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- 10.09.2017 12:47:37] ------------ BEGIN log session -------------
- [12:47:37] OpenGL provider: Opengl32.dll
- [12:47:37] OpenGL library:
- [12:47:37] Vendor: ATI Technologies Inc.
- [12:47:37] Render: RADEON 9600 XT x86/SSE2
- [12:47:37] Version: 2.0.5819 WinXP Release
- [12:47:37] Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
- [12:47:37] Size: 1024x768
- [12:47:37] ColorBits: 32
- [12:47:37] DepthBits: 24
- [12:47:37] StencilBits: 8
- [12:47:37] isDoubleBuffered: true
- [12:47:39]
- [12:47:39] *** Looking for Advanced CPU Instructions...
- [12:47:39] [x] PentiumPro
- [12:47:39] [x] Multimedia (MMX)
- [12:47:39] [x] 3D (SSE)
- [12:47:39] [x] 3D (SSE2)
- [12:47:39] [-] 3D (3DNow)
- [12:47:39] ColourBits 32, ABits 8, ZBits 24
- [12:47:39]
- [12:47:39] *** Looking for Render API Extensions ...
- [12:47:39] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [12:47:39] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [12:47:39] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [12:47:39] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [12:47:39] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [12:47:39] [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [12:47:39] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [12:47:39] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [12:47:39] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [12:47:39] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [12:47:39] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [12:47:39] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
- [12:47:39] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- [12:47:39]
- [12:47:39] Maximum texture size : 2048
- [12:47:39] Maximum simultaneous textures :8
- [12:47:39] MaxAnisotropic (1.0 = none) : 16.000000
- [12:48:23] Initializing DirectSound playback device...
- [12:48:23] Primary buffer created.
- [12:48:23] Playback format is set : sampling rate = 22050, num channels = 2.
- [12:48:23] Buffer caps : Transfer rate = 0, CPU overhead = 0.
- [12:48:23] Default speaker config is : 1310724.
- [12:48:23] Direct sound audio device initialized successfully :
- [12:48:23] DX Version : 7
- [12:48:23] Hardware - disabled [buffers : 16]
- [12:48:23] Extensions - disabled :
- [12:48:23] EAX ver. 1 [ ] - disabled
- [12:48:23] EAX ver. 2 [ ] - disabled
- [12:48:23] EAX ver. 3 [ ] - disabled
- [12:48:23] I3D ver. 2 [ ] - disabled
- [12:48:23] ZoomFX [ ] - disabled
- [12:48:23] MacroFX [ ] - disabled
- [12:48:23] SIMD render [X]
- [12:48:23] num channels 16
- [12:48:23]
- [12:48:58] The sample music/menu/br.wav not found
- [12:48:58] cannot open file for reading
- [12:48:58] Cannot open audio file samples/music/menu/br.wav
- [12:48:58]
- [12:49:23] Loading mission campaign/de/DGen_Q_Rhubarbsdoe0/19430702-0.mis...
- [12:49:24] Loading map.ini defined airfields:
- [12:49:24] Total number of airports for loaded mission: 0
- [12:49:44] Load bridges
- [12:49:45] Load static objects
- [12:49:47] ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
- [12:49:49] ##### House without collision (3do/Buildings/French/rubble_block/live.sim)
- [12:49:50] ##### House without collision (3do/Buildings/French/rubble/live.sim)
- [12:49:52] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
- [12:49:52] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
- [12:49:53] ##### House without collision (3do/Buildings/England/phonebox/live.sim)
- [12:49:55] ##### House without collision (3do/Buildings/England/semi2/live.sim)
- [12:49:57] ##### House without collision (3do/Buildings/England/memorial/live.sim)
- [12:49:57] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
- [12:49:59] ##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
- [12:50:00] ##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
- [12:50:00] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
- [12:50:01] ##### House without collision (3do/Buildings/England/jetty4/live.sim)
- [12:50:01] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
- [12:50:02] ##### House without collision (3do/Buildings/England/signpost/live.sim)
- [12:50:03] ##### House without collision (3do/Buildings/England/stonehenge/live.sim)
- [12:50:03] ##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
- [12:50:08] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
- [12:50:19] ##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
- [12:50:25] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
- [12:50:25] ##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
- [12:50:25] ##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
- [12:50:30] ##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
- [12:50:41] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:41] INTERNAL ERROR: Texture required
- [12:50:41] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.mat' of class 'TMaterial' not loaded
- [12:50:41] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:41] Mesh 3do/Buildings/Fields/Wattisham/5/mono.sim not created
- [12:50:41] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/5/mono.sim not created
- [12:50:41] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:41] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:41] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:41] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:41] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:41] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:41] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:41] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:41] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:41] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:41] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:41] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:41] INTERNAL ERROR: Texture required
- [12:50:41] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:41] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:41] Mesh 3do/Buildings/Fields/Raydon/9/mono.sim not created
- [12:50:41] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/9/mono.sim not created
- [12:50:41] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:41] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:41] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:41] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:41] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:41] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:41] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:41] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:41] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:41] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:41] at
- com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:41] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:41] INTERNAL ERROR: Texture required
- [12:50:41] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:41] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:41] Mesh 3do/Buildings/Fields/Raydon/14/mono.sim not created
- [12:50:41] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/14/mono.sim not created
- [12:50:41] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:41] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:41] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:41] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:41] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:41] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:41] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:41] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:41] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:41] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:41] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Wattisham/15/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/15/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Wattisham/6/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/6/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Raydon/1/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/1/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Raydon/10/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/10/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Wattisham/7/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/7/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Raydon/2/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/2/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at
- com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Raydon/11/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/11/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Wattisham/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Wattisham/8/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/8/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Raydon/3/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/3/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Raydon/12/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/12/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Fields/Raydon/plate256.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load '..\plate256.mat'
- [12:50:42] Mesh 3do/Buildings/Fields/Raydon/4/mono.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/4/mono.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Slovakia/City_01/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Slovakia/City_01/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:42] Mesh 3do/Buildings/Slovakia/City_01/live.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/City_01/live.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:42] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:42] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:42] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:42] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:42] WARNING: object '3do/Buildings/Slovakia/Nitra_01/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:42] INTERNAL ERROR: Texture required
- [12:50:42] WARNING: object '3do/Buildings/Slovakia/Nitra_01/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:42] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:42] Mesh 3do/Buildings/Slovakia/Nitra_01/live.sim not created
- [12:50:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Nitra_01/live.sim not created
- [12:50:42] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:42] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:42] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:42] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:42] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:42] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:42] at
- com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:42] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:42] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:42] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/9/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/9/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/10/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/10/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/1/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/1/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/5/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/5/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/13/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/13/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/2/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/2/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/11/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/11/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at
- com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/10/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/10/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/14/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/14/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/2/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/2/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/3/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/3/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/3/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/3/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/7/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/7/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/11/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/11/mono.sim not created
- [12:50:43] at
- com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/4/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/4/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/Rosieres/4/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/4/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:43] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:43] INTERNAL ERROR: Texture required
- [12:50:43] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:43] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:43] Mesh 3do/Buildings/Fields/StPol/9/mono.sim not created
- [12:50:43] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/9/mono.sim not created
- [12:50:43] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:43] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:43] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:43] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:43] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:43] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:43] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:43] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:43] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:43] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:43] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/StPol/13/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/13/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/Martlesham_late/13/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/13/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/StPol/14/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/14/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/Martlesham_late/14/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException:
- Mesh 3do/Buildings/Fields/Martlesham_late/14/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/Martlesham_late/5/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/5/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/StPol/15/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/15/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/StPol/6/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/6/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/Martlesham_late/6/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/6/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/Martlesham_late/15/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/15/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/StPol/3/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/3/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh
- 3do/Buildings/Fields/Martlesham_late/7/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/7/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Tents/Tente-QG_D/skin256.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Tents/Tente-QG_D/skin1o.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:50:44] Mesh 3do/Buildings/Tents/Tente-QG_D/live.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Tents/Tente-QG_D/live.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:44] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:44] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:44] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Pacific/Poste-AA_D/s1.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Pacific/Poste-AA_D/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:44] Mesh 3do/Buildings/Pacific/Poste-AA_D/live.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/Poste-AA_D/live.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:44] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:44] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:44] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/Martlesham/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/Martlesham/16/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham/16/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/StPol/8/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/8/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:44] Mesh 3do/Buildings/Fields/StPol/4/mono.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/4/mono.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Slovakia/RuralS_07/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Slovakia/RuralS_07/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:44] Mesh 3do/Buildings/Slovakia/RuralS_07/live.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/RuralS_07/live.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:44] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:44] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:44] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at
- com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Slovakia/RuralS_03/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Slovakia/RuralS_03/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:44] Mesh 3do/Buildings/Slovakia/RuralS_03/live.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/RuralS_03/live.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:44] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:44] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:44] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Slovakia/Misc_05/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Slovakia/Misc_05/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:44] Mesh 3do/Buildings/Slovakia/Misc_05/live.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Misc_05/live.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:44] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:44] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:44] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:44] WARNING: object '3do/Buildings/Slovakia/Misc_03/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:44] INTERNAL ERROR: Texture required
- [12:50:44] WARNING: object '3do/Buildings/Slovakia/Misc_03/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:44] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:44] Mesh 3do/Buildings/Slovakia/Misc_03/live.sim not created
- [12:50:44] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Misc_03/live.sim not created
