thefacedman

MHW Everything v1.07

Jun 13th, 2017
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  1. Everything we know about Monster Hunter: World.
  2.  
  3. As of June 14, 2017 with sources
  4.  
  5. MH:W Announcement Trailer: https://www.youtube.com/watch?v=Ro6r15wzp2o&
  6. Extended Gameplay https://www.facebook.com/KaroshiMyriad/videos/1457587990930643/
  7. English Site: http://www.monsterhunterworld.com/us/
  8. Release Date: March 31 (Q1 temp date) https://www.amazon.com/dp/B071G5HZ7F/
  9. Release: PS4, XBox One, PC (Later) https://twitter.com/monsterhunter/status/874437932416880640
  10.  
  11. -- Future Information/Streams --
  12. June 20, 7:30PM JST, President of Sony Interactive Entertainment Japan Asia, Atsushi Morita interviewing Ryozo Tsujimoto
  13. Source: https://twitter.com/bk2128/status/874455206892679168
  14.  
  15.  
  16. June 13 stream information:
  17. New suit items, mantles
  18. Two examples given, ghillie mantle for temporary stealth mode, another mantle will aggro the monsters to you. Mantles have a cooldown
  19.  
  20. All servers are merged, global servers so EU can play with NA can play with JP.
  21. All games in all regions out in the same launch window
  22.  
  23. Combat Tweaks:
  24. Slinger item: Hook onto certain parts of the environment, pick up rocks to shoot them out later (instead of throwing stones)
  25.  
  26. -- General Game information --
  27. General information via @ishaanSahdev
  28. https://pbs.twimg.com/media/DCKohSyUMAAu6Ze.jpg:large
  29.  
  30. This is the next main line title. Capcom is focusing on worlds for their western audience. Nothing to announce for the Nintendo Switch.
  31. https://twitter.com/dubindoh/status/874751778473955328
  32. https://twitter.com/SocksyBear/status/874767706716852224
  33.  
  34. Targeting 30fps on all platforms
  35. https://twitter.com/SocksyBear/status/874739909659156481
  36.  
  37. Engine Based on Capcom's MT Framework (Dragon's Dogma), no details if PC will have an unlocked framerate
  38. https://twitter.com/SocksyBear/status/874742518763704320
  39.  
  40. Made by Capcom's A Team who worked on 1, 2, tri and 4:
  41. https://www.youtube.com/watch?v=W62j4xfq_yQ (unlisted video)
  42. https://twitter.com/SocksyBear/status/874525169460576256
  43.  
  44. T-Rex's name is Anjanath, No loading screens, Day night cycle:
  45. http://gematsu.com/2017/06/monster-hunter-world-announced-ps4-xbox-one-pc
  46.  
  47. There are separate maps (think tundra or volcano) but no loading between zones, seamless gameplay. All one large zone with no loading screens.
  48. https://twitter.com/SocksyBear/status/874746211269476353
  49.  
  50. Hungry Iguana's name is Great Jagras:
  51. https://twitter.com/SocksyBear/status/874506918588542976
  52.  
  53. Hunter arts and styles are GONE
  54. https://twitter.com/SocksyBear/status/874744859969585153
  55.  
  56. Damage numbers but NO HEALTH BARS.
  57. https://twitter.com/SocksyBear/status/874783837502550017
  58.  
  59. Preformed lobbies confirmed:
  60. https://twitter.com/SocksyBear/status/874770404740616193
  61.  
  62. No Cross Play
  63. https://twitter.com/SocksyBear/status/874633546127872000
  64.  
  65. No G-rank Information Yet
  66. https://twitter.com/SocksyBear/status/875025996071583745
  67.  
  68. No split-screen, Online Multiplayer Only
  69. https://twitter.com/SocksyBear/status/874877812964024320
  70. https://twitter.com/dubindoh/status/874773404406079488
  71.  
  72. The flare fired is how players can join you mid battle "Drop in multiplayer"
  73. https://twitter.com/Arekkz/status/874495217360977920
  74.  
  75. Palicos, Yes:
  76. https://twitter.com/SocksyBear/status/874457051958624256
  77.  
  78. Prowler Mode, Removed:
  79. https://twitter.com/dubindoh/status/874751078528499713
  80.  
