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Factorio Paste 2024-11-19

Nov 19th, 2024
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  1. 0.001 2024-11-19 22:23:07; Factorio 2.0.20 (build 80511, win64, steam, space-age)
  2. 0.001 Operating system: Windows 11 (build 22631)
  3. 0.000 Initializing Steam API.
  4. 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  5. 0.002 Config path: C:/Users/jrayi/AppData/Roaming/Factorio/config/config.ini
  6. 0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  7. 0.002 Write data path: C:/Users/jrayi/AppData/Roaming/Factorio [458628/1906987MB]
  8. 0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  9. 0.009 System info: [CPU: 12th Gen Intel(R) Core(TM) i7-12700K, 20 cores, RAM: 23834/32509 MB, page: 42057/52584 MB, virtual: 4365/134217727 MB, extended virtual: 0 MB]
  10. 0.032 Memory info:
  11. 0.032 [0]: Corsair CMK32GX5M2B5600C36 16384 MB 4000 MHz 1.1 v
  12. 0.032 [1]: Corsair CMK32GX5M2B5600C36 16384 MB 4000 MHz 1.1 v
  13. 0.179 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (150.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
  14. 0.517 Video driver: windows
  15. 0.517 Available displays: 4
  16. 0.517 [3]: \\.\DISPLAY4 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3840x2160, 32bit, 120Hz}
  17. 0.517 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x01, [-2560,0], 2560x1440, 32bit, 144Hz}
  18. 0.517 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [0,-1440], 2560x1440, 32bit, 59Hz}
  19. 0.517 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 3080 {0x01, [-2560,-1440], 2560x1440, 32bit, 59Hz}
  20. 0.583 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
  21. 0.750 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-220a; driver: nvldumdx.dll 32.0.15.6094
  22. 0.750 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  23. 0.750 [Local Video Memory] Budget: 11325MB, CurrentUsage: 8MB, Reservation: 0/5790MB
  24. 0.750 [Non-Local Vid.Mem.] Budget: 15486MB, CurrentUsage: 0MB, Reservation: 0/7871MB
  25. 0.750 Tiled resources: Tier 2
  26. 0.750 Unified Memory Architecture: No
  27. 0.750 BGR 565 Supported: Yes
  28. 0.750 MaximumFrameLatency: 3, GPUThreadPriority: 0
  29. 0.750 Graphics settings preset: very-high
  30. 0.750 Dedicated video memory size 12093 MB
  31. 0.774 Desktop composition is active.
  32. 0.774 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
  33. 0.774 [Max threads (load/render): 32/20] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:100,C:0,S:100]
  34. 0.793 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
  35. 0.901 Logitech LED Controller initialized.
  36. 0.929 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
  37. 0.929 Info ModManager.cpp:434: FeatureFlag freezing = true
  38. 0.929 Info ModManager.cpp:434: FeatureFlag quality = true
  39. 0.929 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
  40. 0.929 Info ModManager.cpp:434: FeatureFlag segmented-units = true
  41. 0.929 Info ModManager.cpp:434: FeatureFlag space-travel = true
  42. 0.929 Info ModManager.cpp:434: FeatureFlag spoiling = true
  43. 0.933 Loading mod core 0.0.0 (data.lua)
  44. 0.950 Loading mod base 2.0.20 (data.lua)
  45. 1.165 Loading mod elevated-rails 2.0.20 (data.lua)
  46. 1.204 Loading mod quality 2.0.20 (data.lua)
  47. 1.222 Loading mod space-age 2.0.20 (data.lua)
  48. 1.719 Loading mod base 2.0.20 (data-updates.lua)
  49. 1.728 Loading mod quality 2.0.20 (data-updates.lua)
  50. 1.741 Loading mod space-age 2.0.20 (data-updates.lua)
  51. 1.807 Checksum for core: 2863993211
  52. 1.808 Checksum of base: 3548713318
  53. 1.808 Checksum of elevated-rails: 2929976872
  54. 1.808 Checksum of quality: 3484764141
  55. 1.808 Checksum of space-age: 1973748825
  56. 2.093 Prototype list checksum: 3872509593
  57. 2.136 Loading sounds...