- [12:50:44] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:44] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:44] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:44] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:44] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:44] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:44] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:44] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:44] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:44] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:44] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:44] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_Wizernes/1/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/1/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_Wizernes/10/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/10/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_Wizernes/2/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/2/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING:
- object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_Wizernes/11/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/11/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_Wizernes/3/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/3/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_Wizernes/4/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/4/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_FtRouge/10/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/10/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_FtRouge/1/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/1/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_FtRouge/2/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/2/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_FtRouge/11/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/11/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING:
- object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_FtRouge/3/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/3/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_FtRouge/12/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/12/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/StOmer_FtRouge/4/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/4/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/Halesworth/5/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/5/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/Halesworth/6/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/6/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Pacific/TourContr-beton2/SkinHi.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Pacific/TourContr-beton2/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:45] Mesh 3do/Buildings/Pacific/TourContr-beton2/live.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/TourContr-beton2/live.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:45] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:45] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:45] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/Halesworth/7/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/7/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at
- com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:45] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:45] INTERNAL ERROR: Texture required
- [12:50:45] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:45] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:45] Mesh 3do/Buildings/Fields/Halesworth/8/mono.sim not created
- [12:50:45] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/8/mono.sim not created
- [12:50:45] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:45] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:45] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:45] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:45] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:45] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:45] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:45] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:45] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Mardyck/1/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/1/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Trench/End/s1.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Trench/End/base.mat' of class 'TMaterial' not loaded
- [12:50:46] WARNING: object '3do/Buildings/Trench/End/s1.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Trench/End/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:46] Mesh 3do/Buildings/Trench/End/live.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Trench/End/live.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:46] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:46] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:46] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Trench/TripleU/s1.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Trench/TripleU/base.mat' of class 'TMaterial' not loaded
- [12:50:46] WARNING: object '3do/Buildings/Trench/TripleU/s1.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Trench/TripleU/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:46] Mesh 3do/Buildings/Trench/TripleU/live.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Trench/TripleU/live.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:46] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:46] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:46] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Mardyck/2/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/2/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Trench/Long/s1.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Trench/Long/base.mat' of class 'TMaterial' not loaded
- [12:50:46] WARNING: object '3do/Buildings/Trench/Long/s1.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Trench/Long/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:46] Mesh 3do/Buildings/Trench/Long/live.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Trench/Long/live.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:46] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:46] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:46] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at
- com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Mardyck/13/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/13/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Mardyck/10/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/10/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Mardyck/14/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/14/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Merville/9/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/9/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Merville/1/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/1/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Merville/10/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/10/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Mardyck/16/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/16/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at
- com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Merville/2/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/2/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Airdrome/Filet_VERT-F/net1.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Airdrome/Filet_VERT-F/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:46] Mesh 3do/Buildings/Airdrome/Filet_VERT-F/live.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Airdrome/Filet_VERT-F/live.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:46] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:46] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:46] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Merville/11/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/11/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Leiston/5/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/5/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:46] INTERNAL ERROR: Texture required
- [12:50:46] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:46] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:46] Mesh 3do/Buildings/Fields/Merville/3/mono.sim not created
- [12:50:46] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/3/mono.sim not created
- [12:50:46] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:46] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:46] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:46] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:46] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:46] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:46] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:46] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:46] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Merville/12/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/12/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Leiston/10/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/10/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at
- com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Leiston/6/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/6/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Leiston/7/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/7/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Leiston/12/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/12/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Leiston/8/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/8/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Arras/9/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/9/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Arras/14/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/14/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Arras/2/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/2/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at
- com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Arras/11/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/11/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Arras/3/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/3/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/Arras/4/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/4/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/13/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/13/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/14/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/14/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/15/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/15/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/9/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/9/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at
- com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/16/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/16/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/10/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/10/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/11/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/11/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/5/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/5/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:47] INTERNAL ERROR: Texture required
- [12:50:47] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:47] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:47] Mesh 3do/Buildings/Fields/CambraiNord/12/mono.sim not created
- [12:50:47] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/12/mono.sim not created
- [12:50:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:47] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:47] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:47] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:47] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:47] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:47] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiSud/9/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/9/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiSud/14/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/14/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at
- com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiNord/6/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/6/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiSud/15/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/15/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiNord/7/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/7/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiSud/10/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/10/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiNord/1/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/1/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiNord/8/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/8/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiSud/5/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/5/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at
- com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiNord/2/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/2/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiNord/3/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/3/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiNord/4/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiNord/4/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiSud/8/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/8/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/CambraiSud/3/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/3/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/LilleVendeville/13/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/13/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/LilleVendeville/14/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/14/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at
- com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/LilleVendeville/5/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/5/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/LilleVendeville/15/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/15/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/LilleVendeville/6/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/6/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/LilleVendeville/3/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/3/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:48] INTERNAL ERROR: Texture required
- [12:50:48] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:48] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:48] Mesh 3do/Buildings/Fields/LilleVendeville/16/mono.sim not created
- [12:50:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/16/mono.sim not created
- [12:50:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:48] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:48] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:48] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:48] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:48] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:48] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:48] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleVendeville/8/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/8/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleVendeville/4/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/4/mono.sim not created
- [12:50:49] at
- com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleNord/1/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/1/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleNord/10/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/10/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleNord/2/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/2/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleNord/11/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/11/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleNord/3/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/3/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleNord/12/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/12/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/LilleNord/4/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/4/mono.sim
- not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/Courtrai/14/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/14/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/Courtrai/9/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/9/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/Courtrai/11/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/11/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/Courtrai/7/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/7/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:49] Mesh 3do/Buildings/Fields/Courtrai/12/mono.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/12/mono.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Slovakia/3Duby_HQ/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Slovakia/3Duby_HQ/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:49] Mesh 3do/Buildings/Slovakia/3Duby_HQ/live.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/3Duby_HQ/live.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:49] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:49] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:49] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:49] WARNING: object '3do/Buildings/Slovakia/ChurchS_03/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:49] INTERNAL ERROR: Texture required
- [12:50:49] WARNING: object '3do/Buildings/Slovakia/ChurchS_03/SkinHi.mat'
- of class 'TMaterial' not loaded
- [12:50:49] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:49] Mesh 3do/Buildings/Slovakia/ChurchS_03/live.sim not created
- [12:50:49] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/ChurchS_03/live.sim not created
