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  1. local oldtick = tick()
  2. warn("Animation rig - By Mewy23")
  3. local plr = game:GetService("Players").LocalPlayer
  4. local char, mouse = plr.Character, plr:GetMouse()
  5. local hitTab = {}
  6. local fadeTab = {}
  7. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  8. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  9. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  10. local sound3 = Instance.new("Sound")
  11. shirt = Instance.new("Shirt", char)
  12. shirt.Name = "Shirt"
  13. pants = Instance.new("Pants", char)
  14. pants.Name = "Pants"
  15. char.Shirt.ShirtTemplate = "rbxassetid://156607543"
  16. char.Pants.PantsTemplate = "rbxassetid://156607599"
  17. char.Head.face.Texture = "rbxassetid://63017680"
  18. sound1.SoundId = "rbxassetid://624164065"
  19. sound1.Volume = 10
  20. sound1.Looped = true
  21. sound2.SoundId = "rbxassetid://130781067"
  22. sound2.Pitch = 0.75
  23. sound2.Volume = 10
  24. sound3.SoundId = "rbxassetid://519992991"
  25. sound3.Volume = 10
  26. local particle = Instance.new("ParticleEmitter")
  27. particle.LightEmission = 0.2
  28. particle.Texture = "rbxassetid://4058550"
  29. particle.Size = NumberSequence.new({
  30.   NumberSequenceKeypoint.new(0, 0),
  31.   NumberSequenceKeypoint.new(0.5, 1),
  32.   NumberSequenceKeypoint.new(1, 0)
  33. })
  34. particle.Acceleration = Vector3.new(0, 0, 0)
  35. particle.Lifetime = NumberRange.new(0.15, 0.3)
  36. particle.Rate = 50
  37. particle.Rotation = NumberRange.new(0, 360)
  38. particle.RotSpeed = NumberRange.new(0, 0)
  39. particle.Speed = NumberRange.new(0, 0)
  40. local dfj = {}
  41. char:WaitForChild("Animate"):Destroy()
  42. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  43. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  44.   if v:IsA("Motor6D") and v.Name ~= "Neck" then
  45.     table.insert(dfj, v:Clone())
  46.     v:Destroy()
  47.   end
  48. end
  49. local state = "idle"
  50. local rootpart = char:FindFirstChild("HumanoidRootPart")
  51. local rootjoint = rootpart:FindFirstChild("RootJoint")
  52. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  53. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  54. rarm.Part0 = char:FindFirstChild("Torso") or nil
  55. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  56. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  57. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  58. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  59. larm.Part0 = char:FindFirstChild("Torso") or nil
  60. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  61. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  62. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  63. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  64. rleg.Part0 = char:FindFirstChild("Torso") or nil
  65. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  66. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  67. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  68. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  69. lleg.Part0 = char:FindFirstChild("Torso") or nil
  70. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  71. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  72. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  73. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  74. neck.Part0 = char:FindFirstChild("Torso") or nil
  75. neck.Part1 = char:FindFirstChild("Head") or nil
  76. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  77. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  78. function hitSphere()
  79.   local function recSearch(par)
  80.     local tab = {}
  81.     local function rec(parent)
  82.       if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  83.         table.insert(tab, parent)
  84.       end
  85.       for i, v in pairs(parent:GetChildren()) do
  86.         rec(v)
  87.       end
  88.     end
  89.     rec(par)
  90.     return tab
  91.   end
  92.   local humsFound = {}
  93.   for i, v in pairs(recSearch(workspace)) do
  94.     table.insert(humsFound, v)
  95.   end
  96.   return humsFound
  97. end
  98. mouse.Button1Down:connect(function()
  99.   if state ~= "busy" then
  100.     state = "busy"
  101.     do
  102.       local foundHums = {}
  103.       local prtcls = {}
  104.       local sounds = {}
  105.       local parts = {}
  106.       sound1:Play()
  107.       local hit = false
  108.       local toggle = false
  109.       local frmcon
  110.       local frame = 0
  111.       frmcon = game:service("RunService").RenderStepped:connect(function()
  112.         frame = frame + 1
  113.         if frame / 4 == math.floor(frame / 4) then
  114.           if toggle == false then
  115.             toggle = true
  116.           else
  117.             toggle = false
  118.           end
  119.         end
  120.         if toggle == true then
  121.           rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  122.           lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  123.           rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  124.           larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  125.           rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  126.           neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  127.         else
  128.           rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  129.           lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  130.           rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  131.           larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  132.           rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  133.           neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  134.         end
  135.         if frame % 5 == 0 then
  136.           for i, v in pairs(hitSphere()) do
  137.             for o, b in pairs(v.Parent:GetChildren()) do
  138.               if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  139.                 hit = true
  140.                 if foundHums[v] then
  141.                   foundHums[v] = foundHums[v] + 1
  142.                 else
  143.                   foundHums[v] = 1
  144.                   local ns = sound3:Clone()
  145.                   ns.Parent = b
