kaualima12

Bob The Builder

Mar 1st, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. wait(0.2)
  154.  
  155. --[[
  156. Made by CharcterKaiser and leaked for all
  157.  
  158. DO NOT claim this is yours because people around you will very much know that it is made by me.
  159. --]]
  160. function lerp(weld,beglerp,endlerp,speed)
  161. weld.C0 = beglerp:lerp(endlerp,speed)
  162. return weld.C0
  163. end
  164.  
  165. local speed = 0.2
  166. local angle = 0
  167. local anglespeed = 2
  168. local armspeed = 0.2
  169. local armangle = 0
  170. local armanglespeed = 2
  171. local legspeed = 0.2
  172. local legangle = 0
  173. local leganglespeed = 2
  174. ignore = {}
  175. on = false
  176. damen = true
  177. enabled = true
  178. dancing = false
  179. goldenmode = false
  180. extradamage = 0
  181. combo = 1
  182. Player = game.Players.LocalPlayer
  183. mouse = Player:GetMouse()
  184. Char = Player.Character
  185. if Char:FindFirstChild("Shirt") ~= nil then
  186. Char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=337323278"
  187. else
  188. Instance.new("Shirt",Char).ShirtTemplate = "http://www.roblox.com/asset/?id=337323278"
  189. end
  190. if Char:FindFirstChild("Pants") ~= nil then
  191. Char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=367611643"
  192. else
  193. Instance.new("Pants",Char).PantsTemplate = "http://www.roblox.com/asset/?id=367611643"
  194. end
  195. for i,v in pairs(Char:GetChildren()) do
  196. if v.ClassName == "Hat" then
  197. v:Destroy()
  198. end
  199. end
  200. Human = Char.Humanoid
  201. Human.MaxHealth = 300
  202. wait(0.1)
  203. Human.Health = 300
  204. Sounds = {"rbxassetid://200632136","rbxassetid://154238035","rbxassetid://168586621","rbxassetid://137463716"}
  205. Head = Char.Head
  206. LA = Char:findFirstChild("Left Arm")
  207. RA = Char:findFirstChild("Right Arm")
  208. LL = Char:findFirstChild("Left Leg")
  209. RL = Char:findFirstChild("Right Leg")
  210. T = Char:findFirstChild("Torso")
  211. LS = T:findFirstChild("Left Shoulder")
  212. RS = T:findFirstChild("Right Shoulder")
  213. LH = T:findFirstChild("Left Hip")
  214. RH = T:findFirstChild("Right Hip")
  215. Neck = T:findFirstChild("Neck")
  216. HM = Char:findFirstChild("HumanoidRootPart")
  217. RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  218. local BCHat = Instance.new("Part",Char)
  219. BCHat.CanCollide = false
  220. BCHat.Name = "Handle"
  221. BCHat.TopSurface = 0
  222. BCHat.BottomSurface = 0
  223. BCHat.Size = Vector3.new(2,0.8,1.2)
  224. BCHat.BrickColor = BrickColor.new("Bright yellow")
  225. local BCHatMesh = Instance.new("SpecialMesh",BCHat)
  226. BCHatMesh.MeshId = "http://www.roblox.com/asset/?id=1073659"
  227. local BCHatWeld = Instance.new("Weld",BCHat)
  228. BCHatWeld.Part0 = Head
  229. BCHatWeld.Part1 = BCHat
  230. BCHatWeld.C0 = CFrame.new(0,0.8,-0.1)
  231. WLS = Instance.new("Weld", nil)
  232. WLS.C0 = CFrame.new(-1.5, 0.5, 0)
  233. WLS.C1 = CFrame.new(0, 0.5, 0)
  234. WLS.Part0 = T
  235. WLS.Part1 = LA
  236. WRS = Instance.new("Weld", nil)
  237. WRS.Part0 = T
  238. WRS.Part1 = RA
  239. WRS.C0 = CFrame.new(1.5, 0.5, 0)
  240. WRS.C1 = CFrame.new(0, 0.5, 0)
  241. WLH = LH
  242. WRH = RH
  243. WRH.Part0 = T
  244. WRH.Part1 = RL
  245. LSC0 = WLS.C0
  246. RSC0 = WRS.C0
  247. LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  248. LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  249. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  250. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  251. WRJ = RJ
  252. RJC0 = WRJ.C0
  253. RJC1 = WRJ.C1
  254. NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  255. Run = game:GetService("RunService")
  256. hopbin = Instance.new("HopperBin",Player.Backpack)
  257. hopbin.Name = "Bob The Builder"
  258.  
