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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.   # Ignore placeholder problems
  101.   # When set to true, the placeholder will not be disabled
  102.   # this also means that no ERRORS will be logged -> no troubleshooting
  103.   ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107.   # If you want the toggle to stay even when your users
  108.   # log off you can enable this. Keep in mind that this requires a
  109.   # MySQL or SQLite database.
  110.   # If you are configuring the plugin for the first time it is advised
  111.   # to stay away from these settings until you managed the scoreboard
  112.   # set up.
  113.   persistent: false
  114.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115.   # with isolation, url, driver, ...
  116.   # Database name
  117.   database: "featherboard"
  118.   # Database username
  119.   username: bukkit
  120.   # Database isolation type
  121.   isolation: SERIALIZABLE
  122.   # Database driver
  123.   driver: org.sqlite.JDBC
  124.   # Database password
  125.   password: walrus
  126.   # Database driver URL
  127.   # {DIR} will be replaced with the plugin directory
  128.   # {NAME} will be replaced wit the plugin name
  129.   url: jdbc:sqlite:{DIR}{NAME}.db
  130.   # Save interval in ticks
  131.   save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION    -   Assign scoreboards based on permissions
  153. #                   This is the default setting (since 2014)
  154. #                   featherboard.group.<scoreboard>
  155. #
  156. # GROUP         -   Assign scoreboards based on Vault groups
  157. #                   this means the scoreboard name has to
  158. #                   have the name of your Vault group.
  159. #
  160. # WORLD         -   Assign scoreboards based on the world
  161. #                   the player is in.
  162. #
  163. # NONE          -   Do no assign scoreboards and just rely on
  164. #                   manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172.   # This is the title of the GUI
  173.   title: "Scoreboards"
  174.   # Size of the GUI (leave to -1 to make it dynamic)
  175.   # Sizes: 9,27,54
  176.   size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180.   default:
  181.     title:
  182.       text:
  183.       - '&c&l&oFAST&e&l&oFIGHT'
  184.       interval: 4
  185.       random: false
  186.     spacer1:
  187.       text: []
  188.       interval: 2
  189.       random: false
  190.     player-label:
  191.       text:
  192.       - '&6◉ &c&l&oInformations'
  193.       interval: 100
  194.       random: false
  195.     player-pings:
  196.       text:
  197.       - '&c▶ &7&oPings &e{ping}'
  198.       interval: 2
  199.       random: false
  200.     player-line0:
  201.       text:
  202.       - '&c▶ &6&oÉcus &e{money_formatted}'
  203.       interval: 2
  204.       random: false
  205.     playerpoints:
  206.       text:
  207.       - '&c▶ &6&oPoints &e{playerpoints}'
  208.       interval: 2
  209.       random: false
  210.     player-line1:
  211.       text:
  212.       - '&c▶ &7&oKills &e{battlelevels_kills}'
  213.       interval: 2
  214.       random: false
  215.     player-line3:
  216.       text:
  217.       - '&c▶ &7&oNiveaux &e{battlelevels_level}'
  218.       interval: 2
  219.       random: false
  220.     Level-Avancement:
  221.       text:
  222.       - '   &6{battlelevels_bar}'
  223.       interval: 2
  224.       random: false
  225.     spacer2:
  226.       text: []
  227.       interval: 2
  228.       random: false
  229.     player-line4:
  230.       text:
  231.       - '&6◉ &c&l&oFaction'
  232.       interval: 2
  233.       random: false
  234.     spacer3:
  235.       text: []
  236.       interval: 2
  237.       random: false
  238.     player-line5:
  239.       text:
  240.       - '&c▶ &e{factions_faction_name}'
  241.       interval: 60
  242.       random: false
  243.     player-line6:
  244.       text:
  245.       - '&c▶ &7&oPower &e{factions_power}&8/&6{factions_maxpower_rounded}'
  246.       interval: 60
  247.       random: false
  248.     player-line7:
  249.       text:
  250.       - '&c▶ &7&oClaim &e{factions_faction_landcount}'
  251.       interval: 2
  252.       random: false
  253.     # This is a combat scoreboard example showing
  254.   # combat related information.
  255.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  256.   # (Unless you want it to show all the time)
  257.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  258.   combat-scoreboard-example:
  259.     # Lets just use the title,header and footer from the example above
  260.     # for in depth configuration look above.
  261.     #
  262.     # When designing a board that is used when triggered on an event. You have
  263.     # to think (before looking at the placeholders) what is relevant.
  264.     # For example: When I think of combat my first thoughts are:
  265.     # - Health: To see how much you have left
  266.     # - Possible cooldown timers
  267.     # - With who am I in combat?
  268.     # - Target health
  269.     # - mcMMO attacking level?
  270.     #
  271.     # Next you have to think what is important during that event:
  272.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  273.     #
  274.     # Once you know those things start looking for placeholders. A lot of events such
  275.     # as mcmmo have placeholders that can only be used in such events.
