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CREAMPAN0408

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Mar 20th, 2019
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  1. Options:
  2.  
  3. #Log and Permission
  4. perm: LostOfStories.admin
  5.  
  6. #Prefix
  7. system: &9≫
  8.  
  9. #TAB
  10. tab_top: %nl%&9- &8&lLost&2Of&6Stories &9-%nl%
  11. tab_under: %nl%&6%number of all players%&8/&950%nl%&ePing&9: &a%ping of player%%nl%
  12.  
  13. #Death Message
  14. pvpdeathmessage: &8[&4Death&8] &c%victim% &9≪ &6%attacker% &8| &f%name of attacker's tool%
  15. notooldeathmessage: &8[&4Death&8] &c%victim% &9≪ &6%attacker%
  16. pvedeathmessage: &8[&4Death&8] &c%victim% &9≪ &8[&f%attacker's name%&8&l]
  17. nonamepvedeathmessage: &8[&4Death&8] &c%victim% &9≪ &8[&f%attacker%&8]
  18. otherdeathmessage: &8[&4Death&8] &c%victim%
  19.  
  20. variables:
  21. {lvl::%player%} = 1
  22. {sp::%player%} = 2
  23. {str::%player%} = 0
  24. {def::%player%} = 0
  25. {spd::%player%} = 0
  26.  
  27. every 2 second:
  28. loop all players:
  29. send action bar "&2[ &6Level&9: &a%{lvl::%loop-player%}% &8&l| &aSP&9: &a%{sp::%loop-player%}%" to loop-player
  30. wipe loop-player's sidebar
  31. set name of sidebar of loop-player to "&9- &cLost&2Of&6Stories &9-"
  32. set score "&9" in sidebar of loop-player to 9
  33. set score "&e-&c=&bDISCORD&c=&e-" in sidebar of loop-player to 8
  34. set score "&7https://discord.gg/48wbQ8t" in sidebar of loop-player to 7
  35. set score "&9" in sidebar of loop-player to 6
  36. set score "&8- &2&l&oお知らせ &8-" in sidebar of loop-player to 5
  37. set score "&e製作中です(´・ω・`)" in sidebar of loop-player to 3
  38. set score "&e何にも無いんです" in sidebar of loop-player to 2
  39. set score "&e勘弁してください" in sidebar of loop-player to 1
  40.  
  41. On any movement:
  42. if {prefix::%uuid of player%} is set:
  43. if {suffix::%uuid of player%} is set:
  44. set display name of player to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%{prefix::%uuid of player%}%%player%%{suffix::%uuid of player%}%"
  45. set the player's tablist name to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%{prefix::%uuid of player%}%%player%%{suffix::%uuid of player%}%"
  46. stop
  47. else:
  48. set display name of player to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%{prefix::%uuid of player%}%%player%"
  49. set the player's tablist name to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%{prefix::%uuid of player%}%%player%"
  50. stop
  51. else:
  52. if {suffix::%uuid of player%} is set:
  53. set display name of player to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%player%%{suffix::%uuid of player%}%"
  54. set the player's tablist name to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%player%%{suffix::%uuid of player%}%"
  55. stop
  56. else:
  57. set display name of player to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%player%"
  58. set the player's tablist name to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%player%"
  59. stop
  60.  
  61. on level change:
  62. set {_nowlevels} to "%{lvl::%player%}%"
  63. set {_nowsp} to "%{sp::%player%}%"
  64. add 1 to {lvl::%player%}
  65. add 2 to {sp::%player%}
  66. message "{@system} &a&lレベルアップ"
  67.  
