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config.yml

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  1.  
  2. version:
  3.     # This is the current version of Towny.  Please do not edit.
  4.   version: 0.92.0.0
  5.     # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.92.0.0
  7.     # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '2918'
  9.  
  10.   # The language file you wish to use
  11. language: english.yml
  12.  
  13.   ############################################################
  14.   # +------------------------------------------------------+ #
  15.   # |                   Permission nodes                   | #
  16.   # +------------------------------------------------------+ #
  17.   ############################################################
  18.  
  19.   #  Possible permission nodes
  20.   #
  21.   #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22.   #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23.   #    towny.top : User can access the command towny top
  24.   #    towny.town.* : User has access to all town permission nodes.
  25.   #        towny.town.new :User is able to create a town
  26.   #        towny.town.delete :User is able to delete their town
  27.   #        towny.town.claim : User is able to expand his town with /town claim
  28.   #        towny.town.plot : User is able to use the /plot commands
  29.   #        towny.town.resident : User is able to join towns upon invite.
  30.   #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31.   #        towny.town.toggle.pvp
  32.   #        towny.town.toggle.public
  33.   #        towny.town.toggle.explosions
  34.   #        towny.town.toggle.fire
  35.   #        towny.town.toggle.mobs
  36.   #    towny.nation.* : User has access to all town permission nodes.
  37.   #        towny.nation.new :User is able to create a nation
  38.   #        towny.nation.delete :User is able to delete their nation (if king)
  39.   #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  40.   #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41.   #    towny.wild.*: User is able to build/destroy in wild regardless.
  42.   #        towny.wild.build
  43.   #        towny.wild.destroy
  44.   #        towny.wild.switch
  45.   #        towny.wild.item_use
  46.   #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47.   #        towny.wild.build.[block id]
  48.   #        towny.wild.destroy.[block id]
  49.   #        towny.wild.switch.[block id]
  50.   #        towny.wild.item_use.[block id]
  51.   #
  52.   #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53.   #        towny.claimed.build : User can build in all towns.
  54.   #        towny.claimed.destroy : User can destroy in all towns.
  55.   #        towny.claimed.switch : User can switch in all towns.
  56.   #        towny.claimed.item_use : User can use use items in all towns.
  57.   #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58.   #        towny.claimed.alltown.build.[block id]
  59.   #        towny.claimed.alltown.destroy.[block id]
  60.   #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61.   #        towny.claimed.alltown.item_use.[block id]
  62.   #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63.   #        towny.claimed.owntown.build.[block id]
  64.   #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65.   #        towny.claimed.owntown.switch.[block id]
  66.   #        towny.claimed.owntown.item_use.[block id]
  67.   #    towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68.   #        towny.claimed.townowned.build.[block id]
  69.   #        towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70.   #        towny.claimed.townowned.switch.[block id]
  71.   #        towny.claimed.townowned.item_use.[block id]
  72.   #
  73.   #    towny.town.spawn.*: Grants all Spawn travel nodes
  74.   #        towny.town.spawn.town : Ability to spawn to your own town.
  75.   #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76.   #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77.   #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78.   #
  79.   # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82.   ############################################################
  83.   # +------------------------------------------------------+ #
  84.   # |                Town and Nation levels                | #
  85.   # +------------------------------------------------------+ #
  86.   ############################################################
  87.  
  88. levels:
  89.  
  90.   # default Town levels.
