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- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -allowdynamicpropsasstatic -notjunc -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07"
- Valve Software - vbsp.exe (Apr 29 2016)
- allowdynamicpropsasstatic = true
- notjunc = true
- 4 threads
- materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.vmf
- Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
- material "arleitiss/agency/concrete/concretewall06" not found.
- Material not found!: ARLEITISS/AGENCY/CONCRETE/CONCRETEWALL06
- Can't find surfaceprop wet for material BUILDINGS/POOL002_WET, using default
- Can't find surfaceprop sheetrock for material WALLPAPER/BLUE05C, using default
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- Can't find surfaceprop wet for material JOHN/ROAD/ROAD03-2, using default
- material "facepunch/bansheefriend/bcustomtex/maxpayne2/textures/end-scene/greenmetal_256x128" not found.
- Material not found!: FACEPUNCH/BANSHEEFRIEND/BCUSTOMTEX/MAXPAYNE2/TEXTURES/END-SCENE/GREENMETAL_256X128
- material "realworldtextures2/rock/ground/pebbles_path_03" not found.
- Material not found!: REALWORLDTEXTURES2/ROCK/GROUND/PEBBLES_PATH_03
- material "realworldtextures/newer/1/floor_1_03" not found.
- Material not found!: REALWORLDTEXTURES/NEWER/1/FLOOR_1_03
- Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
- Patching WVT material: maps/rp_lossantos_build07/nature/short_red_grass_wvt_patch
- Patching WVT material: maps/rp_lossantos_build07/statua/nature/blendgrasssand01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1278 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (1997033 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 8334 texinfos to 4013
- Reduced 766 texdatas to 658 (49321 bytes to 43904)
- Writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp
- 17 seconds elapsed
- -0.186686 -1.791690 0.000000
- -0.186686 -1.657775 0.000000
- -0.186686 -1.925607 0.000000
- -0.073679 -1.925607 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.186686 -1.791690 0.000000
- -0.186686 -1.657775 0.000000
- -0.186686 -1.925607 0.000000
- -0.073679 -1.925607 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.135659 -2.106277 0.000000
- -0.135659 0.002034 0.000000
- 0.172996 0.002034 0.000000
- -0.135659 -0.097034 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07"
- Valve Software - vvis.exe (Jun 30 2019)
- fastvis = true
- 4 threads
- reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp
- reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.prt
- 6602 portalclusters
- 16649 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Optimized: 832570 visible clusters (7.02%)
- Total clusters visible: 11861022
- Average clusters visible: 1796
- Building PAS...
- Average clusters audible: 5467
- visdatasize:8132717 compressed from 10985728
- writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp
- 14 seconds elapsed
- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07"
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp
- PREP OK
- Error! Unable to load file "models/props_foliage/tree_pine_large.dx80.vtx"
- Error! Invalid model version "models/themask/sbmp/signs/neon/city_neon_generic_open24_s0,5.mdl"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (18.48 seconds)
- 43292 faces
- 4 degenerate faces
- 52490256 square feet [7558596608.00 square inches]
- 267 Displacements
- 2413117 Square Feet [347488896.00 Square Inches]
- 43288 patches before subdivision
- 1937804 patches after subdivision
- sun extent from map=0.000000
- 641 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (423)
- BuildVisLeafs: 0
- ** Executing...
- ** Command: Copy File
- ** Parameters: "e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp" "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_lossantos_build07.bsp"
- APRES 23MIN DE COMPILATION AVEC L'OPTION -FAST DANS VVIS Si vous avez une idée merci bien a vous...
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