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senis_kenis

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Apr 12th, 2023
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  1. #ifndef FUR_SHELL_PARAM_HLSL
  2. #define FUR_SHELL_PARAM_HLSL
  3.  
  4. int _ShellAmount;
  5. float _ShellStep;
  6. float _AlphaCutout;
  7. float _Occlusion;
  8. float _FurScale;
  9. float4 _BaseMove;
  10. float4 _WindFreq;
  11. float4 _WindMove;
  12. float3 _AmbientColor;
  13. float _FaceViewProdThresh;
  14.  
  15. TEXTURE2D(_FurMap);
  16. SAMPLER(sampler_FurMap);
  17. float4 _FurMap_ST;
  18.  
  19. TEXTURE2D(_NormalMap);
  20. SAMPLER(sampler_NormalMap);
  21. float4 _NormalMap_ST;
  22. float _NormalScale;
  23.  
  24. #endif
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