  68. On inventory click:
  69. if name of player's current inventory contains "&6%{nowinv::%player%}%&aのステータス":
  70. if clicked slot is 0:
  71. cancel event
  72. if clicked slot is 1:
  73. cancel event
  74. if clicked slot is 2:
  75. cancel event
  76. if clicked slot is 3:
  77. cancel event
  78. if clicked slot is 4:
  79. cancel event
  80. execute player command "statuspoint"
  81. if clicked slot is 5:
  82. cancel event
  83. if clicked slot is 6:
  84. cancel event
  85. if clicked slot is 7:
  86. cancel event
  87. if clicked slot is 8:
  88. cancel event
  89. if clicked slot is 9:
  90. cancel event
  91. if clicked slot is 10:
  92. cancel event
  93. if clicked slot is 11:
  94. cancel event
  95. if clicked slot is 12:
  96. cancel event
  97. if clicked slot is 13:
  98. cancel event
  99. if clicked slot is 14:
  100. cancel event
  101. if clicked slot is 15:
  102. cancel event
  103. if clicked slot is 16:
  104. cancel event
  105. if clicked slot is 17:
  106. cancel event
  107. if clicked slot is 18:
  108. cancel event
  109. if clicked slot is 19:
  110. cancel event
  111. if clicked slot is 20:
  112. cancel event
  113. if clicked slot is 21:
  114. cancel event
  115. if clicked slot is 22:
  116. cancel event
  117. if clicked slot is 23:
  118. cancel event
  119. if clicked slot is 24:
  120. cancel event
  121. if clicked slot is 25:
  122. cancel event
  123. if clicked slot is 26:
  124. cancel event
  125. if clicked slot is 27:
  126. cancel event
  127. if name of player's current inventory contains "&aステータスの&7&l振り分け":
  128. if clicked slot is 0:
  129. cancel event
  130. if clicked slot is 1:
  131. cancel event
  132. if clicked slot is 2:
  133. cancel event
  134. if clicked slot is 3:
  135. cancel event
  136. if clicked slot is 4:
  137. cancel event
  138. if clicked slot is 5:
  139. cancel event
  140. if clicked slot is 6:
  141. cancel event
  142. if clicked slot is 7:
  143. cancel event
  144. if clicked slot is 8:
  145. cancel event
  146. if clicked slot is 9:
  147. cancel event
  148. if clicked slot is 10:
  149. cancel event
  150. if {sp::%player%} is less than or equal to 0:
  151. message "{@system} &5SP&aがありません。" to player
  152. stop
  153. add 1 to {str::%player%}
  154. remove 1 from {sp::%player%}
  155. close the player's inventory
  156. message "{@system} &cPower&aを上げました。" to player
  157. stop
  158. if clicked slot is 11:
  159. cancel event
  160. if {sp::%player%} is less than or equal to 0:
  161. message "{@system} &5SP&aがありません。" to player
  162. stop
  163. add 1 to {def::%player%}
  164. remove 1 from {sp::%player%}
  165. close the player's inventory
  166. message "{@system} &9Defence&aを上げました。" to player
  167. stop
  168. if clicked slot is 12:
  169. cancel event
  170. if {sp::%player%} is less than or equal to 0:
  171. message "{@system} &5SP&aがありません。" to player
  172. stop
  173. add 1 to {spd::%player%}
  174. remove 1 from {sp::%player%}
  175. close the player's inventory
  176. message "{@system} &bSpeed&aを上げました。" to player
  177. stop
  178. if clicked slot is 13:
  179. cancel event
  180. if clicked slot is 14:
  181. cancel event
  182. if clicked slot is 15:
  183. cancel event
  184. if clicked slot is 16:
  185. cancel event
  186. if clicked slot is 17:
  187. cancel event
  188. if clicked slot is 18:
  189. cancel event
  190. if clicked slot is 19:
  191. cancel event
  192. if clicked slot is 20:
  193. cancel event
  194. if clicked slot is 21:
  195. cancel event
  196. if clicked slot is 22:
  197. cancel event
  198. execute player command "status"
  199. if clicked slot is 23:
  200. cancel event
  201. if clicked slot is 24:
  202. cancel event
  203. if clicked slot is 25:
  204. cancel event
  205. if clicked slot is 26:
  206. cancel event
  207. if clicked slot is 27:
  208. cancel event
  209.  