  259. local Hammer = Instance.new("Part",Char)
  260. Hammer.Name = "Hammer"
  261. Hammer.Locked = true
  262. Hammer.CanCollide = false
  263. Hammer.TopSurface = 0
  264. Hammer.BottomSurface = 0
  265. Hammer.Size = Vector3.new(1.8,0.4,3.8)
  266. local HammerMesh = Instance.new("SpecialMesh",Hammer)
  267. HammerMesh.Scale = Vector3.new(1.8,1.8,1.8)
  268. HammerMesh.MeshId = "http://www.roblox.com/asset/?id=16198309"
  269. HammerMesh.TextureId = "http://www.roblox.com/asset/?id=16198294"
  270. physicalprop = PhysicalProperties.new(0,0.3,0.5,1,1)
  271. Hammer.CustomPhysicalProperties = physicalprop
  272.  
  273. HW = Instance.new("Weld",T)
  274. HW.Part0 = Hammer
  275. HW.Part1 = RA
  276. HW.C0 = CFrame.new(1.15,0,0) *CFrame.Angles(0,math.pi,math.pi/2)
  277. hc0 = HW.C0
  278.  
  279. Meshes={
  280. Blast="20329976",
  281. Crown="1323306",
  282. Ring="3270017",
  283. Claw="10681506",
  284. Crystal="9756362",
  285. Coil="9753878",
  286. Cloud="1095708",
  287. Skull="4770583",
  288. }
  289.  
  290. function nooutlines(part)
  291. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  292. end
  293.  
  294. function getmesh(mesh)
  295. return "rbxassetid://"..mesh
  296. end
  297.  
  298.  
  299.  
  300. ArtificialHB = Instance.new("BindableEvent", script)
  301. ArtificialHB.Name = "Heartbeat"
  302.  
  303. script:WaitForChild("Heartbeat")
  304.  
  305. frame = 1 / 60
  306. tf = 0
  307. allowframeloss = false
  308. tossremainder = false
  309. lastframe = tick()
  310. script.Heartbeat:Fire()
  311.  
  312. game:GetService("RunService").Heartbeat:connect(function(s, p)
  313. tf = tf + s
  314. if tf >= frame then
  315. if allowframeloss then
  316. script.Heartbeat:Fire()
  317. lastframe = tick()
  318. else
  319. for i = 1, math.floor(tf / frame) do
  320. script.Heartbeat:Fire()
  321. end
  322. lastframe = tick()
  323. end
  324. if tossremainder then
  325. tf = 0
  326. else
  327. tf = tf - frame * math.floor(tf / frame)
  328. end
  329. end
  330. end)
  331.  
  332. local function Rwait(num)
  333. if num == 0 or num == nil then
  334. ArtificialHB.Event:wait()
  335. else
  336. for i = 0, num do
  337. ArtificialHB.Event:wait()
  338. end
  339. end
  340. end
  341.  
  342. function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
  343. local p = Instance.new("Part", part or workspace)
  344. p.Anchored = true
  345. p.CanCollide = false
  346. p.FormFactor = Enum.FormFactor.Custom
  347. p.Material = "SmoothPlastic"
  348. p.CFrame = cframe
  349. p.BrickColor = brickcolor
  350. p.Size = Vector3.new(1,1,1)
  351. p.Transparency = trans
  352. nooutlines(p)
  353. local m = Instance.new("SpecialMesh",p)
  354. if meshtype ~= nil and meshid == nil then
  355. m.MeshType = meshtype
  356. end
  357. if meshtype == nil and meshid ~= nil then
  358. m.MeshId = getmesh(meshid)
  359. end
  360. m.Scale = size
  361. coroutine.wrap(function()
  362. for i = 0,loopwait,0.1 do
  363. p.CFrame = p.CFrame
  364. p.Transparency = p.Transparency +transincrement
  365. m.Scale = m.Scale + scaleby
  366. wait(1/60)
  367. end
  368. p:Destroy()
  369. end)()
  370. return p
  371. end
  372.  