  58. 2.720 Info PlayerData.cpp:68: Local player-data.json unavailable
  59. 2.720 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732048784
  60. 2.986 Initial atlas bitmap size is 16384
  61. 3.002 Created an atlas bitmap (size 16384x16380) [none]
  62. 3.020 Created an atlas bitmap (size 16384x16384) [none]
  63. 3.046 Created an atlas bitmap (size 16384x16384) [none]
  64. 3.047 Created an atlas bitmap (size 16384x15420) [none]
  65. 3.047 Created an atlas bitmap (size 16384x8392) [decal]
  66. 3.052 Created an atlas bitmap (size 16384x16384) [low-object]
  67. 3.052 Created an atlas bitmap (size 4096x960) [low-object]
  68. 3.052 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  69. 3.053 Created an atlas bitmap (size 16384x5596) [none]
  70. 3.053 Created an atlas bitmap (size 1676x79) [not-compressed]
  71. 3.053 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  72. 3.059 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
  73. 3.059 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
  74. 3.059 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  75. 3.059 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  76. 3.059 Created an atlas bitmap (size 8192x2576) [mipmap]
  77. 3.060 Created an atlas bitmap (size 2048x1520) [mipmap]
  78. 3.060 Created an atlas bitmap (size 4096x3152) [mipmap]
  79. 3.060 Created an atlas bitmap (size 4096x3152) [mipmap]
  80. 3.060 Created an atlas bitmap (size 4096x3152) [mipmap]
  81. 3.060 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  82. 3.061 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  83. 3.085 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  84. 3.090 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
  85. 3.090 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
  86. 3.091 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
  87. 3.091 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  88. 3.091 Loading 3D bitmaps.
  89. 3.103 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  90. 3.120 Parallel sprite loader initialized (threads: 19, bitmaps: 8228)
  91. 15.809 Sprites loaded
  92. 15.832 Generated mipmaps (4) for atlas [5] of size 16384x16384
  93. 15.843 Generated mipmaps (4) for atlas [6] of size 4096x960
  94. 15.865 Generated mipmaps (3) for atlas [10] of size 8192x6112
  95. 15.876 Generated mipmaps (3) for atlas [11] of size 16384x16320
  96. 15.887 Generated mipmaps (3) for atlas [12] of size 16384x4832
  97. 15.898 Generated mipmaps (3) for atlas [13] of size 8192x3872
  98. 15.910 Generated mipmaps (3) for atlas [14] of size 4096x3104
  99. 15.945 Generated mipmaps (3) for atlas [15] of size 8192x2576
  100. 15.957 Generated mipmaps (3) for atlas [16] of size 2048x1520
  101. 15.968 Generated mipmaps (3) for atlas [17] of size 4096x3152
  102. 15.992 Generated mipmaps (3) for atlas [18] of size 4096x3152
  103. 16.003 Generated mipmaps (3) for atlas [19] of size 4096x3152
  104. 16.014 Generated mipmaps (5) for atlas [20] of size 8192x3808
  105. 16.025 Generated mipmaps (3) for atlas [25] of size 8192x2352
  106. 16.050 Custom mipmaps uploaded (3203)
  107. 16.055 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
  108. 16.171 Factorio initialised
  109. 16.198 Steam Storage Quota: 19975/23841
  110. 21.928 Joining game IP ADDR:({92.118.18.90:34210})
  111. 21.928 Info UDPSocket.cpp:38: Opening socket
  112. 21.933 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  113. 22.002 Connection refused
  114. 22.003 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  115. 22.003 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  116. 22.004 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
  117. 22.142 Info AuthServerConnector.cpp:146: Received key from auth server.
  118. 22.143 Info UDPSocket.cpp:233: Closing socket
  119. 22.143 Info UDPSocket.cpp:263: Socket closed
  120. 22.143 Joining game IP ADDR:({92.118.18.90:34210})
  121. 22.143 Info UDPSocket.cpp:38: Opening socket
  122. 22.143 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  123. 22.235 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
  124. 22.238 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
  125. 22.238 Info ClientRouter.cpp:228: ConnectionAccepted
  126. 23.253 Info ClientMultiplayerManager.cpp:746: Received mapReadyForDownload
  127. 23.253 Downloading file C:\Users\jrayi\AppData\Roaming\Factorio\temp\mp-download.zip (43147891 B, auxiliary 166 B, 85783 blocks)
  128. 23.265 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  129. 27.713 Finished download (4 s, 43.1 MB, 9.6 MB/s)
  130. 27.778 Info ClientMultiplayerManager.cpp:726: updateTick(18446744073709551615) map download finished creating scenario
  131. 27.784 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  132. 27.784 Loading map C:\Users\jrayi\AppData\Roaming\Factorio\temp\mp-download.zip: 43147891 bytes.
