d5 --> [ 2d8=5 ][ 1d10=8 ][ 1d5=4 ] | {17}
  164. <Maddox> 55 total.
  165. <ProcyonA> damn im just gonna take your word for this shit
  166. <Maddox> Major action flurry -> both hit, forgot to add +5 (str) to both attacks, so +10 to my number up there (28+10=38)
  167. <Maddox> Then minor action swing for 17 damage.
  168. <Maddox> so total 55
  169. <ProcyonA> got it
  170. <ProcyonA> ok so you both deal devestating attacks to the monsters
  171. <ProcyonA> it roars in agony, and stands, furious
  172. <ProcyonA> Roll initiative
  173. <Carmen_Chapman> 84 damage total between the two of them
  174. <Carmen_Chapman> !roll 2#1d20+0 initiative w/ adv
  175. <Kaiserbot[Dice]> rolled 2#1d20+0 --> | [ 1d20=1 ]{1}, [ 1d20=12 ]{12}
  176. <Maddox> !roll 1d20-2 init
  177. <Kaiserbot[Dice]> rolled 1d20-2 --> [ 1d20=14 ] | {12}
  178. <ProcyonA> !roll 1d20-2
  179. <Kaiserbot[Dice]> rolled 1d20-2 --> [ 1d20=3 ] | {1}
  180. <ProcyonA> ok so carmen/maddox/monster
  181. * Carmen_Chapman swings her chainsaw at it again
  182. <Carmen_Chapman> !roll 2#1d20+6 attack w/ adv
  183. <Kaiserbot[Dice]> rolled 2#1d20+6 --> | [ 1d20=2 ]{8}, [ 1d20=17 ]{23}
  184. <Carmen_Chapman> !roll 3d12+4d2+2d8+6 damage
  185. <Kaiserbot[Dice]> rolled 3d12+4d2+2d8+6 --> [ 3d12=8 ][ 4d2=6 ][ 2d8=9 ] | {29}
  186. <Carmen_Chapman> ((dangit so low again))
  187. <ProcyonA> good thing or it might be dead before it even gets a chance
  188. <Carmen_Chapman> !roll 2d8 burn from last round
  189. <Kaiserbot[Dice]> rolled 2d8 --> [ 2d8=11 ] | {11}
  190. <Carmen_Chapman> oops no
  191. <Carmen_Chapman> !roll 4d2 burn from last round
  192. <Kaiserbot[Dice]> rolled 4d2 --> [ 4d2=7 ] | {7}
  193. <Carmen_Chapman> ((rolling something a 29 or lower for damage is literally less likely than crit failing. And it happened twice haha))
  194. <Maddox> ((dang :/ ))
  195. <Maddox> !roll 1d20+5 to-hit major action
  196. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=14 ] | {19}
  197. <Maddox> !roll 2d8+1d10+1d5+5 damage
  198. <Kaiserbot[Dice]> rolled 2d8+1d10+1d5+5 --> [ 2d8=3 ][ 1d10=9 ][ 1d5=4 ] | {21}
  199. <Maddox> !roll 1d20+5 to-hit minor action
  200. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=11 ] | {16}
  201. <Maddox> !roll 2d8+1d10+1d5 damage
  202. <Kaiserbot[Dice]> rolled 2d8+1d10+1d5 --> [ 2d8=10 ][ 1d10=10 ][ 1d5=2 ] | {22}
  203. * Maddox runs around, slashing the monster twice more! ((Those rolls ^))
  204. <Maddox> 43 damage total.
  205. <Maddox> end turn.
  206. <ProcyonA> it bursts into grist
  207. * Maddox smiles
  208. * Carmen_Chapman grins widely
  209. <Maddox> "That was clean!"
  210. <ProcyonA> From behind, though, the two other monsters that look very similar are charging at you
  211. * Maddox turns.
  212. <Maddox> "Oh."
  213. <ProcyonA> They answered their comrades call as soon as they couldbut it was not enough
  214. <Carmen_Chapman> "Whered these fuckers come from???"
  215. <Maddox> "Maybe the other building?"
  216. <Carmen_Chapman> "DONT COME ANOTHER FUCKIN INCH OR UR NEXT!!!"
  217. <Maddox> ((are they rolling init vs our old init, or is everyone rerolling?))
