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- Complex stuff examples
- by 1234abcdcba4321
- //stuff here is quite complex. Proceed at your own risk.
- Settings :
- resources are visible by default
- clickables are hidden by default
- upgrades are hidden by default
- achievements are hidden by default
- buildings are hidden by default
- //hide log
- //custom stylesheet : http://pastebin.com/raw.php?i=TqdgBKhc
- //okay, so you're going for it. Nice to know that you're interested!
- Resources :
- *RTime
- abstract
- *RPhase
- abstract
- *RFast
- abstract
- *TCur
- starts at 9e99
- named Money
- *GCTime
- abstract
- *GCTime2
- abstract
- starts at 14
- *GCSpawn2
- abstract
- *GCMult
- abstract
- *GCMultTime
- abstract
- *AGCMultTime
- abstract
- starts at 77
- *wrCount
- named Wrinklers
- *AwrCount
- abstract
- starts at 10
- *wr1c
- abstract
- *wr2c
- abstract
- *wr3c
- abstract
- *wr4c
- abstract
- *wr5c
- abstract
- *wr6c
- abstract
- *wr7c
- abstract
- *wr8c
- abstract
- *wr9c
- abstract
- *wr10c
- abstract
- *temp1
- abstract
- *temp2
- abstract
- *temp3
- abstract
- *temp4
- abstract
- //Do you think that's enough abstract resources?
- Clickables :
- *GCur
- visible
- named Get Money
- gives 9e99 TCur
- //I'm not sure when you'll need this.
- *GCSpawn
- visible
- named spawn a golden cookie
- gives 600 GCtime, 9e99 GCTime2
- *RAdv
- locks RAdv
- named Advance Research
- multiplies RTime 0%
- gives 1 RPhase
- gives 540 RTime requiring 1 RFast
- //That 540 can be changed to whatever you want. You could also just make the faster research multiply the speed of the RAbst.
- *GC
- visible at 1 GCSpawn
- named GOLDEN COOKIE!!!
- gives 1 temp1 for 1 GCSpawn
- gives 6 GCMult, 77 GCMultTime for 1 temp1, 77 AGCMultTime 70% of the time
- gives 665 GCMult, 6 GCMultTime for 1 temp1, 6 AGCMultTime 5% of the time
- multiplies GCTime 0%
- multiplies GCTime2 0%
- gives 14 GCTime2
- unlocks GCUpg1, GCUpg2, GCUpg3
- //I do believe the problem is that visible at isn't quite refined.
- *GC2
- named CLICK ME (instant cookie boost)
- visible at 1 temp1
- multiplies GCur 100.1%
- takes 1 temp1
- //I'll add a money/sec cap sometime later when i implement that (Yeah, I found a way. A very roundabout way...)
- //GCs can give: Frenzy effect (70%), Elder Frenzy effect (1.5%), +money effect (28.5%)
- *GC3
- named CLICK ME (resume production)
- visible at 1 temp2
- takes 1 temp2
- multiplies GCMult 0%
- *wrPop
- named Pop a wrinkler
- visible at 1 wrCount
- gives 1 AwrCount for 1 wrCount
- converts wr1c to TCur
- converts wr2c to wr1c
- converts wr3c to wr2c
- converts wr4c to wr3c
- converts wr5c to wr4c
- converts wr6c to wr5c
- converts wr7c to wr6c
- converts wr8c to wr7c
- converts wr9c to wr8c
- converts wr10c to wr9c
- Buildings :
- *TInfo
- visible
- "Check the source code for notes."
- named Info
- gives 10000 TCur
- gives 500 wr1c for 500 TCur requiring 1 wrCount
- gives 500 wr2c for 500 TCur requiring 2 wrCount
- gives 500 wr3c for 500 TCur requiring 3 wrCount
- gives 500 wr4c for 500 TCur requiring 4 wrCount
- gives 500 wr5c for 500 TCur requiring 5 wrCount
- gives 500 wr6c for 500 TCur requiring 6 wrCount
- gives 500 wr7c for 500 TCur requiring 7 wrCount
- gives 500 wr8c for 500 TCur requiring 8 wrCount
- gives 500 wr9c for 500 TCur requiring 9 wrCount
- gives 500 wr10c for 500 TCur requiring 10 wrCount
- gains 100% per GCMult
- gains -100% per temp2
- //This is the building that all multipliers effect. (See the /s value on money)
- *RAbst
- gives 1 RTime
- gives 1 GCSpawn2 for 600 GCTime, 1 GCTime2
- starts at 1
- *GCAdv1
- gives 0.8 GCTime
- gives 0.2 GCTime 65% of the time
- //To make a random range of chances
- starts at 1
- *GCAdv2
- takes 1 GCTime2 requiring 600 GCTime
- starts at 1
- *GCAdv3h
- gives 1 AGCMultTime for 1 GCMultTime
- starts at 1
- *GCAdv4
- gives 1 temp2 for 77 AGCMultTime
- starts at 1
- *wrSpawn
- gives 1 wrCount for 1 awrCount 0.01% of the time requiring 10 awrCount
- gives 1 wrCount for 1 awrCount 0.005% of the time requiring 9 awrCount, 1 wrCount
- gives 1 wrCount for 1 awrCount 0.003333333333333333333333% of the time requiring 8 awrCount, 2 wrCount
- gives 1 wrCount for 1 awrCount 0.0025% of the time requiring 7 awrCount, 3 wrCount
- gives 1 wrCount for 1 awrCount 0.002% of the time requiring 6 awrCount, 4 wrCount
- gives 1 wrCount for 1 awrCount 0.001666666666666666666667% of the time requiring 5 awrCount, 5 wrCount
- gives 1 wrCount for 1 awrCount 0.00142857142857142857142857% of the time requiring 4 awrCount, 6 wrCount
- gives 1 wrCount for 1 awrCount 0.00125% of the time requiring 3 awrCount, 8 wrCount
- gives 1 wrCount for 1 awrCount 0.001111111111111111111111% of the time requiring 2 awrCount, 7 wrCount
- gives 1 wrCount for 1 awrCount 0.001% of the time requiring 1 awrCount, 9 wrCount
- starts at 1
- Upgrades :
- *GCUpg1
- named Upgrade Golden Cookies (spawn rate)
- costs 100 TCur
- multiplies efficiency of GCAdv1 by 150%
- *GCUpg2
- named Upgrade Golden Cookies (duration)
- costs 100 TCur
- multiplies efficiency of GCAdv2 by 50%
- *GCupg3
- named Upgrade Golden Cookies (effect duration)
- costs 100 TCur
- multiplies efficiency of GCAdv3 by 75%
- *RUpg1
- visible
- costs 100 TCur
- unlocks RAdv, RUpgFast
- named Research 1
- *RUpgFast
- costs 100 TCur, -1 RFast
- named Faster Research
- *RUpg2
- unlocks at 600 RTime, 1 RPhase
- costs 100 TCur
- unlocks RAdv
- named Research 2
- //Note: You can add any effect you want with these upgrades.
- //You can also change the amount of time each.
- *RUpg3
- unlocks at 600 RTime, 2 RPhase
- costs 100 TCur
- unlocks RAdv
- named Research 3
- *RUpg4
- unlocks at 600 RTime, 3 RPhase
- costs 100 TCur
- unlocks RAdv
- named Research 4
- *RUpg5
- unlocks at 600 RTime, 4 RPhase
- costs 100 TCur
- named Research 5
- "The end of the test research chain."
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