MjnMixael

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Jul 14th, 2012
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  1. XSTR("--------------------------------------------------------------------", -1)
  2. XSTR("Freespace Upgrade Project", -1)
  3. XSTR("--------------------------------------------------------------------", -1)
  4.  
  5. The SCP writes the code, we make it pretty.
  6.  
  7. ----------------------------------
  8. XSTR("Staff", -1)
  9. ----------------------------------
  10.  
  11. Zacam
  12. Mjn.Mixael
  13. RgaNoris
  14. Sab0o
  15. The_E
  16. Hades
  17. Herra Tohtori
  18. Peterv
  19. Galemp
  20. Fury
  21. Wanderer
  22. Blowfish
  23. DaBrain
  24. ARSPR
  25. Quantum Delta
  26.  
  27. ----------------------------------
  28. XSTR("Massive Mention", -1)
  29. ----------------------------------
  30.  
  31. Ragingloli
  32. Axem
  33. Admiral Nelson
  34.  
  35. ;----------------------------------
  36. ;XSTR("New Contributors", -1)
  37. ;----------------------------------
  38. ;
  39. ;BrotherBryon
  40. ;Rampage
  41. ;Pecenipicek
  42. ;Nighteyes
  43. ;Luis Dias
  44. ;Devil1sdoz3n
  45. ;Hellstryker
  46. ;Woolie Wool
  47. ;AthlonBoy
  48. ;FreeSpaceFreak
  49. ;Sigtau
  50. ;
  51.  
  52. ---------------------------------------------------------------
  53. The rest of the contributors are split up by VP content.
  54. ---------------------------------------------------------------
  55.  
  56. ;
  57. ;
  58. ;
  59. ;
  60. ;
  61.  
  62.  
  63. ----------------------------------
  64. XSTR("MV_Root", -1)
  65. ----------------------------------
  66.  
  67. [*]Ballistic-primary HUD {Goober5000}
  68. [*]Command briefing scrollbars {Goober5000}
  69. [*]FS2NetD Config file {MatthewPapa}
  70. [*]'Apply Loadout to Wing' Weapon Select screen art {Galemp/Goober5000}
  71. [*]Detailed loadout stats {Fury}
  72. [*]Turret alignment fix {Admiral Nelson}
  73. [*]Additional escort list entry {WMCoolmon}
  74. [*]Shield icon {CP5670}
  75. [*]Dragon target LOD fix {Taylor}
  76. [*]Environment mapping default cubemap {Taylor}
  77. [*]Shader files {Taylor/Zacam/WMCoolmon/blackhole}
  78. [*]Splash screen image {DaBrain/sigtau/_Angelus_/Zacam}
  79. [*]New Squad Logos {Zacam}
  80. [*]Freighter & Cargo Brief Icons fix {Galemp}
  81. [*]Fiction viewer interface {The E}
  82.  
  83. ----------------------------------
  84. XSTR("MV_Music", -1)
  85. ----------------------------------
  86.  
  87. [*]High-Fi Battle and Victory Music for 'Genesis' {Daniel Wentz}
  88. [*]High-Fi Ambient and Victory Music for 'Exodus' {Daniel Wentz}
  89. [*]High-Fi Arrival and Victory Music for 'Leviticus' {Daniel Wentz}
  90. [*]High-Fi Arrival and Battle music for 'Numbers' {Daniel Wentz}
  91. [*]High-Fi Ambient, Arrival, Battle and Victory Music for 'Deuteronomy' {Daniel Wentz}
  92. [*]High-Fi Arrival, Battle and Victory Music for 'Joshua' {Daniel Wentz}
  93. [*]High-Fi Ambient, Arrival, Battle and Victory music for 'Revelation' {Daniel Wentz}
  94. [*]High-Fi Music for Briefs 1-5 {Daniel Wentz}
  95. [*]High-Fi Failure Music {Daniel Wentz}
  96. [*]High-Fi Aquitaine and Cinema Music {Daniel Wentz}
  97.  