  210. Command /sp:
  211. trigger:
  212. open chest with 3 row named "&aステータスの&7&l振り分け" to player
  213. wait 1 tick
  214. set {_slot} to 0
  215. set {_atk} to {str::%player%}
  216. set {_def} to {def::%player%}
  217. set {_spd} to {spd::%player%}
  218. set {_sp} to {sp::%player%}
  219. loop 27 times:
  220. set slot {_slot} of player's current inventory to glowing blue stained glass pane named "&f"
  221. add 1 to {_slot}
  222. wait 1 tick
  223. set slot 10 of player's current inventory to glowing red dye named "&cPower" with lore "&8[&a%{_atk}%&8]"
  224. wait 1 tick
  225. set slot 11 of player's current inventory to glowing blue dye named "&9Defence" with lore "&8[&a%{_def}%&8]"
  226. wait 1 tick
  227. set slot 12 of player's current inventory to glowing light blue dye named "&bSpeed" with lore "&8[&a%{_spd}%&8]"
  228. wait 1 tick
  229. set slot 13 of player's current inventory to air
  230. wait 1 tick
  231. set slot 14 of player's current inventory to air
  232. wait 1 tick
  233. set slot 15 of player's current inventory to air
  234. wait 1 tick
  235. set slot 16 of player's current inventory to glowing book named "&5SP" with lore "&8[&a%{_sp}%&8]"
  236. wait 1 tick
  237. set slot 22 of player's current inventory to glowing pink stained glass pane named "&aステータス"
  238.  
  239. Command /status [<player>]:
  240. trigger:
  241. if arg-1 is set:
  242. open chest with 3 row named "&6%arg-1%&aのステータス" to player
  243. wait 1 tick
  244. set {nowinv::%player%} to arg-1
  245. set {_slot} to 0
  246. set {_lvl} to {lvl::%arg-1%}
  247. set {_xp} to {xp::%arg-1%}
  248. set {_up} to {up::%arg-1%}
  249. set {_sp} to {sp::%arg-1%}
  250. set {_atk} to {str::%arg-1%}
  251. set {_def} to {def::%arg-1%}
  252. set {_spd} to {spd::%arg-1%}
  253. set {_rank} to {prefix::%uuid of arg-1%}
  254. loop 27 times:
  255. set slot {_slot} of player's current inventory to glowing black stained glass pane named "&f"
  256. add 1 to {_slot}
  257. wait 1 tick
  258. set slot 10 of player's current inventory to glowing diamond named "&6Level" with lore "&8[&a%{_lvl}%&8]"
  259. wait 1 tick
  260. set slot 11 of player's current inventory to glowing emerald named "&aExp" with lore "&8[&a%{_xp}%&9/&c%{_up}%&8]"
  261. wait 1 tick
  262. set slot 12 of player's current inventory to glowing slimeball named "&5SP" with lore "&8[&a%{_sp}%&8]"
  263. wait 1 tick
  264. set slot 13 of player's current inventory to glowing red dye named "&cPower" with lore "&8[&a%{_atk}%&8]"
  265. wait 1 tick
  266. set slot 14 of player's current inventory to glowing blue dye named "&9defense" with lore "&8[&a%{_def}%&8]"
  267. wait 1 tick
  268. set slot 15 of player's current inventory to glowing light blue dye named "&bSpeed" with lore "&8[&a%{_spd}%&8]"
  269. wait 1 tick
  270. set slot 16 of player's current inventory to glowing book named "&eRank" with lore "%{_rank}%"
  271. if arg-1 isn't set:
  272. open chest with 3 row named "&6%player%&aのステータス" to player
  273. wait 1 tick
  274. set {nowinv::%player%} to player
  275. set {_slot} to 0
  276. loop 27 times:
  277. set slot {_slot} of player's current inventory to glowing black stained glass pane named "&f"
  278. add 1 to {_slot}
  279. wait 1 tick
  280. set slot 4 of player's current inventory to glowing red stained glass pane named "&aステータスの&7&l振り分け"
  281. wait 1 tick
