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- *Safety Shark
- Garchomp-mega @ Safety Goggles
- EVs: 252 HP / 100 Def / 156 SpD
- Careful
- - Dragon Darts
- - Earthquake
- - Recover
- Ability: AI
- - All damage taken from moves is reduced by 25%, which is taken equally at the end of the next 2 turns instead.
- - Damage is also further decreased by 5% for every foe Safety Shark knocks out.
- - All moves will level up after they are used.
- - Base Power / Heal Power increased by 0 - 50% for every level gained
- - Upon reaching Lv5, damaging moves gain 25% life drain, gains EX added to their name, and gain an additional effect
- - Dragon Darts EX: priority +1
- - Earthquake EX: Lowers DEF by 1 stage
- - Recover EX: Heals Status as well
- (Recover scales from 40% -> 60% instead of 50% -> 75%)
- Custom Move: System Overdrive (3 PP, status)
- - Runs protect for the turn it is used.
- - Buffs Safety Shark's moves for the next 3 turns to ignore all defensive boosts
- - Gives Safety Shark a 10% (+5% per knock out) damage boost decaying by 33% every turn, starting the next turn.
- CHANGELOG:
- - Upgrades: 0 - 50% => 0 - 25%
- - Recover healing: 40% + 4% => 48% + 2.4% (40% - 60% => 48% - 60%)
- - System Overdrive damage boost: 15% (+ 5% / KO) => 10% (+ 5% / KO)
- - AI damage spread: (60% instant + 20% turn 2 + 20% turn 3 => 75% instant + 12.5% turn 2 + 12.5% turn 3)
- - AI damage reduction: 10% per KO => 5% per KO
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