  218. <ProcyonA> lets just reroll
  219. <Carmen_Chapman> !roll 1d20+14 intimidation
  220. <Kaiserbot[Dice]> rolled 1d20+14 --> [ 1d20=5 ] | {19}
  221. <Maddox> !roll 1d20-2 init
  222. <Kaiserbot[Dice]> rolled 1d20-2 --> [ 1d20=16 ] | {14}
  223. <Carmen_Chapman> ((from her minor action she didn't use))
  224. <ProcyonA> o k
  225. <ProcyonA> !roll 1d20-3
  226. <Kaiserbot[Dice]> rolled 1d20-3 --> [ 1d20=11 ] | {8}
  227. <ProcyonA> !roll 1d20-3
  228. <Kaiserbot[Dice]> rolled 1d20-3 --> [ 1d20=15 ] | {12}
  229. <ProcyonA> Theyre charging anyway
  230. <Carmen_Chapman> -3 penalty to attacking Carmen though at least
  231. <Carmen_Chapman> !roll 2#1d20+0 initiative w/ adv
  232. <Kaiserbot[Dice]> rolled 2#1d20+0 --> | [ 1d20=9 ]{9}, [ 1d20=11 ]{11}
  233. <ProcyonA> !roll 1d20-2
  234. <Kaiserbot[Dice]> rolled 1d20-2 --> [ 1d20=12 ] | {10}
  235. <ProcyonA> !roll 1d20-2
  236. <Kaiserbot[Dice]> rolled 1d20-2 --> [ 1d20=17 ] | {15}
  237. <ProcyonA> One of them gets to attack first
  238. <Carmen_Chapman> Monster->Maddox->Carmen->Monster?
  239. <ProcyonA> yep
  240. <ProcyonA> It rushes Maddox and multipunches him
  241. <ProcyonA> !roll 1d20+7
  242. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=3 ] | {10}
  243. <ProcyonA> !roll 1d20+7
  244. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=8 ] | {15}
  245. <ProcyonA> garbage rolls of course
  246. <Maddox> #2 connects
  247. <ProcyonA> oh
  248. <Maddox> I got T2 armor :P
  249. <ProcyonA> !roll 2d6+7
  250. <Kaiserbot[Dice]> rolled 2d6+7 --> [ 2d6=10 ] | {17}
  251. <ProcyonA> it slams you for 17 damage
  252. <Maddox> and no DEX
  253. * Maddox grits his teeth, but rounds around the monster, swinging four more times! (Multistrike 2, then minor)
  254. <ProcyonA> it roars back with an intimidation check of itself
  255. <ProcyonA> wait hold on
  256. <Maddox> k
  257. <ProcyonA> !roll 1d20+3
  258. <Kaiserbot[Dice]> rolled 1d20+3 --> [ 1d20=8 ] | {11}
  259. <ProcyonA> this is @maddox
  260. <Maddox> Doesn't break resistance.
  261. <ProcyonA> ok feel free to go
  262. <Maddox> !roll 3#1d20+1 to-hit
  263. <Kaiserbot[Dice]> rolled 3#1d20+1 --> | [ 1d20=16 ]{17}, [ 1d20=13 ]{14}, [ 1d20=9 ]{10}
  264. <Carmen_Chapman> Multiattack again?
  265. <Maddox> flurry, yeah.
  266. <Maddox> sorry, not multistrike
  267. <Maddox> flurry
  268. <Maddox> that's why my to-hit dropped
  269. <ProcyonA> all connect
  270. <Maddox> !roll 3#2d8+1d10+1d5+5 damage
  271. <Kaiserbot[Dice]> rolled 3#2d8+1d10+1d5+5 --> | [ 2d8=7 ][ 1d10=7 ][ 1d5=2 ]{21}, [ 2d8=13 ][ 1d10=10 ][ 1d5=5 ]{33}, [ 2d8=16 ][ 1d10=6 ][ 1d5=1 ]{28}
  272. <Maddox> !roll 1d20+5 to-hit minor action
  273. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=10 ] | {15}
  274. <Maddox> !roll 2d8+1d10+1d5
  275. <Kaiserbot[Dice]> rolled 2d8+1d10+1d5 --> [ 2d8=9 ][ 1d10=10 ][ 1d5=5 ] | {24}
  276. <Maddox> 106 total.
  277. <Maddox> (( :O ))
  278. <Maddox> end turn.
