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Jul 10th, 2022
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  1. Initialize engine version: 2018.4.36f1 (6cd387d23174)
  2. GfxDevice: creating device client; threaded=1
  3. Renderer: Intel(R) Iris(R) Plus Graphics
  4. Vendor: Intel
  5. Version: 4.5.0 - Build 27.20.100.8280
  6. GLES: 0
  7. GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewpo
  8. rt GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolatio
  9. n GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB
  10. _texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_se
  11. parate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rect
  12. angle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_coarse_fragment_shader GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  13. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in 12.850 seconds
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. UnloadTime: 0.793100 ms
  23. Unable to start Discord rich presence: Discord.ResultException: InternalError
  24. at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <b9840581346241ffb3b7c51eb40987b2>:0
  25. at RichPresence.Initialize () [0x00009] in <da0015483e5a4ce48ed76c4936722c32>:0
  26.  
  27. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  28.  
  29. Searching for compatible XInput library...
  30. Found Xinput1_4.dll.
  31. [ITEMLANGUAGE] Item language en-US loaded successfully.
  32.  
  33. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  34.  
  35. [UILANGUAGE] UI language en-US loaded successfully.
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  38.  
  39. [UILANGUAGE] All UI language setters updated successfully.
  40.  
  41. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  42.  
  43. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  44. UnloadTime: 12.119800 ms
  45. Running Mono standalone build.
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  48.  
  49.  
  50. Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 1066.
  51. Total: 3.146000 ms (FindLiveObjects: 0.093600 ms CreateObjectMapping: 0.028600 ms MarkObjects: 2.877200 ms DeleteObjects: 0.146100 ms)
  52.  
  53. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  54. UnloadTime: 2.005800 ms
  55. Searching for compatible XInput library...
  56. Found Xinput1_4.dll.
  57.  
  58. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 19018.
  59. Total: 30.346200 ms (FindLiveObjects: 1.189200 ms CreateObjectMapping: 0.930400 ms MarkObjects: 28.122800 ms DeleteObjects: 0.103300 ms)
  60.  
  61. [Music] Playing track: 'Machines Can Hope'.
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  64.  
  65. [PolyMap] PolyMap project folder set to: C:/Users/Scotl/AppData/Local/Temp/Last Quarter Studios/Cats are Liquid - A Better Place\Official Maps\World 6
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  68.  
  69. [PolyMap] Loading PolyMap (full: True) from: C:/Users/Scotl/AppData/Local/Temp/Last Quarter Studios/Cats are Liquid - A Better Place\Official Maps\World 6\Room 8
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  72.  
  73. [CheckForAbilities] Setting to room default ability: Nothing
  74.  
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  76.  
  77. [ChallengeManager] Checking for challenges that match 78c43bcd-216c-4007-b534-4136c609345b!
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  80.  
  81. [ChallengeManager] Resetting active challenge!
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  84.  
  85. [ChallengeManager] Activating challenge: official_world6
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  88.  
  89. [Music] Playing track: 'Not Fast Enough'.
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  92.  
  93. [PolyMap] PolyMap project folder set to: C:/Users/Scotl/AppData/Local/Temp/Last Quarter Studios/Cats are Liquid - A Better Place\Official Maps\World 6
  94.  
  95. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  96.  
  97. [PolyMap] Loading PolyMap (full: True) from: C:/Users/Scotl/AppData/Local/Temp/Last Quarter Studios/Cats are Liquid - A Better Place\Official Maps\World 6\Room 8
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  100.  
  101. [CheckForAbilities] Setting to room default ability: Nothing
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  104.  
  105. [ChallengeManager] Checking for challenges that match 78c43bcd-216c-4007-b534-4136c609345b!
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  108.  
  109. [ChallengeManager] Current challenge matches (official_world6). Not updating challenge.
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  112.  
  113. Setting up 4 worker threads for Enlighten.
  114. Thread -> id: 4734 -> priority: 1
  115. Thread -> id: 63a0 -> priority: 1
  116. Thread -> id: 3ebc -> priority: 1
  117. Thread -> id: 23b0 -> priority: 1
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