AndrewofDoom

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Jul 14th, 2012
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  1. $Load Retail Configuration: No ; If set to Yes, FSO will load any missing gauges necessary to complete the FS1/FS2 retail configuration.
  2. ; If field is not present, FSO will default this to Yes.
  3. ;$Max Escort Ships:
  4. ;$Length Unit Multiplier:
  5. ;$Wireframe Targetbox:
  6. ;$Lock Wireframe Mode:
  7. $Reticle Style: FS2
  8.  
  9. ; The following is a widescreen example HUD. If the user does not select a resolution matching the below parameters, FSO will not use this HUD and move on to the next configuration
  10. #Gauge Config
  11. $Base: (1366,768)
  12. $Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
  13. $Min: (1280, 720) ; These Min and Max fields are Inclusive
  14. $Max: (1920, 1200)
  15. $Gauges:
  16. $Load Retail Configuration: NO
  17. $Max directives: 8
  18. $Max escort ships: 8
  19. +Messages:
  20. Position: (5,5)
  21. +Training Messages:
  22. Position: (550,125)
  23. +Multiplayer Messages:
  24. Position: (179,240)
  25. +Support:
  26. Position: (630,534)
  27. +Damage:
  28. Position: (611,61)
  29. +Wingman Status:
  30. Position: (1274,144)
  31. +Auto Speed:
  32. Position: (1302,672)
  33. +Auto Target:
  34. Position: (1302,648)
  35. +Countermeasures:
  36. Position: (1222,602)
  37. +Talking Head:
  38. Position: (5,59)
  39. +Directives:
  40. Position: (5,278)
  41. +Weapons:
  42. Position: (1222,525)
  43. +Objective Notify:
  44. Position: (607,184)
  45. +Squad Message:
  46. Position: (1169,5)
  47. +Escort View:
  48. Position: (1207,330)
  49. +ETS Weapons:
  50. Position: (1222,648)
  51. +ETS Shields:
  52. Position: (1240,648)
  53. +ETS Engines:
  54. Position: (1258,648)
  55. +Target Monitor:
  56. Position: (5,590)
  57. +Extra Target Data:
  58. Position: (5,552)
  59. +Target Shields:
  60. Position: (429,670)
  61. +Radar:
  62. Position: (582,590)
  63. +Player Shields:
  64. Position: (839,670)
  65. +Afterburner Energy:
  66. Position: (445,424)
  67. +Weapon Energy:
  68. Position: (837,424)
  69. +Text Warnings:
  70. Position: (683,275)
  71. +Center Reticle:
  72. Position: (664,370)
  73. +Mini Target Shields:
  74. Position: (668,470)
  75. +Throttle:
  76. Position: (517,269)
  77. +Threat Indicator:
  78. Position: (745,269)
  79. +Voice Status:
  80. Position: (5,165)
  81. +Ping:
  82. Position: (1067,5)
  83. +Lag:
  84. Position: (798,529)
  85. +Supernova:
  86. Position: (170,179)
  87. +Hostile Triangle:
  88. Position: (683,384)
  89. +Target Triangle:
  90. Position: (683,384)
  91. +Missile Triangles:
  92. Position: (683,384)
  93. +Orientation Tee:
  94. Position: (683,384)
  95. +Target Brackets:
  96. +Lead Indicator:
  97. +Lock Indicator:
  98. +Offscreen Indicator:
  99. Position: (683,384)
  100. +Mission Time:
  101. Position: (1311,716)
  102. +Kills:
  103. Position: (1280,700)
  104. +Custom:
  105. Position: (5,255)
  106. Name: LifeCountA
  107. Text: LIVES
  108. X Offset: 5
  109. Y Offset: 3
  110. Gauge Type: WINGMEN_STATUS
  111. Slew: NO
  112. Active by default: NO
  113. Filename: objective1
  114. +Custom:
  115. Position: (5,267)
  116. Name: LifeCountB
  117. Text: 3
  118. X Offset: 5
  119. Y Offset: 0
  120. Gauge Type: WINGMEN_STATUS
  121. Slew: NO
  122. Active by default: NO
  123. Filename: emptyhud
  124. $End Gauges
  125. #End
  126.  