  279. <ProcyonA> You deal several devestating strikes, but its still kicking
  280. * Carmen_Chapman swings her chainsaw at it as well
  281. <Carmen_Chapman> !roll 2#1d20+6 attack
  282. <Kaiserbot[Dice]> rolled 2#1d20+6 --> | [ 1d20=11 ]{17}, [ 1d20=2 ]{8}
  283. <Carmen_Chapman> !roll 3d12+4d2+2d8+6 damage
  284. <ProcyonA> both hit
  285. <Kaiserbot[Dice]> rolled 3d12+4d2+2d8+6 --> [ 3d12=26 ][ 4d2=6 ][ 2d8=16 ] | {54}
  286. <Carmen_Chapman> There we go
  287. <Maddox> :)
  288. <ProcyonA> that i?
  289. <Carmen_Chapman> Is it dead?
  290. <ProcyonA> Nope
  291. <Carmen_Chapman> "THERES MORE WHERE THAT CAME FROM!!!"
  292. <Carmen_Chapman> !roll 1d20+14 intimidation
  293. <Kaiserbot[Dice]> rolled 1d20+14 --> [ 1d20=5 ] | {19}
  294. <ProcyonA> !roll 1d20-3
  295. <Kaiserbot[Dice]> rolled 1d20-3 --> [ 1d20=18 ] | {15}
  296. <ProcyonA> man giclops are dumb
  297. <Carmen_Chapman> -3 penalty to attack for both of them
  298. <Carmen_Chapman> end turn
  299. <ProcyonA> !roll 1d20-3
  300. <Kaiserbot[Dice]> rolled 1d20-3 --> [ 1d20=5 ] | {2}
  301. <ProcyonA> thats for the other one
  302. <Carmen_Chapman> Ah the other one is frightened
  303. <Carmen_Chapman> disadvantage on all attack, and can't approach us willingly
  304. <ProcyonA> Since theyre both terrified of Carmen, and one can't advance, it rips out a chunk of wall and chucks it at you
  305. <ProcyonA> !roll 2#1d20+7
  306. <Kaiserbot[Dice]> rolled 2#1d20+7 --> | [ 1d20=1 ]{8}, [ 1d20=7 ]{14}
  307. <ProcyonA> and it misses
  308. <ProcyonA> The other one makes another multiattack maddox again
  309. <ProcyonA> !roll 1d20+7
  310. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=15 ] | {22}
  311. <ProcyonA> !roll 1d20+7
  312. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=20 ] | {27}
  313. <Maddox> ouch.
  314. <Carmen_Chapman> -3 for each
  315. <Carmen_Chapman> but I think they both still hit
  316. <Maddox> yeah.
  317. <ProcyonA> ok
  318. <ProcyonA> thats... 6d6+14 i believe
  319. <ProcyonA> !roll 6d6+14
  320. <Kaiserbot[Dice]> rolled 6d6+14 --> [ 6d6=26 ] | {40}
  321. <Maddox> and the other attack?
  322. <ProcyonA> thats both dont worry
  323. <Maddox> oh phew
  324. <ProcyonA> including the double dice
  325. <ProcyonA> He smashes you across your face and, while you're reeling, hits you down into the ground
  326. <ProcyonA> its your turn
  327. * Maddox screams, slashing twice more after running around the monster again.
  328. <ProcyonA> ==> make him pay
  329. <Maddox> !roll 1d20+5 to-hit major
  330. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=15 ] | {20}
  331. <Maddox> !roll 2d8+1d10+1d5+5 damage
  332. <Kaiserbot[Dice]> rolled 2d8+1d10+1d5+5 --> [ 2d8=9 ][ 1d10=8 ][ 1d5=2 ] | {24}
  333. <Maddox> ded?
  334. <ProcyonA> indeed
  335. * Maddox backs off, returning to Carmen.
  336. <Maddox> "That last one... really hurt."