  91.   town_level:
  92.   - numResidents: 0
  93.     namePostfix: ' Ruins'
  94.     mayorPrefix: 'Spirit '
  95.     namePrefix: ''
  96.     mayorPostfix: ''
  97.     townBlockLimit: 1
  98.     upkeepModifier: 1.0
  99.   - numResidents: 1
  100.     namePostfix: ' (Settlement)'
  101.     mayorPrefix: 'Hermit '
  102.     namePrefix: ''
  103.     mayorPostfix: ''
  104.     townBlockLimit: 16
  105.     upkeepModifier: 1.0
  106.   - numResidents: 2
  107.     namePostfix: ' (Hamlet)'
  108.     mayorPrefix: 'Chief '
  109.     namePrefix: ''
  110.     mayorPostfix: ''
  111.     townBlockLimit: 32
  112.     upkeepModifier: 1.0
  113.   - numResidents: 6
  114.     namePostfix: ' (Village)'
  115.     mayorPrefix: 'Baron Von '
  116.     namePrefix: ''
  117.     mayorPostfix: ''
  118.     townBlockLimit: 96
  119.     upkeepModifier: 1.0
  120.   - numResidents: 10
  121.     namePostfix: ' (Town)'
  122.     mayorPrefix: 'Viscount '
  123.     namePrefix: ''
  124.     mayorPostfix: ''
  125.     townBlockLimit: 160
  126.     upkeepModifier: 1.0
  127.   - numResidents: 14
  128.     namePostfix: ' (Large Town)'
  129.     mayorPrefix: 'Count Von '
  130.     namePrefix: ''
  131.     mayorPostfix: ''
  132.     townBlockLimit: 224
  133.     upkeepModifier: 1.0
  134.   - numResidents: 20
  135.     namePostfix: ' (City)'
  136.     mayorPrefix: 'Earl '
  137.     namePrefix: ''
  138.     mayorPostfix: ''
  139.     townBlockLimit: 320
  140.     upkeepModifier: 1.0
  141.   - numResidents: 24
  142.     namePostfix: ' (Large City)'
  143.     mayorPrefix: 'Duke '
  144.     namePrefix: ''
  145.     mayorPostfix: ''
  146.     townBlockLimit: 384
  147.     upkeepModifier: 1.0
  148.   - numResidents: 28
  149.     namePostfix: ' (Metropolis)'
  150.     mayorPrefix: 'Lord '
  151.     namePrefix: ''
  152.     mayorPostfix: ''
  153.     townBlockLimit: 448
  154.     upkeepModifier: 1.0
  155.  
  156.   # default Nation levels.
  157.   nation_level:
  158.   - kingPostfix: ''
  159.     numResidents: 0
  160.     namePostfix: ' (Nation)'
  161.     townBlockLimitBonus: 10
  162.     namePrefix: 'Land of '
  163.     capitalPostfix: ''
  164.     upkeepModifier: 1.0
  165.     kingPrefix: 'Leader '
  166.     capitalPrefix: ''
  167.     nationTownUpkeepModifier: 1.0
  168.   - kingPostfix: ''
  169.     numResidents: 10
  170.     namePostfix: ' (Nation)'
  171.     townBlockLimitBonus: 20
  172.     namePrefix: 'Federation of '
  173.     capitalPostfix: ''
  174.     upkeepModifier: 1.0
  175.     kingPrefix: 'Count '
  176.     capitalPrefix: ''
  177.     nationTownUpkeepModifier: 1.0
  178.   - kingPostfix: ''
  179.     numResidents: 20
  180.     namePostfix: ' (Nation)'
  181.     townBlockLimitBonus: 40
  182.     namePrefix: 'Dominion of '
  183.     capitalPostfix: ''
  184.     upkeepModifier: 1.0
  185.     kingPrefix: 'Duke '
  186.     capitalPrefix: ''
  187.     nationTownUpkeepModifier: 1.0
  188.   - kingPostfix: ''
  189.     numResidents: 30
  190.     namePostfix: ' (Nation)'
  191.     townBlockLimitBonus: 60
  192.     namePrefix: 'Kingdom of '
  193.     capitalPostfix: ''
  194.     upkeepModifier: 1.0
  195.     kingPrefix: 'King '
  196.     capitalPrefix: ''
  197.     nationTownUpkeepModifier: 1.0
  198.   - kingPostfix: ''
  199.     numResidents: 40
  200.     namePostfix: ' Empire'
  201.     townBlockLimitBonus: 100
  202.     namePrefix: 'The '
  203.     capitalPostfix: ''
  204.     upkeepModifier: 1.0
  205.     kingPrefix: 'Emperor '
  206.     capitalPrefix: ''
  207.     nationTownUpkeepModifier: 1.0
  208.   - kingPostfix: ''
  209.     numResidents: 60
  210.     namePostfix: ' Realm'
  211.     townBlockLimitBonus: 140
  212.     namePrefix: 'The '
  213.     capitalPostfix: ''
  214.     upkeepModifier: 1.0
  215.     kingPrefix: 'God Emperor '
  216.     capitalPrefix: ''
  217.     nationTownUpkeepModifier: 1.0
  218.  
  219.   ############################################################
  220.   # +------------------------------------------------------+ #
  221.   # |               Town Claim/new defaults                | #
  222.   # +------------------------------------------------------+ #
  223.   ############################################################
  224.  
  225. town:
  226.   # Default public status of the town (used for /town spawn)
  227.   default_public: 'true'
  228.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  229.   default_open: 'false'
  230.   # Default tax settings for new towns.
  231.   default_taxes:
  232.     # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  233.     tax: '0.0'
  234.     # Default amount of shop tax of a new town.
  235.     shop_tax: '0.0'
  236.     # Default amount of embassy tax of a new town.
  237.     embassy_tax: '0.0'
  238.     # Default amount for town's plottax costs.
