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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Flash: Hardware accelerated
  5. Flash Stage3D: Hardware accelerated
  6. Flash Stage3D Baseline profile: Hardware accelerated
  7. Compositing: Hardware accelerated
  8. Multiple Raster Threads: Enabled
  9. Out-of-process Rasterization: Disabled
  10. OpenGL: Enabled
  11. Hardware Protected Video Decode: Hardware accelerated
  12. Rasterization: Hardware accelerated on all pages
  13. Skia Renderer: Enabled
  14. Video Decode: Hardware accelerated
  15. Vulkan: Disabled
  16. WebGL: Hardware accelerated
  17. WebGL2: Hardware accelerated
  18. Driver Bug Workarounds
  19. adjust_src_dst_region_for_blitframebuffer
  20. clear_uniforms_before_first_program_use
  21. decode_encode_srgb_for_generatemipmap
  22. exit_on_context_lost
  23. msaa_is_slow
  24. scalarize_vec_and_mat_constructor_args
  25. disabled_extension_GL_KHR_blend_equation_advanced
  26. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  27. Problems Detected
  28. Clear uniforms before first program use on all platforms: 124764, 349137
  29. Applied Workarounds: clear_uniforms_before_first_program_use
  30. Always rewrite vec/mat constructors to be consistent: 398694
  31. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  32. On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
  33. Applied Workarounds: msaa_is_slow
  34. adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740
  35. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  36. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  37. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  38. Decode and Encode before generateMipmap for srgb format textures on Linux Mesa ANGLE path: 634519
  39. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  40. Some drivers can't recover after OUT_OF_MEM and context lost: 893177
  41. Applied Workarounds: exit_on_context_lost
  42. ANGLE Features
  43. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
  44. On some GPUs, program binaries don't contain transform feedback varyings
  45. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  46. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  47. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
  48. Always rewrite vec/mat constructors to be consistent
  49. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: IsWindows() && isIntel
  50. On some drivers TexImage sometimes seems to interact with the Framebuffer
  51. add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
  52. Calculation of loop conditions in for and while loop has bug
  53. adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia)
  54. Many platforms have issues with blitFramebuffer when the parameters are large.
  55. allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
  56. Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  57. always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
  58. Always call useProgram after a successful link to avoid a driver bug
  59. avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
  60. Issue with 1-bit alpha framebuffer formats
  61. avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled: IsWindows() && isIntel
  62. Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
  63. clamp_array_access (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  64. Clamp uniform array access to avoid reading invalid memory.
  65. clamp_frag_depth (OpenGL workarounds): Disabled: isNvidia
  66. gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  67. clamp_point_size (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
  68. The point size range reported from the API is inconsistent with the actual behavior
  69. clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  70. Clears when the clear color is all zeros or ones do not work.
  71. clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
  72. Issues with blitFramebuffer when the parameters don't match the framebuffer size.
  73. decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP
  74. Decode and encode before generateMipmap for srgb format textures.
  75. disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel
  76. ARB_blend_func_extended does not pass the tests
  77. disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
  78. Disable OES_draw_buffers_indexed extension.
  79. disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
  80. Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  81. disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  82. Disable GL_EXT_semaphore_fd extension
  83. disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && isVMWare
  84. Disable GL_EXT_disjoint_timer_query extension
  85. disable_worker_contexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia)
  86. Some tests have been seen to fail using worker contexts
  87. do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  88. Some GLSL constructs involving do-while loops cause GPU hangs
  89. does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
  90. Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  91. dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
  92. Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  93. dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
  94. Relinking a program in parallel is buggy
  95. dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
  96. For loops used to initialize variables hit native GLSL compiler bugs
  97. emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
  98. abs(i) where i is an integer returns unexpected result
  99. emulate_atan_2_float (OpenGL workarounds) 672380: Disabled: isNvidia
  100. atan(y, x) may return a wrong answer
  101. emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  102. CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  103. emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  104. Using isnan() on highp float will get wrong answer
  105. emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  106. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  107. emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  108. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  109. finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  110. glFinish doesn't cause all queries to report available result
  111. flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
  112. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  113. initialize_current_vertex_attributes (OpenGL workarounds): Disabled: isNvidia
  114. During initialization, assign the current vertex attributes to the spec-mandated defaults
  115. max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
  116. Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  117. max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  118. Various rendering bugs have been observed when using higher MSAA counts
  119. max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
  120. Limit max texture size to 4096 to avoid frequent out-of-memory errors
  121. pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  122. When uploading textures from an pack buffer, some drivers count an extra row padding
  123. pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Disabled: isNvidia
  124. In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  125. pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
  126. Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  127. query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
  128. Drivers generate errors when querying the number of bits in timer queries
  129. read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  130. Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  131. reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
  132. Some drivers forget about UBO bindings when using program binaries
  133. regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
  134. All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  135. remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
  136. Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
  137. remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  138. Fix spec difference between GLSL 4.1 or lower and ESSL3
  139. reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  140. Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  141. reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD)
