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- Everything we know about Monster Hunter: World.
- As of June 14, 2017 with sources
- MH:W Announcement Trailer: https://www.youtube.com/watch?v=Ro6r15wzp2o&
- Extended Gameplay https://www.facebook.com/KaroshiMyriad/videos/1457587990930643/
- English Site: http://www.monsterhunterworld.com/us/
- Release Date: March 31 (Q1 temp date) https://www.amazon.com/dp/B071G5HZ7F/
- Release: PS4, XBox One, PC (Later) https://twitter.com/monsterhunter/status/874437932416880640
- -- Future Information/Streams --
- June 20, 7:30PM JST, President of Sony Interactive Entertainment Japan Asia, Atsushi Morita interviewing Ryozo Tsujimoto
- Source: https://twitter.com/bk2128/status/874455206892679168
- June 13 stream information:
- New suit items, mantles
- Two examples given, ghillie mantle for temporary stealth mode, another mantle will aggro the monsters to you. Mantles have a cooldown
- All servers are merged, global servers so EU can play with NA can play with JP.
- All games in all regions out in the same launch window
- Combat Tweaks:
- Slinger item: Hook onto certain parts of the environment, pick up rocks to shoot them out later (instead of throwing stones)
- -- General Game information --
- General information via @ishaanSahdev
- https://pbs.twimg.com/media/DCKohSyUMAAu6Ze.jpg:large
- This is the next main line title. Capcom is focusing on worlds for their western audience. Nothing to announce for the Nintendo Switch.
- https://twitter.com/dubindoh/status/874751778473955328
- https://twitter.com/SocksyBear/status/874767706716852224
- Targeting 30fps on all platforms
- https://twitter.com/SocksyBear/status/874739909659156481
- Engine Based on Capcom's MT Framework (Dragon's Dogma), no details if PC will have an unlocked framerate
- https://twitter.com/SocksyBear/status/874742518763704320
- Made by Capcom's A Team who worked on 1, 2, tri and 4:
- https://www.youtube.com/watch?v=W62j4xfq_yQ (unlisted video)
- https://twitter.com/SocksyBear/status/874525169460576256
- T-Rex's name is Anjanath, No loading screens, Day night cycle:
- http://gematsu.com/2017/06/monster-hunter-world-announced-ps4-xbox-one-pc
- There are separate maps (think tundra or volcano) but no loading between zones, seamless gameplay. All one large zone with no loading screens.
- https://twitter.com/SocksyBear/status/874746211269476353
- Hungry Iguana's name is Great Jagras:
- https://twitter.com/SocksyBear/status/874506918588542976
- Hunter arts and styles are GONE
- https://twitter.com/SocksyBear/status/874744859969585153
- Damage numbers but NO HEALTH BARS.
- https://twitter.com/SocksyBear/status/874783837502550017
- Preformed lobbies confirmed:
- https://twitter.com/SocksyBear/status/874770404740616193
- No Cross Play
- https://twitter.com/SocksyBear/status/874633546127872000
- No G-rank Information Yet
- https://twitter.com/SocksyBear/status/875025996071583745
- No split-screen, Online Multiplayer Only
- https://twitter.com/SocksyBear/status/874877812964024320
- https://twitter.com/dubindoh/status/874773404406079488
- The flare fired is how players can join you mid battle "Drop in multiplayer"
- https://twitter.com/Arekkz/status/874495217360977920
- Palicos, Yes:
- https://twitter.com/SocksyBear/status/874457051958624256
- Prowler Mode, Removed:
- https://twitter.com/dubindoh/status/874751078528499713
- The "Hunt, Carve, Forge" loop is still present
- https://twitter.com/SocksyBear/status/874622385474981888
- No Underwater Combat:
- https://twitter.com/Arekkz/status/874488711169298432
- Health, Stamina, Potions, Sharpness all there.
- https://twitter.com/SocksyBear/status/874472487081455616
- All 14 weapons, confirmed
- https://twitter.com/SocksyBear/status/874450225682952192
- Optional changes includes, clicking the stick for sprint instead of the trigger, aiming with bowguns more similar to a third-person shooter, toggling on/off damage numbers.
- http://www.glixel.com/interviews/monster-hunter-world-leads-answer-all-the-big-questions-w488101
- As challenging as you expect a monster hunter game to be
- https://twitter.com/SocksyBear/status/874476167759265792
- Steak sounds (music?) confirmed
- https://twitter.com/SocksyBear/status/874454081187840000
- Gestures confirmed:
- https://twitter.com/SocksyBear/status/874754574061580288
- Voice Chat confirmed:
- https://twitter.com/SocksyBear/status/874755394513641476
- --- E3 Footage ---
- [NOTE: We don't know if values have been adjusted for the E3 Demo]
- >Map is called Ancient forest
- >Fully voiced, in english NPCs
- >on screen prompts for tutorial purposes
- >No new weapons by the sounds of it "Greatsword is one of the 14 weapons in the game"
- >Crafting items confirmed
- >Item's on a radial wheel for quick access, traditional scroll-selection still exists.
- >Hunter's face was expressive, pained when taking hits, scared when running away from monsters.
