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- #ifndef FUR_SHELL_PARAM_HLSL
- #define FUR_SHELL_PARAM_HLSL
- int _ShellAmount;
- float _ShellStep;
- float _AlphaCutout;
- float _Occlusion;
- float _FurScale;
- float4 _BaseMove;
- float4 _WindFreq;
- float4 _WindMove;
- float3 _AmbientColor;
- float _FaceViewProdThresh;
- TEXTURE2D(_FurMap);
- SAMPLER(sampler_FurMap);
- float4 _FurMap_ST;
- TEXTURE2D(_NormalMap);
- SAMPLER(sampler_NormalMap);
- float4 _NormalMap_ST;
- float _NormalScale;
- #endif
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