  373. PlaySound = function(part,volume,pitch,id,looped)
  374. local Sound = Instance.new("Sound", part)
  375. Sound.SoundId = id
  376. Sound.Pitch = pitch
  377. Sound.Volume = volume
  378. coroutine.wrap(function()
  379. wait()
  380. Sound:Play()
  381. if looped == nil then
  382. game.Debris:AddItem(Sound,10)
  383. end
  384. end)()
  385. if looped == true then
  386. Sound.Looped = true
  387. ThisSound = Sound
  388. end
  389. end
  390.  
  391. function GetDistance(Obj,Mag)
  392. for _,v in pairs(workspace:GetChildren()) do
  393. if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
  394. local Mag2 = (v.Torso.Position - Obj.Position).magnitude
  395. if Mag2 < Mag then
  396. return v
  397. end
  398. end
  399. end
  400. end
  401.  
  402. ShowDmg = function(totake)
  403. local modl = Instance.new("Model", workspace)
  404. modl.Name = tostring(totake)
  405. local prt = Instance.new("Part", modl)
  406. prt.CanCollide = false
  407. prt.BrickColor = BrickColor.Red()
  408. prt.Name = "Head"
  409. prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0)
  410. prt.TopSurface = 0
  411. prt.BottomSurface = 0
  412. prt.FormFactor = 3
  413. prt.Size = Vector3.new(1, 0.2, 1)
  414. local bm = Instance.new("BlockMesh", prt)
  415. local hum = Instance.new("Humanoid", modl)
  416. hum.Health = 0
  417. hum.MaxHealth = 0
  418. hum.WalkSpeed = 0
  419. bodypos = Instance.new("BodyPosition", prt)
  420. bodypos.position = Head.Position +Vector3.new(0, 1, 0)
  421. bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  422. game.Debris:AddItem(modl, 1)
  423. coroutine.resume(coroutine.create(function()
  424. for i = 1, 3 do
  425. bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0)
  426. Rwait()
  427. end
  428. end))
  429. end
  430.  
  431. function Damage(hit,mm,knockback)
  432. if hit ~= nil and hit.Parent ~= nil and damen == true and hit.Parent ~= Char and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
  433. if game.Players:FindFirstChild(hit.Parent) ~= nil and game.Players:FindFirstChild(hit.Parent).TeamColor == "Bright orange" then
  434. return
  435. end
  436. hit.Parent.Humanoid:TakeDamage(mm)
  437. if knockback ~= nil and knockback ~= 0 then
  438. local v = Instance.new("BodyVelocity",hit.Parent.Torso)
  439. v.maxForce = Vector3.new(1e4,0,1e4)
  440. v.P = 1e20
  441. v.velocity = HM.CFrame.lookVector *knockback
  442. game.Debris:AddItem(v,0.1)
  443. end
  444. coroutine.resume(coroutine.create(function()
  445. ShowDmg(mm)
  446. end))
  447. damen = false
  448. end
  449. end
  450.  
  451. function MagDamage(magnitude,part,damg,knockback,ignoretime)
  452. if ignoretime == 0 or ignoretime == nil then
  453. ignoretime = 0.5
  454. end
  455. local Body = GetDistance(part,magnitude)
  456. if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then
  457. ignore[Body] = true
  458. Body.Humanoid:TakeDamage(damg)
  459. spawn(function()
  460. ShowDmg(damg)
  461. end)
  462. if knockback ~= nil and Body.Torso ~= nil then
  463. local v = Instance.new("BodyVelocity",Body.Torso)
  464. v.maxForce = Vector3.new(1e4,0,1e4)
  465. v.P = 1e15
  466. v.velocity = HM.CFrame.lookVector *knockback
  467. game.Debris:AddItem(v,0.3)
  468. end
  469. coroutine.resume(coroutine.create(function()
  470. wait(ignoretime)
  471. ignore[Body] = false
  472. end))
  473. end
  474. end
  475.  