  146.                   table.insert(sounds, ns)
  147.                 end
  148.                 if not prtcls[b] then
  149.                   partClone = particle:Clone()
  150.                   partClone.Enabled = false
  151.                   partClone.Parent = b
  152.                   prtcls[b] = partClone
  153.                 end
  154.                 local p = Instance.new("Part")
  155.                 p.Size = Vector3.new(0.2, 0.2, 0.2)
  156.                 p.Color = Color3.new(1, 1, 1)
  157.                 p.TopSurface = "Smooth"
  158.                 p.BottomSurface = "Smooth"
  159.                 p.Anchored = true
  160.                 p.CanCollide = false
  161.                 p.Shape = "Ball"
  162.                 p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  163.                 p.Parent = workspace
  164.                 table.insert(fadeTab, p)
  165.                 parts[b] = b
  166.               end
  167.             end
  168.           end
  169.         end
  170.       end)
  171.       local bucon
  172.       bucon = mouse.Button1Up:connect(function()
  173.         frmcon:disconnect()
  174.         sound1:Stop()
  175.         state = "idle"
  176.         if hit == true then
  177.           sound2:Play()
  178.           wait(2.7)
  179.           for i, v in pairs(sounds) do
  180.             spawn(function()
  181.               wait(math.random(0, 100) / 600)
  182.               v.TimePosition = 2.5
  183.               v:Play()
  184.             end)
  185.           end
  186.           wait(1.2)
  187.           for i, v in pairs(prtcls) do
  188.             v.Enabled = true
  189.           end
  190.           wait(1.3)
  191.           spawn(function()
  192.             local rcon
  193.             local frame = 0
  194.             rcon = game:service("RunService").RenderStepped:connect(function()
  195.               frame = frame + 1
  196.               for i, v in pairs(sounds) do
  197.                 v.Volume = 10 - frame / 5
  198.                 if v.Volume <= 0 then
  199.                   v.Volume = 0
  200.                   v:Destroy()
  201.                 end
  202.               end
  203.               if frame >= 200 then
  204.                 for i, v in pairs(sounds) do
  205.                   v:Destroy()
  206.                 end
  207.               end
  208.             end)
  209.           end)
  210.           for i, v in pairs(parts) do
  211.             v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  212.             v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  213.             local bvel = Instance.new("BodyVelocity", v)
  214.             bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  215.             bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  216.             game:service("Debris"):AddItem(bvel, 0.5)
  217.           end
  218.           for i, v in pairs(foundHums) do
  219.             if i.MaxHealth >= math.huge then
  220.               i.MaxHealth = 100
  221.             end
  222.             i.Health = 0
  223.           end
  224.           wait(0.7)
  225.           for i, v in pairs(prtcls) do
  226.             v.Enabled = false
  227.           end
  228.         end
  229.         bucon:disconnect()
  230.       end)
  231.     end
  232.   end
  233. end)
  234. game:GetService("RunService").Heartbeat:connect(function()
  235.   for i, v in pairs(fadeTab) do
  236.     v.Transparency = v.Transparency + 0.1
  237.     local savecf = v.CFrame
  238.     v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  239.     v.CFrame = savecf
  240.   end
  241.   local isub = 0
  242.   for i = 1, #fadeTab do
  243.     if fadeTab[i - isub].Transparency >= 1 then
  244.       fadeTab[i - isub]:Destroy()
  245.       table.remove(fadeTab, i - isub)
  246.       isub = isub + 1
  247.     end
  248.   end
  249.   char:FindFirstChild("Humanoid").WalkSpeed = 26
  250.   spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  251.   if state ~= "busy" then
  252.     local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  253.     local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  254.     if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  255.       state = "running"
  256.     elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  257.       state = "idle"
  258.     elseif 0 < rootpart.Velocity.Y and part == nil then
  259.       state = "jumping"
  260.     elseif 0 >= rootpart.Velocity.Y and part == nil then
  261.       state = "falling"
  262.     end
  263.     if state == "idle" then
  264.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  265.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  266.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  267.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  268.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  269.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  270.     elseif state == "running" then
  271.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  272.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  273.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  274.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  275.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  276.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  277.     elseif state == "jumping" then
  278.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  279.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  280.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  281.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  282.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  283.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  284.     elseif state == "falling" then
  285.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  286.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  287.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  288.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  289.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  290.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  291.     end
  292.   end
  293. end)
  294. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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