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Wasteland Arena

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Mar 13th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Daniel\Documents\Maps\Wasteland Arena.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Daniel\Documents\Maps\Wasteland Arena.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. material "skybox//sky2_brownrt" not found.
  22. Can't load skybox file skybox//sky2_brown to build the default cubemap!
  23. Can't load skybox file skybox//sky2_brown to build the default cubemap!
  24. Finding displacement neighbors...
  25. Finding lightmap sample positions...
  26. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  27. Building Physics collision data...
  28. done (0) (2328 bytes)
  29. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  30. Compacting texture/material tables...
  31. Reduced 10 texinfos to 6
  32. Reduced 4 texdatas to 4 (73 bytes to 73)
  33. Writing C:\Users\Daniel\Documents\Maps\Wasteland Arena.bsp
  34. 0 seconds elapsed
  35.  
  36. ** Executing...
  37. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  38. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Daniel\Documents\Maps\Wasteland Arena"
  39.  
  40. Valve Software - vvis.exe (May 15 2014)
  41. 4 threads
  42. reading c:\users\daniel\documents\maps\Wasteland Arena.bsp
  43. reading c:\users\daniel\documents\maps\Wasteland Arena.prt
  44. LoadPortals: couldn't read c:\users\daniel\documents\maps\Wasteland Arena.prt
  45.  
  46.  
  47. ** Executing...
  48. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  49. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Daniel\Documents\Maps\Wasteland Arena"
  50.  
  51. Valve Software - vrad.exe SSE (May 15 2014)
  52.  
  53. Valve Radiosity Simulator
  54. 4 threads
  55. [Reading texlights from 'lights.rad']
  56. [45 texlights parsed from 'lights.rad']
  57.  
  58. Loading c:\users\daniel\documents\maps\Wasteland Arena.bsp
  59. No vis information, direct lighting only.
  60. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  61. 590 faces
  62. 864028 square feet [124420096.00 square inches]
  63. 0 Displacements
  64. 0 Square Feet [0.00 Square Inches]
  65. 0 direct lights
  66. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  67. Build Patch/Sample Hash Table(s).....Done<0.0240 sec>
  68. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  69. FinalLightFace Done
  70. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  71. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  72. Writing leaf ambient...done
  73. Ready to Finish
  74.  
  75. Object names Objects/Maxobjs Memory / Maxmem Fullness
  76. ------------ --------------- --------------- --------
  77. models 1/1024 48/49152 ( 0.1%)
  78. brushes 6/8192 72/98304 ( 0.1%)
  79. brushsides 36/65536 288/524288 ( 0.1%)
  80. planes 50/65536 1000/1310720 ( 0.1%)
  81. vertexes 700/65536 8400/786432 ( 1.1%)
  82. nodes 203/65536 6496/2097152 ( 0.3%)
  83. texinfos 6/12288 432/884736 ( 0.0%)
  84. texdata 4/2048 128/65536 ( 0.2%)
  85. dispinfos 0/0 0/0 ( 0.0%)
  86. disp_verts 0/0 0/0 ( 0.0%)
  87. disp_tris 0/0 0/0 ( 0.0%)
  88. disp_lmsamples 0/0 0/0 ( 0.0%)
  89. faces 590/65536 33040/3670016 ( 0.9%)
  90. hdr faces 0/65536 0/3670016 ( 0.0%)
  91. origfaces 24/65536 1344/3670016 ( 0.0%)
  92. leaves 205/65536 6560/2097152 ( 0.3%)
  93. leaffaces 646/65536 1292/131072 ( 1.0%)
  94. leafbrushes 56/65536 112/131072 ( 0.1%)
  95. areas 1/256 8/2048 ( 0.4%)
  96. surfedges 2666/512000 10664/2048000 ( 0.5%)
  97. edges 1350/256000 5400/1024000 ( 0.5%)
  98. LDR worldlights 0/8192 0/720896 ( 0.0%)
  99. HDR worldlights 0/8192 0/720896 ( 0.0%)
  100. leafwaterdata 0/32768 0/393216 ( 0.0%)
  101. waterstrips 4/32768 40/327680 ( 0.0%)
  102. waterverts 0/65536 0/786432 ( 0.0%)
  103. waterindices 48/65536 96/131072 ( 0.1%)
  104. cubemapsamples 0/1024 0/16384 ( 0.0%)
  105. overlays 0/512 0/180224 ( 0.0%)
  106. LDR lightdata [variable] 2120640/0 ( 0.0%)
  107. HDR lightdata [variable] 0/0 ( 0.0%)
  108. visdata [variable] 0/16777216 ( 0.0%)
  109. entdata [variable] 358/393216 ( 0.1%)
  110. LDR ambient table 205/65536 820/262144 ( 0.3%)
  111. HDR ambient table 205/65536 820/262144 ( 0.3%)
  112. LDR leaf ambient 148/65536 4144/1835008 ( 0.2%)
  113. HDR leaf ambient 205/65536 5740/1835008 ( 0.3%)
  114. occluders 0/0 0/0 ( 0.0%)
  115. occluder polygons 0/0 0/0 ( 0.0%)
  116. occluder vert ind 0/0 0/0 ( 0.0%)
  117. detail props [variable] 1/12 ( 8.3%)
  118. static props [variable] 1/12 ( 8.3%)
  119. pakfile [variable] 54/0 ( 0.0%)
  120. physics [variable] 2328/4194304 ( 0.1%)
  121. physics terrain [variable] 2/1048576 ( 0.0%)
  122.  
  123. Level flags = 0
  124.  
  125. Total triangle count: 1390
  126. Writing c:\users\daniel\documents\maps\Wasteland Arena.bsp
  127. 1 second elapsed
  128.  
  129. ** Executing...
  130. ** Command: Copy File
  131. ** Parameters: "C:\Users\Daniel\Documents\Maps\Wasteland Arena.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\Wasteland Arena.bsp"
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