  98. ----------------------------------
  99. XSTR("MV_Assets", -1)
  100. ----------------------------------
  101.  
  102. [*]Shine maps for all vessels {Galemp/Lightspeed}
  103. [*]Glow maps for all vessels {Galemp/Lightspeed}
  104. [*]Additional quality textures for many vessels {LightSpeed/DaBrain}
  105. [*]Touched-up Medusa maps {Turambar/Zacam}
  106. [*]High-poly Aeolus {VA/Raptor}
  107. [*]High-poly Amazon {VA}
  108. [*]High-poly Amazon Advanced {Galemp}
  109. [*]High-poly Anuket model {Taristin}
  110. [*]High-poly Ares {Raa/StratComm}
  111. [*]High-poly Asteroids {Sandwich/StratComm/VA/DaBrain}
  112. [*]High-poly Aten {VA}
  113. [*]High-poly Cain {c914/Rga_Noris/Zacam}
  114. [*]High-poly Cerberus/Watchdog {Axem}
  115. [*]High-poly Countermeasure {Axem}
  116. [*]High-poly Deimos {Bobboau/Stratcomm}
  117. [*]High-poly Dis {GalEmp}
  118. [*]High-poly Elysium {Axem}
  119. [*]High-poly Erinyes {FireCrack}
  120. [*]High-poly Faustus {Galemp}
  121. [*]High-poly Fenris/Leviathan model {VA/Karma/Hades}
  122. [*]High-poly Hecate {Raven2001/Galemp}
  123. [*]High-poly Hercules {Bobboau}
  124. [*]High-poly Hercules II {Devils_hitman/StratComm}
  125. [*]High-poly Hornet, Interceptor {Galemp}
  126. [*]High-poly Horus {Taristin/VA}
  127. [*]High-poly Iceni {Nx/VA}
  128. [*]High-poly Lilith {c914/Rga_Noris/Zacam}
  129. [*]High-poly Loki {VA}
  130. [*]High-poly Lucifer {VA}
  131. [*]High-poly Mara {Nico}
  132. [*]High-poly Medusa {StratComm}
  133. [*]High-poly Meson Bomb {Firecrack/VA}
  134. [*]High-poly Mjolnir {StratComm/Mikhael}
  135. [*]High-poly Moloch {WeatherOp}
  136. [*]High-poly Myrmidon model {F1gm3nt/JarC/Raa}
  137. [*]High-poly NavBuoy {Firecrack}
  138. [*]High-poly Orion {Bobboau/Galemp/StratComm}
  139. [*]High-poly Pegasus {StratComm}
  140. [*]High-poly Perseus {Nico}
  141. [*]High-poly Ravana {Raven2001/StratComm}
  142. [*]High-poly SAC 3 {GalEmp}
  143. [*]High-poly Satis {Taristin/StratComm}
  144. [*]High-poly Serapis {Taristin}
  145. [*]High-poly Shivan missiles {VA}
  146. [*]High-poly Sobek {Taristin/StratComm}
  147. [*]High-poly Stilleto II, Harpoon, Helios, and Trebuchet {FireCrack}
  148. [*]High-poly Tempest {blowfish/Zacam}
  149. [*]High-poly Subspace models {Taristin}
  150. [*]High-poly TAC 1 {Galemp}
  151. [*]High-poly TC-Tri {Black Wolf/VA}
  152. [*]High-poly Terran & Vasudan debris chunks {VA}
  153. [*]High-poly Triton {Vasudan Admiral/Raptor}
  154. [*]High-poly Tsunami, Harbinger, and Cyclops bombs {Galemp}
  155. [*]High-poly Ulysses {peterv/VA}
  156. [*]High-poly Ursa {Firecrack}
  157. [*]High-poly Zeus {VA}
  158. [*]High-poly Hatshepshut {ragingloli/Rga_Noris/Galemp/Zacam}
  159. [*]Glowpointed Arcadia & some Terran hi-poly ships {StratComm}
  160. [*]High-res starfield skybox {Lt.Cannonfodder/Herra Tohtori}
  161. [*]Nameplates for all Terran capital ships in main campaign {Admiral Nelson/Zacam}
  162. [*]Fixed and upgraded FS2 missions {Admiral Nelson/Zacam/VA/The_E}
  163. [*]Four-player version of the main campaign {AceRimmer/Zacam}
  164. [*]Normal maps for many, many ships {DaBrain}
  165. [*]Other normal maps {Galemp/Herra Tohtori/Zacam/VA}
  166. [*]Fixed Eyepoints for models with cockpits {voidSkipper/Zacam}
  167.  