  476. function BobTheDancer()
  477. PlaySound(Hammer,1,1,Sounds[2],true)
  478. while dancing == true do
  479. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,0.5,0) *CFrame.Angles(math.pi/1.15,0,math.sin(armangle*0.5)*0.5),armspeed)
  480. lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.5,0) *CFrame.Angles(math.pi/1.15,0,math.sin(armangle*0.5)*0.5),armspeed)
  481. lerp(WLH,WLH.C0,LHC0,legspeed)
  482. lerp(WRH,WRH.C0,RHC0,legspeed)
  483. lerp(WRJ,WRJ.C0,RJC0,speed)
  484. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/10,0,-math.sin(angle*0.5)*0.9),speed)
  485. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  486. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  487. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  488. end
  489. Rwait()
  490. end
  491. end
  492.  
  493. function Slash1()
  494. for i = 1,17 do
  495. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3.5),armspeed)
  496. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.1,0,math.pi/8),armspeed)
  497. lerp(WLH,WLH.C0,LHC0,legspeed)
  498. lerp(WRH,WRH.C0,RHC0,legspeed)
  499. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed)
  500. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3.5),speed)
  501. lerp(HW,HW.C0,hc0,speed)
  502. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  503. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  504. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  505. end
  506. Rwait()
  507. end
  508. PlaySound(Hammer,1,1.04,Sounds[1])
  509. damen = true
  510. local Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(12,20)+extradamage,30) end)
  511. for i = 1,19 do
  512. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/3.5),armspeed)
  513. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/3,-math.pi/5,math.pi/5),armspeed)
  514. lerp(WLH,WLH.C0,LHC0,legspeed)
  515. lerp(WRH,WRH.C0,RHC0,legspeed)
  516. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,math.pi/3.5),speed)
  517. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3.5),speed)
  518. lerp(HW,HW.C0,hc0,speed)
  519. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  520. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  521. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  522. end
  523. Rwait()
  524. end
  525. Dmgbx:disconnect()
  526. damen = false
  527. end
  528.  
  529. function Slash2()
  530. for i = 1,16 do
  531. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/10),armspeed)
  532. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi,0,0),armspeed)
  533. lerp(WLH,WLH.C0,LHC0,legspeed)
  534. lerp(WRH,WRH.C0,RHC0,legspeed)
  535. lerp(WRJ,WRJ.C0,RJC0,speed)
  536. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/3,0,0),speed)
  537. lerp(HW,HW.C0,hc0,speed)
  538. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  539. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  540. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  541. end
  542. Rwait()
  543. end
  544. PlaySound(Hammer,1,1.2,Sounds[1])
  545. damen = true
  546. local Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(12,20)+extradamage,30) end)
  547. for i = 1,17 do
  548. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/6),armspeed)
  549. lerp(WRS,WRS.C0,RSC0,armspeed)
  550. lerp(WLH,WLH.C0,LHC0,legspeed)
  551. lerp(WRH,WRH.C0,RHC0,legspeed)
  552. lerp(WRJ,WRJ.C0,RJC0,speed)
  553. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/3,0,0),speed)
  554. lerp(HW,HW.C0,hc0,speed)
  555. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  556. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  557. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  558. end
  559. Rwait()
  560. end
  561. Dmgbx:disconnect()
  562. damen = false
  563. end
  564.  
  565. function Slash3()
  566. for i = 1,18 do
  567. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/15),armspeed)
  568. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.5) *CFrame.Angles(0,math.pi/1.5,math.pi/2),armspeed)
  569. lerp(WLH,WLH.C0,LHC0,legspeed)
  570. lerp(WRH,WRH.C0,RHC0,legspeed)
  571. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,math.pi/3),speed)
  572. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed)
  573. lerp(HW,HW.C0,hc0,speed)
  574. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  575. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  576. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  577. end
  578. Rwait()
  579. end
  580. PlaySound(Hammer,1,1.2,Sounds[1])
  581. damen = true
  582. local Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(12,20)+extradamage,30) end)
  583. for i = 1,20 do
  584. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,-math.pi/4),armspeed)
  585. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed)
  586. lerp(WLH,WLH.C0,LHC0,legspeed)
  587. lerp(WRH,WRH.C0,RHC0,legspeed)
  588. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,-math.pi/3),speed)
  589. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed)
  590. lerp(HW,HW.C0,hc0,speed)
  591. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  592. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  593. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  594. end
  595. Rwait()
  596. end
  597. Dmgbx:disconnect()
  598. damen = false
  599. end
  600.  
