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7dtd valmod overhaul sdx log

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Oct 2nd, 2017
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  1. Initialize engine version: 5.3.6p8 (c04dd374db98)
  2. Forcing GfxDevice: OpenGL Core
  3. GfxDevice: creating device client; threaded=1
  4. Renderer: GeForce GTX 970/PCIe/SSE2
  5. Vendor: NVIDIA Corporation
  6. Version: 4.5.0 NVIDIA 381.65
  7. GLES: 0
  8. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  9. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffe
  10. r_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR
  11. B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar
  12. ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_
  13. float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G
  14. L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_
  15. distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load G
  16. L_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  17. OPENGL LOG: Creating OpenGL 4.5 graphics device
  18. Begin MonoManager ReloadAssembly
  19. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.dll (this message is harmless)
  20. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.dll into Unity Child Domain
  21. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  22. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  23. Loading script assembly "Managed/Assembly-CSharp.dll" failed!
  24.  
  25. (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1140)
  26.  
  27. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  28. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  29. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  30. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  31. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  32. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  33. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  34. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  35. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\AmplifyMotion.dll (this message is harmless)
  36. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
  37. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  38. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  39. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\libnoise.dll (this message is harmless)
  40. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\libnoise.dll into Unity Child Domain
  41. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LogLibrary.dll (this message is harmless)
  42. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LogLibrary.dll into Unity Child Domain
  43. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NSpeex.dll (this message is harmless)
  44. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NSpeex.dll into Unity Child Domain
  45. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\enum2int.dll (this message is harmless)
  46. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\enum2int.dll into Unity Child Domain
  47. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NCalc.dll (this message is harmless)
  48. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NCalc.dll into Unity Child Domain
  49. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
  50. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
  51. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
  52. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
  53. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
  54. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
  55. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Drawing.dll (this message is harmless)
  56. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Drawing.dll into Unity Child Domain
  57. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
  58. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
  59. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LitJson.dll (this message is harmless)
  60. Loading F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LitJson.dll into Unity Child Domain
  61. - Completed reload, in 0.218 seconds
  62. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Core.dll (this message is harmless)
  63. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.dll (this message is harmless)
  64. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  65. Platform assembly: F:\PC Spiele\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Boo.Lang.dll (this message is harmless)
  66. <RI> Initializing input.
  67.  
  68. <RI> Input initialized.
  69.  
  70. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  71. <RI> Initialized touch support.
  72.  
  73. The referenced script on this Behaviour is missing!
  74.  
  75. (Filename: Line: 1498)
  76.  
  77. The referenced script on this Behaviour is missing!
  78.  
  79. (Filename: Line: 1498)
  80.  
  81. The referenced script on this Behaviour is missing!
  82.  
  83. (Filename: Line: 1498)
  84.  
  85. The referenced script on this Behaviour is missing!
  86.  
  87. (Filename: Line: 1498)
  88.  
  89. The referenced script on this Behaviour is missing!
  90.  
  91. (Filename: Line: 1498)
  92.  
  93. The referenced script on this Behaviour is missing!
  94.  
  95. (Filename: Line: 1498)
  96.  
  97. The referenced script on this Behaviour is missing!
  98.  
  99. (Filename: Line: 1498)
  100.  
  101. The referenced script on this Behaviour is missing!
  102.  
  103. (Filename: Line: 1498)
  104.  
  105. The referenced script on this Behaviour is missing!
  106.  
  107. (Filename: Line: 1498)
  108.  
  109. The referenced script on this Behaviour is missing!
  110.  
  111. (Filename: Line: 1498)
  112.  
  113. The referenced script on this Behaviour is missing!
  114.  
  115. (Filename: Line: 1498)
  116.  
  117. The referenced script on this Behaviour is missing!
  118.  
  119. (Filename: Line: 1498)
  120.  
  121. The referenced script on this Behaviour is missing!
  122.  
  123. (Filename: Line: 1498)
  124.  
  125. The referenced script on this Behaviour is missing!
  126.  
  127. (Filename: Line: 1498)
  128.  
  129. The referenced script on this Behaviour is missing!
  130.  
  131. (Filename: Line: 1498)
  132.  
  133. The referenced script on this Behaviour is missing!
  134.  
  135. (Filename: Line: 1498)
  136.  
  137. The referenced script on this Behaviour is missing!
  138.  
  139. (Filename: Line: 1498)
  140.  
  141. The referenced script on this Behaviour is missing!
  142.  
  143. (Filename: Line: 1498)
  144.  
  145. The referenced script on this Behaviour (Game Object 'Steam') is missing!
  146.  
  147. (Filename: Line: 1655)
  148.  
  149. A script behaviour (probably Steam?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
  150. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  151.  
  152. (Filename: Line: 1738)
  153.  
  154. The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!
  155.  