  337. * Carmen_Chapman dont worry
  338. * Carmen_Chapman yells at the other one, charging at it
  339. <Carmen_Chapman> !roll 1d20+14 intimidation
  340. <Kaiserbot[Dice]> rolled 1d20+14 --> [ 1d20=12 ] | {26}
  341. <Carmen_Chapman> !roll 2#1d20+6 attack w/ adv
  342. <Kaiserbot[Dice]> rolled 2#1d20+6 --> | [ 1d20=20 ]{26}, [ 1d20=8 ]{14}
  343. <Carmen_Chapman> CRIIIIIIT
  344. <Carmen_Chapman> !roll 6d12+8d2+4d8+6 damage
  345. <Kaiserbot[Dice]> rolled 6d12+8d2+4d8+6 --> [ 6d12=28 ][ 8d2=13 ][ 4d8=18 ] | {65}
  346. <Carmen_Chapman> So the last one took a severely under-average for a crit 65 damage, and got intimidated at (but I don't think it rolled against the intimidate yet)
  347. <ProcyonA> and against the intimidate:
  348. <ProcyonA> !roll 1d20-2
  349. <Kaiserbot[Dice]> rolled 1d20-2 --> [ 1d20=1 ] | {-1}
  350. <Carmen_Chapman> There were 3
  351. <Carmen_Chapman> Well
  352. <Carmen_Chapman> There was 1
  353. <ProcyonA> oh my
  354. <Carmen_Chapman> Then as we killed it it called in two more
  355. <Carmen_Chapman> And Maddox just killed one of them
  356. <Carmen_Chapman> So I think there's only one left
  357. <ProcyonA> ok hold on
  358. <Carmen_Chapman> That is a difference in 27 in the intimidation rolls
  359. <Carmen_Chapman> Wow haha
  360. <Carmen_Chapman> It takes 12 to frighten it so I guess it's just frightened
  361. <ProcyonA> indeed
  362. <ProcyonA> its really low health anyway but im only seeing that youve killed one
  363. <ProcyonA> wait
  364. <ProcyonA> my spreadsheet is saying two are alive but then theres also this
  365. <ProcyonA> <Maddox> ded?
  366. <ProcyonA> <ProcyonA> indeed
  367. <Carmen_Chapman> The first one that called in the other two we killed essentially right away
  368. <Carmen_Chapman> I'm not sure it even really got a turn
  369. <Carmen_Chapman> So most of the fight has been back and forth with these two
  370. <Carmen_Chapman> I thought one was dead because of that quote you pasted
  371. <ProcyonA> yeah ok one is alive
  372. <ProcyonA> and you just hit it for 65 damage we'll continue from there
  373. <Maddox> Who's turn is it?
  374. <Carmen_Chapman> It has disadvantage on rolls and Carmen just moved towards it on her turn to put herself between it and Maddox
  375. <Carmen_Chapman> Carmen ends her turn now
  376. <ProcyonA> Its now the monsters turn if im reading the initiative correctly
  377. <Carmen_Chapman> Yes
  378. <ProcyonA> It roars in fear and pain and rips another chunk of rock out of the building
  379. <ProcyonA> does fear give disadvantage on attack rolls as well?
  380. <Carmen_Chapman> Yes
  381. <Carmen_Chapman> Ability checks and attack rolls
  382. <ProcyonA> !roll 1d20-2
  383. <Kaiserbot[Dice]> rolled 1d20-2 --> [ 1d20=20 ] | {18}
  384. <ProcyonA> !roll 1d20-2
  385. <Kaiserbot[Dice]> rolled 1d20-2 --> [ 1d20=20 ] | {18}
  386. <Carmen_Chapman> Against any target, not just Carmen
  387. <ProcyonA> uh
  388. <Carmen_Chapman> lol
  389. <ProcyonA> !roll 1d20
  390. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=13 ] | {13}
  391. <ProcyonA> !roll 1d20
  392. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=17 ] | {17}
  393. <ProcyonA> !roll 1d20
  394. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=16 ] | {16}
  395. <ProcyonA> !roll 1d20
  396. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=19 ] | {19}
  397. <ProcyonA> !roll 1d20
  398. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=6 ] | {6}
  399. <ProcyonA> !roll 1d20
  400. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=3 ] | {3}
  401. <ProcyonA> !roll 1d20
  402. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=20 ] | {20}
  403. <ProcyonA> is this just really good luck or is dice being weird
  404. <Carmen_Chapman> Most of Carmen's rolls have been pretty bad so I think it's luck
  405. <Maddox> good luck
  406. <Maddox> Dice shouldn't be weird.