  601. function Slash4()
  602. for i = 1,15 do
  603. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  604. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/5),armspeed)
  605. lerp(WLH,WLH.C0,LHC0,legspeed)
  606. lerp(WRH,WRH.C0,RHC0,legspeed)
  607. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,1,0),speed)
  608. lerp(Neck,Neck.C0,NC0,speed)
  609. lerp(HW,HW.C0,hc0,speed)
  610. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  611. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  612. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  613. end
  614. Rwait()
  615. end
  616. PlaySound(Hammer,1,1.4,Sounds[1])
  617. damen = true
  618. local Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(12,20)+extradamage,30) end)
  619. for i = 0,1.4,0.05 do
  620. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/3),armspeed)
  621. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed)
  622. lerp(WLH,WLH.C0,LHC0,legspeed)
  623. lerp(WRH,WRH.C0,RHC0,legspeed)
  624. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1) *CFrame.Angles(0,-math.pi/2,-math.pi*i*2),speed)
  625. lerp(Neck,Neck.C0,NC0,speed)
  626. lerp(HW,HW.C0,hc0,speed)
  627. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  628. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  629. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  630. end
  631. Rwait()
  632. end
  633. Dmgbx:disconnect()
  634. damen = false
  635. end
  636.  
  637. function HammerSlam()
  638. for i = 1,20 do
  639. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,0),armspeed)
  640. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.02,0,0),armspeed)
  641. lerp(WLH,WLH.C0,LHC0,legspeed)
  642. lerp(WRH,WRH.C0,RHC0,legspeed)
  643. lerp(WRJ,WRJ.C0,RJC0,speed)
  644. lerp(Neck,Neck.C0,NC0,speed)
  645. lerp(HW,HW.C0,hc0,speed)
  646. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  647. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  648. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  649. end
  650. Rwait()
  651. end
  652. PlaySound(Hammer,1,0.8,Sounds[1])
  653. damen = true
  654. for i = 1,20 do
  655. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,0),armspeed)
  656. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/30,0,0),armspeed/2)
  657. lerp(WLH,WLH.C0,LHC0 *CFrame.new(-1,1.5,0),legspeed)
  658. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/2),legspeed)
  659. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-1.5),speed)
  660. lerp(Neck,Neck.C0,NC0,speed)
  661. lerp(HW,HW.C0,hc0,speed)
  662. effect(Char,BrickColor.new("Institutional white"),Vector3.new(0.5,0.5,0.5),Hammer.CFrame *CFrame.new(-0.5,0,Hammer.Size.Z/2) *CFrame.Angles(math.pi/2,0,math.pi),0,0.1,Vector3.new(0.05,0.05,0.05),1,Meshes.Blast,nil)
  663. if i == 16 then
  664. HammerTouched = Hammer.Touched:connect(function(Hit)
  665. if Hit ~= nil and Hit.Parent ~= Char then
  666. Damage(Hit,math.random(14,20)+extradamage,40)
  667. end
  668. end)
  669. end
  670. Rwait()
  671. end
  672. HammerTouched:disconnect()
  673. damen = false
  674. end
  675.  