- [12:50:49] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:49] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:49] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:49] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:49] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:49] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:49] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:49] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:49] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:49] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:49] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:49] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:50] WARNING: object '3do/Buildings/46/BwireWall3/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/46/BwireWall3/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:50] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:50] Mesh 3do/Buildings/46/BwireWall3/live.sim not created
- [12:50:50] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/46/BwireWall3/live.sim not created
- [12:50:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:50] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:50] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:50] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:50] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:50] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:50] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:50] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:50] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:50] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:50] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:50] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:50] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:50] WARNING: object '3do/Buildings/ToW/telegraph_pole_002/lod0.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/ToW/telegraph_pole_002/lod0.mat' of class 'TMaterial' not loaded
- [12:50:50] INTERNAL ERROR: Material: Can't load 'lod0.mat'
- [12:50:50] Mesh 3do/Buildings/ToW/telegraph_pole_002/mono.sim not created
- [12:50:50] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/ToW/telegraph_pole_002/mono.sim not created
- [12:50:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:50] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:50] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:50] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:50] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:50] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:50] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:50] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:50] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:50] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:50] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:50] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:50] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:50] WARNING: object '3do/Buildings/Norway/Abri_boisC/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/Norway/Abri_boisC/base.mat' of class 'TMaterial' not loaded
- [12:50:50] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Buildings/Norway/Abri_boisC/skin1o.tga'
- [12:50:50] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Buildings/Norway/Abri_boisC/skin1o.tga'
- [12:50:50] WARNING: object '3do/Buildings/Norway/Kherson-Ph/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/Norway/Kherson-Ph/base.mat' of class 'TMaterial' not loaded
- [12:50:50] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Buildings/Norway/Kherson-Ph/skin1o.tga'
- [12:50:50] WARNING: object '3do/Buildings/Norway/Kherson-Ph/Skin1p.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/Norway/Kherson-Ph/skin1p.mat' of class 'TMaterial' not loaded
- [12:50:50] INTERNAL ERROR: Material: Can't load 'skin1p.mat'
- [12:50:50] Mesh 3do/Buildings/Norway/Kherson-Ph/live.sim not created
- [12:50:50] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Norway/Kherson-Ph/live.sim not created
- [12:50:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:50] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:50] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:50] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:50] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:50] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:50] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:50] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:50] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:50] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:50] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:50] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:50] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:50] WARNING: object '3do/Buildings/Rail/Station/Country_Railstation.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/Rail/Station/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:50] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:50] Mesh 3do/Buildings/Rail/Station/live.sim not created
- [12:50:50] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Rail/Station/live.sim not created
- [12:50:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:50] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:50] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:50] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:50] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:50] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:50] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:50] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:50] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:50] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:50] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:50] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:50] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:50] WARNING: object '3do/Buildings/Pacific/PacifHouse1/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/Pacific/PacifHouse1/skin1o.mat' of class 'TMaterial' not loaded
- [12:50:50] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:50:50] Mesh 3do/Buildings/Pacific/PacifHouse1/live.sim not created
- [12:50:50] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/PacifHouse1/live.sim not created
- [12:50:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:50] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:50] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:50] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:50] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:50] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:50] at
- com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:50] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:50] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:50] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:50] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:50] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:50] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:50] WARNING: object '3do/Buildings/Finland/CenterHouse6/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/Finland/CenterHouse6/skin1o.mat' of class 'TMaterial' not loaded
- [12:50:50] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:50:50] Mesh 3do/Buildings/Finland/CenterHouse6/live.sim not created
- [12:50:50] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Finland/CenterHouse6/live.sim not created
- [12:50:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:50] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:50] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:50] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:50] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:50] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:50] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:50] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:50] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:50] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:50] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:50] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:50] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:50] WARNING: object '3do/Buildings/Airdrome/french_marinehangar/s1.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/Airdrome/french_marinehangar/base.mat' of class 'TMaterial' not loaded
- [12:50:50] WARNING: object '3do/Buildings/Airdrome/french_marinehangar/s1.tga' of class 'TTexture2D' not loaded
- [12:50:50] INTERNAL ERROR: Texture required
- [12:50:50] WARNING: object '3do/Buildings/Airdrome/french_marinehangar/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:50] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:50] Mesh 3do/Buildings/Airdrome/french_marinehangar/live.sim not created
- [12:50:50] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Airdrome/french_marinehangar/live.sim not created
- [12:50:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:50] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:50] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:50] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:50] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:50] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:50] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:50] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:50] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:50] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:50] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:50] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:50] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:51] WARNING: object '3do/Buildings/Pacific/ShortHouse1/s1.tga' of class 'TTexture2D' not loaded
- [12:50:51] INTERNAL ERROR: Texture required
- [12:50:51] WARNING: object '3do/Buildings/Pacific/ShortHouse1/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:51] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:51] Mesh 3do/Buildings/Pacific/ShortHouse1/live.sim not created
- [12:50:51] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/ShortHouse1/live.sim not created
- [12:50:51] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:51] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:51] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:51] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:51] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:51] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:51] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:51] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:51] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:51] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:51] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:51] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:51] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:51] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:51] WARNING: object '3do/Buildings/Rail/BigStation/railstation.tga' of class 'TTexture2D' not loaded
- [12:50:51] INTERNAL ERROR: Texture required
- [12:50:51] WARNING: object '3do/Buildings/Rail/BigStation/base.mat' of class 'TMaterial' not loaded
- [12:50:51] WARNING: object '3do/Buildings/Rail/BigStation/railstation.tga' of class 'TTexture2D' not loaded
- [12:50:51] INTERNAL ERROR: Texture required
- [12:50:51] WARNING: object '3do/Buildings/Rail/BigStation/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:51] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:51] Mesh 3do/Buildings/Rail/BigStation/live.sim not created
- [12:50:51] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Rail/BigStation/live.sim not created
- [12:50:51] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:51] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:51] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:51] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:51] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:51] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:51] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:51] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:51] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:51] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:51] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:51] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:51] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:51] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:51] WARNING: object '3do/Buildings/Furniture/BUNK-Fmini_D/skin1p.tga' of class 'TTexture2D' not loaded
- [12:50:51] INTERNAL ERROR: Texture required
- [12:50:51] WARNING: object '3do/Buildings/Furniture/BUNK-Fmini_D/skin1p.mat' of class 'TMaterial' not loaded
- [12:50:51] INTERNAL ERROR: Material: Can't load 'skin1p.mat'
- [12:50:51] Mesh 3do/Buildings/Furniture/BUNK-Fmini_D/live.sim not created
- [12:50:51] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Furniture/BUNK-Fmini_D/live.sim not created
- [12:50:51] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:51] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:51] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:51] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:51] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:51] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:51] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:51] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:51] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:51] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:51] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:51] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:51] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:51] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:51] WARNING: object '3do/Buildings/Industrial/T2_Hangar/wrhous.tga' of class 'TTexture2D' not loaded
- [12:50:51] INTERNAL ERROR: Texture required
- [12:50:51] WARNING: object '3do/Buildings/Industrial/T2_Hangar/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:51] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:51] Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:50:51] com.maddox.il2.engine.GObjException:
- Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:50:51] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:51] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:51] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:51] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:51] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:51] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:51] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:51] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:51] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:51] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:51] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:51] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:51] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:51] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:51] WARNING: object '3do/Buildings/Pacific/Baraq-PisteA/SkinHi.tga' of class 'TTexture2D' not loaded
- [12:50:51] INTERNAL ERROR: Texture required
- [12:50:51] WARNING: object '3do/Buildings/Pacific/Baraq-PisteA/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:51] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:51] Mesh 3do/Buildings/Pacific/Baraq-PisteA/live.sim not created
- [12:50:51] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/Baraq-PisteA/live.sim not created
- [12:50:51] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:51] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:51] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:51] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:51] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:51] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:51] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:51] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:51] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:51] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:51] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:51] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:51] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:51] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:51] WARNING: object '3do/Buildings/Slovakia/Voie-Ferree/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:51] INTERNAL ERROR: Texture required
- [12:50:51] WARNING: object '3do/Buildings/Slovakia/Voie-Ferree/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:51] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:51] Mesh 3do/Buildings/Slovakia/Voie-Ferree/live.sim not created
- [12:50:51] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Voie-Ferree/live.sim not created
- [12:50:51] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:51] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:51] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:51] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:51] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:51] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:51] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:51] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:51] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:51] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:51] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:51] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:51] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:51] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:52] WARNING: object '3do/Buildings/Rumania/TourContr+briq/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/Rumania/TourContr+briq/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:52] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:52] Mesh 3do/Buildings/Rumania/TourContr+briq/live.sim not created
- [12:50:52] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Rumania/TourContr+briq/live.sim not created
- [12:50:52] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:52] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:52] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:52] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:52] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:52] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:52] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:52] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:52] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:52] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:52] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:52] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:52] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:52] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:52] WARNING: object '3do/Buildings/French/notredame/s1.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/French/notredame/base.mat' of class 'TMaterial' not loaded
