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Tslat

Nevermine2 - Tslat-1.0 Changelog

Mar 6th, 2019
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  1. (+: Added; -: Removed; *: Modified)
  2.  
  3. * Fixed Armour counters being shared between all players
  4. * Fixed some armours getting stuck and unable to activate
  5. * Fixed typo in extraction for grenades - "You find many within the lava"
  6. * Fixed skill crystals giving xp to the highest lvl, not the lowest
  7. * Fixed extraction device only giving 1 dye instead of 32 if no space in inventory
  8. * Fixed extraction device dumping dye way up in the air if no space in inventory
  9. * Fixed extraction device dropping blaze rods 8 at a time instead of 4 if no space in inventory
  10. * Fixed armour effects not taking into account health-adding mods
  11. * Fixed energistic tools requiring 80 extraction instead of 70
  12. * Fixed data storage storing double the amount of data it needs on a player
  13. * Fixed energistic pickaxe not dropping xp randomly
  14. * Fixed rune box incorrectly stating it gives gems
  15. * Fixed treasure box incorrectly stating it gives gems
  16. * Fixed weapons box incorrectly stating it gives gems
  17. * Fixed flesh eater dropping abyssal gems 100% of the time
  18. * Fixed diocus only dropping precasian coins in lots of 2
  19. * Fixed heart fruit setting the player's hunter level to 30
  20. * Fixed victory message not showing when beating the primordial five
  21. * Fixed Skeletron doubling up on skelepig statue drop chances
  22. * Fixed Corallus dropping coral staff 100% of the time
  23. * Fixed Vinocorne doubling drop rates on rosidian sword
  24. * Fixed CottonCandor being invulnerable
  25. * Fixed heartstones not giving additional xp if picked up in piles
  26. * Fixed heartstones being wiped from inventory when picking up more
  27. * Fixed heartstones healing way too much on pickup at higher levels
  28. * Fixed Skelekyte going invisible quicker than usual after spawning
  29. * Fixed Skeledons going invisible too frequently
  30. * Fixed Ghastus effect boundary being 1 block too large
  31. * Fixed pure gold accumulator sometimes consuming 2 gold
  32. * Fixed gold accumulator sometimes consuming 2 gold
  33. * Fixed typo in immortallis progressor - "Goldems"
  34. * Fixed coniferon not healing properly on player death
  35. * Fixed incorrectly getting tribute failure message when only Krasaun's tribute is complete at night
  36. * Fixed rune randomizer sometimes stealing additional unpowered runes
  37. + Allow additional non-melee attacks to work on melee-invulnerable mobs
  38. * Fixed amethind armor set effect not working
  39. * Fixed missing space in undead troll's name
  40. * Fixed bugged name for Naturalist
  41. * Fixed bugged name for Assassin
  42. * Fixed bugged name for Metalloid
  43. * Fixed bugged name for Okazor
  44. * Fixed embrodium armor texture defaulting to yellow armor
  45. * Fixed Death hunter pulling and throwing players in creative
  46. * Fixed Walker setting creative players on fire
  47. * Fixed Eilosapien setting creative players on fire
  48. * Fixed Squiggler setting creative players on fire
  49. * Fixed Graw pulling creative players
  50. * Fixed Night watchers blinding creative players
  51. * Fixed Toxxulous poisoning creative players
  52. * Fixed sceptron dragging creative players
  53. * Fixed Arkzyne pulling creative players
  54. * Fixed crusilisk pulling creative players
  55. * Fixed Poseido pushing creative players up
  56. * Fixed Torano pulling creative players
  57. * Fixed Orbitor grabbing creative players
  58. * Fixed fungung throwing creative players
  59. * Fixed Angler slowing creative players
  60. * Fixed construct of mind effecting creative players
  61. * Fixed double blinding creative players
  62. * Fixed grobbler pulling creative players
  63. * Fixed goalby weakening creative players
  64. * Fixed arkback attempting to harm creative players
  65. * Fixed alarmo becoming alarmed by creative players
  66. * Fixed parasect nauseating creative players
  67. * Fixed stalker making creative players lose tv signal
