luna8neko

Alfena Malaki Spredsheet

Sep 7th, 2014
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  1. BASIC INFORMATION
  2. Name: Alfena Malaki
  3. Species: Alternian
  4. Gender: Female
  5. Age: 9.23 Sweeps
  6. Derse or Prospit?: Derse
  7. Fetch Modus: Spellbook
  8. Strife Specibus: Parykind, Needlekind
  9. Weapon: Parrying Sticks, Needles
  10. Game Entry Item: Book
  11. Sprite: Fairysprite, Faesprite, Dryadsprite
  12. Exile: Wandering Enigma
  13. Server Player: Derzet Albain
  14. Client Player: Doeret Amphas
  15. Title: Heir of Space
  16. Active or Passive?: Passive
  17. Medium: Land of Relics and Ruins
  18. Denizen: Echidna
  19.  
  20. DETAILED INFORMATION
  21. Blood color: Jade Green
  22. Symbol: Yinyang Symbol (Idea from Alfena being true neutral)
  23. Lusus: Seal
  24. Ancestor: Solina Malaki
  25. Hive:
  26. Horns: Curved back then bent back and curved at the tip
  27. Trolltag: Antediluviangrimiore
  28. Quirk: Punctuated and verbose
  29. Matesprit: Rynatia Miria
  30. Kismesis:
  31. Moirail:
  32. Auspistice:
  33.  
  34. GENERAL APPEARANCE
  35. Weight: 120lbs
  36. Height: 5'5"
  37. Notable features: N/A
  38. Hair: Black
  39.  
  40. PERSONALITY
  41. Alfena is a calm and reserved young woman, not afraid to speak her mind. Her biggest goal is to be on earth with her matesprit and her greatest fear is weather or not she will be accepted by her matesprit's guardian. Her darkest secret although a bit funny is that she collects Fiduspawn Cards, no one knows of this secret. Her greatest strength is her greatest weakness, her matesprit. Her greatest achievement thus far is surviving in the game with Rynatia though she regrets not being able to help those that had fallen along the way. Alfena is a passive person, not one for conflict she would rather find a resolution to both sides.
  42.  
  43. LIKES/DISLIKES
  44.  
  45. Color: Silver
  46. Music: Any form
  47. Movie: The Mummy series
  48. Book: Artemis Fowl series (Provided to her by Rynatia)
  49. Food: Rynatia's cooking
  50. Clothing: No preference
  51. Prized possession(s): A worn out book written by a mad arab.
  52. Alchemized item(s): Parrying Needles of Ahktumen
  53.  
  54. NOTES
  55.  
  56. 1. Heirs are passive changing classes. Much like actual heirs, their aspect seems to simply fall on their shoulders, and they often easily effect great change with it. However, Heirs do not know much about their aspect naturally, seeing as their inverse is the Mage, an active understanding class. Heirs function by accomplishing the role of their inverse and actively understanding their opposite aspect, then passively changing their own aspect to conform with it. Despite not having immense knowledge on their aspect, Heirs are very skillful and should not be underestimated, for their powers of change allow them to shape their aspect into most anything.
  57.  
  58. 2. Space is one of the two cardinal aspects. Along with Time it makes up everything in the physical plane, and the duality of creation and destruction. While Time is more inclined towards destruction and the abstract, Space is more about creation and practical things. Space represents everything spacial and physical in reality, making Space players good with what is there and tangible. Space itself is crucial in a session due to the breeding of the Genesis Frog, a duty that always falls on the Space player because of Space’s association with universes and creation. Space also ties in with creativity and resources, aesthetics and fashion, and practicality and form.
  59.  
  60. 3. An Heir of Space is to be considered to be powerful title as their abilities come naturally.
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