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Sep 25th, 2017
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  1. Mid-crunch time announcement: Busy, busy, busy! The COMP_hack team has been so busy!
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  3. It's been a little bit since I've announced what we've been up to but that's mostly because we've been so all over the place. I built a map management tool to assist with spawn point placement. Omega built a windows installer to simplify installation and also a basic account management site that can be run local to delete/add accounts (pictured below). @OmnicidalQuinoa even threw her hat in the ring and built a very useful event display tool to help us figure out the flow of NPC dialogue and other triggered events! I pulled a bunch of non-content functionality too to flesh out combat a bit more.
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  5. We had a "go/no go" meeting this past weekend for the October 1st release and based on the excellent testing we've been getting from our now larger testing team, we are on schedule to release as planned! That being said, myself and a couple others have been working on event correction but it is quite the slog to work through especially since it requires Japanese comprehension, something that is not readily available on the discord servers. Because of this the plan to have Acts 0-7 was a bit too ambitious so we'll just have to see how much is available once the release date hits. Luckily events can be corrected without a code change needed so we can clean up events for release day and keep putting out more as we go. It's already been said that this is the first, not final release so bear with us as we sort out how events are supposed to flow.
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