  68. * Fixed stalker prime making creative players lose tv signal
  69. * Fixed creeperlock teleporting to creative players & spawning minions
  70. * Fixed face mask and night vision goggles not working with sharp shot armor
  71. * Fixed concussion staff using durability and harming players while in creative
  72. * Fixed typo in deeplands lava trap block name
  73. * Fixed demon reaper only spawning in full moon events
  74. * Fixed hunter not spawning properly
  75. * Fixed luxon regeneration buff not working
  76. * Fixed Zargonite leggings not dropping
  77. * Fixed SpaceKing leggings not dropping
  78. * Fixed zargonite armor set effect harming non-aggressive mobs
  79. * Fixed vulcane damage causing mobs to not drop loot
  80. * Fixed zargonite armor effect causing mobs to not drop loot
  81. * Fixed hunter armor launching players off into space
  82. * Fixed giant slug not having trails outside of precasian dirt
  83. * Fixed distorter pulling creative players
  84. * Fixed illusive suffocating in its own spawner room
  85. * Added a safeguard so players hopefully don't spawn in the void when coming back from other dimensions - I will need to look into this further as you will still end up at x:0, z:0
  86. * Fixed incorrect message in tablet of rage
  87. * Fixed extraction master giving messages as calefaction master
  88. * Fixed Smash not sending spawn message
  89. * Fixed Elusive only sending spawn message to spawning player
  90. * Fixed King BamBamBam not sending spawn message
  91. * Fixed Corallus not sending spawn message
  92. * Fixed Nethengeic wither not sending spawn message
  93. * Fixed Rock rider only sending spawn message to spawning player
  94. * Fixed Four guardians only sending spawn message to spawning player
  95. * Fixed shadowlord only sending spawn message to spawning player
  96. * Fixed skeletal army only sending spawn message to spawning player
  97. * Fixed King shroomus only sending spawn message to spawning player
  98. * Fixed silverfoot only sending spawn message to spawning player
  99. * Fixed Visualent only sending spawn message to spawning player
  100. * Fixed Kror only sending spawn message to spawning player
  101. * Fixed Vinocorne only sending spawn message to spawning player
  102. * Fixed bane not sending spawn message
  103. * Fixed Clunkhead only sending spawn message to spawning player
  104. * Fixed Dracyon only sending spawn message to spawning player
  105. * Fixed Hive king only sending spawn message to spawning player
  106. * Fixed Voxxulon only sending spawn message to spawning player
  107. * Fixed primordial five only sending spawn message to spawning player
  108. * Fixed Graw only sending spawn message to spawning player
  109. * Fixed Gyro only sending spawn message to spawning player
  110. * Fixed Crystocore not sending spawn message
  111. * Fixed Cotton Candor only sending spawn message to spawning player
  112. * Fixed Creep only sending spawn message to spawning player
  113. * Fixed primordial staff harming player and damaging item while in creative
  114. * Fixed basically all projectiles causing crashes with the ender dragon & a few other mobs
  115. * Fixed king charger throwing players in creative
  116. * Fixed typo in login tips panel - "Incrase"
  117. * Fixed silencer making creative players drop their inventory
  118. * Fixed broken candlefish texture
  119. * Fixed broken rocketfish texture
  120. * Fixed Screen shaking when healing from nethengeic armor
  121. * Fixed screen shaking when healing from commander armor
  122. * Fixed version showing as 2.3
  123. * Fixed unbreakable blocks not being so unbreakable against explosions
  124. * Fixed typo in dungeon master text "You will return crystal"
  125. * Fixed breaking immortallis by killing dungeon masters in survival
  126. * Hopefully fixed the big client freeze that can happen when logging into a world
  127. * Fixed fungal armor damage not letting mobs drop items
  128. * Fixed creation 2 banner broken textures and associated crash
  129. * Fixed flash not dropping items if a minion kills it
  130. * Fixed ancient cavern bosses not spawning if in peaceful mode. (Why....?)
