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- local player = game.Players.LocalPlayer
- cframe = player.Character.HumanoidRootPart.CFrame
- position = player.Character.HumanoidRootPart.Position
- workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
- player.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(-10000,10000),1000000000000000,math.random(-10000,10000))
- wait()
- player.Character:MoveTo(position + Vector3.new(0,1000000,0))
- humanoidrootpart = player.Character.HumanoidRootPart:clone()
- player.Character.HumanoidRootPart:Destroy()
- humanoidrootpart.Parent = player.Character
- player.Character:MoveTo(position)
- workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
- game:GetService("RunService").Heartbeat:Wait()
- player.Character.HumanoidRootPart.CFrame = cframe
- player.Character.Torso.Transparency = 1
- player.Character.Head.Transparency = 1
- player.Character["Left Arm"].Transparency = 1
- player.Character["Right Arm"].Transparency = 1
- player.Character["Left Leg"].Transparency = 1
- player.Character["Right Leg"].Transparency = 1
- player.Character.Humanoid:RemoveAccessories()
- player.Character.Head.face:Destroy()
- player.Character.Humanoid.Died:Wait()
- player.Character.HumanoidRootPart.Died:Play()
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