  81. The "Hunt, Carve, Forge" loop is still present
  82. https://twitter.com/SocksyBear/status/874622385474981888
  83.  
  84. No Underwater Combat:
  85. https://twitter.com/Arekkz/status/874488711169298432
  86.  
  87. Health, Stamina, Potions, Sharpness all there.
  88. https://twitter.com/SocksyBear/status/874472487081455616
  89.  
  90. All 14 weapons, confirmed
  91. https://twitter.com/SocksyBear/status/874450225682952192
  92.  
  93. Optional changes includes, clicking the stick for sprint instead of the trigger, aiming with bowguns more similar to a third-person shooter, toggling on/off damage numbers.
  94. http://www.glixel.com/interviews/monster-hunter-world-leads-answer-all-the-big-questions-w488101
  95.  
  96. As challenging as you expect a monster hunter game to be
  97. https://twitter.com/SocksyBear/status/874476167759265792
  98.  
  99. Steak sounds (music?) confirmed
  100. https://twitter.com/SocksyBear/status/874454081187840000
  101.  
  102. Gestures confirmed:
  103. https://twitter.com/SocksyBear/status/874754574061580288
  104.  
  105. Voice Chat confirmed:
  106. https://twitter.com/SocksyBear/status/874755394513641476
  107.  
  108. --- E3 Footage ---
  109. [NOTE: We don't know if values have been adjusted for the E3 Demo]
  110.  
  111. >Map is called Ancient forest
  112. >Fully voiced, in english NPCs
  113. >on screen prompts for tutorial purposes
  114. >No new weapons by the sounds of it "Greatsword is one of the 14 weapons in the game"
  115. >Crafting items confirmed
  116. >Item's on a radial wheel for quick access, traditional scroll-selection still exists.
  117. >Hunter's face was expressive, pained when taking hits, scared when running away from monsters.
  118. >3 large monsters in one area
  119. >Orchestrated Music
  120. >Quest timers are in
  121. >Camera has the soft lock-on as seen in previous titles
  122. >Challenger mantle is very shiny and loud to lure monsters towards you
  123. >Superman dive still there
  124. >Mounted attacks start with hunting knife, eventually switch to your main weapon to knock them over
  125. >Sharpness bar's colour drains as you attack, showing exactly how much sharpness you have left at any given colour
  126. >Scoutflies, help you track monsters, level up as you explore until they turn green and go to your target. Optional
  127. >Rocksteady mantle, decreases damage and knockback
  128. >New Greatsword combos in addition to existing combos
  129. >Insects you can grab mid-fight, for quick-herb level heals, flash bombs
  130. >unlimited sprint while out of combat -Need more information-
  131. >Slinger able to grapple onto monsters if you're knocked off while mounting
  132. >heal while moving is about 25% slower than running
  133. >Monsters fight eachother, maybe based on proximity.
  134. >Small monsters attacked large monsters when they saw the large monster was injured
  135. >SoS flare that enables co-op incase you need help while in singleplayer
  136. >Using sounds to distract monsters
  137. >Some areas are better to fight monsters in, you can lure monsters into more advantageous areas
  138. >Gathering points have changed, no longer specific points, player saw a bitter bug, picked it up and got a bitter bug.
  139. >Monster can zone while a player is mounting it, dragging the player along with them
  140. >Have to physically open up the map to view it outside of the minimap
  141.  
  142. Weapon Information:
  143. >Greatsword charges like normal
  144. >Blood splatter in
  145. >GS did around 12-115 depending on attack and hit location
  146. >Monster vs Monster damage was around 150 after lengthy animations
  147. >dropping a boulder did ~120
  148. >HBG fast hits of about 12 damage with normal 2, or 25 with sticky shots
  149. >Longsword has the spirit gauge like normal
  150. Running stab similar to lance, into a vaulting attack into a powerful downward aerial slash
  151. >Shown off rathalos' fire element longsword
  152. >Electric HBG shots paralyzed the monster
  153. >Bow has charges like normal, visually by sparking it against the floor, might a specific coating
  154. >Arrow Rain still in
  155. >Limping monsters like before, physical damage on hurt areas
  156.  
  157.  