  127. ; Any wide screen resolutions not between 1280x720 and 1920x1080 will get a blank HUD since the bottom config will only apply to any Full Screen resolutions
  128.  
  129. #Gauge Config
  130. $Base: (1024, 768)
  131. $Required Aspect: Full Screen
  132. ;$Min: (640, 480)
  133. $Gauges:
  134. +Custom:
  135. Position: (5,255)
  136. Name: LifeCountA
  137. Text: LIVES
  138. X Offset: 5
  139. Y Offset: 3
  140. Gauge Type: WINGMEN_STATUS
  141. Slew: NO
  142. Active by default: NO
  143. Filename: objective1
  144. +Custom:
  145. Position: (5,267)
  146. Name: LifeCountB
  147. Text: 3
  148. X Offset: 5
  149. Y Offset: 0
  150. Gauge Type: WINGMEN_STATUS
  151. Slew: NO
  152. Active by default: NO
  153. Filename: emptyhud
  154. +Messages:
  155. Position: (5, 5)
  156. +Training Messages:
  157. Position: (379, 125)
  158. +Multiplayer Messages:
  159. Position: (8, 240)
  160. +Support:
  161. Position: (459, 534)
  162. +Damage:
  163. Position: (440, 61)
  164. +Wingman Status:
  165. Position: (932, 144)
  166. +Auto Speed:
  167. Position: (960, 672)
  168. +Auto Target:
  169. Position: (960, 648)
  170. +Countermeasures:
  171. Position: (880, 602)
  172. +Talking Head:
  173. Position: (5, 56)
  174. +Directives:
  175. Position: (5, 278)
  176. +Weapons:
  177. Position: (880, 525)
  178. +Objective Notify:
  179. Position: (436, 184)
  180. +Squad Message:
  181. Position: (827, 5)
  182. +Player Shields:
  183. Position: (634, 670)
  184. +Target Shields:
  185. Position: (292, 670)
  186. +Escort View:
  187. Position: (865, 330)
  188. +ETS Weapons:
  189. Position: (880, 648)
  190. +ETS Shields:
  191. Position: (898, 648)
  192. +ETS Engines:
  193. Position: (916, 648)
  194. +Target Monitor:
  195. Position: (5, 590)
  196. +Extra Target Data:
  197. Position: (5, 552)
  198. +Radar:
  199. Position: (411, 590)
  200. +Afterburner Energy:
  201. Position: (274, 424)
  202. +Text Warnings:
  203. Position: (512, 275)
  204. +Center Reticle:
  205. Position: (493, 370)
  206. +Mini Target Shields:
  207. Position: (497, 470)
  208. +Throttle:
  209. Position: (346, 269)
  210. +Threat Indicator:
  211. Position: (574, 269)
  212. +Voice Status:
  213. position: (5, 165)
  214. +Ping:
  215. Position: (896, 5)
  216. +Lag:
  217. Position: (627, 529)
  218. +Supernova:
  219. Position: (170, 170)
  220. +Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
  221. +Lead Indicator:
  222. +Lock Indicator:
  223. +Offscreen Indicator:
  224. +Hostile Triangle:
  225. Position: (512, 387)
  226. +Target Triangle:
  227. Position: (512, 387)
  228. +Missile Triangles:
  229. Position: (512, 387)
  230. +Orientation Tee:
  231. Position: (512, 387)
  232. +Weapon Energy:
  233. Position: (666, 424)
  234. +Mission Time:
  235. Position: (969, 716)
  236. +Kills:
  237. Position: (880, 624)
  238. $End Gauges
  239. #End
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