  676. function HammerSpin()
  677. for i = 1,17 do
  678. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3.5),armspeed)
  679. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/1.5,math.pi/2),armspeed)
  680. lerp(WLH,WLH.C0,LHC0,legspeed)
  681. lerp(WRH,WRH.C0,RHC0,legspeed)
  682. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed)
  683. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3.5),speed)
  684. lerp(HW,HW.C0,hc0,speed)
  685. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  686. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  687. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  688. end
  689. Rwait()
  690. end
  691. damen = true
  692. local spinun = 0
  693. coroutine.wrap(function()
  694. for i = 1,10 do
  695. PlaySound(Hammer,1,1.04,Sounds[1])
  696. Rwait(8.5)
  697. end
  698. end)()
  699. for i = 1,50 do
  700. HW.C1 = CFrame.new(0,-spinun-0.5,0)
  701. MagDamage(3,Hammer,math.random(5,10)+extradamage,30,0.3)
  702. spinun = spinun +0.5
  703. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/2),armspeed)
  704. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3.5),armspeed)
  705. lerp(WLH,WLH.C0,LHC0,legspeed)
  706. lerp(WRH,WRH.C0,RHC0,legspeed)
  707. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,math.pi/3.5),speed)
  708. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3.5),speed)
  709. lerp(HW,HW.C0,CFrame.new() *CFrame.Angles(math.pi/2,0,-spinun),speed)
  710. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  711. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  712. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  713. end
  714. Rwait()
  715. end
  716. for i = 1,50 do
  717. HW.C1 = CFrame.new(0,-spinun-0.5,0)
  718. MagDamage(3,Hammer,math.random(5,10)+extradamage,30,0.3)
  719. spinun = spinun -0.5
  720. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/2),armspeed)
  721. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3.5),armspeed)
  722. lerp(WLH,WLH.C0,LHC0,legspeed)
  723. lerp(WRH,WRH.C0,RHC0,legspeed)
  724. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,math.pi/3.5),speed)
  725. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3.5),speed)
  726. lerp(HW,HW.C0,CFrame.new() *CFrame.Angles(math.pi/2,0,-spinun),speed)
  727. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  728. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  729. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  730. end
  731. Rwait()
  732. end
  733. for i = 1,19 do
  734. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed)
  735. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/5),armspeed)
  736. lerp(WLH,WLH.C0,LHC0,legspeed)
  737. lerp(WRH,WRH.C0,RHC0,legspeed)
  738. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,math.pi/3.5),speed)
  739. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3.5),speed)
  740. lerp(HW,HW.C0,CFrame.new() *CFrame.Angles(math.pi/2,0,-math.pi/5),speed)
  741. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  742. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  743. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  744. end
  745. Rwait()
  746. end
  747. HW.C1 = CFrame.new()
  748. damen = false
  749. end
  750.  
  751. function HammerWheelSpinner()
  752. for i = 1,15 do
  753. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  754. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/5),armspeed)
  755. lerp(WLH,WLH.C0,LHC0,legspeed)
  756. lerp(WRH,WRH.C0,RHC0,legspeed)
  757. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,1,0),speed)
  758. lerp(Neck,Neck.C0,NC0,speed)
  759. lerp(HW,HW.C0,hc0,speed)
  760. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  761. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  762. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  763. end
  764. Rwait()
  765. end
  766. for i = 1,3 do
  767. PlaySound(Hammer,1,1.4,Sounds[1])
  768. damen = true
  769. for i = 0,1,0.05 do
  770. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/3),armspeed)
  771. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed)
  772. lerp(WLH,WLH.C0,LHC0,legspeed)
  773. lerp(WRH,WRH.C0,RHC0,legspeed)
  774. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1) *CFrame.Angles(0,-math.pi/2,-math.pi*i*2),speed)
  775. lerp(Neck,Neck.C0,NC0,speed)
  776. lerp(HW,HW.C0,hc0,speed)
  777. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  778. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  779. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  780. end
  781. if i >= 0.15 and i <= 0.2 then
  782. Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(7,14)+extradamage,50) end)
  783. end
  784. if i >= 0.9 and i <= 1 then
  785. damen = false
  786. Dmgbx:disconnect()
  787. end
  788. Rwait()
  789. end
  790. end
  791. end
  792.  
