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- struct PS_INPUT
- {
- float4 pos : SV_POSITION;
- float3 tex : TEXCOORD0; // texture coordinate
- };
- struct PS_OUTPUT
- {
- float4 color : SV_Target0;
- };
- Texture2D tex;
- SamplerState state {
- Filter = MIN_MAG_LINEAR_MIP_POINT;
- AddressU = CLAMP;
- AddressV = CLAMP;
- };
- PS_OUTPUT main(PS_INPUT input) : SV_Target
- {
- PS_OUTPUT output;
- output.color = tex.Sample(state, input.pos);
- return output;
- }
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