- [12:50:52] WARNING: object '3do/Buildings/French/notredame/s1.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/French/notredame/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:52] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:52] Mesh 3do/Buildings/French/notredame/live.sim not created
- [12:50:52] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/French/notredame/live.sim not created
- [12:50:52] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:52] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:52] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:52] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:52] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:52] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:52] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:52] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:52] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:52] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:52] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:52] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:52] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:52] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:52] WARNING: object '3do/Buildings/Furniture/20mm_Flak_Pos/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/Furniture/20mm_Flak_Pos/skin1o.mat' of class 'TMaterial' not loaded
- [12:50:52] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:50:52] Mesh 3do/Buildings/Furniture/20mm_Flak_Pos/live.sim not created
- [12:50:52] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Furniture/20mm_Flak_Pos/live.sim not created
- [12:50:52] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:52] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:52] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:52] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:52] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:52] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:52] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:52] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:52] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:52] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:52] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:52] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:52] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:52] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:52] WARNING: object '3do/Buildings/Slovakia/Misc_02/skinhi.tga' of class
- 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/Slovakia/Misc_02/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:52] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:52] Mesh 3do/Buildings/Slovakia/Misc_02/live.sim not created
- [12:50:52] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Misc_02/live.sim not created
- [12:50:52] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:52] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:52] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:52] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:52] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:52] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:52] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:52] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:52] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:52] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:52] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:52] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:52] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:52] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:52] WARNING: object '3do/Buildings/Germany/BigCountryHouse/vill2.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/Germany/BigCountryHouse/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:52] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:52] Mesh 3do/Buildings/Germany/BigCountryHouse/live.sim not created
- [12:50:52] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Germany/BigCountryHouse/live.sim not created
- [12:50:52] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:52] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:52] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:52] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:52] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:52] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:52] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:52] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:52] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:52] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:52] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:52] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:52] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:52] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:52] WARNING: object '3do/Buildings/England/bigben/s1.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/England/bigben/base.mat' of class 'TMaterial' not loaded
- [12:50:52] WARNING: object '3do/Buildings/England/bigben/s1.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/England/bigben/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:52] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:52] Mesh 3do/Buildings/England/bigben/live.sim not created
- [12:50:52] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/England/bigben/live.sim not created
- [12:50:52] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:52] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:52] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:52] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:52] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:52] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:52] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:52] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:52] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:52] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:52] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:52] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:52] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:52] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:52] WARNING: object '3do/Buildings/Slovakia/Ruin_06/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/Slovakia/Ruin_06/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:52] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:52] Mesh 3do/Buildings/Slovakia/Ruin_06/live.sim not created
- [12:50:52] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Ruin_06/live.sim not created
- [12:50:52] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:52] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:52] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:52] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:52] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:52] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:52] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:52] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:52] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:52] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:52] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:52] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:52] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:52] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:52] WARNING: object '3do/Buildings/England/towerbridgecentral/s1.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/England/towerbridgecentral/base.mat' of class 'TMaterial' not loaded
- [12:50:52] WARNING: object '3do/Buildings/England/towerbridgecentral/s1.tga' of class 'TTexture2D' not loaded
- [12:50:52] INTERNAL ERROR: Texture required
- [12:50:52] WARNING: object '3do/Buildings/England/towerbridgecentral/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:52] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:52] Mesh 3do/Buildings/England/towerbridgecentral/live.sim not created
- [12:50:52] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/England/towerbridgecentral/live.sim not created
- [12:50:52] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:52] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:52] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:52] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:52] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:52] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:52] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:52] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:52] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:52] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:52] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:52] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:52] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:52] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:53] WARNING: object '3do/Buildings/England/towerbridgemain/s1.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/Buildings/England/towerbridgemain/base.mat' of class 'TMaterial' not loaded
- [12:50:53] WARNING: object '3do/Buildings/England/towerbridgemain/s1.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/Buildings/England/towerbridgemain/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:53] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:53] Mesh 3do/Buildings/England/towerbridgemain/live.sim not created
- [12:50:53] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/England/towerbridgemain/live.sim not created
- [12:50:53] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:53] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:53] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:53] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:53] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:53] at
- com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:53] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:53] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:53] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:53] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:53] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:53] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:53] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:53] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:53] WARNING: object '3do/Buildings/England/tol_whitetower/s1.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/Buildings/England/tol_whitetower/base.mat' of class 'TMaterial' not loaded
- [12:50:53] WARNING: object '3do/Buildings/England/tol_whitetower/s1.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/Buildings/England/tol_whitetower/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:53] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:53] Mesh 3do/Buildings/England/tol_whitetower/live.sim not created
- [12:50:53] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/England/tol_whitetower/live.sim not created
- [12:50:53] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:53] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:53] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:53] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:53] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:53] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:53] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:53] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:53] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:53] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:53] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:53] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:53] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:53] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:53] WARNING: object '3do/Buildings/England/tol_barracks2/s1.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/Buildings/England/tol_barracks2/base.mat' of class 'TMaterial' not loaded
- [12:50:53] WARNING: object '3do/Buildings/England/tol_barracks2/s1.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/Buildings/England/tol_barracks2/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:53] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:53] Mesh 3do/Buildings/England/tol_barracks2/live.sim not created
- [12:50:53] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/England/tol_barracks2/live.sim not created
- [12:50:53] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:53] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:53] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:53] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:53] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:53] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:53] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:53] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:53] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:53] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:53] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:53] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:53] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:53] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:53] WARNING: object '3do/Buildings/Slovakia/RuralS_09/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/Buildings/Slovakia/RuralS_09/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:53] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:53] Mesh 3do/Buildings/Slovakia/RuralS_09/live.sim not created
- [12:50:53] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/RuralS_09/live.sim not created
- [12:50:53] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:53] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:53] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:53] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:53] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:53] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:53] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:53] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:53] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:53] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:53] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:53] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:53] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:53] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:53] WARNING: object '3do/Buildings/Pacific/BriqR-Tobruk/s1.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/Buildings/Pacific/BriqR-Tobruk/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:53] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:53] Mesh 3do/Buildings/Pacific/BriqR-Tobruk/live.sim not created
- [12:50:53] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/BriqR-Tobruk/live.sim not created
- [12:50:53] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:53] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:53] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:53] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:53] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:53] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:53] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:53] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:53] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:53] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:53] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:53] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:53] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:53] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:53] WARNING: object '3do/airfield/Sol-Bois/AirPrtCncr_256.tga' of class 'TTexture2D' not loaded
- [12:50:53] INTERNAL ERROR: Texture required
- [12:50:53] WARNING: object '3do/airfield/Sol-Bois/AirPrtCncr_256.mat' of class 'TMaterial' not loaded
- [12:50:53] INTERNAL ERROR: Material: Can't load '../AirPrtCncr_256.mat'
- [12:50:53] Mesh 3do/airfield/Sol-Bois/Wood-Parking/mono.sim not created
- [12:50:53] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Sol-Bois/Wood-Parking/mono.sim not created
- [12:50:53] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:53] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:53] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:53] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:53] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:53] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:53] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:53] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:53] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:53] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:53] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:54] WARNING: object '3do/airfield/Sol-Bois/AirPrtCncr_256.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/airfield/Sol-Bois/AirPrtCncr_256.mat' of class 'TMaterial' not loaded
- [12:50:54] INTERNAL ERROR: Material: Can't load '../AirPrtCncr_256.mat'
- [12:50:54] Mesh 3do/airfield/Sol-Bois/Wood-Alveolus/mono.sim not created
- [12:50:54] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Sol-Bois/Wood-Alveolus/mono.sim not created
- [12:50:54] at
- com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:54] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:54] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:54] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:54] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:54] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:54] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:54] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:54] WARNING: object '3do/Buildings/Slovakia/Fence_02/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/Slovakia/Fence_02/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:54] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:54] Mesh 3do/Buildings/Slovakia/Fence_02/live.sim not created
- [12:50:54] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Fence_02/live.sim not created
- [12:50:54] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:54] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:54] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:54] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:54] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:54] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:54] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:54] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:54] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:54] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:54] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:54] WARNING: object '3do/Buildings/Pacific/TourContr-beton-camo/SkinHi.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/Pacific/TourContr-beton-camo/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:54] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:54] Mesh 3do/Buildings/Pacific/TourContr-beton-camo/live.sim not created