  142. Calling glTexImage2D with zero size generates errors.
  143. rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  144. Using '-<float>' will get wrong answer
  145. rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Disabled: isNvidia
  146. Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  147. rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
  148. Rewrite row major matrices in shaders as column major as a driver bug workaround
  149. rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Disabled: isNvidia
  150. Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
  151. rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
  152. Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  153. rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
  154. GL_RGBA4 is not color renderable
  155. set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  156. Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  157. unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
  158. Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  159. unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  160. When uploading textures from an unpack buffer, some drivers count an extra row padding
  161. unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Disabled: isNvidia
  162. In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  163. unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
  164. Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  165. use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  166. Unused std140 or shared uniform blocks will be treated as inactive
  167. vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
  168. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  169. Version Information
  170. Data exported 2020-07-10T08:51:01.198Z
  171. Chrome version Chrome/85.0.4173.0
  172. Operating system Linux 5.4.0-40-generic
  173. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/b686e01ff9836e7713952e8956d76cff8d9fa19b/gpu/config/software_rendering_list.json
  174. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/b686e01ff9836e7713952e8956d76cff8d9fa19b/gpu/config/gpu_driver_bug_list.json
  175. ANGLE commit id unknown hash
  176. 2D graphics backend Skia/85 ca72a47e2322e13f68416bbaf5ae98506369c4b8
  177. Command Line /usr/lib/chromium-browser/chromium-browser --enable-pinch --flag-switches-begin --enable-gpu-rasterization --enable-zero-copy --ignore-gpu-blacklist --flag-switches-end --file-url-path-alias=/gen=/usr/lib/chromium-browser/gen
  178. Driver Information
  179. Initialization time 1083
  180. In-process GPU false
  181. Passthrough Command Decoder true
  182. Sandboxed false
  183. GPU0 VENDOR= 0x8086 [Google Inc.], DEVICE=0x1912 [ANGLE (Intel, Mesa Intel(R) HD Graphics 530 (SKL GT2), OpenGL 4.6 core)] *ACTIVE*
  184. Optimus false
  185. AMD switchable false
  186. Driver vendor ANGLE
  187. Driver version 2.1.0.unknown
  188. GPU CUDA compute capability major version 0
  189. Pixel shader version 1.00
  190. Vertex shader version 1.00
  191. Max. MSAA samples 16
  192. Machine model name
  193. Machine model version
  194. GL_VENDOR Google Inc.
  195. GL_RENDERER ANGLE (Intel, Mesa Intel(R) HD Graphics 530 (SKL GT2), OpenGL 4.6 core)
  196. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.unknown hash)
  197. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  198. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  199. Disabled WebGL Extensions
  200. Window system binding vendor
  201. Window system binding version 1.5 (ANGLE 2.1.0.unknown hash)
  202. Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap
  203. Window manager KWin
  204. XDG_CURRENT_DESKTOP KDE
  205. Compositing manager Yes
  206. System visual ID 0
  207. RGBA visual ID 0
  208. Direct rendering version unknown
  209. Reset notification strategy 0x8252
  210. GPU process crash count 0
  211. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  212. Compositor Information
  213. Tile Update Mode Zero-copy
  214. Partial Raster Enabled
  215. GpuMemoryBuffers Status
  216. R_8 Software only
  217. R_16 Software only
  218. RG_88 Software only
  219. BGR_565 Software only
  220. RGBA_4444 Software only
  221. RGBX_8888 Software only
  222. RGBA_8888 Software only
  223. BGRX_8888 Software only
  224. BGRA_1010102 Software only
  225. RGBA_1010102 Software only
  226. BGRA_8888 Software only
  227. RGBA_F16 Software only
  228. YVU_420 Software only
  229. YUV_420_BIPLANAR Software only
  230. P010 Software only
  231. Display(s) Information
  232. Info Display[3679318224839489] bounds=[0,0 1920x1080], workarea=[0,0 1920x1044], scale=1, rotation=0, panel_rotation=0 external.
  233. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  234. Buffer format (all) BGRA_8888
  235. SDR white level in nits 100
  236. Bits per color component 8
  237. Bits per pixel 24
  238. Refresh Rate in Hz 59
  239. Video Acceleration Information
  240. Vulkan Information
  241. Device Performance Information
  242. Log Messages
  243. [9421:9421:0710/112523.514229:WARNING:vaapi_wrapper.cc(522)] : VAAPI video acceleration not available for angle
  244. [9421:9421:0710/112523.667197:ERROR:sandbox_linux.cc(374)] : InitializeSandbox() called with multiple threads in process gpu-process.
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