  407. <Carmen_Chapman> !roll 1d20
  408. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=1 ] | {1}
  409. <Carmen_Chapman> !roll 1d20
  410. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=19 ] | {19}
  411. <Carmen_Chapman> !roll 1d20
  412. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=11 ] | {11}
  413. <Carmen_Chapman> !roll 1d20
  414. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=12 ] | {12}
  415. <Carmen_Chapman> !roll 1d20
  416. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=10 ] | {10}
  417. <Carmen_Chapman> seem reasonable to me
  418. <ProcyonA> Alright well he belts a chunk of rock right into your face with double dice somehow
  419. <Carmen_Chapman> I don't know what would make it give weird numbers
  420. <ProcyonA> !roll 2d6
  421. <Kaiserbot[Dice]> rolled 2d6 --> [ 2d6=4 ] | {4}
  422. <Carmen_Chapman> Finally Carmen takes some damage instead of MaddoX!
  423. <ProcyonA> im debating whether to add strength
  424. <ProcyonA> yeah, take 11 damage
  425. * Carmen_Chapman grunts as she braces herself against the rock
  426. <ProcyonA> Afterward, he hauls ass away from you into the building he came from
  427. <ProcyonA> he jumps and smashes a hole into it, hiding in the rubble.
  428. <Carmen_Chapman> Maddox's turn?
  429. <Maddox> alright.
  430. <Maddox> I swing at the remaining monster twice.
  431. <Maddox> !roll 1d20+5 to-hit
  432. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=12 ] | {17}
  433. <ProcyonA> we said that the other ones dead
  434. <Maddox> so every monster is dead?
  435. <ProcyonA> no
  436. <Carmen_Chapman> The only monster left alive ran into the adjacent building
  437. <ProcyonA> he just ran into the other building
  438. <Maddox> oh
  439. <Maddox> bluh
  440. <Maddox> "Chase it down?"
  441. <Carmen_Chapman> "Yeah!"
  442. <Carmen_Chapman> "Ur hurt p bad tho"
  443. * Maddox nods
  444. <Carmen_Chapman> "Stay behind me!"
  445. <Carmen_Chapman> Can we take our turns concurrently since we're adjacent in initiative order now?
  446. <Maddox> I create a condition, where when carmen follows it, I follow 20 ft behind.
  447. <Carmen_Chapman> That worX too
  448. * Carmen_Chapman runs over to the adjacent building
  449. <Carmen_Chapman> I presume the monster is still pretty easily visible through the rubble?
  450. <Carmen_Chapman> With the Pearl Tinted VR, I mean
  451. <ProcyonA> yep hes currently rummaging around in an adjacent room
  452. <Carmen_Chapman> Oh, it also takes the rest of the burning damage from last round's hit
  453. <Carmen_Chapman> !roll 4d2 burn damage
  454. <Kaiserbot[Dice]> rolled 4d2 --> [ 4d2=7 ] | {7}
  455. * Carmen_Chapman follows the monster, attacking it
  456. <Carmen_Chapman> MaddoX followed behind her?
  457. <Maddox> yep
  458. <Carmen_Chapman> !roll 1d20+6 attack
  459. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=19 ] | {25}
  460. <Carmen_Chapman> !roll 3d12+4d2+2d8+6 damage
  461. <Kaiserbot[Dice]> rolled 3d12+4d2+2d8+6 --> [ 3d12=24 ][ 4d2=5 ][ 2d8=11 ] | {46}
  462. <ProcyonA> hot damn
  463. <Carmen_Chapman> so 7 then 46
  464. <ProcyonA> i added both
  465. <ProcyonA> its not looking amazing but its still kicking
  466. <ProcyonA> It punches at carmen as she comes in the room
  467. <ProcyonA> multipunch
  468. <ProcyonA> !roll 1d20+7
  469. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=4 ] | {11}
  470. <ProcyonA> !roll 1d20+7
  471. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=10 ] | {17}
  472. <Carmen_Chapman> miss
  473. <ProcyonA> both? dang
  474. <ProcyonA> it ends its turn
  475. <Carmen_Chapman> AC is 18
  476. <Carmen_Chapman> Carmen and MaddoX both up again then?
  477. <ProcyonA> You have it cornered in a room
  478. <ProcyonA> Maddox's turn
  479. <ProcyonA> yeah
  480. <ProcyonA> wait a sec
  481. <ProcyonA> you guys both know your classpects right?