  793. function GoldenHammerMode()
  794. for i = 1,85 do
  795. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,0),armspeed)
  796. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed)
  797. lerp(WLH,WLH.C0,LHC0,legspeed)
  798. lerp(WRH,WRH.C0,RHC0,legspeed)
  799. lerp(WRJ,WRJ.C0,RJC0,speed)
  800. lerp(Neck,Neck.C0,NC0,speed)
  801. lerp(HW,HW.C0,hc0,speed)
  802. if i == 20 then
  803. PlaySound(Hammer,1,1.3,Sounds[4])
  804. effect(Char,BrickColor.new("Br. yellowish orange"),Vector3.new(0.5,0.5,0.5),Hammer.CFrame,0,0.1,Vector3.new(0.5,0.5,0.5),1,"16198309",nil)
  805. end
  806. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  807. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  808. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  809. end
  810. Rwait()
  811. end
  812. coroutine.wrap(function()
  813. HammerMesh.TextureId = ""
  814. Hammer.BrickColor = BrickColor.new("Br. yellowish orange")
  815. Hammer.Reflectance = 0.3
  816. extradamage = 10
  817. wait(30)
  818. goldenmode = false
  819. PlaySound(Hammer,1,2.3,Sounds[4])
  820. effect(Char,BrickColor.new("Br. yellowish orange"),Vector3.new(0.5,0.5,0.5),Hammer.CFrame,0,0.1,Vector3.new(0.5,0.5,0.5),1,"16198309",nil)
  821. HammerMesh.TextureId = "http://www.roblox.com/asset/?id=16198294"
  822. Hammer.BrickColor = BrickColor.new("Medium stone grey")
  823. Hammer.Reflectance = 0
  824. extradamage = 0
  825. end)()
  826. end
  827.  
  828. function Selected()
  829. click = mouse.Button1Down:connect(function()
  830. if on == false then return end
  831. coroutine.wrap(function()
  832. Rwait(400)
  833. if combo ~= 1 and enabled == true then
  834. combo = 1
  835. end
  836. end)()
  837. if on == false then return end
  838. if combo == 1 and enabled == true then
  839. enabled = false
  840. Slash1()
  841. enabled = true
  842. combo = 2
  843. elseif combo == 2 and enabled == true then
  844. enabled = false
  845. Slash2()
  846. enabled = true
  847. combo = 3
  848. elseif combo == 3 and enabled == true then
  849. enabled = false
  850. Slash3()
  851. enabled = true
  852. combo = 4
  853. elseif combo == 4 and enabled == true then
  854. enabled = false
  855. Slash4()
  856. enabled = true
  857. combo = 1
  858. end
  859. end)
  860. keys = mouse.KeyDown:connect(function(key)
  861. key = key:lower()
  862. if enabled == false then return end
  863. if key == "f" then
  864. on = not on
  865. if on == false then
  866. enabled = false
  867. for i = 1,10 do
  868. lerp(WLS,WLS.C0,LSC0,armspeed)
  869. lerp(WRS,WRS.C0,RSC0,armspeed)
  870. lerp(WLH,WLH.C0,LHC0,legspeed)
  871. lerp(WRH,WRH.C0,RHC0,legspeed)
  872. lerp(WRJ,WRJ.C0,RJC0,speed)
  873. lerp(Neck,Neck.C0,NC0,speed)
  874. end
  875. WLS.Parent = nil
  876. WRS.Parent = nil
  877. WLH.Parent = nil
  878. WRH.Parent = nil
  879. WRJ.Parent = nil
  880. LSH.Parent = T
  881. RSH.Parent = T
  882. LHH.Parent = T
  883. RHH.Parent = T
  884. RJC.Parent = HM
  885. Neck.C0 = NC0
  886. Anim.Parent = Char
  887. Animate.Parent = Human
  888. HW.C0 = hc0
  889. Human.WalkSpeed = 16
  890. Human.JumpPower = 50
  891. wait(1)
  892. enabled = true
  893. end
  894. if on == true then
  895. enabled = false
  896. RJC = RJ:Clone()
  897. LSH = LS:Clone()
  898. RSH = RS:Clone()
  899. LHH = LH:Clone()
  900. RHH = RH:Clone()
  901. Anim = Char:FindFirstChild("Animate")
  902. if Anim ~= nil then
  903. Anim.Parent = nil
  904. end
  905. Animate = Human:FindFirstChild("Animator")
  906. if Animate ~= nil then
  907. Animate.Parent = nil
  908. end
  909. WLS.Parent = T
  910. WRS.Parent = T
  911. WLH.Parent = T
  912. WRH.Parent = T
  913. WRJ.Parent = T
  914. for i = 1,10 do
  915. lerp(WLS,WLS.C0,LSC0,armspeed)
  916. lerp(WRS,WRS.C0,RSC0,armspeed)
  917. lerp(WLH,WLH.C0,LHC0,legspeed)
  918. lerp(WRH,WRH.C0,RHC0,legspeed)
  919. lerp(WRJ,WRJ.C0,RJC0,speed)
  920. lerp(Neck,Neck.C0,NC0,speed)
  921. end
  922. Human.WalkSpeed = 25
  923. Human.JumpPower = 100
  924. enabled = true
  925. end
  926. end
  927. if key == "q" and on == true then
  928. dancing = true
  929. if dancing == true then
  930. enabled = false
  931. coroutine.wrap(function()
  932. BobTheDancer()
  933. end)()
  934. end
  935. end
  936. if key == "z" and on == true and enabled == true then
  937. enabled = false
  938. HammerSlam()
  939. enabled = true
  940. end
  941. if key == "x" and on == true and enabled == true then
  942. enabled = false
  943. HammerSpin()
  944. enabled = true
  945. end
  946. if key == "c" and on == true and enabled == true then
  947. enabled = false
  948. HammerWheelSpinner()
  949. enabled = true
  950. end
  951. if key == "v" and on == true and enabled == true and goldenmode == false then
  952. enabled = false
  953. goldenmode = true
  954. GoldenHammerMode()
  955. enabled = true
  956. end
  957. end)
  958. keysup = mouse.KeyUp:connect(function(key2)
  959. if key2 == "q" and dancing == true then
  960. dancing = false
  961. enabled = true
  962. ThisSound:Destroy()
  963. end
  964. end)
  965. end
  966.  
  967. function Deselected()
  968. click:disconnect()
  969. keys:disconnect()
  970. keysup:disconnect()
  971. end
  972.  
  973. hopbin.Selected:connect(Selected)
  974. hopbin.Deselected:connect(Deselected)
  975.  
  976. function Cast(Pos,Dir,Amp,IgnoreList)
  977. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
  978. end
  979.  
  980. while true do
  981. surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char)
  982. Human.Health = Human.Health +0.1
  983. if on == true then
  984. angle = (angle % 100) +anglespeed/10
  985. armangle = (armangle % 100) +armanglespeed/10
  986. legangle = (legangle % 100) +leganglespeed/10
  987. if action == "Idle" and enabled == true and surface ~= nil then
  988. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,0,0.5) *CFrame.Angles(math.pi/2,math.pi/5,0),armspeed)
  989. lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.1,-0.15,-0.7) *CFrame.Angles(math.pi/2,-math.pi/25+math.sin(armangle)*0.8,-math.pi/2),armspeed)
  990. lerp(WLH,WLH.C0,LHC0,legspeed)
  991. lerp(WRH,WRH.C0,RHC0,legspeed)
  992. lerp(WRJ,WRJ.C0,RJC0,speed)
  993. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25/2)*0.25/5,0,0),speed)
  994. lerp(HW,HW.C0,hc0,speed)
  995. end
  996. if action == "Walk" and enabled == true and surface ~= nil then
  997. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  998. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/4,0),armspeed)
  999. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  1000. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed)
  1001. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-HM.RotVelocity.Y/12),speed)
  1002. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,HM.RotVelocity.Y/12),speed)
  1003. lerp(HW,HW.C0,hc0,speed)
  1004. end
  1005. if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
  1006. action = "Jump"
  1007. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  1008. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  1009. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed)
  1010. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed)
  1011. lerp(WRJ,WRJ.C0,RJC0,speed)
  1012. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed)
  1013. lerp(HW,HW.C0,hc0,speed)
  1014. Rwait()
  1015. end
  1016. if HM.Velocity.Y <= -5 and enabled == true and surface == nil then
  1017. action = "Fall"
  1018. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/3,0,0),armspeed)
  1019. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/3,0,0),armspeed)
  1020. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  1021. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed)
  1022. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed)
  1023. lerp(Neck,Neck.C0,NC0,speed)
  1024. lerp(HW,HW.C0,hc0,speed)
  1025. Rwait()
  1026. end
  1027. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
  1028. action = "Idle"
  1029. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1030. action = "Walk"
  1031. end
  1032. end
  1033. Rwait()
  1034. end
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