  239.     plot_tax: '0.0'
  240.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  241.     taxpercentage: 'false'
  242.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  243.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  244.     minimumtax: '0.0'
  245.   # Limits the maximum amount of bonus blocks a town can buy.
  246.   max_purchased_blocks: '0'
  247.   # maximum number of plots any single resident can own
  248.   max_plots_per_resident: '100'
  249.   # maximum number used in /town claim/unclaim # commands.
  250.   # set to 0 to disable limiting of claim radius value check.
  251.   # keep in mind that the default value of 4 is a radius,
  252.   # and it will allow claiming 9x9 (80 plots) at once.
  253.   max_claim_radius_value: '4'
  254.   # Maximum number of towns allowed on the server.
  255.   town_limit: '3000'
  256.  
  257.   # Minimum number of plots any towns plot must be from the next town's own plots.
  258.   # This will prevent town encasement to a certain degree.
  259.   min_plot_distance_from_town_plot: '5'
  260.  
  261.   # Minimum number of plots any towns home plot must be from the next town.
  262.   # This will prevent someone founding a town right on your doorstep
  263.   min_distance_from_town_homeblock: '5'
  264.  
  265.   # Maximum distance between homblocks.
  266.   # This will force players to build close together.
  267.   max_distance_between_homeblocks: '0'
  268.  
  269.   # The maximum townblocks available to a town is (numResidents * ratio).
  270.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  271.   town_block_ratio: '32'
  272.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  273.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  274.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  275.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  276.   town_block_size: '16'
  277.  
  278.  
  279.   ############################################################
  280.   # +------------------------------------------------------+ #
  281.   # |             Default new world settings               | #
  282.   # +------------------------------------------------------+ #
  283.   ############################################################
  284.  
  285.   # These flags are only used at the initial setup of a new world.
  286.  
  287.   # Once Towny is running each world can be altered from within game
  288.   # using '/townyworld toggle'
  289.  
  290. new_world_settings:
  291.   # Default for new worlds to have towny enabled.
  292.   using_towny: 'true'
  293.  
  294.   pvp:
  295.     # Set if PVP is enabled in this world
  296.     world_pvp: 'true'
  297.     # force_pvp_on is a global flag and overrides any towns flag setting
  298.     force_pvp_on: 'false'
  299.  
  300.   mobs:
  301.     # world_monsters_on is a global flag setting per world.
  302.     world_monsters_on: 'true'
  303.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  304.     force_town_monsters_on: 'false'
  305.  
  306.   explosions:
  307.     # Allow explosions in this world
  308.     world_explosions_enabled: 'true'
  309.     # force_explosions_on is a global flag and overrides any towns flag setting
  310.     force_explosions_on: 'false'
  311.  
  312.   fire:
  313.     # Allow fire to be lit and spread in this world.
  314.     world_firespread_enabled: 'true'
  315.     # force_fire_on is a global flag and overrides any towns flag setting
  316.     force_fire_on: 'false'
  317.  
  318.   # Prevent Endermen from picking up and placing blocks.
  319.   enderman_protect: 'true'
  320.   # Disable players trampling crops
  321.   disable_player_crop_trampling: 'true'
  322.   # Disable creatures trampling crops
  323.   disable_creature_crop_trampling: 'true'
  324.  
  325.   # World management settings to deal with un/claiming plots
  326.   plot_management:
  327.  
  328.     block_delete:
  329.       enabled: 'true'
  330.       # These items will be deleted upon a plot being unclaimed
  331.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  332.  
  333.     mayor_plotblock_delete:
  334.       enabled: 'true'
  335.       # These items will be deleted upon a mayor using /plot clear
  336.       # To disable deleting replace the current entries with NONE.
  337.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  338.  
  339.     revert_on_unclaim:
  340.       # *** WARNING***
  341.       # If this is enabled any town plots which become unclaimed will
  342.       # slowly be reverted to a snapshot taken before the plot was claimed.
  343.       #
  344.       # Regeneration will only work if the plot was
  345.       # claimed under version 0.76.2, or
  346.       # later with this feature enabled
  347.       # Unlike the rest of this config section, the speed setting is not
  348.       # set per-world. What you set for speed will be used in all worlds.
  349.       #
  350.       # If you allow players to break/build in the wild the snapshot will
  351.       # include any changes made before the plot was claimed.
  352.       enabled: 'true'
  353.       speed: 1s
  354.       # These block types will NOT be regenerated
  355.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  356.  
  357.     wild_revert_on_mob_explosion:
  358.       # Enabling this will slowly regenerate holes created in the
  359.       # wilderness by monsters exploding.