  133. 27.841 Loading level.dat: 125890283 bytes.
  134. 27.845 Info Scenario.cpp:178: Map version 2.0.20-3
  135. 29.321 Loading blueprint storage: Local timestamp 1731657735, Cloud timestamp 1731657732
  136. 29.459 Loading script.dat: 1222 bytes.
  137. 29.463 Checksum for script __level__/control.lua: 1487321736
  138. 29.507 Info ClientMultiplayerManager.cpp:607: UpdateTick(54580900) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  139. 31.137 Info ClientMultiplayerManager.cpp:607: UpdateTick(54581375) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  140. 31.235 Info ClientMultiplayerManager.cpp:607: UpdateTick(54581375) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  141. 31.286 Info GameActionHandler.cpp:4324: UpdateTick (54581379) processed PlayerJoinGame peerID(22) playerIndex(0) mode(connect)
  142. 41.603 Info ClientSynchronizer.cpp:319: Latency changed to (9)
  143. 66.670 Info ClientSynchronizer.cpp:319: Latency changed to (8)
  144. 71.670 Info ClientSynchronizer.cpp:319: Latency changed to (7)
  145. 96.575 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff621cb25e3
  146. ModuleBase: 0x00007ff620d80000, ImageSize: 02837000, RelativeAddress: 00f325e3
  147. 96.575 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000
  148. 96.575 Error CrashHandler.cpp:523: Exception Context:
  149. rax=00007ff621cb28a3, rbx=0000000000000002, rcx=00000119953e1a80,
  150. rdx=00000119953e1a80, rsi=0000000000000000, rdi=00000119a08cae20,
  151. rip=00007ff621cb25e3, rsp=000000049e5ff8f0, rbp=00000119a08cae20,
  152. r8=0000000000000002, r9=0000000000000000, r10=00000119576d8c80,
  153. r11=000000049e5ff800, r12=00007ff620d80000, r13=0000000000000000,
  154. r14=00000119953e1a80, r15=0000000000000002
  155. 96.575 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff620d80000 - 0x00007ff6235b7000)
  156. Factorio crashed. Generating symbolized stacktrace, please wait ...
  157. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
  158. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(337): Logger::writeStacktrace
  159. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(379): Logger::logStacktrace
  160. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
  161. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
  162. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8C93B21C)
  163. 00007FFA8C93B21C (KERNELBASE): (filename not available): UnhandledExceptionFilter
  164. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8F3797FD)
  165. 00007FFA8F3797FD (ntdll): (filename not available): RtlCopyMemory
  166. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8F35F687)
  167. 00007FFA8F35F687 (ntdll): (filename not available): _C_specific_handler
  168. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8F37517F)
  169. 00007FFA8F37517F (ntdll): (filename not available): _chkstk
  170. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8F2EE856)
  171. 00007FFA8F2EE856 (ntdll): (filename not available): RtlFindCharInUnicodeString
  172. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8F37416E)
  173. 00007FFA8F37416E (ntdll): (filename not available): KiUserExceptionDispatcher
  174. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\WireRendering.cpp(20): WireRendering::canDrawWiresFromEntity
  175. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\WireRendering.cpp(76): WireRendering::draw
  176. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Graphics\EntityRenderer.cpp(284): `EntityRenderer::threadJob'::`2'::<lambda_1>::operator()
  177. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Graphics\EntityRenderer.cpp(302): EntityRenderer::threadJob
  178. C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\WorkerThread.cpp(71): WorkerThread::loop
  179. C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,0,1>
  180. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
  181. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8D3A257D)
  182. 00007FFA8D3A257D (KERNEL32): (filename not available): BaseThreadInitThunk
  183. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8F32AF08)
  184. 00007FFA8F32AF08 (ntdll): (filename not available): RtlUserThreadStart
  185. Stack trace logging done
  186. 97.821 Error CrashHandler.cpp:190: Map tick at moment of crash: 54585285
  187. 97.867 Info CrashHandler.cpp:318: Executable CRC: 1438233420
  188. 97.867 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  189. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  190. 101.098 Uploading log file
  191. 101.127 Error CrashHandler.cpp:270: Heap validation: success.
  192. 101.129 Creating crash dump.
  193. 101.421 CrashDump success
  194.  
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