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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Daniel\Documents\Maps\Wasteland Arena.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\Daniel\Documents\Maps\Wasteland Arena.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- material "skybox//sky2_brownrt" not found.
- Can't load skybox file skybox//sky2_brown to build the default cubemap!
- Can't load skybox file skybox//sky2_brown to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2328 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 6
- Reduced 4 texdatas to 4 (73 bytes to 73)
- Writing C:\Users\Daniel\Documents\Maps\Wasteland Arena.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Daniel\Documents\Maps\Wasteland Arena"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\daniel\documents\maps\Wasteland Arena.bsp
- reading c:\users\daniel\documents\maps\Wasteland Arena.prt
- LoadPortals: couldn't read c:\users\daniel\documents\maps\Wasteland Arena.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Daniel\Documents\Maps\Wasteland Arena"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\daniel\documents\maps\Wasteland Arena.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 590 faces
- 864028 square feet [124420096.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0240 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 50/65536 1000/1310720 ( 0.1%)
- vertexes 700/65536 8400/786432 ( 1.1%)
- nodes 203/65536 6496/2097152 ( 0.3%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 590/65536 33040/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 24/65536 1344/3670016 ( 0.0%)
- leaves 205/65536 6560/2097152 ( 0.3%)
- leaffaces 646/65536 1292/131072 ( 1.0%)
- leafbrushes 56/65536 112/131072 ( 0.1%)
- areas 1/256 8/2048 ( 0.4%)
- surfedges 2666/512000 10664/2048000 ( 0.5%)
- edges 1350/256000 5400/1024000 ( 0.5%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 48/65536 96/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2120640/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 205/65536 820/262144 ( 0.3%)
- HDR ambient table 205/65536 820/262144 ( 0.3%)
- LDR leaf ambient 148/65536 4144/1835008 ( 0.2%)
- HDR leaf ambient 205/65536 5740/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 2328/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1390
- Writing c:\users\daniel\documents\maps\Wasteland Arena.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Daniel\Documents\Maps\Wasteland Arena.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\Wasteland Arena.bsp"
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