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- what if it's like
- an any% run, somewhere between 30m and 1h30m of gameplay
- a gradual increase in difficulty as you get closer to ganon
- and as you proceed
- your weak starting items barely manage to keep you going
- and you need to continously be fighting past things and taking their temporary items
- and like the weather system kicks in and you don't have the proper tunic and clothing
- and it's a huge struggle, desperately needing hearts and found tools, weapons
- and you can't solve the puzzles the normal way because you lack items
- and must do some outlandish shit to get past certain obstacles
- and it gets more chaotic, with larger quantities of enemies
- with events being triggered by a little variance & randomness
- to mix up exactly how you get trapped and lose
- and the difficulty becomes so unforgiving
- that there's only a small possibility that you can actually manage
- to fight you way all the way through
- to the end
- defeat ganon
- and be victorious
- or maybe it'll be some boring fucking beeline
- broken down really simply
- reseting for good rng
- so dull it has no value
- and merely frustrates you as you waste your time
- trying to achieve something meaningless
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