Advertisement
Guest User

Untitled

a guest
Jul 18th, 2019
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.93 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -allowdynamicpropsasstatic -notjunc -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07"
  5.  
  6. Valve Software - vbsp.exe (Apr 29 2016)
  7. allowdynamicpropsasstatic = true
  8. notjunc = true
  9. 4 threads
  10. materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  11. Loading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.vmf
  12. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  15. material "arleitiss/agency/concrete/concretewall06" not found.
  16. Material not found!: ARLEITISS/AGENCY/CONCRETE/CONCRETEWALL06
  17. Can't find surfaceprop wet for material BUILDINGS/POOL002_WET, using default
  18. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE05C, using default
  19. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  20. Can't find surfaceprop wet for material JOHN/ROAD/ROAD03-2, using default
  21. material "facepunch/bansheefriend/bcustomtex/maxpayne2/textures/end-scene/greenmetal_256x128" not found.
  22. Material not found!: FACEPUNCH/BANSHEEFRIEND/BCUSTOMTEX/MAXPAYNE2/TEXTURES/END-SCENE/GREENMETAL_256X128
  23. material "realworldtextures2/rock/ground/pebbles_path_03" not found.
  24. Material not found!: REALWORLDTEXTURES2/ROCK/GROUND/PEBBLES_PATH_03
  25. material "realworldtextures/newer/1/floor_1_03" not found.
  26. Material not found!: REALWORLDTEXTURES/NEWER/1/FLOOR_1_03
  27. Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
  28. Patching WVT material: maps/rp_lossantos_build07/nature/short_red_grass_wvt_patch
  29. Patching WVT material: maps/rp_lossantos_build07/statua/nature/blendgrasssand01_wvt_patch
  30. fixing up env_cubemap materials on brush sides...
  31. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  32. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  33. Processing areas...done (0)
  34. Building Faces...done (0)
  35. Chop Details...done (0)
  36. Find Visible Detail Sides...
  37. Merged 1278 detail faces...done (1)
  38. Merging details...done (0)
  39. FixTjuncs...
  40. PruneNodes...
  41. WriteBSP...
  42. done (2)
  43. writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.prt...Building visibility clusters...
  44. done (0)
  45. Creating default LDR cubemaps for env_cubemap using skybox materials:
  46. skybox/militia_hdr*.vmt
  47. ! Run buildcubemaps in the engine to get the correct cube maps.
  48. Creating default HDR cubemaps for env_cubemap using skybox materials:
  49. skybox/militia_hdr*.vmt
  50. ! Run buildcubemaps in the engine to get the correct cube maps.
  51. Finding lightmap sample positions...
  52. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  53. Building Physics collision data...
  54. done (2) (1997033 bytes)
  55. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  56. Water found with no water_lod_control entity, creating a default one.
  57. Compacting texture/material tables...
  58. Reduced 8334 texinfos to 4013
  59. Reduced 766 texdatas to 658 (49321 bytes to 43904)
  60. Writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp
  61. 17 seconds elapsed
  62. -0.186686 -1.791690 0.000000
  63. -0.186686 -1.657775 0.000000
  64. -0.186686 -1.925607 0.000000
  65. -0.073679 -1.925607 0.000000
  66. make_triangles:calc_triangle_representation: Cannot convert
  67. -0.186686 -1.791690 0.000000
  68. -0.186686 -1.657775 0.000000
  69. -0.186686 -1.925607 0.000000
  70. -0.073679 -1.925607 0.000000
  71. make_triangles:calc_triangle_representation: Cannot convert
  72. -0.135659 -2.106277 0.000000
  73. -0.135659 0.002034 0.000000
  74. 0.172996 0.002034 0.000000
  75. -0.135659 -0.097034 0.000000
  76. make_triangles:calc_triangle_representation: Cannot convert
  77.  
  78. ** Executing...
  79. ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  80. ** Parameters: -fast -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07"
  81.  
  82. Valve Software - vvis.exe (Jun 30 2019)
  83. fastvis = true
  84. 4 threads
  85. reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp
  86. reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.prt
  87. 6602 portalclusters
  88. 16649 numportals
  89. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (10)
  90. Optimized: 832570 visible clusters (7.02%)
  91. Total clusters visible: 11861022
  92. Average clusters visible: 1796
  93. Building PAS...
  94. Average clusters audible: 5467
  95. visdatasize:8132717 compressed from 10985728
  96. writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp
  97. 14 seconds elapsed
  98.  
  99. ** Executing...
  100. ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  101. ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07"
  102.  
  103. Valve Software - vrad.exe SSE (Jun 30 2019)
  104.  
  105. Valve Radiosity Simulator
  106. 4 threads
  107. [Reading texlights from 'lights.rad']
  108. [45 texlights parsed from 'lights.rad']
  109.  
  110. Loading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp
  111. PREP OK
  112. Error! Unable to load file "models/props_foliage/tree_pine_large.dx80.vtx"
  113. Error! Invalid model version "models/themask/sbmp/signs/neon/city_neon_generic_open24_s0,5.mdl"
  114. Patch Sample Radius Clamped!
  115. Patch Sample Radius Clamped!
  116. Patch Sample Radius Clamped!
  117. Patch Sample Radius Clamped!
  118. Patch Sample Radius Clamped!
  119. Patch Sample Radius Clamped!
  120. Patch Sample Radius Clamped!
  121. Patch Sample Radius Clamped!
  122. Patch Sample Radius Clamped!
  123. Patch Sample Radius Clamped!
  124. Patch Sample Radius Clamped!
  125. Patch Sample Radius Clamped!
  126. Patch Sample Radius Clamped!
  127. Patch Sample Radius Clamped!
  128. Patch Sample Radius Clamped!
  129. Patch Sample Radius Clamped!
  130. Patch Sample Radius Clamped!
  131. Setting up ray-trace acceleration structure... Done (18.48 seconds)
  132. 43292 faces
  133. 4 degenerate faces
  134. 52490256 square feet [7558596608.00 square inches]
  135. 267 Displacements
  136. 2413117 Square Feet [347488896.00 Square Inches]
  137. 43288 patches before subdivision
  138. 1937804 patches after subdivision
  139. sun extent from map=0.000000
  140. 641 direct lights
  141. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (423)
  142. BuildVisLeafs: 0
  143. ** Executing...
  144. ** Command: Copy File
  145. ** Parameters: "e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lossantos_build07.bsp" "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_lossantos_build07.bsp"
  146.  
  147. APRES 23MIN DE COMPILATION AVEC L'OPTION -FAST DANS VVIS Si vous avez une idée merci bien a vous...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement