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- 10 of granite, 102
- an elven caravan arrived, but i was so caught up in designating the aqueduct that i completely forgot to attend to them.
- 13th of granite
- we stuck damp stone, after building a semi safe water pressure relieval shaft and a level difference we started mapping the aquifiers borders
- 26th of granite
- some idiot decided that digging into the damp wall was a good idea, now is water flooding the northern half of the exploratory channel.
- ive ordered some emergency doors and pressure relievers to be built in the shaft, lets see if that works.
- 2.2
- finally something got done, it wasnt the doors, though.
- someone got the brilliant idea to put some stones in the way of the water, and now at least the main shaft is secured
- but two dwarves are locked in with the slowly rising water.
- fikod Rodethikrost, a hunter
- and rigoth "boatnails" Koganum, a peasant.
- starting a rescue operation now.
- 16.2
- some migrants arrived.
- for values of "some"
- Ral Berartob, a mason.
- 21.2
- a cat keeps coming to the aqueduct shaft, i wonder what he does there.
- 23.2
- i decided to take a look down into the shafts, to look why nothing gets done.
- well, i know whats wrong, im the only one down here trying to fix stuff!
- there are containment walls outlined on the wet floor, but nobody is actually building them!
- argh! pansy architects!
- "the water's too deep boo hoo"
- argh!
- i've ordered the enlargement of the area to relieve some of the pressure, to get the water below knee height again
- 17.3
- the area enlargement didnt amount to anything, they still whined.
- i ordered a big reservoir to be built instead, at least there they wont complain that its too wet.
- 26.3
- idiots started digging the reservoir from the bottom up, so i said them that the higher levels had higher priorities.
- they seem to think "high" means "bad" and everyone stormed into the lowest level of the reservoir dig site and started punching walls.
- great.
- after some yelling and slapping i got them to do like i want.
- morons.
- 2.4
- two goblins appear.
- "a vile force of darkness has arrived"
- great, a siege.
- i immediately tell the dwarves to close the drawbridge.
- and all of them just walk past the lever.
- a while later someone bows down with great discomfort to pull the lever and the drawbridge raises.
- 4.4
- the main force catched up with their scouts, 10 goblins are now staring across the lava moat and try to look terrifying.
- 16.4
- not much has happened in the goblin situation, they sit before the gates and look evil.
- but Thob Zuglarrutod, a mechanic, has been missing for a week, this foreshadows bad things.
- 17.4
- Tirist Adiloth, engraver, has been posessed.
- yes, because theres not enough problems already.
- lets see what he breaks.
- 18.4
- Tirist has claimed a Craftdwarf workshop.
- 23.4
- Tirist has begun constructing his... thing.
- 27.4
- Tirist Adiloth, Engraver has created Zaslisig Limarosram Anam, a rhyolite crown!
- 18.5
- "Talvienne" Dishmabemal, Miner has given birth to a girl.
- Seems like she was a girl all along, another question answered :D
- 19.galena
- Boki Adistipoth, Human Crossbowman has asked for permission to join our forces, i thought it would be a nice thing to have a marksman who can shoot over the close combat dwarves :D
- 17.7
- outpost liaision Mörul Abanzedot offers our colony official status as being part of their land, i agreed and suggested myself for a barony.
- i hope the suggestion goes through, maybe i wont have to deal with as much stupidity then anymore.
- 19.7
- Alath Cerolkan, Ghostly Ranger has risen and is haunting the fortress!
- 20.7
- new general burial grounds construction started
- 27.7
- loam wall graves removed, proper walls commisioned
- 28.7
- migrants arrived -> 1 cheese maker
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