  482. <Maddox> nope
  483. <Maddox> I'm a knight of... something
  484. <Carmen_Chapman> We know classes
  485. <Carmen_Chapman> Not aspects
  486. <Carmen_Chapman> All we know is that neither are space
  487. <Maddox> or... life, was it?
  488. <Maddox> Orea got confirmed something
  489. <Carmen_Chapman> Well we know that OOC
  490. <Maddox> yeah
  491. <ProcyonA> Ok...
  492. <ProcyonA> I think that you guys have been fighting long enough together and i want to give you guys a special move
  493. <Carmen_Chapman> :O
  494. <Carmen_Chapman> Oh, now that it's our turn again, I'll quick roll the rest of the burn
  495. <ProcyonA> but I cant think of any way to get that into the narrative properly
  496. <Carmen_Chapman> !roll 4d2 burn
  497. <Kaiserbot[Dice]> rolled 4d2 --> [ 4d2=7 ] | {7}
  498. <Carmen_Chapman> Hmmm
  499. <ProcyonA> so i'm going to really quickly do a cutscene here
  500. <Carmen_Chapman> Okay
  501. <ProcyonA> You both enter the room and stare down the giclops.
  502. <ProcyonA> It is injured and terrified, but still full of rage
  503. <ProcyonA> You are both hurt as well, but with steely resolve draw your axesabers and chainsaws
  504. <Carmen_Chapman> ((not sure if it's appropriate for what the cutscene has in store, but here's some tense-ish music that came to mind https://www.youtube.com/watch?v=gFuGfwIhv14 ))
  505. <Procyon> In unison, you lunge at the monster and strike, piercing its thick skin in a flurry of light and blood
  506. <Procyon> It bursts into grist, and you feel yourselves grow stronger and more experienced.
  507. <Procyon> As it bursts, an explosion of light follows
  508. <Procyon> Teal and maroon waves come out of your weapons and wash over you
  509. <Procyon> Even as the waves disperse, the light remains. Hovering an inch or two from your chests are two symbols
  510. <Procyon> From Carmen: https://i.pinimg.com/originals/3b/f4/a4/3bf4a41300f0c94a15262ee85369be9c.png
  511. <Carmen_Chapman> ((SUSPENSE))
  512. <Procyon> From Maddox: https://vignette.wikia.nocookie.net/homestuckroleplay/images/d/da/Mind.png/revision/latest?cb=20120429145644
  513. <Procyon> YOu hear a commotion outside
  514. * Maddox turns around, surprised at the symbol hovering in front of him
  515. <Procyon> As you look, they fade
  516. <Maddox> "Woah."
  517. * Carmen_Chapman 's jaw drops open in surprise
  518. <Carmen_Chapman> "I dunno what that was... but it was fuckin awesome!!!"
  519. <Carmen_Chapman> "Whats with the glowy thingies?"
  520. <Carmen_Chapman> "Mine looked kinda like a heart but I dunno what ur spiky thing was"
  521. <Carmen_Chapman> "Teals a p sweet color though!!!"
  522. * Carmen_Chapman winX
  523. <Procyon> You hear a few bears outside
  524. <Procyon> They run in
  525. <Procyon> "What was that?"
  526. * Carmen_Chapman looX confused
  527. <Carmen_Chapman> "Whats what?"
  528. <Maddox> "We just finished off some of those monsters."
  529. <Procyon> "There was a bunch of light coming from here"
  530. <Carmen_Chapman> "Oh u could see it too?"
  531. <Carmen_Chapman> "I dunno what the light was but it was awesome!!!"
  532. <Carmen_Chapman> "We rekt that fucker"
  533. * Carmen_Chapman grins widely
  534. <Procyon> "That light..."
  535. <Procyon> "I think we might know what it was!"
  536. <Maddox> "What do you mean?"
  537. <Procyon> "There's a guy who really loves books who at one point drew those symbols that appeared"
  538. <Procyon> "Maybe he knows?"
  539. <Carmen_Chapman> "Take us there then!"
  540. <Procyon> They lead you out of the building... and back toward the library
  541. <Maddox> "..."
  542. * Maddox follows, though not particularly exited to meet the library bear leader again
  543. * Carmen_Chapman follows Xitedly, not having made that conneXon yet
  544. <Procyon> They lead you past the library and back to the room
  545. <Procyon> The "leader" is outside drawing on a table.
