sIendytubble

big bomb

May 4th, 2020
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  1. wait(3)
  2. Sound0 = Instance.new("Sound")
  3. Sound0.Name = "Explode"
  4. Sound0.Parent = workspace
  5. Sound0.EmitterSize = 0
  6. Sound0.MinDistance = 0
  7. Sound0.Pitch = 0.5
  8. Sound0.PlaybackSpeed = 0.5
  9. Sound0.SoundId = "http://www.roblox.com/asset?id=130768997"
  10. Sound0.Volume = 1
  11. for i,v in pairs(game.Players:GetChildren()) do
  12. if v:IsA("Player") then
  13. bozos = Instance.new("ScreenGui")
  14. bozos.Parent = v.PlayerGui
  15. bozos.Name = "bozos"
  16. bozos.Enabled = true
  17. textlabel = Instance.new("TextLabel",bozos)
  18. textlabel.Text = "PREP TO DIE"
  19. textlabel.BackgroundTransparency = 0
  20. textlabel.BackgroundColor3 = Color3.new(0, 0, 0)
  21. textlabel.Size = UDim2.new(0, 1375, 0, 20)
  22. textlabel.LineHeight = 1.2
  23. textlabel.Position = UDim2.new(0, -5, 0, 0)
  24. textlabel.TextColor3 = Color3.new(234, 234, 234)
  25. textlabel.TextSize = 24
  26. textlabel.TextStrokeTransparency = 1
  27. textlabel.TextStrokeColor3 = Color3.new(0, 0, 0)
  28. textlabel.Font = "Arial"
  29. coroutine.resume(coroutine.create(function()
  30. while wait() do
  31. textlabel.Text = "!PREP TO DIE!"
  32. wait()
  33. textlabel.Text = "!!PREP TO DIE!!"
  34. wait()
  35. textlabel.Text = "!!!PREP TO DIE!!!"
  36. wait()
  37. textlabel.Text = "!!!PREP TO DIE!!!"
  38. wait()
  39. textlabel.Text = "!!PREP TO DIE!!"
  40. wait()
  41. textlabel.Text = "!PREP TO DIE!"
  42. wait()
  43. end
  44. end))
  45. end
  46. end
  47.  
  48. wait(12)
  49. coroutine.resume(coroutine.create(function()
  50. Sound0:Play()
  51. while wait() do
  52. coroutine.resume(coroutine.create(function()
  53. for i = 1,50000 do
  54. d = game:FindFirstChildWhichIsA("Part",true)
  55. for i,v in pairs(d.Parent:GetChildren()) do
  56. if v and v.Material ~= "CorrodedMetal" then
  57. v.Anchored = false
  58. v:BreakJoints()
  59. v.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
  60. v.Material = "CorrodedMetal"
  61. end
  62. end
  63. if d and d.Material ~= "CorrodedMetal" then
  64. d.Anchored = false
  65. d:BreakJoints()
  66. d.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
  67. d.Material = "CorrodedMetal"
  68. end
  69. wait(0.003)
  70. end
  71. end))
  72. coroutine.resume(coroutine.create(function()
  73. for i = 1,50000 do
  74. d = game:FindFirstChildWhichIsA("MeshPart",true)
  75. for i,v in pairs(d.Parent:GetChildren()) do
  76. if v and v.Material ~= "CorrodedMetal" then
  77. v.Anchored = false
  78. v:BreakJoints()
  79. v.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
  80. v.Material = "CorrodedMetal"
  81. end
  82. end
  83. if d and d.Material ~= "CorrodedMetal" then
  84. d.Anchored = false
  85. d:BreakJoints()
  86. d.Velocity = CFrame.new(d.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
  87. d.Material = "CorrodedMetal"
  88. end
  89. wait(0.003)
  90. end
  91. end))
  92. coroutine.resume(coroutine.create(function()
  93. for i = 1,50000 do
  94. d = game:FindFirstChildWhichIsA("BasePart",true)
  95. for i,v in pairs(d.Parent:GetChildren()) do
  96. if v and v.Material ~= "CorrodedMetal" then
  97. v.Anchored = false
  98. v:BreakJoints()
  99. v.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
  100. v.Material = "CorrodedMetal"
  101. end
  102. end
  103. if d and d.Material ~= "CorrodedMetal" then
  104. d.Anchored = false
  105. d:BreakJoints()
  106. d.Velocity = CFrame.new(d.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
  107. d.Material = "CorrodedMetal"
  108. end
  109. wait(0.003)
  110. end
  111. end))
  112. coroutine.resume(coroutine.create(function()
  113. for i = 1,50000 do
  114. d = game:FindFirstChildWhichIsA("TriangleMeshPart",true)
  115. for i,v in pairs(d.Parent:GetChildren()) do
  116. if v and v.Material ~= "CorrodedMetal" then
  117. v.Anchored = false
  118. v:BreakJoints()
  119. v.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
  120. v.Material = "CorrodedMetal"
  121. end
  122. end
  123. if d and d.Material ~= "CorrodedMetal" then
  124. d.Anchored = false
  125. d:BreakJoints()
  126. d.Velocity = CFrame.new(d.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
  127. d.Material = "CorrodedMetal"
  128. end
  129. wait(0.003)
  130. end
  131. end))
  132. end
  133. end))
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