- [12:50:54] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/TourContr-beton-camo/live.sim not created
- [12:50:54] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:54] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:54] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:54] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:54] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:54] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:54] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:54] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:54] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:54] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:54] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:54] WARNING: object '3do/Buildings/Russia/Piter/kazan/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/Russia/Piter/kazan/skin1o.mat' of class 'TMaterial' not loaded
- [12:50:54] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:50:54] Mesh 3do/Buildings/Russia/Piter/kazan/live.sim not created
- [12:50:54] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Russia/Piter/kazan/live.sim not created
- [12:50:54] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:54] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:54] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:54] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:54] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:54] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:54] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:54] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:54] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:54] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:54] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:54] WARNING: object '3do/Buildings/French/eiffeltower/s1.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/French/eiffeltower/base.mat' of class 'TMaterial' not loaded
- [12:50:54] WARNING: object '3do/Buildings/French/eiffeltower/s1.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/French/eiffeltower/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:54] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:54] Mesh 3do/Buildings/French/eiffeltower/live.sim not created
- [12:50:54] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/French/eiffeltower/live.sim not created
- [12:50:54] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:54] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:54] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:54] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:54] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:54] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:54] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:54] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:54] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:54] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:54] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:54] WARNING: object '3do/Buildings/French/louvre1/s1.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/French/louvre1/base.mat' of class 'TMaterial' not loaded
- [12:50:54] WARNING: object '3do/Buildings/French/louvre1/s1.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/French/louvre1/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:54] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:54] Mesh 3do/Buildings/French/louvre1/live.sim not created
- [12:50:54] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/French/louvre1/live.sim not created
- [12:50:54] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:54] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:54] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:54] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:54] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:54] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:54] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:54] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:54] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:54] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:54] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:54] WARNING: object '3do/Buildings/French/louvre2/s1.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object
- '3do/Buildings/French/louvre2/base.mat' of class 'TMaterial' not loaded
- [12:50:54] WARNING: object '3do/Buildings/French/louvre2/s1.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/French/louvre2/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:54] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:54] Mesh 3do/Buildings/French/louvre2/live.sim not created
- [12:50:54] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/French/louvre2/live.sim not created
- [12:50:54] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:54] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:54] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:54] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:54] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:54] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:54] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:54] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:54] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:54] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:54] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:54] WARNING: object '3do/Buildings/French/notredame/s1.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/French/notredame/base.mat' of class 'TMaterial' not loaded
- [12:50:54] WARNING: object '3do/Buildings/French/notredame/s1.tga' of class 'TTexture2D' not loaded
- [12:50:54] INTERNAL ERROR: Texture required
- [12:50:54] WARNING: object '3do/Buildings/French/notredame/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:54] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:54] Mesh 3do/Buildings/French/notredame/live.sim not created
- [12:50:54] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/French/notredame/live.sim not created
- [12:50:54] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:54] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:54] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:54] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:54] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:54] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:54] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:54] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:54] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:54] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:54] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:55] WARNING: object '3do/Buildings/Russia/Kiev/Cstation/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:55] INTERNAL ERROR: Texture required
- [12:50:55] WARNING: object '3do/Buildings/Russia/Kiev/Cstation/base.mat' of class 'TMaterial' not loaded
- [12:50:55] WARNING: object '3do/Buildings/Russia/Kiev/Cstation/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:55] INTERNAL ERROR: Texture required
- [12:50:55] WARNING: object '3do/Buildings/Russia/Kiev/Cstation/skin1o.mat' of class 'TMaterial' not loaded
- [12:50:55] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:50:55] Mesh 3do/Buildings/Russia/Kiev/Cstation/live.sim not created
- [12:50:55] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Russia/Kiev/Cstation/live.sim not created
- [12:50:55] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:55] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:55] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:55] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:55] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:55] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:55] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:55] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:55] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:55] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:55] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:55] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:55] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:55] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:55] WARNING: object '3do/Buildings/Slovakia/Urban_06/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:55] INTERNAL ERROR: Texture required
- [12:50:55] WARNING: object '3do/Buildings/Slovakia/Urban_06/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:55] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:55] Mesh 3do/Buildings/Slovakia/Urban_06/live.sim not created
- [12:50:55] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Urban_06/live.sim not created
- [12:50:55] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:55] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:55] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:55] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:55] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:55] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:55] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:55] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:55] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:55] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:55] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:55] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:55] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:55] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:55] WARNING: object '3do/Buildings/Slovakia/Urban_04/skinhi.tga' of class 'TTexture2D' not loaded
- [12:50:55] INTERNAL ERROR: Texture required
- [12:50:55] WARNING: object '3do/Buildings/Slovakia/Urban_04/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:55] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:55] Mesh 3do/Buildings/Slovakia/Urban_04/live.sim not created
- [12:50:55] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Urban_04/live.sim not created
- [12:50:55] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:55] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:55] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:55] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:55] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:55] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:55] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:55] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:55] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:55] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:55] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:55] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:55] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:55] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:55] WARNING: object '3do/Buildings/Germany/Reichstag/reich.tga' of class 'TTexture2D' not loaded
- [12:50:55] INTERNAL ERROR: Texture required
- [12:50:55] WARNING: object '3do/Buildings/Germany/Reichstag/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:55] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:55] Mesh 3do/Buildings/Germany/Reichstag/live.sim not created
- [12:50:55] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Germany/Reichstag/live.sim not created
- [12:50:55] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:55] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:55] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:55] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:55] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:55] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:55] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:55] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:55] at
- com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:55] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:55] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:55] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:55] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:55] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:56] WARNING: object '3do/Buildings/Furniture/88mm_Flak_Pos2_W/skin1o.tga' of class 'TTexture2D' not loaded
- [12:50:56] INTERNAL ERROR: Texture required
- [12:50:56] WARNING: object '3do/Buildings/Furniture/88mm_Flak_Pos2_W/skin1o.mat' of class 'TMaterial' not loaded
- [12:50:56] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:50:56] Mesh 3do/Buildings/Furniture/88mm_Flak_Pos2_W/live.sim not created
- [12:50:56] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Furniture/88mm_Flak_Pos2_W/live.sim not created
- [12:50:56] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:56] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:56] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:56] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:56] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:56] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:56] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:56] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:56] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:56] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:56] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:56] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:56] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:56] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:56] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:56] WARNING: object '3do/Buildings/Pacific/Tobruk_camo/s1.tga' of class 'TTexture2D' not loaded
- [12:50:56] INTERNAL ERROR: Texture required
- [12:50:56] WARNING: object '3do/Buildings/Pacific/Tobruk_camo/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:56] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:56] Mesh 3do/Buildings/Pacific/Tobruk_camo/live.sim not created
- [12:50:56] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/Tobruk_camo/live.sim not created
- [12:50:56] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:56] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:56] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:56] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:56] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:56] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:56] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:56] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:56] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:56] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:56] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:56] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:56] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:56] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:56] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Wattisham/9/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/9/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Raydon/13/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/13/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Wattisham/14/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/14/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Wattisham/10/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/10/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh
- 3do/Buildings/Fields/Raydon/5/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/5/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Raydon/15/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/15/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Wattisham/2/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/2/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Raydon/6/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/6/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Wattisham/11/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/11/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Raydon/7/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/7/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Wattisham/12/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/12/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh
- 3do/Buildings/Fields/Wattisham/3/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/3/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Raydon/16/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/16/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Raydon/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Raydon/8/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Raydon/8/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Wattisham/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Wattisham/4/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Wattisham/4/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Pacific/Preau/s1.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Pacific/Preau/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:57] Mesh 3do/Buildings/Pacific/Preau/live.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/Preau/live.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:57] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:57] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:57] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/13/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/13/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/5/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/5/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING:
- object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/6/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/6/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Rosieres/9/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/9/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/7/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/7/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Rosieres/6/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/6/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.tga' of class 'TTexture2D' not loaded
- [12:50:57] INTERNAL ERROR: Texture required
- [12:50:57] WARNING: object '3do/Buildings/Fields/Nuncq_Framecourt/plate.mat' of class 'TMaterial' not loaded