  168. ----------------------------------
  169. XSTR("MV_Effects", -1)
  170. ----------------------------------
  171.  
  172. [*]3D Warp model {VA}
  173. [*]High-res planet and nebulae images {Lightspeed/Herra Tohtori}
  174. [*]High-res weapon and weapon impact effects {Lightspeed/DaBrain}
  175. [*]High-res and animated beam effects {DaBrain/Firecrack/Bobboau/VA}
  176. [*]High-res engine glows and flares {Lightspeed/Bobboau/VA}
  177. [*]High-res and astronomically correct suns {Admiral Nelson/m2258734a}
  178. [*]High-res shield hit effect {DaBrain}
  179. [*]High-res motion debris {Sandwich}
  180. [*]Ship trails and afterburner trails {Nighteyes}
  181. [*]High-res subspace effects {VA}
  182. [*]Glowpoints for Terran ships {Stratcomm/Hades}
  183. [*]High-res nebula textures {DaBrain}
  184. [*]2D Shockwave {HerraTohtori}
  185. [*]3D Shockwave {DaBrain}
  186. [*]Fixed retail sun images {CP5670}
  187. [*]New flak projectile effect {Wanderer}
  188. [*]New ParticleSmoke02 {VA}
  189. [*]Shivan and Vasudan shield effects {DaBrain}
  190. [*]Muzzleflashes {DaBrain}
  191. [*]Asteroid explosion {DaBrain}
  192. [*]Explosion effects {Nighteyes}
  193. [*]Red detonation flash {Nighteyes}
  194. [*]Missile trails {Nighteyes}
  195. [*]Particlesmoke01 {Nighteyes}
  196. [*]Turret elevation and rotation sounds {Pacific Digital Video/Darius}
  197. [*]Explosion, thunder and warp sound effects, {sigtau}
  198. [*]Flaming debris script and flashy explosions script {Wanderer}
  199. [*]Flashy explosion config files {Fury}
  200.  
  201. ----------------------------------
  202. XSTR("MV_Advanced", -1)
  203. ----------------------------------
  204.  
  205. [*]High-quality explosion textures {Lightspeed}
  206. [*]High-quality 2D Shockwave {HerraTohtori}
  207. [*]High-quality 3D Shockwave {DaBrain}
  208. [*]High-res explosion effects {Nighteyes}
  209. [*]High-quality Shivan and Vasudan shield effects {DaBrain}
  210. [*]High-quality Muzzleflashes {DaBrain}
  211. [*]Hig-quality Asteroid explosion {DaBrain}
  212.  
  213. ----------------------------------
  214. XSTR("MV_AnimGlows", -1)
  215. ----------------------------------
  216.  
  217. [*]Animated glowmaps {Lightspeed/Flaming_Sword}
  218.  
  219. ----------------------------------
  220. XSTR("All", -1)
  221. ----------------------------------
  222.  
  223. [*]Modular Tables {DaBrain/Wanderer/VA/Zacam/blowfish/Fury}
  224. [*]Shivan Secondaries for 'D'ogfight Varients Table Data {blowfish}
  225.  
  226. ----------------------------------
  227. XSTR("Testers", -1)
  228. ----------------------------------
  229.  
  230. Axem
  231. Backslash
  232. General Battuta
  233. FUBAR-BDHR
  234. mura
  235. sigtau
  236. Spoon
  237. Swifty
  238. QuantumDelta
  239.  
  240. #end
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