  158. 22 minutes of leaked e3 gameplay footage
  159. http://www.bilibili.com/video/av11376919/
  160. (alt)https://u.nya.is/fzyrht.mp4
  161. ProJared
  162. https://www.youtube.com/watch?v=U-7nSlD-2wY&
  163. /mhg/ Anon
  164. https://pastebin.com/pE4zJMLW
  165.  
  166.  
  167.  
  168. --- Famitsu Article Q&A ---
  169.  
  170. https://www.famitsu.com/news/201706/14135490.html
  171.  
  172. >Game was originally to be called Monster Hunter 5. They decided to go with Monster Hunter: World instead because they didn't want to scare new players to the series. The game is Monster Hunter 5 in all but name.
  173. >"World" is how they express the scale and how everything feels alive.
  174. >Not open world, just seamless transitions between zones
  175. >New continent, players and npcs act as first explorers, items have been reworked, no paintballs.
  176. >The maps are about twice the size as they were before.
  177. >Multiple base camps as you set them up yourself (perhaps during the story)
  178. >Walk slowly while eating meat or drinking potions, you can also cancel the animation incase you misclicked
  179. >Monsters will chase you between areas seamlessly
  180. >A larger focus on gathering healing items, rather than bringing in items.
  181. >The slinger is a subtool, the game is still very much about your main weapon.
  182. >You can only grapple from set hook markers
  183. >Slinger is also used for shooting the ground to lure monsters (throwing stones)
  184. >Damage numbers can be toggled off, they thought long and hard about it's inclusion and very much understand that seeing the monster damaged as you hurt it is a big part of the game
  185. >Less blood splashes, but scars and scratches will appear on the monster more frequently
  186. >Blood still on tail cuts.
  187. >No village quests, however the story is done through the multiplayer and can be done solo.
  188.  
  189.  
  190.  
  191. --- Arekkz Gaming Q&A: ---
  192.  
  193. https://www.youtube.com/watch?v=LL1v_AXeBZE
  194. https://www.reddit.com/r/MonsterHunter/comments/6gzrxt/going_to_meet_the_monster_hunter_world_devs_at_e3/
  195.  
  196. >Damage numbers are there so players don't need to worry about motion values etc.
  197. >You can move around slowly while healing, no sprinting
  198. >Voiced NPCs/Cutscenes for atleast tutorial information
  199. >There is now a radial menu to allow you to quick select items. The traditional left/right scrolling menu still exists, but the radial one is there for quick use
  200. >When mounting a monster you can move around the body to attack different parts. The map is now your indicator for when to hang on, it'll glow red when the monster is trying to throw you off. And at certain parts you can use your main weapon to attack from mount.
  201. >Status effects are now visible on your actual character. We saw poison cover the hunter's gear in this purple liquid
  202. >Items can now be gathered whilst moving; you can run past honey and grab it from a tree, or grab herbs from a bush
  203. >You can also move a little bit whilst using healing items. You can walk whilst drinking a potion or eating a steak
  204. >You are now able to change gear & weapons mid hunt. You can go to the base camp, open your box and swap equipment.
  205. >You are also able to fast travel back to the base camp (assuming only when you're not in combat with the monster)
  206. >You CAN still pre-make teams and go on hunts together, the 'drop-in' multiplayer system is just to give you more options when you're solo hunting
  207. >Hunter Arts/Styles appear to be gone. Based on gameplay seen, weapons do have new moves, and combat looks more fluid, but this is likely more traditional hunting akin to that of something like 4U.
  208. >Greatsword still slow like it normally is, new combos
  209. >Critical distance is still a thing for bows, new combos
  210. >Aggro Mantle called the Challenge Mantle, good for luring monsters into traps
  211. >Scoutflies is an item help you track monsters, help you track down and find monsters by looking at the environment. You can still find them traditionally.
  212.  
  213.  
  214. -- Additional Artwork --
  215. Key art
  216. https://twitter.com/MHKogath/status/874440519522308096
  217.  
  218. Additional Gallery:
  219. http://gematsu.com/gallery/monster-hunter-world/june-12-2017/
  220.  
  221. Even more screenshots:
  222. http://vjump.shueisha.co.jp/news/n04_20170613_01.html
  223.  
  224.  
  225. Je suis monte!
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