  282. set slot 10 of player's current inventory to glowing diamond named "&6Level" with lore "&8[&a%{lvl::%player%}%&8]"
  283. wait 1 tick
  284. set slot 11 of player's current inventory to glowing emerald named "&aExp" with lore "&8[&a%{xp::%player%}%&9/&c%{up::%player%}%&8]"
  285. wait 1 tick
  286. set slot 12 of player's current inventory to glowing slimeball named "&5SP" with lore "&8[&a%{sp::%player%}%&8]"
  287. wait 1 tick
  288. set slot 13 of player's current inventory to glowing red dye named "&cPower" with lore "&8[&a%{str::%player%}%&8]"
  289. wait 1 tick
  290. set slot 14 of player's current inventory to glowing blue dye named "&9defense" with lore "&8[&a%{def::%player%}%&8]"
  291. wait 1 tick
  292. set slot 15 of player's current inventory to glowing light blue dye named "&bSpeed" with lore "&8[&a%{spd::%player%}%&8]"
  293. wait 1 tick
  294. set slot 16 of player's current inventory to glowing book named "&eRank" with lore "%{prefix::%uuid of player%}%"
  295. stop
  296.  
  297. Command /sr [<player>]:
  298. permission: {@perm}
  299. trigger:
  300. if arg-1 isn't set:
  301. message "{@system} &6名前&aをいれてください。" to player
  302. stop
  303. else:
  304. message "{@system} &6%arg-1%&aのステータスをリセットしました。" to player
  305. set {lvl::%arg-1%} to 0
  306. set {sp::%arg-1%} to 0
  307. set {str::%arg-1%} to 0
  308. set {def::%arg-1%} to 0
  309. set {spd::%arg-1%} to 0
  310. stop
  311.  
  312. on any movement:
  313. if {str::%player%} is greater or equal to 1:
  314. apply strength 1 to the player for 10 seconds
  315.  
  316. on any movement:
  317. if {str::%player%} is greater or equal to 20:
  318. apply strength 2 to the player for 10 seconds
  319.  
  320. on any movement:
  321. if {str::%player%} is greater or equal to 50:
  322. apply strength 3 to the player for 10 seconds
  323.  
  324. on any movement:
  325. if {str::%player%} is greater or equal to 100:
  326. apply strength 4 to the player for 10 seconds
  327.  
  328. #Defense
  329.  
  330. on any movement:
  331. if {def::%player%} is greater or equal to 1:
  332. apply resistance 1 to the player for 10 seconds
  333.  
  334. on any movement:
  335. if {def::%player%} is greater or equal to 20:
  336. apply resistance 2 to the player for 10 seconds
  337.  
  338. on any movement:
  339. if {def::%player%} is greater or equal to 50:
  340. apply resistance 3 to the player for 10 seconds
  341.  
  342. on any movement:
  343. if {def::%player%} is greater or equal to 100:
  344. apply resistance 4 to the player for 10 seconds
  345.  
  346. #speed
  347. on any movement:
  348. if {spd::%player%} is greater or equal to 1:
  349. apply speed 1 to the player for 10 seconds
  350.  
  351. on any movement:
  352. if {spd::%player%} is greater or equal to 100:
  353. apply speed 2 to the player for 10 seconds
  354.  
  355. On death of player:
  356. attacker is a player:
  357. if name of attacker's tool is set:
  358. set the death message to "{@pvpdeathmessage}"
  359. else:
  360. set the death message to "{@notooldeathmessage}"
  361. stop
  362. attacker is an entity:
  363. if attacker's name is set:
  364. set the death message to "{@pvedeathmessage}"
  365. else:
  366. set the death message to "{@nonamepvedeathmessage}"
  367. stop
  368. set the death message to "{@otherdeathmessage}"
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