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May 24th, 2018
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  1. public boolean renderStandardBlock(Block block, int i, int j, int k)
  2. {
  3. switch (GameSettings.instance.showXray) {
  4. case 0:
  5.  
  6. break;
  7. case 1:
  8. blid = block.oreCoal.blockID;
  9. break;
  10. case 2:
  11. blid = block.oreIron.blockID;
  12. break;
  13. case 3:
  14. blid = block.oreRedstone.blockID;
  15. break;
  16. case 4:
  17. blid = block.oreGold.blockID;
  18. break;
  19. case 5:
  20. blid = block.oreDiamond.blockID;
  21. break;
  22. }
  23. if (GameSettings.instance.showXray > 0) {
  24. if (block.blockID != blid)
  25. {
  26. overrideBlockTexture = 180;
  27. renderAllFaces = false;
  28. }
  29. else {
  30. overrideBlockTexture = -1;
  31. renderAllFaces = true;
  32. Block.lightValue[block.blockID] = 255;
  33. }
  34. }
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