  360.       enabled: 'true'
  361.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  362.       delay: 20s
  363.  
  364.  
  365.   ############################################################
  366.   # +------------------------------------------------------+ #
  367.   # |                Global town settings                  | #
  368.   # +------------------------------------------------------+ #
  369.   ############################################################
  370.  
  371. global_town_settings:
  372.   # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  373.   friendly_fire: 'true'
  374.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  375.   health_regen:
  376.     speed: 3s
  377.     enable: 'true'
  378.   # Allow towns to claim outposts (a townblock not connected to town).
  379.   allow_outposts: 'true'
  380.   # Allow the use of /town spawn
  381.   allow_town_spawn: 'true'
  382.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  383.   allow_town_spawn_travel: 'true'
  384.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  385.   allow_town_spawn_travel_nation: 'true'
  386.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  387.   allow_town_spawn_travel_ally: 'true'
  388.   # If non zero it delays any spawn request by x seconds.
  389.   teleport_warmup_time: '0'
  390.   # Respawn the player at his town spawn point when he/she dies
  391.   town_respawn: 'false'
  392.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  393.   town_respawn_same_world_only: 'false'
  394.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  395.   # Allowed options: unclaimed,enemy,neutral
  396.   prevent_town_spawn_in: enemy
  397.   # Enables the [~Home] message.
  398.   # If false it will make it harder for enemies to find the home block during a war
  399.   show_town_notifications: 'true'
  400.   # The required number of residents in a town to join a nation
  401.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  402.   required_number_residents_join_nation: '0'
  403.   # The required number of residents in a town to create a nation
  404.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  405.   required_number_residents_create_nation: '0'
  406.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  407.   refund_disband_low_residents: 'true'
  408.   # The maximum number of townblocks a town can be away from a nation capital,
  409.   # Automatically precludes towns from one world joining a nation in another world.
  410.   # If the number is 0, towns will not a proximity to a nation.
  411.   nation_requires_proximity: '0.0'
  412.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  413.   farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  414.   # List of animals which can be kiled on farm plots by town residents.
  415.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  416.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  417.   max_residents_per_town: '0'
  418.   # If Towny should show players the townboard when they login
  419.   display_board_onlogin: 'true'
  420.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  421.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  422.   outsiders_prevent_pvp_toggle: 'false'
  423.   # The amount of residents a town needs to claim an outpost,
  424.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  425.   minimum_amount_of_residents_in_town_for_outpost: '0'
  426.  
  427.  
  428.   ############################################################
  429.   # +------------------------------------------------------+ #
  430.   # |                 Plugin interfacing                   | #
  431.   # +------------------------------------------------------+ #
  432.   ############################################################
  433.  
  434. plugin:
  435.  
  436.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  437.   database:
  438.     database_load: flatfile
  439.     database_save: flatfile
  440.  
  441.     # SQL database connection details (IF set to use SQL).
  442.     sql:
  443.       hostname: localhost
  444.       port: '3306'
  445.       dbname: towny
  446.       table_prefix: towny_
  447.       username: root
  448.       password: ''
  449.       ssl: 'false'
  450.  
  451.     # Flatfile backup settings.
  452.     daily_backups: 'true'
  453.     backups_are_deleted_after: 90d
  454.  
  455.     # Valid entries are: zip, none.
  456.     flatfile_backup: zip
  457.  
  458.   interfacing:
  459.  
  460.     tekkit:
  461.       # Add any fake players for client/server mods (aka Tekkit) here
  462.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  463.  
  464.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  465.     using_essentials: 'false'
  466.  
  467.     # This will attempt to use Register (if present)
  468.     # Then it will attempt to access iConomy 5.01 directly
  469.     # Enable if you have either iConomy 5.01, or Register.jar to
  470.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  471.     # https://github.com/iConomy/Register/tree/master/dist
  472.     using_economy: 'true'
  473.  
  474.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  475.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  476.     using_questioner:
  477.       enable: 'true'
  478.       # The command to accept invitations.
  479.       accept: accept
  480.       # The command to refuse invitations.
  481.       deny: deny
  482.       # When set for more than 0m, the amount of time (in minutes) which must have passed between
  483.       # a player's first log in and when they can be invited to a town.
  484.       cooldowntime: 0m
  485.  
  486.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  487.     # False to disable permission checks and rely on Towny settings.
  488.     using_permissions: 'true'
  489.  
  490.   day_timer:
  491.     # The number of hours in each "day".
  492.     # You can configure for 10 hour days. Default is 24 hours.
  493.     day_interval: 1d
  494.     # The time each "day", when taxes will be collected.