- [12:50:57] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:57] Mesh 3do/Buildings/Fields/Nuncq_Framecourt/8/mono.sim not created
- [12:50:57] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Nuncq_Framecourt/8/mono.sim not created
- [12:50:57] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:57] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:57] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:57] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:57] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:57] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:57] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:57] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:57] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:57] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:57] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Rosieres/15/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/15/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Rosieres/8/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/8/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at
- com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Rosieres/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Rosieres/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Rosieres/12/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Rosieres/12/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StPol/10/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/10/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Martlesham_late/9/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/9/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StPol/2/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/2/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StPol/11/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/11/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Martlesham_late/10/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/10/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Martlesham_late/1/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/1/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at
- com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StPol/7/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/7/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/airfield/Sol-Bois/AirPrtCncr_256.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/airfield/Sol-Bois/AirPrtCncr_256.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '../AirPrtCncr_256.mat'
- [12:50:58] Mesh 3do/airfield/Sol-Bois/Wood-taxiway/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Sol-Bois/Wood-taxiway/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StPol/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StPol/12/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StPol/12/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Martlesham_late/11/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/11/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Martlesham_late/2/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/2/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Martlesham_late/3/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/3/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/Martlesham_late/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/Martlesham_late/12/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Martlesham_late/12/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at
- com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Pacific/Grass_Pen/blastpen256.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Pacific/Grass_Pen/base.mat' of class 'TMaterial' not loaded
- [12:50:58] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Buildings/Pacific/Grass_Pen/blastpen256.tga'
- [12:50:58] WARNING: object '3do/Buildings/Pacific/Grass_Pen/blastpen64.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Pacific/Grass_Pen/SkinMid.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load 'SkinMid.mat'
- [12:50:58] Mesh 3do/Buildings/Pacific/Grass_Pen/live.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/Grass_Pen/live.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:58] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:58] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:58] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Trains/OilTank/OilTank_256.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Trains/OilTank/OilTank_256.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load 'OilTank_256.mat'
- [12:50:58] Mesh 3do/Trains/OilTank/body.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Trains/OilTank/body.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:58] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:58] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:58] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Port/BaseSmallSegment/port_base.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Port/BaseSmallSegment/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:58] Mesh 3do/Buildings/Port/BaseSmallSegment/live.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Port/BaseSmallSegment/live.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:58] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:58] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:58] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StOmer_Wizernes/5/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/5/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StOmer_Wizernes/6/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/6/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga' of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StOmer_Wizernes/7/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/7/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:58] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.tga'
- of class 'TTexture2D' not loaded
- [12:50:58] INTERNAL ERROR: Texture required
- [12:50:58] WARNING: object '3do/Buildings/Fields/StOmer_Wizernes/plate.mat' of class 'TMaterial' not loaded
- [12:50:58] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:58] Mesh 3do/Buildings/Fields/StOmer_Wizernes/8/mono.sim not created
- [12:50:58] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_Wizernes/8/mono.sim not created
- [12:50:58] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:58] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:58] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:58] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:58] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:58] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:58] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:58] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:58] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/StOmer_FtRouge/5/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/5/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/StOmer_FtRouge/6/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/6/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/StOmer_FtRouge/7/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/7/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Trench/Short/s1.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Trench/Short/base.mat' of class 'TMaterial' not loaded
- [12:50:59] WARNING: object '3do/Buildings/Trench/Short/s1.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Trench/Short/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:59] Mesh 3do/Buildings/Trench/Short/live.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Trench/Short/live.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:59] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:59] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:59] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Trench/SingleU/s1.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Trench/SingleU/base.mat' of class 'TMaterial' not loaded
- [12:50:59] WARNING: object '3do/Buildings/Trench/SingleU/s1.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Trench/SingleU/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:59] Mesh 3do/Buildings/Trench/SingleU/live.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Trench/SingleU/live.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:59] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:59] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:59] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Furniture/BUNKst-QG/skin1p.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Furniture/BUNKst-QG/skin1p.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load 'skin1p.mat'
- [12:50:59] Mesh 3do/Buildings/Furniture/BUNKst-QG/live.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Furniture/BUNKst-QG/live.sim
- not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:59] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:59] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:59] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/StOmer_FtRouge/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/StOmer_FtRouge/8/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/StOmer_FtRouge/8/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Halesworth/14/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/14/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Halesworth/10/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/10/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Halesworth/11/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/11/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Halesworth/2/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/2/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Halesworth/3/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/3/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture
- required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Halesworth/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Halesworth/4/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Halesworth/4/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Mardyck/5/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/5/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Trench/Weapons/s1.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Trench/Weapons/base.mat' of class 'TMaterial' not loaded
- [12:50:59] WARNING: object '3do/Buildings/Trench/Weapons/s1.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Trench/Weapons/SkinHi.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:50:59] Mesh 3do/Buildings/Trench/Weapons/live.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Trench/Weapons/live.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:50:59] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:50:59] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:50:59] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Mardyck/6/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/6/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Mardyck/9/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/9/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Mardyck/3/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/3/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Mardyck/7/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/7/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at
- com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Mardyck/11/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/11/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Merville/5/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/5/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Mardyck/12/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/12/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Mardyck/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Mardyck/15/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Mardyck/15/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Merville/6/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/6/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Merville/7/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/7/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Leiston/9/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/9/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at
- com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Merville/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Merville/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Merville/8/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Merville/8/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Leiston/1/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/1/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:50:59] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:50:59] INTERNAL ERROR: Texture required
- [12:50:59] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:50:59] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:50:59] Mesh 3do/Buildings/Fields/Leiston/11/mono.sim not created
- [12:50:59] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/11/mono.sim not created
- [12:50:59] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:50:59] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:50:59] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:50:59] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:50:59] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:50:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:50:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:50:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:50:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:50:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:50:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:50:59] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:50:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Leiston/2/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/2/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Leiston/3/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/3/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Leiston/4/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/4/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Arras/13/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/13/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at
- com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Arras/5/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/5/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Arras/10/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/10/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Arras/6/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/6/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Arras/7/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/7/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Arras/8/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/8/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/Arras/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/Arras/12/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Arras/12/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/CambraiSud/13/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/13/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at
- com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/CambraiSud/16/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/16/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/CambraiSud/11/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/11/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/CambraiSud/1/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/1/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/CambraiSud/6/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/6/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/CambraiSud/12/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/12/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/CambraiSud/7/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/7/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/CambraiSud/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/CambraiSud/2/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/CambraiSud/2/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at
- com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/LilleVendeville/9/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/9/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/LilleVendeville/10/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/10/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/LilleVendeville/1/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/1/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/LilleVendeville/2/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/2/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/LilleVendeville/7/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/7/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/LilleVendeville/11/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/11/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleVendeville/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/LilleVendeville/12/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleVendeville/12/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at
- com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:51:00] INTERNAL ERROR: Texture required
- [12:51:00] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:51:00] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:00] Mesh 3do/Buildings/Fields/LilleNord/14/mono.sim not created
- [12:51:00] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/14/mono.sim not created
- [12:51:00] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:00] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:00] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:00] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:00] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:00] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/LilleNord/15/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/15/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/LilleNord/6/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/6/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/LilleNord/7/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/7/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/LilleNord/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/LilleNord/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/LilleNord/8/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/LilleNord/8/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/Courtrai/13/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/13/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/Courtrai/10/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/10/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at
