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- command /bluedemon [<text>] [<player>]:
- aliases: /bd
- permission: sk.command.bluedemon
- executable by: console,player
- trigger:
- if arg-1 is not set:
- send "&c使用法:/bluedemon <enable|disable|true|false> <プレイヤー>"
- stop
- if arg-1 is not "enable" or "disable" or "true" or "false":
- send "&c使用法:/bluedemon <enable|disable|true|false> <プレイヤー>"
- stop
- if arg-1 is "enable":
- set {bluedemon.%arg-2%} to true
- send "&9%arg-2%の青鬼モードを&a有効&9にしました"
- if arg-1 is "disable":
- delete {bluedemon.%arg-2%}
- send "&9%arg-2%の青鬼モードを&c無効&9にしました"
- if arg-1 is "true":
- set {bluedemon.%arg-2%} to true
- send "&9%arg-2%の青鬼モードを&a有効&9にしました"
- if arg-1 is "false":
- delete {bluedemon.%arg-2%}
- send "&9%arg-2%の青鬼モードを&c無効&9にしました"
- on rightclick on chest:
- if {bluedemon.%player%} is true:
- cancel event
- send "&9青鬼はチェストを開くことができません!"
- on rightclick on trapped chest:
- if {bluedemon.%player%} is true:
- cancel event
- send "&9青鬼はチェストを開くことができません!"
- every tick:
- loop all players:
- if {bluedemon.%loop-player%} is true:
- set loop-player's food to 3
- on damage:
- attacker is a player
- if {bluedemon.%victim%} is true:
- message "&9青鬼は無敵のようだ..." to attacker
- cancel event
- on pick up:
- if {bluedemon.%player%} is true:
- cancel event
- every tick:
- loop all players:
- add 0 to {hiddenballtime.%loop-player%}
- every tick:
- loop all players:
- if {bluedemon.%loop-player%} is not set:
- if loop-player is holding a slimeball named "&9隠れ玉":
- if {hiddenballtime.%loop-player%} is greater than or equal to 1:
- set {hiddenball.%loop-player%} to true
- send action bar from "&9&l隠れ玉使用可能残り時間: &9%{hiddenballtime.%loop-player%}%秒" to loop-player
- if loop-player is not holding a slimeball named "&9隠れ玉":
- delete {hiddenball.%loop-player%}
- if {hiddenballtime.%loop-player%} is not greater than or equal to 1:
- delete {hiddenball.%loop-player%}
- every tick:
- loop all players:
- if {hiddenball.%loop-player%} is true:
- set loop-player's walk speed to 0.1
- hide loop-player to all players
- if {hiddenball.%loop-player%} is not set:
- set loop-player's walk speed to 0.2
- reveal loop-player to all players
- every tick:
- loop all players:
- if {showhbt.%loop-player%} is 1:
- send action bar from "&9&l隠れ玉使用可能残り時間: &9%{hiddenballtime.%loop-player%}%秒" to loop-player
- on damage:
- if {hiddenball.%victim%} is true:
- cancel event
- every second:
- loop all players:
- if {bluedemon.%loop-player%} is not set:
- if loop-player is holding a slimeball named "&9隠れ玉":
- if {hiddenballtime.%loop-player%} is greater than or equal to 1:
- add -1 to {hiddenballtime.%loop-player%}
- command /hiddenballtime [<player>] [<number>]:
- aliases: /hbt
- permission: sk.command.hbt
- executable by: console,player
- trigger:
- if arg-1 is not set:
- send "&c使用法:/hiddenballtime <プレイヤー> <数値>"
- if arg-1 is set:
- set {hiddenballtime.%arg-1%} to arg-2
- send "&9%arg-1%の隠れ玉使用可能残り時間を%arg-2%に設定しました"
- command /showhiddenballtime [<player>] [<text>]:
- aliases:/shbt
- permission: sk.command.shbt
- executable by: console,player
- trigger:
- if arg-2 is not set:
- send "&c使用法:/showhiddenballtime <プレイヤー> <enable|disable|true|false|toggle>"
- stop
- if arg-2 is not "enable" or "disable" or "true" or "false" or "toggle":
- send "&c使用法:/showhiddenballtime <プレイヤー> <enable|disable|true|false|toggle>"
- if arg-2 is "enable" or "true":
- set {showhbt.%arg-1%} to 1
- send "&9%arg-1%を隠れ玉残り使用可能時間を&a表示&9にします"
- if arg-2 is "disable" or "false":
- delete {showhbt.%arg-1%}
- send "&9%arg-1%の隠れ玉使用可能時間を&c非表示&9にします"
- if arg-2 is "toggle":
- if {showhbt.%arg-1%} is 1:
- delete {showhbt.%arg-1%}
- send "&9%arg-1%の隠れ玉使用可能時間を&c非表示&9にします"
- stop
- if {showhbt.%arg-1%} is not set:
- set {showhbt.%arg-1%} to 1
- send "&9%arg-1%を隠れ玉残り使用可能時間を&a表示&9にします"
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