  495.     # MUST be less than day_interval. Default is 12h (midday).
  496.     new_day_time: 12h
  497.  
  498.   # Lots of messages to tell you what's going on in the server with time taken for events.
  499.   debug_mode: 'false'
  500.  
  501.   # Info tool for server admins to use to query in game blocks and entities.
  502.   info_tool: CLAY_BRICK
  503.  
  504.   # Spams the player named in dev_name with all messages related to towny.
  505.   dev_mode:
  506.     enable: 'false'
  507.     dev_name: ElgarL
  508.  
  509.   # Record all messages to the towny.log
  510.   logging: 'true'
  511.   # If true this will cause the log to be wiped at every startup.
  512.   reset_log_on_boot: 'true'
  513.  
  514.  
  515.   ############################################################
  516.   # +------------------------------------------------------+ #
  517.   # |               Filters colour and chat                | #
  518.   # +------------------------------------------------------+ #
  519.   ############################################################
  520.  
  521. filters_colour_chat:
  522.   # This is the name given to any NPC assigned mayor.
  523.   npc_prefix: NPC
  524.   # Regex fields used in validating inputs.
  525.   regex:
  526.     name_filter_regex: '[ /]'
  527.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  528.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  529.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  530.  
  531.   modify_chat:
  532.     # Maximum length of Town and Nation names.
  533.     max_name_length: '30'
  534.     # Maximum length of titles and surnames.
  535.     max_title_length: '10'
  536.  
  537.  
  538.   ############################################################
  539.   # +------------------------------------------------------+ #
  540.   # |             block/item/mob protection                | #
  541.   # +------------------------------------------------------+ #
  542.   ############################################################
  543.  
  544. protection:
  545.  
  546.   # Items that can be blocked within towns via town/plot flags
  547.   # 259 - flint and steel
  548.   # 325 - bucket
  549.   # 326 - water bucket
  550.   # 327 - lava bucket
  551.   # 351 - bone/bonemeal
  552.   # 359 - shears
  553.   # 368 - ender pearl
  554.   # 374 - glass bottle
  555.   # 385 - fire charge
  556.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM
  557.  
  558.   # Items which can be blocked or enabled via town/plot flags
  559.   # 25 - noteblock
  560.   # 54 - chest ...etc
  561.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  562.  
  563.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  564.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  565.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  566.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  567.  
  568.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  569.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  570.  
  571.   # Prevent the spawning of villager babies in towns.
  572.   town_prevent_villager_breeding: 'false'
  573.   # Disable creatures triggering stone pressure plates
  574.   disable_creature_pressureplate_stone: 'true'
  575.  
  576.   # Globally remove living entities in all worlds that have their flag set.
  577.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  578.  
  579.   # Prevent the spawning of villager babies in the world.
  580.   world_prevent_villager_breeding: 'false'
  581.  
  582.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  583.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  584.   # NEVER set below 1.
  585.   mob_removal_speed: 5s
  586.  
  587.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  588.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  589.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  590.  
  591.   # Protect living entities within a town's boundaries from being killed by players.
  592.   mob_types: Animals,NPC,Snowman,ArmorStand
  593.  
  594.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  595.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  596.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  597.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  598.  
  599.   # When preventing PVP prevent the use of these potions.
  600.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  601.  
  602.   # Prevent fly and double block jump cheats.
  603.   cheat_protection: 'true'
  604.  
  605.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  606.   regen_delay: 0s
  607.  
  608.  
  609.   ############################################################
  610.   # +------------------------------------------------------+ #
  611.   # |                Wilderness settings                   | #
  612.   # +------------------------------------------------------+ #
  613.   ############################################################
  614.  
  615.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  616.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  617.  
  618. unclaimed:
  619.   unclaimed_zone_build: 'false'
  620.   unclaimed_zone_destroy: 'false'
  621.   unclaimed_zone_item_use: 'false'
  622.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  623.   unclaimed_zone_switch: 'false'
  624.  
  625.  
  626.   ############################################################
  627.   # +------------------------------------------------------+ #
  628.   # |                 Town Notifications                   | #
  629.   # +------------------------------------------------------+ #
  630.   ############################################################
  631.  
  632.   # This is the format for the notifications sent as players move between plots.
  633.   # Empty a particular format for it to be ignored.
  634.  
  635.   # Example:
  636.   # [notification.format]
  637.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  638.   # ... [notification.plot.format]
  639.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  640.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  641.  