  276.     title:
  277.       text:
  278.       # To create cool looking animations you create yourself
  279.       # you can use the graphical tool AnimationCreator
  280.       # https://www.spigotmc.org/resources/animationcreator.6001/
  281.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  282.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  283.       - '<single><delay times="10">&l><</delay></single>'
  284.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  285.       - '<single>&f&lherB</single>'
  286.       - '<single>&f&lherBo</single>'
  287.       - '<single>&f&latherBoa</single>'
  288.       - '<single>&f&leatherBoar</single>'
  289.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  290.       interval: 2
  291.       random: false
  292.     header:
  293.       text:
  294.       - '&a&m+-----------------+'
  295.       interval: 10
  296.       random: true
  297.     combat-label:
  298.       text:
  299.       - '&8&l> &7&lCombat target:'
  300.       interval: 100
  301.       random: false
  302.     combat-data:
  303.       text:
  304.       - '{vanilla-combat_opponent_name}'
  305.       interval: 2
  306.       random: false
  307.     spacer1:
  308.       text: []
  309.       interval: 100
  310.     health-label:
  311.       text:
  312.       - '&8&l> &7&lHealth stats:'
  313.       interval: 100
  314.       random: false
  315.     health-data-1:
  316.       text:
  317.       - '&aYou: {healthbar}'
  318.       interval: 1
  319.       random: false
  320.     health-data-2:
  321.       text:
  322.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  323.       interval: 1
  324.       random: false
  325.     footer:
  326.       text:
  327.       - '&a&m+-----------------+'
  328.       interval: 10
  329.       random: true
  330.   # This is an example for mcMMO when you level up
  331.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  332.   # (Unless you want it to show all the time)
  333.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  334.   mcmmo-levelup:
  335.     title:
  336.       text:
  337.       # To create cool looking animations you create yourself
  338.       # you can use the graphical tool AnimationCreator
  339.       # https://www.spigotmc.org/resources/animationcreator.6001/
  340.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  341.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  342.       - '<single><delay times="10">&l><</delay></single>'
  343.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  344.       - '<single>&f&lherB</single>'
  345.       - '<single>&f&lherBo</single>'
  346.       - '<single>&f&latherBoa</single>'
  347.       - '<single>&f&leatherBoar</single>'
  348.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  349.       interval: 2
  350.       random: false
  351.     header:
  352.       text:
  353.       - '&a&m+-----------------+'
  354.       interval: 10
  355.       random: true
  356.     info-label:
  357.       text:
  358.       # mcMMO-levelup comes with several event specific placeholders
  359.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  360.       interval: 10
  361.     spacer1: # This is a spacer an empty line
  362.       text:
  363.       - ''
  364.       interval: 10
  365.       # Do you want to randomize the animation frames?
  366.       random: false
  367.     skill-label: # You can add elements to the group and name them like you want
  368.       # Lets make a static label
  369.       text:
  370.       - '&9&l> &e&lSkill:'
  371.       interval: 10 # The interval is not important since its just 1 static text.
  372.       # Do you want to randomize the animation frames?
  373.       random: false
  374.     skill:
  375.       # Lets make a static label
  376.       text:
  377.       - '{mcmmo-levelup_skill_name}'
  378.       interval: 10 # The interval is not important since its just 1 static text.
  379.       # Do you want to randomize the animation frames?
  380.       random: false
  381.     spacer2: # This is a spacer an empty line
  382.       text:
  383.       - ''
  384.       interval: 100
  385.       # Do you want to randomize the animation frames?
  386.       random: false
  387.     skilllevel-label: # You can add elements to the group and name them like you want
  388.       # Lets make a static label
  389.       text:
  390.       - '&b&l> &e&lCurrent level:'
  391.       interval: 10 # The interval is not important since its just 1 static text.
  392.       # Do you want to randomize the animation frames?
  393.       random: false
  394.     skilllevel:
  395.       # Lets make a static label
  396.       text:
  397.       - '{mcmmo-levelup_skilllevel}'
  398.       interval: 10 # The interval is not important since its just 1 static text.
  399.       # Do you want to randomize the animation frames?
  400.       random: false
  401.     footer:
  402.       text:
  403.       - '&a&m+-----------------+'
  404.       interval: 10
  405.       random: true
  406.   # This is an example for Towny when you enter a town
  407.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  408.   # (Unless you want it to show all the time)
  409.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  410.   towny-town-example:
  411.     # Lets just use the title,header and footer from the example above
  412.     # for in depth configuration look above.
  413.     title:
  414.       text:
  415.       # To create cool looking animations you create yourself
  416.       # you can use the graphical tool AnimationCreator
  417.       # https://www.spigotmc.org/resources/animationcreator.6001/
  418.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  419.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  420.       - '<single><delay times="10">&l><</delay></single>'
  421.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  422.       - '<single>&f&lherB</single>'
  423.       - '<single>&f&lherBo</single>'
  424.       - '<single>&f&latherBoa</single>'
  425.       - '<single>&f&leatherBoar</single>'
  426.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  427.       interval: 2
  428.       random: false
  429.     header:
  430.       text:
  431.       - '&a&m+-------------------+'
  432.       interval: 10
  433.       random: true
  434.     town-label:
  435.       text:
  436.       - '&bYou are in town:'
  437.       interval: 100
  438.     town-data:
  439.       text:
  440.       - '{towny_currenttown_name}'
  441.       interval: 100
  442.     spacer1:
  443.       text: []
  444.       interval: 100
  445.     townboard-label:
  446.       text:
  447.       - '&bTown board:'
  448.       interval: 100
  449.     townboard:
  450.       text:
  451.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  452.       interval: 3
  453.     spacer2:
  454.       text: []
  455.       interval: 100
  456.     population-label:
  457.       text:
  458.       - '&bPopulation:'
  459.       interval: 100
  460.     poplulation-data:
  461.       text:
  462.       - '{towny_currenttown_residents}'
  463.       interval: 100
  464.     footer:
  465.       text:
  466.       - '&a&m+-------------------+'
  467.       interval: 10
  468.       random: true
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