  131. * Fixed ancient cavern bosses dropping into the void on successive spawns
  132. * Fixed gold accumulator being breakable
  133. * Fixed pure gold accumulator being breakable
  134. * Fixed reaver spawner being breakable
  135. * Fixed Urioh spawner being breakable
  136. * Fixed goldum spawner being breakable
  137. * Fixed skeledon spawner being breakable
  138. * Fixed skelekyte spawner being breakable
  139. * Fixed Fenix spawner being breakable
  140. * Fixed goldus spawner being breakable
  141. * Fixed shavo spawner being breakable
  142. * Fixed urv spawner being breakable
  143. * Fixed ghastus spawner being breakable
  144. * Fixed bosses breaking bedrock while suffocating
  145. * Fixed pixons bein faux-harvestable at 0 health
  146. * Fixed banners placing sideways
  147. * Fixed distorter spawning in non-full blocks
  148. * Fixed shade infinitely spawning from certain types of damage
  149. * Fixed mending table changing items with different metadata
  150. * Fixed mending table consuming mending solution in certain circumstances when the repair fails
  151. * Fixed rosidons not giving failure message
  152. * Fixed rosidons working in labricon
  153. * Fixed rosidons working in ancient cavern
  154. * Fixed rosidons working in immortallis
  155. * Fixed army block being breakable
  156. * Fixed graw altar being breakable
  157. * Fixed creep altar being breakable
  158. * Fixed primordial altar remaining lit after use
  159. * Fixed airhead not despawning on peaceful difficulty
  160. * Fixed graw not despawning on peaceful difficulty
  161. * Fixed voliant not despawning on peaceful difficulty
  162. * Fixed volar not despawning on peaceful difficulty
  163. * Fixed construct of terror not despawning on peaceful difficulty
  164. * Fixed anemia not despawning on peaceful difficulty
  165. * Fixed polytom not despawning on peaceful difficulty
  166. * Fixed valkyrie not despawning on peaceful difficulty
  167. * Fixed ancient cavern shrines being breakable
  168. * Fixed typos in ancient cavern shrines - "You need ____ utilise this"
  169. + Added tribute requirement messages for ancient cavern shrines
  170. * Fixed reef staff griefing blocks
  171. * Fixed reef staff working in immortallis
  172. * Fixed reef staff working in ancient cavern
  173. * Properly centered reef staff shield on player
  174. * Fixed fragmented anima stones sometimes running twice
  175. * Fixed fragmented anima stones not working
  176. * Fixed immortallis bosses spawning multiples in multiplayer servers
  177. * Fixed Klobber pulling creative mode players
  178. * Fixed flamewalker sometimes deleting blocks
  179. * Fixed Giant slug sometimes deleting blocks
  180. * Fixed staves being laggy in survival (hopefully)
  181. * Fixed atlantic staff attacking non-hostile mobs
  182. * Fixed candy staff attacking non-hostile mobs
  183. * Fixed hive staff consuming creation pts even in creative
  184. * Fixed joker staff launching non-hostile mobs
  185. * Fixed typo in phantom staff - "Strikes runes"
  186. * Fixed shadowlord staff using creation pts even in creative
  187. * Fixed show staff damaging non-hostile mobs
  188. * Fixed Clunkhead auto-suffocating on spawn
  189. * Fixed shadowlord using static values for potion effect scale
  190. * Fixed harvester sword damaging creative players
  191. * Fixed harvester sword taking durability when in creative
  192. * Fixed haunted greatblade damaging creative players
  193. * Fixed haunted greatblade taking durability in creative
  194. * Fixed ghoul staff damaging creative players
  195. * Fixed ghoul staff takign durability in creative
  196. * Fixed ghoul gasser damaging creative players
  197. * Fixed haunter rifle damaging creative players
  198. * Fixed crystal maul ignoring knockback resistance and breaking mobs
  199. * Fixed tablets consuming soul power in creative mode
  200. * Fixed scythe consuming more energy than it's meant to
  201. + Added description to Luxon scythe about using energy
  202. + Added description to Erebon scythe about using energy
  203. + Added description to Pluton scythe about using energy
  204. + Added description to Selyan scythe about using energy
  205. * Prevented scythes consuming energy when attacking dead entities
  206. * Fixed pixon collection working as they are dying
  207. * Fixed pixons being able to overwhelm clients with high hp
  208. * Fixed being able to stack enchantments at the infusion table
  209. * Fixed game crash from quitting too quickly after firing a recoil gun
  210. * Fixed Goo ball impact sound projecting 50+ blocks
  211. * Fixed hellfire impact sound projecting 50+ blocks
  212. * Fixed statues being activated while sneaking
  213. * Fixed boss statues being placed incorrectly
  214. * Fixed boss statues breaking instantly by hand
  215. * Fixed boss statues having no blast resistance
  216. * Fixed snipers not being able to shoot through non-solid objects
  217. * Fixed being able to move the rune pouch while it's open
  218. * Fixed stacked grass blocks floating in midair when a trunk is broken
  219. * Fixed grass blocks floating in midair when the ground below them is broken
  220. * Fixed banner breaking instantly by hand
  221. * Fixed tablets stacking
  222. * Fixed mobs jumping when walking through AoA plants
  223. * Fixed mecha bow duplicating arrows
  224. * Fixed spectral archergun duplicating arrows
  225. * Fixed spectral bow duplicating arrows
  226. * Fixed mecha archergun duplicating arrows
  227.  
  228. Changes:
  229. + Reef staff shield lasts for 60 seconds
  230. * Fade duplication chance is now based on damage dealt and current health
  231. * Changes archmage enchant to halving cost
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