- com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/Courtrai/15/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/15/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/Courtrai/6/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/6/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/Courtrai/8/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/8/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/Courtrai/3/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/3/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.tga' of class 'TTexture2D' not loaded
- [12:51:01] INTERNAL ERROR: Texture required
- [12:51:01] WARNING: object '3do/Buildings/Fields/Courtrai/plate.mat' of class 'TMaterial' not loaded
- [12:51:01] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:01] Mesh 3do/Buildings/Fields/Courtrai/4/mono.sim not created
- [12:51:01] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Courtrai/4/mono.sim not created
- [12:51:01] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:01] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:01] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:01] at com.maddox.il2.objects.Statics._load(Statics.java:496)
- [12:51:01] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:01] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:01] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:01] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:01] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:02] WARNING: object '3do/Buildings/Pacific/Grass_Pen/blastpen256.tga' of class 'TTexture2D' not loaded
- [12:51:02] INTERNAL ERROR: Texture required
- [12:51:02] WARNING: object '3do/Buildings/Pacific/Grass_Pen/base.mat' of class 'TMaterial' not loaded
- [12:51:02] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Buildings/Pacific/Grass_Pen/blastpen256.tga'
- [12:51:02] WARNING: object '3do/Buildings/Pacific/Grass_Pen/blastpen64.tga' of class 'TTexture2D' not loaded
- [12:51:02] INTERNAL ERROR: Texture required
- [12:51:02] WARNING: object '3do/Buildings/Pacific/Grass_Pen/SkinMid.mat' of class 'TMaterial' not loaded
- [12:51:02] INTERNAL ERROR: Material: Can't load 'SkinMid.mat'
- [12:51:02] Mesh 3do/Buildings/Pacific/Grass_Pen/live.sim not created
- [12:51:02] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/Grass_Pen/live.sim not created
- [12:51:02] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:02] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:02] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:02] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:02] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:02] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:02] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:02] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:02] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:02] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:02] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:02] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:02] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:02] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:02] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:02] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:03] WARNING: object '3do/Buildings/Pacific/Preau/s1.tga' of class 'TTexture2D' not loaded
- [12:51:03] INTERNAL ERROR: Texture required
- [12:51:03] WARNING:
- object '3do/Buildings/Pacific/Preau/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:03] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:03] Mesh 3do/Buildings/Pacific/Preau/live.sim not created
- [12:51:03] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/Preau/live.sim not created
- [12:51:03] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:03] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:03] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:03] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:03] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:03] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:03] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:03] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:03] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:03] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:03] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:03] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:03] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:03] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:03] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:04] WARNING: object '3do/Buildings/Furniture/88mm_Flak_Pos2_W/skin1o.tga' of class 'TTexture2D' not loaded
- [12:51:04] INTERNAL ERROR: Texture required
- [12:51:04] WARNING: object '3do/Buildings/Furniture/88mm_Flak_Pos2_W/skin1o.mat' of class 'TMaterial' not loaded
- [12:51:04] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:51:04] Mesh 3do/Buildings/Furniture/88mm_Flak_Pos2_W/live.sim not created
- [12:51:04] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Furniture/88mm_Flak_Pos2_W/live.sim not created
- [12:51:04] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:04] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:04] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:04] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:04] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:04] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:04] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:04] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:04] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:04] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:04] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:04] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:04] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:04] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:04] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:04] WARNING: object '3do/Buildings/Russia/Kiev/Cstation/skin1o.tga' of class 'TTexture2D' not loaded
- [12:51:04] INTERNAL ERROR: Texture required
- [12:51:04] WARNING: object '3do/Buildings/Russia/Kiev/Cstation/base.mat' of class 'TMaterial' not loaded
- [12:51:04] WARNING: object '3do/Buildings/Russia/Kiev/Cstation/skin1o.tga' of class 'TTexture2D' not loaded
- [12:51:04] INTERNAL ERROR: Texture required
- [12:51:04] WARNING: object '3do/Buildings/Russia/Kiev/Cstation/skin1o.mat' of class 'TMaterial' not loaded
- [12:51:04] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:51:04] Mesh 3do/Buildings/Russia/Kiev/Cstation/live.sim not created
- [12:51:04] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Russia/Kiev/Cstation/live.sim not created
- [12:51:04] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:04] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:04] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:04] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:04] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:04] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:04] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:04] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:04] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:04] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:04] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:04] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:04] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:04] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:04] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:06] WARNING: object '3do/Buildings/French/eiffeltower/s1.tga' of class 'TTexture2D' not loaded
- [12:51:06] INTERNAL ERROR: Texture required
- [12:51:06] WARNING: object '3do/Buildings/French/eiffeltower/base.mat' of class 'TMaterial' not loaded
- [12:51:06] WARNING: object '3do/Buildings/French/eiffeltower/s1.tga' of class 'TTexture2D' not loaded
- [12:51:06] INTERNAL ERROR: Texture required
- [12:51:06] WARNING: object '3do/Buildings/French/eiffeltower/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:06] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:06] Mesh 3do/Buildings/French/eiffeltower/live.sim not created
- [12:51:06] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/French/eiffeltower/live.sim not created
- [12:51:06] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:06] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:06] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:06] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:06] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:06] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:06] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:06] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:06] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:06] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:06] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:06] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:06] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:06] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:06] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:06] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:07] WARNING: object '3do/Buildings/Pacific/Baraq-PisteA/SkinHi.tga' of class 'TTexture2D' not loaded
- [12:51:07] INTERNAL ERROR: Texture required
- [12:51:07] WARNING: object '3do/Buildings/Pacific/Baraq-PisteA/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:07] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:07] Mesh 3do/Buildings/Pacific/Baraq-PisteA/live.sim not created
- [12:51:07] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/Baraq-PisteA/live.sim not created
- [12:51:07] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:07] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:07] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:07] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:07] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:07] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:07] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:07] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:07] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:07] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:07] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:07] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:07] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:07] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:07] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:07] WARNING: object '3do/Buildings/Pacific/BriqR-Tobruk/s1.tga' of class 'TTexture2D' not loaded
- [12:51:07] INTERNAL ERROR: Texture required
- [12:51:07] WARNING: object '3do/Buildings/Pacific/BriqR-Tobruk/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:07] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:07] Mesh 3do/Buildings/Pacific/BriqR-Tobruk/live.sim not created
- [12:51:07] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/BriqR-Tobruk/live.sim not created
- [12:51:07] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:07] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:07] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:07] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:07] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:07] at
- com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:07] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:07] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:07] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:07] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:07] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:07] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:07] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:07] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:07] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:12] WARNING: object '3do/Buildings/Furniture/20mm_Flak_Pos/skin1o.tga' of class 'TTexture2D' not loaded
- [12:51:12] INTERNAL ERROR: Texture required
- [12:51:12] WARNING: object '3do/Buildings/Furniture/20mm_Flak_Pos/skin1o.mat' of class 'TMaterial' not loaded
- [12:51:12] INTERNAL ERROR: Material: Can't load 'skin1o.mat'
- [12:51:12] Mesh 3do/Buildings/Furniture/20mm_Flak_Pos/live.sim not created
- [12:51:12] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Furniture/20mm_Flak_Pos/live.sim not created
- [12:51:12] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:12] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:12] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:12] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:12] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:12] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:12] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:12] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:12] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:12] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:12] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:12] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:12] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:12] WARNING: object '3do/Buildings/Slovakia/Misc_03/skinhi.tga' of class 'TTexture2D' not loaded
- [12:51:12] INTERNAL ERROR: Texture required
- [12:51:12] WARNING: object '3do/Buildings/Slovakia/Misc_03/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:12] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:12] Mesh 3do/Buildings/Slovakia/Misc_03/live.sim not created
- [12:51:12] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Misc_03/live.sim not created
- [12:51:12] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:12] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:12] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:12] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:12] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:12] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:12] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:12] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:12] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:12] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:12] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:12] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:12] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:12] WARNING: object '3do/Buildings/Slovakia/Misc_03/skinhi.tga' of class 'TTexture2D' not loaded
- [12:51:12] INTERNAL ERROR: Texture required
- [12:51:12] WARNING: object '3do/Buildings/Slovakia/Misc_03/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:12] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:12] Mesh 3do/Buildings/Slovakia/Misc_03/live.sim not created
- [12:51:12] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Misc_03/live.sim not created
- [12:51:12] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:12] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:12] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:12] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:12] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:12] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:12] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:12] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:12] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:12] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:12] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:12] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:12] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:12] WARNING: object '3do/Buildings/Slovakia/Misc_02/skinhi.tga' of class 'TTexture2D' not loaded
- [12:51:12] INTERNAL ERROR: Texture required
- [12:51:12] WARNING: object '3do/Buildings/Slovakia/Misc_02/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:12] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:12] Mesh 3do/Buildings/Slovakia/Misc_02/live.sim not created
- [12:51:12] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/Misc_02/live.sim not created
- [12:51:12] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:12] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:12] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:12] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:12] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:12] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:12] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:12] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:12] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:12] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:12] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:12] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:12] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:16] WARNING: object '3do/Buildings/Rumania/TourContr+briq/skinhi.tga' of class 'TTexture2D' not loaded
- [12:51:16] INTERNAL ERROR: Texture required
- [12:51:16] WARNING: object '3do/Buildings/Rumania/TourContr+briq/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:16] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:16] Mesh 3do/Buildings/Rumania/TourContr+briq/live.sim not created
- [12:51:16] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Rumania/TourContr+briq/live.sim not created
- [12:51:16] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:16] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:16] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:16] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:16] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:16] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:16] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:16] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:16] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:16] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:16] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:16] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:16] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:16] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:16] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:16] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:16] WARNING: object '3do/Buildings/Rumania/TourContr+briq/skinhi.tga' of class 'TTexture2D' not loaded
- [12:51:16] INTERNAL ERROR: Texture required
