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- wait(3)
- Sound0 = Instance.new("Sound")
- Sound0.Name = "Explode"
- Sound0.Parent = workspace
- Sound0.EmitterSize = 0
- Sound0.MinDistance = 0
- Sound0.Pitch = 0.5
- Sound0.PlaybackSpeed = 0.5
- Sound0.SoundId = "http://www.roblox.com/asset?id=130768997"
- Sound0.Volume = 1
- for i,v in pairs(game.Players:GetChildren()) do
- if v:IsA("Player") then
- bozos = Instance.new("ScreenGui")
- bozos.Parent = v.PlayerGui
- bozos.Name = "bozos"
- bozos.Enabled = true
- textlabel = Instance.new("TextLabel",bozos)
- textlabel.Text = "PREP TO DIE"
- textlabel.BackgroundTransparency = 0
- textlabel.BackgroundColor3 = Color3.new(0, 0, 0)
- textlabel.Size = UDim2.new(0, 1375, 0, 20)
- textlabel.LineHeight = 1.2
- textlabel.Position = UDim2.new(0, -5, 0, 0)
- textlabel.TextColor3 = Color3.new(234, 234, 234)
- textlabel.TextSize = 24
- textlabel.TextStrokeTransparency = 1
- textlabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textlabel.Font = "Arial"
- coroutine.resume(coroutine.create(function()
- while wait() do
- textlabel.Text = "!PREP TO DIE!"
- wait()
- textlabel.Text = "!!PREP TO DIE!!"
- wait()
- textlabel.Text = "!!!PREP TO DIE!!!"
- wait()
- textlabel.Text = "!!!PREP TO DIE!!!"
- wait()
- textlabel.Text = "!!PREP TO DIE!!"
- wait()
- textlabel.Text = "!PREP TO DIE!"
- wait()
- end
- end))
- end
- end
- wait(12)
- coroutine.resume(coroutine.create(function()
- Sound0:Play()
- while wait() do
- coroutine.resume(coroutine.create(function()
- for i = 1,50000 do
- d = game:FindFirstChildWhichIsA("Part",true)
- for i,v in pairs(d.Parent:GetChildren()) do
- if v and v.Material ~= "CorrodedMetal" then
- v.Anchored = false
- v:BreakJoints()
- v.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
- v.Material = "CorrodedMetal"
- end
- end
- if d and d.Material ~= "CorrodedMetal" then
- d.Anchored = false
- d:BreakJoints()
- d.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
- d.Material = "CorrodedMetal"
- end
- wait(0.003)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,50000 do
- d = game:FindFirstChildWhichIsA("MeshPart",true)
- for i,v in pairs(d.Parent:GetChildren()) do
- if v and v.Material ~= "CorrodedMetal" then
- v.Anchored = false
- v:BreakJoints()
- v.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
- v.Material = "CorrodedMetal"
- end
- end
- if d and d.Material ~= "CorrodedMetal" then
- d.Anchored = false
- d:BreakJoints()
- d.Velocity = CFrame.new(d.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
- d.Material = "CorrodedMetal"
- end
- wait(0.003)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,50000 do
- d = game:FindFirstChildWhichIsA("BasePart",true)
- for i,v in pairs(d.Parent:GetChildren()) do
- if v and v.Material ~= "CorrodedMetal" then
- v.Anchored = false
- v:BreakJoints()
- v.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
- v.Material = "CorrodedMetal"
- end
- end
- if d and d.Material ~= "CorrodedMetal" then
- d.Anchored = false
- d:BreakJoints()
- d.Velocity = CFrame.new(d.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
- d.Material = "CorrodedMetal"
- end
- wait(0.003)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,50000 do
- d = game:FindFirstChildWhichIsA("TriangleMeshPart",true)
- for i,v in pairs(d.Parent:GetChildren()) do
- if v and v.Material ~= "CorrodedMetal" then
- v.Anchored = false
- v:BreakJoints()
- v.Velocity = CFrame.new(v.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
- v.Material = "CorrodedMetal"
- end
- end
- if d and d.Material ~= "CorrodedMetal" then
- d.Anchored = false
- d:BreakJoints()
- d.Velocity = CFrame.new(d.Position,Vector3.new(0,0,0)):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,1000))
- d.Material = "CorrodedMetal"
- end
- wait(0.003)
- end
- end))
- end
- end))
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