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- game["Run Service"].RenderStepped:wait()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- game.Players.LocalPlayer.Character.Head.face:remove()
- game.Players.LocalPlayer.Character.Humanoid:ClearAllChildren()
- game.Players.LocalPlayer.Character.Head.Mesh:remove()
- game.Players.LocalPlayer.Character.Animate:remove()
- else
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- game.Players.LocalPlayer.Character.Head.face:remove()
- game.Players.LocalPlayer.Character.Humanoid:ClearAllChildren()
- game.Players.LocalPlayer.Character.Head.Mesh:remove()
- game.Players.LocalPlayer.Character.Animate:remove()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 'inf'
- game.Players.LocalPlayer.Character.Humanoid.Health = 'inf'
- Instance.new("ForceField",game.Players.LocalPlayer.Character).Visible = false
- gc = game.Players.LocalPlayer.Character:GetChildren()
- for i=1, #gc do
- if gc[i].ClassName == "Shirt" or gc[i].ClassName == "Pants" or gc[i].ClassName == "ShirtGraphic" then
- gc[i]:Destroy()
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory")) or (v:IsA("Hat")) then
- v.Handle.Mesh:Destroy()
- end
- end
- local noclip = true
- char = game.Players.LocalPlayer.Character
- while true do
- if noclip == true then
- for _,v in pairs(char:children()) do
- pcall(function()
- if v.className == "Part" then
- v.CanCollide = false
- end
- end)
- end
- end
- game:service("RunService").Stepped:wait()
- end
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