  642. notification:
  643.   format: '&6 ~ %s'
  644.   splitter: '&7 - '
  645.   area_wilderness: '&2%s'
  646.   area_wilderness_pvp: '%s'
  647.   area_town: '&6%s'
  648.   area_town_pvp: '%s'
  649.   owner: '&a%s'
  650.   no_owner: '&a%s'
  651.   plot:
  652.     splitter: ' '
  653.     format: '%s'
  654.     homeblock: '&b[Home]'
  655.     outpostblock: '&b[Outpost]'
  656.     forsale: '&e[For Sale: %s]'
  657.     type: '&6[%s]'
  658.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  659.   # Could be seen as intrusive/distracting, so false by default.
  660.   using_titles: 'false'
  661.  
  662.  
  663.  
  664.   ############################################################
  665.   # +------------------------------------------------------+ #
  666.   # |             Default Town/Plot flags                  | #
  667.   # +------------------------------------------------------+ #
  668.   ############################################################
  669.  
  670.  
  671. default_perm_flags:
  672.  
  673.   # Default permission flags for residents plots within a town
  674.   #
  675.   # Can allies/friends/outsiders perform certain actions in the town
  676.   #
  677.   # build - place blocks and other items
  678.   # destroy - break blocks and other items
  679.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  680.   # switch - trigger or activate switches (as defined in switch_ids)
  681.   resident:
  682.     friend:
  683.       build: 'true'
  684.       destroy: 'true'
  685.       item_use: 'true'
  686.       switch: 'true'
  687.     ally:
  688.       build: 'false'
  689.       destroy: 'false'
  690.       item_use: 'false'
  691.       switch: 'false'
  692.     outsider:
  693.       build: 'false'
  694.       destroy: 'false'
  695.       item_use: 'false'
  696.       switch: 'false'
  697.  
  698.   # Default permission flags for towns
  699.   # These are copied into the town data file at creation
  700.   #
  701.   # Can allies/outsiders/residents perform certain actions in the town
  702.   #
  703.   # build - place blocks and other items
  704.   # destroy - break blocks and other items
  705.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  706.   # switch - trigger or activate switches (as defined in switch_ids)
  707.   town:
  708.     default:
  709.       pvp: 'true'
  710.       fire: 'false'
  711.       explosion: 'false'
  712.       mobs: 'false'
  713.     resident:
  714.       build: 'true'
  715.       destroy: 'true'
  716.       item_use: 'true'
  717.       switch: 'true'
  718.     ally:
  719.       build: 'false'
  720.       destroy: 'false'
  721.       item_use: 'false'
  722.       switch: 'false'
  723.     outsider:
  724.       build: 'false'
  725.       destroy: 'false'
  726.       item_use: 'false'
  727.       switch: 'false'
  728.  
  729.  
  730.   ############################################################
  731.   # +------------------------------------------------------+ #
  732.   # |                  Resident settings                   | #
  733.   # +------------------------------------------------------+ #
  734.   ############################################################
  735.  
  736. resident_settings:
  737.   # player is flagged as inactive after 1 hour (default)
  738.   inactive_after_time: 1h
  739.   # if enabled old residents will be kicked and deleted from a town
  740.   # after Two months (default) of not logging in
  741.   delete_old_residents:
  742.     enable: 'false'
  743.     deleted_after_time: 60d
  744.     delete_economy_account: 'true'
  745.   # The name of the town a resident will automatically join when he first registers.
  746.   default_town_name: ''
  747.   # If true, players can only use beds in plots they personally own.
  748.   deny_bed_use: 'false'
  749.  
  750.  
  751.   ############################################################
  752.   # +------------------------------------------------------+ #
  753.   # |                  Economy settings                    | #
  754.   # +------------------------------------------------------+ #
  755.   ############################################################
  756.  
  757. economy:
  758.   # By default it is set to true.
  759.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  760.   use_async: 'true'
  761.   # Prefix to apply to all town economy accounts.
  762.   town_prefix: town-
  763.   # Prefix to apply to all nation economy accounts.
  764.   nation_prefix: nation-
  765.  
  766.   spawn_travel:
  767.     # Cost to use /town spawn
  768.     price_town_spawn_travel: '0.0'
  769.     # Cost to use '/town spawn [town]' to another town in your nation.
  770.     price_town_nation_spawn_travel: '0.0'
  771.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  772.     price_town_ally_spawn_travel: '0.0'
  773.     # Cost to use /town spawn [town]
  774.     # This is paid to the town you goto.
  775.     price_town_public_spawn_travel: '0.0'
  776.  
  777.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  778.   price_nation_neutrality: '0.0'
  779.  
  780.   new_expand:
  781.     # How much it costs to start a nation.
  782.     price_new_nation: '100.0'
  783.     # How much it costs to start a town.