  546. <Procyon> There are maps around him, apparently of the library.
  547. <Procyon> One of the bears you were going with sketches a quick drawing of the symbols you saw
  548. <Carmen_Chapman> "Oh."
  549. <Procyon> He looks up
  550. <Procyon> "You have got to be kidding me"
  551. <Carmen_Chapman> "Hi again."
  552. <Procyon> "Josiah, we could use some information!"
  553. <Procyon> The bear passes Josiah a sketch
  554. <Procyon> "Oh, these"
  555. <Procyon> He goes inside and returns with a dusty book
  556. <Procyon> "Heart and Mind"
  557. <Procyon> "I'm not sure what those designations mean, but there are instructions in here for combination attacks for two people who hae them"
  558. <Maddox> "Wait, combination attacks?"
  559. <Maddox> "Wouldn't anyone be able to just use teamwork for those?"
  560. <Procyon> "No, i'm talking magic"
  561. <Carmen_Chapman> "Whoooooooaaaaaa"
  562. <Procyon> "Calling upon the essence of Skaia, somethign else I don't know"
  563. * Maddox smiles
  564. <Procyon> He shuts the book
  565. <Procyon> "Now we're even"
  566. <Procyon> "I'd be happy to provide a transcript of what to do for my usual translation fee"
  567. <Procyon> "good day"
  568. <Procyon> He goes back to his maps
  569. <Maddox> "What is your translation fee?"
  570. <Carmen_Chapman> "Translation fee?"
  571. <ProcyonDM> And since we don't have boondollars, we're gonna ignore that question
  572. <ProcyonDM> It's gonna cost a percentage of grist that I havent decided yet
  573. <ProcyonDM> But a lot
  574. <Carmen_Chapman> "Geez!!!"
  575. * Carmen_Chapman looX around to the bears that brought them here
  576. <ProcyonDM> They shrug
  577. <Carmen_Chapman> "Is this for real???"
  578. <ProcyonDM> "Don't look at us we didn't realize it was that expensive"
  579. <ProcyonDM> One of them says "I got a book translated and it cost way less than that"
  580. <Carmen_Chapman> "We saved ur asses from gettin eaten by giant fuckin flying spiders!!!"
  581. <ProcyonDM> "You also undermined my authority" Josiah says
  582. <Carmen_Chapman> "How???"
  583. <Carmen_Chapman> "By saving ur life?!?"
  584. <Carmen_Chapman> "Would u rather be down there dead after bein sucked dry of all ur blood?"
  585. <Carmen_Chapman> "Ur clearly smart n all that"
  586. <Carmen_Chapman> "U got all these booX n u peeps set up those escape things n u got plans to get important shit outta the library or somethin"
  587. <Carmen_Chapman> "Were just tryin t help"
  588. <ProcyonDM> He grits his teeth
  589. <ProcyonDM> "Fine. My usual fee is [one quarter of that]"
  590. <Maddox> ((Any chance we can get this now, or do you want to do it later?))
  591. <ProcyonDM> send me your char sheets
  592. <Maddox> https://docs.google.com/spreadsheets/d/1EhETiX2gr3sedQJl7sjZfkXNAOa4To_-KSgB9UDmbLE/edit#gid=0
  593. <Carmen_Chapman> https://docs.google.com/document/d/1U4yuzPqNFcP6wwnj1U2aNBxIEQtfbDgirIBHSGPDwsQ/edit
  594. <Carmen_Chapman> Will probably level up to 14 after the XP from the giclops fight is accounted for
  595. <ProcyonDM> The price WAS 2000 build grist, 1000 t1, 250 t2, and 100 t3 between the two of you
  596. <ProcyonDM> but its now 1000 build, 250 t1, and 50 t3
  597. <Carmen_Chapman> Not 1/4?
  598. <ProcyonDM> ok not 1/4 but less
  599. <Carmen_Chapman> Oh I see I did math wrong
  600. * Carmen_Chapman looX to MaddoX for a response to Josiah
  601. <Maddox> "Sure."
  602. <ProcyonDM> "Alright."
  603. <ProcyonDM> He goes back into the building and immediately returns
  604. <ProcyonDM> He hands it to you
  605. <ProcyonDM> It being a piece of paper with the heart and mind symbols on itand directions for the FRAYMOTIF
  606. <Maddox> ((was that each, or total cost?))