- [12:51:16] WARNING: object '3do/Buildings/Rumania/TourContr+briq/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:16] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:16] Mesh
- 3do/Buildings/Rumania/TourContr+briq/live.sim not created
- [12:51:16] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Rumania/TourContr+briq/live.sim not created
- [12:51:16] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:16] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:16] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:16] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:16] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:16] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:16] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:16] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:16] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:16] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:16] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:16] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:16] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:16] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:16] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:16] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:16] WARNING: object '3do/Buildings/Slovakia/3Duby_HQ/skinhi.tga' of class 'TTexture2D' not loaded
- [12:51:16] INTERNAL ERROR: Texture required
- [12:51:16] WARNING: object '3do/Buildings/Slovakia/3Duby_HQ/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:16] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:16] Mesh 3do/Buildings/Slovakia/3Duby_HQ/live.sim not created
- [12:51:16] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Slovakia/3Duby_HQ/live.sim not created
- [12:51:16] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:16] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:16] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:16] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:16] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:16] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:16] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:16] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:16] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:16] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:16] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:16] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:16] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:16] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:16] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:16] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:18] WARNING: object '3do/Buildings/Industrial/T2_Hangar/wrhous.tga' of class 'TTexture2D' not loaded
- [12:51:18] INTERNAL ERROR: Texture required
- [12:51:18] WARNING: object '3do/Buildings/Industrial/T2_Hangar/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:18] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:18] Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:51:18] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:51:18] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:18] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:18] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:18] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:18] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:18] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:18] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:18] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:18] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:18] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:18] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:18] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:18] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:18] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:18] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:18] WARNING: object '3do/Buildings/Industrial/T2_Hangar/wrhous.tga' of class 'TTexture2D' not loaded
- [12:51:18] INTERNAL ERROR: Texture required
- [12:51:18] WARNING: object '3do/Buildings/Industrial/T2_Hangar/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:18] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:18] Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:51:18] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:51:18] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:18] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:18] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:18] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:18] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:18] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:18] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:18] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:18] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:18] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:18] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:18] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:18] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:18] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:18] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:18] WARNING: object '3do/Buildings/Industrial/T2_Hangar/wrhous.tga' of class 'TTexture2D' not loaded
- [12:51:18] INTERNAL ERROR: Texture required
- [12:51:18] WARNING: object '3do/Buildings/Industrial/T2_Hangar/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:18] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:18] Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:51:18] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:51:18] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:18] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:18] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:18] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:18] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:18] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:18] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:18] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:18] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:18] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:18] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:18] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:18] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:18] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:18] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:18] WARNING: object '3do/Buildings/Industrial/T2_Hangar/wrhous.tga' of class 'TTexture2D' not loaded
- [12:51:18] INTERNAL ERROR: Texture required
- [12:51:18] WARNING: object '3do/Buildings/Industrial/T2_Hangar/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:18] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:18] Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:51:18] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Industrial/T2_Hangar/live.sim not created
- [12:51:18] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:18] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:18] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:18] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:18] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:18] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:18] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:18] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:18] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:18] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:18] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:18] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:18] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:18] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:18] at
- com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:18] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:18] WARNING: object '3do/Buildings/Rail/BigStation/railstation.tga' of class 'TTexture2D' not loaded
- [12:51:18] INTERNAL ERROR: Texture required
- [12:51:18] WARNING: object '3do/Buildings/Rail/BigStation/base.mat' of class 'TMaterial' not loaded
- [12:51:18] WARNING: object '3do/Buildings/Rail/BigStation/railstation.tga' of class 'TTexture2D' not loaded
- [12:51:18] INTERNAL ERROR: Texture required
- [12:51:18] WARNING: object '3do/Buildings/Rail/BigStation/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:18] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:18] Mesh 3do/Buildings/Rail/BigStation/live.sim not created
- [12:51:18] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Rail/BigStation/live.sim not created
- [12:51:18] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:18] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:18] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:18] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:18] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:18] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:18] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:18] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:18] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:18] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:18] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:18] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:18] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:18] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:18] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:18] WARNING: object '3do/Buildings/Rail/Station/Country_Railstation.tga' of class 'TTexture2D' not loaded
- [12:51:18] INTERNAL ERROR: Texture required
- [12:51:18] WARNING: object '3do/Buildings/Rail/Station/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:18] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:18] Mesh 3do/Buildings/Rail/Station/live.sim not created
- [12:51:18] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Rail/Station/live.sim not created
- [12:51:18] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:18] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:18] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:18] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:18] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:18] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:18] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:18] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:18] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:18] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:18] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:18] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:18] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:18] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:18] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:19] WARNING: object '3do/Buildings/Pacific/ShortHouse1/s1.tga' of class 'TTexture2D' not loaded
- [12:51:19] INTERNAL ERROR: Texture required
- [12:51:19] WARNING: object '3do/Buildings/Pacific/ShortHouse1/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:19] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:19] Mesh 3do/Buildings/Pacific/ShortHouse1/live.sim not created
- [12:51:19] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/ShortHouse1/live.sim not created
- [12:51:19] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:19] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:19] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:19] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:19] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:19] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:19] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:19] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:19] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:19] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:19] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:19] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:19] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:19] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:19] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:19] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:20] WARNING: object '3do/Buildings/Airdrome/french_marinehangar/s1.tga' of class 'TTexture2D' not loaded
- [12:51:20] INTERNAL ERROR: Texture required
- [12:51:20] WARNING: object '3do/Buildings/Airdrome/french_marinehangar/base.mat' of class 'TMaterial' not loaded
- [12:51:20] WARNING: object '3do/Buildings/Airdrome/french_marinehangar/s1.tga' of class 'TTexture2D' not loaded
- [12:51:20] INTERNAL ERROR: Texture required
- [12:51:20] WARNING: object '3do/Buildings/Airdrome/french_marinehangar/SkinHi.mat' of class 'TMaterial' not loaded
- [12:51:20] INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
- [12:51:20] Mesh 3do/Buildings/Airdrome/french_marinehangar/live.sim not created
- [12:51:20] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Airdrome/french_marinehangar/live.sim not created
- [12:51:20] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:20] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:20] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
- [12:51:20] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
- [12:51:20] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
- [12:51:20] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
- [12:51:20] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:20] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:20] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:20] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:20] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:20] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:20] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:20] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:20] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:20] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:22] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:51:22] INTERNAL ERROR: Texture required
- [12:51:22] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:51:22] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:22] Mesh 3do/Buildings/Fields/Leiston/8/mono.sim not created
- [12:51:22] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/8/mono.sim not created
- [12:51:22] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:22] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:22] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:22] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:22] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:22] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:22] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:22] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:22] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:22] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:22] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:22] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:22] WARNING: object '3do/Buildings/Fields/Leiston/plate.tga' of class 'TTexture2D' not loaded
- [12:51:22] INTERNAL ERROR: Texture required
- [12:51:22] WARNING: object '3do/Buildings/Fields/Leiston/plate.mat' of class 'TMaterial' not loaded
- [12:51:22] INTERNAL ERROR: Material: Can't load '..\plate.mat'
- [12:51:22] Mesh 3do/Buildings/Fields/Leiston/10/mono.sim not created
- [12:51:22] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Fields/Leiston/10/mono.sim not created
- [12:51:22] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- [12:51:22] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
- [12:51:22] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:173)
- [12:51:22] at
- com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1175)
- [12:51:22] at com.maddox.il2.objects.Statics._load(Statics.java:541)
- [12:51:22] at com.maddox.il2.objects.Statics.load(Statics.java:402)
- [12:51:22] at com.maddox.il2.game.Mission.loadMain(Mission.java:451)
- [12:51:22] at com.maddox.il2.game.Mission._load(Mission.java:272)
- [12:51:22] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:22] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:22] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:22] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:41] WARNING: object 'effects/clouds/clouds4x4.tga' of class 'TTexture2D' not loaded
- [12:51:41] INTERNAL ERROR: Texture required
- [12:51:41] WARNING: object 'effects/clouds/Cloud4x4.mat' of class 'TMaterial' not loaded
- [12:51:41] WARNING: object 'effects/clouds/clouds4x4.tga' of class 'TTexture2D' not loaded
- [12:51:41] INTERNAL ERROR: Texture required
- [12:51:41] WARNING: object 'effects/clouds/Cloud4x4_nosort.mat' of class 'TMaterial' not loaded
- [12:51:42] WARNING: object '3DO/Plane/Textures/Pilot_US_001.tga' of class 'TTexture2D' not loaded
- [12:51:42] INTERNAL ERROR: Texture required
- [12:51:42] WARNING: object '3DO/Plane/C-47(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
- [12:51:42] INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
- [12:51:42] INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
- [12:51:42]
- [12:51:42] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
- [12:51:42]
- [12:51:42] at com.maddox.il2.engine.HierMesh.Load(Native Method)
- [12:51:42] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
- [12:51:42] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
- [12:51:42] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3386)
- [12:51:42] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2008)
- [12:51:42] at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:25)
- [12:51:42] at com.maddox.il2.objects.air.C_47.<init>(C_47.java:11)
- [12:51:42] at java.lang.Class.newInstance0(Native Method)
- [12:51:42] at java.lang.Class.newInstance(Unknown Source)
- [12:51:42] at com.maddox.il2.game.Mission.loadAir(Mission.java:824)
- [12:51:42] at com.maddox.il2.ai.Wing.load(Wing.java:134)
- [12:51:42] at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
- [12:51:42] at com.maddox.il2.game.Mission._load(Mission.java:278)
- [12:51:42] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- [12:51:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- [12:51:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [12:51:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [12:51:42] at com.maddox.il2.game.Main.exec(Main.java:436)
- [12:51:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [12:51:43] ObjState.finalize: Object of com.maddox.il2.objects.air.C_47 NOT destroyed
- [12:51:43] java.lang.OutOfMemoryError: u
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