daily pastebin goal
51%
SHARE
TWEET

Untitled

a guest Feb 23rd, 2019 54 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5.  
  6. public class Coin : MonoBehaviour
  7. {
  8.  
  9.  
  10.  
  11.     public float jumpForce = 5;
  12.  
  13.     void OnTriggerEnter(Collider other)
  14.     {
  15.         if (other.gameObject.tag == "Sonic")
  16.         {
  17.  
  18.             other.GetComponent<Rigidbody>().AddForce(new Vector3(0, jumpForce, 0)); // Add force to player with amount of jumpForce
  19.  
  20.             other.GetComponent<Player>().canJump = true;
  21.             ScoreManager.SCORE += 10;
  22.             Destroy(gameObject);
  23.         }
  24.         if (other.gameObject.tag == "Ground")
  25.         {
  26.             Destroy(gameObject);
  27.             Debug.Log("Trigger entered");
  28.         }
  29.  
  30.  
  31.     }
  32.  
  33.  
  34.     void OnCollisionEnter(Collision col)
  35.     {
  36.         if (col.gameObject.tag == "Ground")
  37.         {
  38.             ScoreManager.SCORE = 0;
  39.             SceneManager.LoadScene(2);
  40.             Cursor.lockState = CursorLockMode.None;
  41.         }
  42.     }
  43. }
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top