  607. <Carmen_Chapman> ((Based on how it said between the two of you, I think it's total))
  608. <ProcyonDM> its total
  609. * Carmen_Chapman taXe the sheet, looking at it and giving it to MaddoX
  610. <ProcyonDM> Ok here's how i want to do this
  611. <ProcyonDM> instead of me just telling you what the move is
  612. <ProcyonDM> tell me what you want the move to do, I will put a restriction on it, and then we can get the stats after
  613. <Maddox> huh
  614. <Maddox> give us a bit.
  615. <Carmen_Chapman> ^
  616. <Maddox> do you mind if we continue this session, and pick it lateR?
  617. <ProcyonDM> yeah for sure
  618. <ProcyonDM> just discuss it
  619. <Carmen_Chapman> Cool that sounds like a good plan then
  620. <ProcyonDM> i'll also say you have to practice it
  621. <ProcyonDM> before you can use it
  622. <Maddox> alright.
  623. <Carmen_Chapman> As long as we're editing grist, here's this too
  624. <ProcyonDM> "Can I help you otherwise?"
  625. <Maddox> "No, thank you."
  626. <ProcyonDM> "Great lets never meet again"
  627. * Carmen_Chapman maXe a :| face, her lips pressed thin in disappointment
  628. * Maddox resists the urge to roll his eyes in annoyance
  629. <Carmen_Chapman> "Fine. If you ever find urself about to die again then dont Xpect any help from us."
  630. <ProcyonDM> "Great."
  631. * Carmen_Chapman turns and walX out of the room
  632. <ProcyonDM> He crosses his arms
  633. <ProcyonDM> The other bears who led you here watch awkwardly
  634. * Maddox leaves, not wanting to follow up on Carmen's words
  635. * Carmen_Chapman waits outside for MaddoX
  636. * Maddox arrives outside.
  637. <Maddox> "Interesting. Magic."
  638. <Maddox> "I guess it makes sense, after everything we've seen."
  639. * Carmen_Chapman shrugs
  640. <Carmen_Chapman> "Whats the sheet say?"
  641. <Carmen_Chapman> "U can probs read it better than I can since u already use magic brain powers!"
  642. <ProcyonDM> The gist is that whe you attack at the same time and certain conditions are met, attacks can have incredible strength!
  643. <ProcyonDM> or special properties!
  644. <Maddox> "We should probably look at it when we get back - I don't want to risk damaging or losing this, considering what we paid for it."
  645. <Carmen_Chapman> "Okie"
  646. <Carmen_Chapman> ((rolled dice on discord instead, total of 2475XP, 4967 Build Grist, 1523 Tier I Grist, 484 Tier II Grist, 150 Tier III Grist, 41 Tier IV Grist, 16 Tier V Grist))
  647. <ProcyonDM> hot damn i should have made it more expensive i forgot about the giclopes
  648. <Carmen_Chapman> ((for the giclops fight, that is, not counting anything that may have come from the classpect stuff feeling "more experienced"))
  649. <Carmen_Chapman> "Where we goin now then?"
  650. <Maddox> "I'm a bit tired after everything, you want to head back and rest before coming back tomorrow to keep cleaning up?
  651. <ProcyonDM> feeling more experienced was the experience you got
  652. <Carmen_Chapman> "Sure"
  653. <Carmen_Chapman> "Gotta get u bandaged up!"
  654. <Carmen_Chapman> "Wonder how ur dads doin"
  655. <Carmen_Chapman> ((do we split the XP or is it each?))
  656. <Maddox> "Yeah."
  657. <ProcyonDM> split
  658. <Carmen_Chapman> "Lets head out then"
  659. * Maddox nods, checking the map for the exit
  660. <Carmen_Chapman> "I dunno how to get outta here u lead the way!"
  661. * Carmen_Chapman laughs
  662. <Carmen_Chapman> And the other non-prospit related alchemy should ideally be done before more fighting
  663. * Maddox searches the map for the way back
  664. <ProcyonA> Its a bit of a walk back to the tunnel out
  665. * Maddox , after walking a long way, gestures to the return node.
  666. * Carmen_Chapman follows
  667. <Carmen_Chapman> "Sweet!"
  668. * Carmen_Chapman hops into the node
  669. <Maddox> "Let's get back to somewhere familiar."
  670. * Maddox hops in as well
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