  784.     price_new_town: '32.0'
  785.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  786.     price_outpost: '32.0'
  787.     # The price for a town to expand one townblock.
  788.     price_claim_townblock: '8.0'
  789.     # How much it costs a player to buy extra blocks.
  790.     price_purchased_bonus_townblock: '10.0'
  791.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  792.     price_purchased_bonus_townblock_increase: '1.0'
  793.  
  794.   death:
  795.     # Either fixed or percentage.
  796.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  797.     price_death_type: fixed
  798.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  799.     price_death_pvp_only: 'false'
  800.  
  801.     price_death: '1.0'
  802.  
  803.     price_death_town: '0.0'
  804.  
  805.     price_death_nation: '0.0'
  806.  
  807.   banks:
  808.     # Maximum amount of money allowed in town bank
  809.     # Use 0 for no limit
  810.     town_bank_cap: '0.0'
  811.     # Set to true to allow withdrawls from town banks
  812.     town_allow_withdrawls: 'true'
  813.     # Maximum amount of money allowed in nation bank
  814.     # Use 0 for no limit
  815.     nation_bank_cap: '0.0'
  816.     # Set to true to allow withdrawls from nation banks
  817.     nation_allow_withdrawls: 'true'
  818.   closed_economy:
  819.     # The name of the account that all money that normally disappears goes into.
  820.     server_account: towny-server
  821.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  822.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  823.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  824.     enabled: 'false'
  825.  
  826.   daily_taxes:
  827.     # Enables taxes to be collected daily by town/nation
  828.     # If a town can't pay it's tax then it is kicked from the nation.
  829.     # if a resident can't pay his plot tax he loses his plot.
  830.     # if a resident can't pay his town tax then he is kicked from the town.
  831.     # if a town or nation fails to pay it's upkeep it is deleted.
  832.     enabled: 'true'
  833.     # Maximum tax amount allowed when using flat taxes
  834.     max_tax_amount: '1000.0'
  835.     # maximum tax percentage allowed when taxing by percentages
  836.     max_tax_percent: '25'
  837.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  838.     # all of it's member town are kicked and the Nation is removed.
  839.     price_nation_upkeep: '3.0'
  840.     # The server's daily charge on each town. If a town fails to pay this upkeep
  841.     # all of it's residents are kicked and the town is removed.
  842.     price_town_upkeep: '0.0'
  843.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  844.     # calculated by (number of claimed plots X price_town_upkeep).
  845.     town_plotbased_upkeep: 'false'
  846.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  847.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  848.     # If enabled and you set a negative upkeep for the town
  849.     # any funds the town gains via upkeep at a new day
  850.     # will be shared out between the plot owners.
  851.     use_plot_payments: 'false'
  852.  
  853.  
  854.   ############################################################
  855.   # +------------------------------------------------------+ #
  856.   # |                 Jail Plot settings                   | #
  857.   # +------------------------------------------------------+ #
  858.   ############################################################
  859.  
  860. jail:
  861.   #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  862.   #Requires town_respawn to be true in order to work.
  863.   is_jailing_attacking_enemies: 'false'
  864.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  865.   #Requires town_respawn to be true in order to work.
  866.   is_jailing_attacking_outlaws: 'false'
  867.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  868.   jail_allows_ender_pearls: 'false'
  869.   #If false jailed players can use /town leave, and escape a jail.
  870.   jail_denies_town_leave: 'false'
  871.  
  872.   bail:
  873.     #If true players can pay a bail amount to be unjailed.
  874.     is_allowing_bail: 'false'
  875.     #Amount that bail costs.
  876.     bail_amount: '10'
  877.  
  878.  
  879.   ############################################################
  880.   # +------------------------------------------------------+ #
  881.   # |                     War settings                     | #
  882.   # +------------------------------------------------------+ #
  883.   ############################################################
  884.  
  885. war:
  886.   #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  887.   nation_can_be_neutral: 'true'
  888.   #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  889.   disallow_one_way_alliance: 'false'
  890.  
  891.  
  892.   ############################################################
  893.   # +------------------------------------------------------+ #
  894.   # |         Economy Transfers During War settings        | #
  895.   # +------------------------------------------------------+ #
  896.   ############################################################
  897.  
  898.   economy:
  899.     enemy:
  900.       # Amount charged to place a warflag (payed to server).
  901.       place_flag: '10'
  902.       # Amount payed from the flagbearer to the defender after defending the area.
  903.       defended_attack: '10'
  904.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  905.     # and the attacker can't pay, the attack is canceled.
  906.     townblock_won: '10'
  907.     # Same as townblock_won but for the special case of winning the homeblock.