  156. (Filename: Line: 1655)
  157.  
  158. A script behaviour (probably UIRoot?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
  159. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  160.  
  161. (Filename: Line: 1738)
  162.  
  163. The referenced script on this Behaviour (Game Object 'Texture') is missing!
  164.  
  165. (Filename: Line: 1655)
  166.  
  167. A script behaviour (probably TweenScale?) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes)
  168. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  169.  
  170. (Filename: Line: 1738)
  171.  
  172. The referenced script on this Behaviour (Game Object 'Camera') is missing!
  173.  
  174. (Filename: Line: 1655)
  175.  
  176. A script behaviour (probably UICamera?) has a different serialization layout when loading. (Read 32 bytes but expected 236 bytes)
  177. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  178.  
  179. (Filename: Line: 1738)
  180.  
  181. The referenced script on this Behaviour (Game Object 'Camera') is missing!
  182.  
  183. (Filename: Line: 1655)
  184.  
  185. A script behaviour (probably UICamera?) has a different serialization layout when loading. (Read 32 bytes but expected 236 bytes)
  186. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  187.  
  188. (Filename: Line: 1738)
  189.  
  190. The referenced script on this Behaviour (Game Object 'Anchor') is missing!
  191.  
  192. (Filename: Line: 1655)
  193.  
  194. A script behaviour (probably UIAnchor?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
  195. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  196.  
  197. (Filename: Line: 1738)
  198.  
  199. The referenced script on this Behaviour (Game Object 'Anchor') is missing!
  200.  
  201. (Filename: Line: 1655)
  202.  
  203. A script behaviour (probably SplashScreenScript?) has a different serialization layout when loading. (Read 32 bytes but expected 208 bytes)
  204. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  205.  
  206. (Filename: Line: 1738)
  207.  
  208. The referenced script on this Behaviour (Game Object ' Background Music') is missing!
  209.  
  210. (Filename: Line: 1655)
  211.  
  212. A script behaviour (probably BackgroundMusicMono?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  213. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  214.  
  215. (Filename: Line: 1738)
  216.  
  217. The referenced script on this Behaviour (Game Object 'Texture') is missing!
  218.  
  219. (Filename: Line: 1655)
  220.  
  221. A script behaviour (probably UITexture?) has a different serialization layout when loading. (Read 32 bytes but expected 272 bytes)
  222. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  223.  
  224. (Filename: Line: 1738)
  225.  
  226. The referenced script on this Behaviour (Game Object 'Texture') is missing!
  227.  
  228. (Filename: Line: 1655)
  229.  
  230. A script behaviour (probably TweenAlpha?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
  231. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  232.  
  233. (Filename: Line: 1738)
  234.  
  235. The referenced script on this Behaviour (Game Object 'EAC') is missing!
  236.  
  237. (Filename: Line: 1655)
  238.  
  239. A script behaviour (probably EACServer?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
  240. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  241.  
  242. (Filename: Line: 1738)
  243.  
  244. The referenced script on this Behaviour (Game Object 'EAC') is missing!
  245.  
  246. (Filename: Line: 1655)
  247.  
  248. A script behaviour (probably EACClient?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
  249. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  250.  
  251. (Filename: Line: 1738)
  252.  
  253. The referenced script on this Behaviour (Game Object 'lblLoading') is missing!
  254.  
  255. (Filename: Line: 1655)
  256.  
  257. A script behaviour (probably UILabel?) has a different serialization layout when loading. (Read 32 bytes but expected 340 bytes)
  258. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  259.  
  260. (Filename: Line: 1738)
  261.  
  262. The referenced script on this Behaviour (Game Object 'lblLoading') is missing!
  263.  
  264. (Filename: Line: 1655)
  265.  
  266. A script behaviour (probably NGuiPanelFade?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
  267. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  268.  
  269. (Filename: Line: 1738)
  270.  
  271. The referenced script on this Behaviour (Game Object 'wdwSplashScreen') is missing!
  272.  
  273. (Filename: Line: 1655)
  274.  
  275. A script behaviour (probably NGuiPanelFade?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
  276. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  277.  
  278. (Filename: Line: 1738)
  279.  
  280. The referenced script on this Behaviour (Game Object 'wdwSplashScreen') is missing!
  281.  
  282. (Filename: Line: 1655)
  283.  
  284. A script behaviour (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
  285. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  286.  
  287. (Filename: Line: 1738)
  288.  
  289. The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!
  290.  
  291. (Filename: Line: 1655)
  292.  
  293. A script behaviour (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
  294. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  295.  
  296. (Filename: Line: 1738)
  297.  
  298. The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!
  299.  
  300. (Filename: Line: 1655)
  301.  
  302. A script behaviour (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
  303. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  304.  
  305. (Filename: Line: 1738)
  306.  
  307. UnloadTime: 1.170812 ms
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