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- local MSC_PART_REF = gui.Reference( "MISC", "ENHANCEMENT", "Hitmarkers" );
- local AWMetallicHitsound = gui.Checkbox( MSC_PART_REF, "lua_metallichitsound", "Metallic Hitsound", 0 );
- local function MetallicHitsound( Event )
- if AWMetallicHitsound:GetValue() then
- if gui.GetValue( "msc_hitmarker_enable" ) then
- gui.SetValue( "msc_hitmarker_volume", 0 );
- end
- if ( Event:GetName() == "player_hurt" ) then
- local ME = client.GetLocalPlayerIndex();
- local INT_UID = Event:GetInt( "userid" );
- local INT_ATTACKER = Event:GetInt( "attacker" );
- local NAME_Victim = client.GetPlayerNameByUserID( INT_UID );
- local INDEX_Victim = client.GetPlayerIndexByUserID( INT_UID );
- local NAME_Attacker = client.GetPlayerNameByUserID( INT_ATTACKER );
- local INDEX_Attacker = client.GetPlayerIndexByUserID( INT_ATTACKER );
- if ( INDEX_Attacker == ME and INDEX_Victim ~= ME ) then
- client.Command( "play buttons\\arena_switch_press_02.wav", true );
- end
- end
- end
- end
- client.AllowListener( "player_hurt" );
- callbacks.Register( "FireGameEvent", "Metallic Hitsound", MetallicHitsound );
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