  908.     homeblock_won: '100'
  909.  
  910.  
  911.   ############################################################
  912.   # +------------------------------------------------------+ #
  913.   # |                 War Event settings                   | #
  914.   # +------------------------------------------------------+ #
  915.   ############################################################
  916.  
  917.   # This is started with /townyadmnin toggle war
  918.  
  919.   # In peace time War spoils are accumulated from towns and nations being
  920.   # deleted with any money left in the bank.
  921.   #
  922.   # These funds are increased during a war event upon a player death.
  923.   # An additional bonus to the war chest is set in base_spoils.
  924.   #
  925.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  926.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  927.   #
  928.   # The winning nations share half of the war spoils.
  929.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  930.  
  931.   event:
  932.     warning_delay: '30'
  933.     #If false all towns not in nations can be attacked during a war event.
  934.     towns_are_neutral: 'true'
  935.     enemy:
  936.       # If true, enemy's can only attack the edge plots of a town in war.
  937.       only_attack_borders: 'true'
  938.     plots:
  939.       # If true, nation members and allies can regen health on plots during war.
  940.       healable: 'true'
  941.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  942.       firework_on_attacked: 'true'
  943.  
  944.     # If true and the monarch/king dies the nation is removed from the war.
  945.     remove_on_monarch_death: 'false'
  946.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  947.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  948.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  949.     allow_block_griefing: 'false'
  950.  
  951.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  952.     block_hp:
  953.       town_block_hp: '60'
  954.       home_block_hp: '120'
  955.  
  956.     eco:
  957.       # This amount is new money injected into the economy with a war event.
  958.       base_spoils: '100.0'
  959.       # This amount is taken from the losing town for each plot lost.
  960.       wartime_town_block_loss_price: '100.0'
  961.       # This amount is taken from the player if they die during the event
  962.       price_death_wartime: '200.0'
  963.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  964.     # and the losing town gains a negative (-1) bonus townblock.
  965.     costs_townblocks: 'false'
  966.  
  967.     points:
  968.       points_townblock: '1'
  969.       points_town: '10'
  970.       points_nation: '100'
  971.       points_kill: '1'
  972.  
  973.     # The minimum height at which a player must stand to count as an attacker.
  974.     min_height: '60'
  975.  
  976.   ############################################################
  977.   # +------------------------------------------------------+ #
  978.   # |                   Flag war settings                  | #
  979.   # |                                                      | #
  980.   # |               Separate from Event War                | #
  981.   # |                 Unsupported / Buggy                  | #
  982.   # +------------------------------------------------------+ #
  983.   ############################################################
  984.  
  985.   enemy:
  986.     # If false, players won't be able to place war flags, effectively disabling warzones.
  987.     allow_attacks: 'false'
  988.     # If true, enemy's can only attack the edge plots of a town with war flags.
  989.     only_attack_borders: 'true'
  990.     # This many people must be online in target town in order to place a war flag in their domain.
  991.     min_players_online_in_town: '2'
  992.     # This many people must be online in target nation in order to place a war flag in their domain.
  993.     min_players_online_in_nation: '3'
  994.     max_active_flags_per_player: '1'
  995.     flag:
  996.       waiting_time: 1m
  997.       # This is the block a player must place to trigger the attack event.
  998.       base_block: fence
  999.       # This is the block a player must place to trigger the attack event.
  1000.       light_block: torch
  1001.     beacon:
  1002.       # Must be smaller than half the size of town_block_size.
  1003.       radius: '3'
  1004.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1005.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1006.       height_above_flag:
  1007.         min: '3'
  1008.         max: '64'
  1009.       draw: 'true'
  1010.       wireframe_block: glowstone
  1011.   ############################################################
  1012.   # +------------------------------------------------------+ #
  1013.   # |              Warzone Block Permissions               | #
  1014.   # |                                                      | #
  1015.   # |              Used in Flag & Event Wars               | #
  1016.   # +------------------------------------------------------+ #
  1017.   ############################################################
  1018.  
  1019.   warzone:
  1020.     # List of materaials that can be modified in a warzone.
  1021.     # '*' = Allow all materials.
  1022.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1023.     # Eg: '*,-chest,-furnace'
  1024.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1025.     item_use: 'true'
  1026.     switch: 'true'
  1027.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1028.     fire: 'true'
  1029.     explosions: 'true'
  1030.     explosions_break_blocks: 'true'
  1031.     # Only under affect when explosions_break_blocks is true.
  1032.     explosions_regen_blocks: 'true'
  1033.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1034.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1035.     # Only under affect when explosions_break_blocks is true.
  1036.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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