- >3 large monsters in one area
- >Orchestrated Music
- >Quest timers are in
- >Camera has the soft lock-on as seen in previous titles
- >Challenger mantle is very shiny and loud to lure monsters towards you
- >Superman dive still there
- >Mounted attacks start with hunting knife, eventually switch to your main weapon to knock them over
- >Sharpness bar's colour drains as you attack, showing exactly how much sharpness you have left at any given colour
- >Scoutflies, help you track monsters, level up as you explore until they turn green and go to your target. Optional
- >Rocksteady mantle, decreases damage and knockback
- >New Greatsword combos in addition to existing combos
- >Insects you can grab mid-fight, for quick-herb level heals, flash bombs
- >unlimited sprint while out of combat -Need more information-
- >Slinger able to grapple onto monsters if you're knocked off while mounting
- >heal while moving is about 25% slower than running
- >Monsters fight eachother, maybe based on proximity.
- >Small monsters attacked large monsters when they saw the large monster was injured
- >SoS flare that enables co-op incase you need help while in singleplayer
- >Using sounds to distract monsters
- >Some areas are better to fight monsters in, you can lure monsters into more advantageous areas
- >Gathering points have changed, no longer specific points, player saw a bitter bug, picked it up and got a bitter bug.
- >Monster can zone while a player is mounting it, dragging the player along with them
- >Have to physically open up the map to view it outside of the minimap
- Weapon Information:
- >Greatsword charges like normal
- >Blood splatter in
- >GS did around 12-115 depending on attack and hit location
- >Monster vs Monster damage was around 150 after lengthy animations
- >dropping a boulder did ~120
- >HBG fast hits of about 12 damage with normal 2, or 25 with sticky shots
- >Longsword has the spirit gauge like normal
- Running stab similar to lance, into a vaulting attack into a powerful downward aerial slash
- >Shown off rathalos' fire element longsword
- >Electric HBG shots paralyzed the monster
- >Bow has charges like normal, visually by sparking it against the floor, might a specific coating
- >Arrow Rain still in
- >Limping monsters like before, physical damage on hurt areas
- 22 minutes of leaked e3 gameplay footage
- http://www.bilibili.com/video/av11376919/
- (alt)https://u.nya.is/fzyrht.mp4
- ProJared
- https://www.youtube.com/watch?v=U-7nSlD-2wY&
- /mhg/ Anon
- https://pastebin.com/pE4zJMLW
- --- Famitsu Article Q&A ---
- https://www.famitsu.com/news/201706/14135490.html
- >Game was originally to be called Monster Hunter 5. They decided to go with Monster Hunter: World instead because they didn't want to scare new players to the series. The game is Monster Hunter 5 in all but name.
- >"World" is how they express the scale and how everything feels alive.
- >Not open world, just seamless transitions between zones
- >New continent, players and npcs act as first explorers, items have been reworked, no paintballs.
- >The maps are about twice the size as they were before.
- >Multiple base camps as you set them up yourself (perhaps during the story)
- >Walk slowly while eating meat or drinking potions, you can also cancel the animation incase you misclicked
- >Monsters will chase you between areas seamlessly
- >A larger focus on gathering healing items, rather than bringing in items.
- >The slinger is a subtool, the game is still very much about your main weapon.
- >You can only grapple from set hook markers
- >Slinger is also used for shooting the ground to lure monsters (throwing stones)
- >Damage numbers can be toggled off, they thought long and hard about it's inclusion and very much understand that seeing the monster damaged as you hurt it is a big part of the game
- >Less blood splashes, but scars and scratches will appear on the monster more frequently
- >Blood still on tail cuts.
- >No village quests, however the story is done through the multiplayer and can be done solo.
- --- Arekkz Gaming Q&A: ---
- https://www.youtube.com/watch?v=LL1v_AXeBZE
- https://www.reddit.com/r/MonsterHunter/comments/6gzrxt/going_to_meet_the_monster_hunter_world_devs_at_e3/
- >Damage numbers are there so players don't need to worry about motion values etc.
- >You can move around slowly while healing, no sprinting
- >Voiced NPCs/Cutscenes for atleast tutorial information
- >There is now a radial menu to allow you to quick select items. The traditional left/right scrolling menu still exists, but the radial one is there for quick use
- >When mounting a monster you can move around the body to attack different parts. The map is now your indicator for when to hang on, it'll glow red when the monster is trying to throw you off. And at certain parts you can use your main weapon to attack from mount.
- >Status effects are now visible on your actual character. We saw poison cover the hunter's gear in this purple liquid
- >Items can now be gathered whilst moving; you can run past honey and grab it from a tree, or grab herbs from a bush
- >You can also move a little bit whilst using healing items. You can walk whilst drinking a potion or eating a steak
- >You are now able to change gear & weapons mid hunt. You can go to the base camp, open your box and swap equipment.
- >You are also able to fast travel back to the base camp (assuming only when you're not in combat with the monster)
- >You CAN still pre-make teams and go on hunts together, the 'drop-in' multiplayer system is just to give you more options when you're solo hunting
- >Hunter Arts/Styles appear to be gone. Based on gameplay seen, weapons do have new moves, and combat looks more fluid, but this is likely more traditional hunting akin to that of something like 4U.
- >Greatsword still slow like it normally is, new combos
- >Critical distance is still a thing for bows, new combos
- >Aggro Mantle called the Challenge Mantle, good for luring monsters into traps
- >Scoutflies is an item help you track monsters, help you track down and find monsters by looking at the environment. You can still find them traditionally.
- -- Additional Artwork --
- Key art
- https://twitter.com/MHKogath/status/874440519522308096
- Additional Gallery:
- http://gematsu.com/gallery/monster-hunter-world/june-12-2017/
- Even more screenshots:
- http://vjump.shueisha.co.jp/news/n04_20170613_01.html
- Je suis monte!
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