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- BASIC INFORMATION
- Name: Alfena Malaki
- Species: Alternian
- Gender: Female
- Age: 9.23 Sweeps
- Derse or Prospit?: Derse
- Fetch Modus: Spellbook
- Strife Specibus: Parykind, Needlekind
- Weapon: Parrying Sticks, Needles
- Game Entry Item: Book
- Sprite: Fairysprite, Faesprite, Dryadsprite
- Exile: Wandering Enigma
- Server Player: Derzet Albain
- Client Player: Doeret Amphas
- Title: Heir of Space
- Active or Passive?: Passive
- Medium: Land of Relics and Ruins
- Denizen: Echidna
- DETAILED INFORMATION
- Blood color: Jade Green
- Symbol: Yinyang Symbol (Idea from Alfena being true neutral)
- Lusus: Seal
- Ancestor: Solina Malaki
- Hive:
- Horns: Curved back then bent back and curved at the tip
- Trolltag: Antediluviangrimiore
- Quirk: Punctuated and verbose
- Matesprit: Rynatia Miria
- Kismesis:
- Moirail:
- Auspistice:
- GENERAL APPEARANCE
- Weight: 120lbs
- Height: 5'5"
- Notable features: N/A
- Hair: Black
- PERSONALITY
- Alfena is a calm and reserved young woman, not afraid to speak her mind. Her biggest goal is to be on earth with her matesprit and her greatest fear is weather or not she will be accepted by her matesprit's guardian. Her darkest secret although a bit funny is that she collects Fiduspawn Cards, no one knows of this secret. Her greatest strength is her greatest weakness, her matesprit. Her greatest achievement thus far is surviving in the game with Rynatia though she regrets not being able to help those that had fallen along the way. Alfena is a passive person, not one for conflict she would rather find a resolution to both sides.
- LIKES/DISLIKES
- Color: Silver
- Music: Any form
- Movie: The Mummy series
- Book: Artemis Fowl series (Provided to her by Rynatia)
- Food: Rynatia's cooking
- Clothing: No preference
- Prized possession(s): A worn out book written by a mad arab.
- Alchemized item(s): Parrying Needles of Ahktumen
- NOTES
- 1. Heirs are passive changing classes. Much like actual heirs, their aspect seems to simply fall on their shoulders, and they often easily effect great change with it. However, Heirs do not know much about their aspect naturally, seeing as their inverse is the Mage, an active understanding class. Heirs function by accomplishing the role of their inverse and actively understanding their opposite aspect, then passively changing their own aspect to conform with it. Despite not having immense knowledge on their aspect, Heirs are very skillful and should not be underestimated, for their powers of change allow them to shape their aspect into most anything.
- 2. Space is one of the two cardinal aspects. Along with Time it makes up everything in the physical plane, and the duality of creation and destruction. While Time is more inclined towards destruction and the abstract, Space is more about creation and practical things. Space represents everything spacial and physical in reality, making Space players good with what is there and tangible. Space itself is crucial in a session due to the breeding of the Genesis Frog, a duty that always falls on the Space player because of Space’s association with universes and creation. Space also ties in with creativity and resources, aesthetics and fashion, and practicality and form.
- 3. An Heir of Space is to be considered to be powerful title as their abilities come naturally.
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