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Nov 26th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 12 threads
  8. materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.vmf
  10. Patching WVT material: maps/cp_logjam_rc7pre2/winter/blendgraveltograss001_wvt_patch
  11. Patching WVT material: maps/cp_logjam_rc7pre2/winter/blendgraveltograss002_wvt_patch
  12. Patching WVT material: maps/cp_logjam_rc7pre2/nature/blendrockgroundwallforest_wvt_patch
  13. Patching WVT material: maps/cp_logjam_rc7pre2/brick/blendcobbletocobblesnow001_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (2)
  20. Find Visible Detail Sides...
  21. Merged 5258 detail faces...done (3)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (2)
  27. writing D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.prt...Building visibility clusters...
  28. done (0)
  29. Creating default LDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_hydro_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Creating default HDR cubemaps for env_cubemap using skybox materials:
  33. skybox/sky_hydro_01*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. Finding displacement neighbors...
  36. Found a displacement edge abutting multiple other edges.
  37. Finding lightmap sample positions...
  38. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  39. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  40. Building Physics collision data...
  41.  
  42. qhull precision error: Only 4 facets remain. Can not merge another
  43. pair. The convexity constraints may be too strong. Reduce the
  44. magnitude of 'Cn' or increase the magnitude of 'An'. For example,
  45. try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
  46. done (2) (2446069 bytes)
  47. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  48. Compacting texture/material tables...
  49. Reduced 7349 texinfos to 4637
  50. Reduced 205 texdatas to 182 (6121 bytes to 5074)
  51. Writing D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.bsp
  52. Wrote ZIP buffer, estimated size 869799, actual size 861813
  53. 14 seconds elapsed
  54. -0.050800 -1.690353 0.000000
  55. 0.101600 -1.690353 0.000000
  56. -0.101600 -1.690353 0.000000
  57. -0.101600 -1.370356 0.000000
  58. make_triangles:calc_triangle_representation: Cannot convert
  59.  
  60. ** Executing...
  61. ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  62. ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2"
  63.  
  64. Valve Software - vvis.exe (Aug 2 2018)
  65. 12 threads
  66. reading d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.bsp
  67. reading d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.prt
  68. 2168 portalclusters
  69. 6101 numportals
  70. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (23)
  72. Optimized: 4160 visible clusters (0.94%)
  73. Total clusters visible: 444214
  74. Average clusters visible: 204
  75. Building PAS...
  76. Average clusters audible: 759
  77. visdatasize:514618 compressed from 1179392
  78. writing d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.bsp
  79. 23 seconds elapsed
  80.  
  81. ** Executing...
  82. ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  83. ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2"
  84.  
  85. Valve Software - vrad.exe SSE (Jul 18 2018)
  86.  
  87. Valve Radiosity Simulator
  88. 12 threads
  89. [Reading texlights from 'lights.rad']
  90. unknown light specifier type - lights
  91.  
  92. [56 texlights parsed from 'lights.rad']
  93.  
  94. Loading d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.bsp
  95. Setting up ray-trace acceleration structure... Done (8.17 seconds)
  96. 21334 faces
  97. 26 degenerate faces
  98. 3563214 square feet [513102816.00 square inches]
  99. 1075 Displacements
  100. 413670 Square Feet [59568496.00 Square Inches]
  101. 21308 patches before subdivision
  102. zero area child patch
  103. zero area child patch
  104. zero area child patch
  105. zero area child patch
  106. zero area child patch
  107. zero area child patch
  108. 271366 patches after subdivision
  109. sun extent from map=0.087156
  110. sun extent from map=0.087156
  111. 347 direct lights
  112. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52)
  113. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38)
  114. transfers 27488529, max 970
  115. transfer lists: 209.7 megs
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  117. Bounce #1 added RGB(1911299, 1277485, 1004834)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #2 added RGB(300212, 190688, 138057)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Bounce #3 added RGB(63726, 38497, 24703)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #4 added RGB(15035, 8630, 4875)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #5 added RGB(3975, 2114, 1036)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #6 added RGB(1100, 543, 230)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. Bounce #7 added RGB(323, 147, 54)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #8 added RGB(98, 42, 13)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #9 added RGB(31, 12, 3)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #10 added RGB(10, 4, 1)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #11 added RGB(3, 1, 0)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #12 added RGB(1, 0, 0)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #13 added RGB(0, 0, 0)
  142. Build Patch/Sample Hash Table(s).....Done<0.0544 sec>
  143. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
  144. FinalLightFace Done
  145. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  146. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
  147. Writing leaf ambient...done
  148. Ready to Finish
  149.  
  150. Object names Objects/Maxobjs Memory / Maxmem Fullness
  151. ------------ --------------- --------------- --------
  152. models 538/1024 25824/49152 (52.5%)
  153. brushes 6706/8192 80472/98304 (81.9%) VERY FULL!
  154. brushsides 53278/65536 426224/524288 (81.3%) VERY FULL!
  155. planes 32698/65536 653960/1310720 (49.9%)
  156. vertexes 38374/65536 460488/786432 (58.6%)
  157. nodes 8733/65536 279456/2097152 (13.3%)
  158. texinfos 4637/12288 333864/884736 (37.7%)
  159. texdata 182/2048 5824/65536 ( 8.9%)
  160. dispinfos 1075/0 189200/0 ( 0.0%)
  161. disp_verts 78115/0 1562300/0 ( 0.0%)
  162. disp_tris 122240/0 244480/0 ( 0.0%)
  163. disp_lmsamples 1297812/0 1297812/0 ( 0.0%)
  164. faces 21334/65536 1194704/3670016 (32.6%)
  165. hdr faces 0/65536 0/3670016 ( 0.0%)
  166. origfaces 17032/65536 953792/3670016 (26.0%)
  167. leaves 9272/65536 296704/2097152 (14.1%)
  168. leaffaces 27434/65536 54868/131072 (41.9%)
  169. leafbrushes 15603/65536 31206/131072 (23.8%)
  170. areas 11/256 88/2048 ( 4.3%)
  171. surfedges 173042/512000 692168/2048000 (33.8%)
  172. edges 107639/256000 430556/1024000 (42.0%)
  173. LDR worldlights 346/8192 30448/720896 ( 4.2%)
  174. HDR worldlights 0/8192 0/720896 ( 0.0%)
  175. leafwaterdata 5/32768 60/393216 ( 0.0%)
  176. waterstrips 2904/32768 29040/327680 ( 8.9%)
  177. waterverts 0/65536 0/786432 ( 0.0%)
  178. waterindices 55224/65536 110448/131072 (84.3%) VERY FULL!
  179. cubemapsamples 7/1024 112/16384 ( 0.7%)
  180. overlays 143/512 50336/180224 (27.9%)
  181. LDR lightdata [variable] 12532500/0 ( 0.0%)
  182. HDR lightdata [variable] 0/0 ( 0.0%)
  183. visdata [variable] 514618/16777216 ( 3.1%)
  184. entdata [variable] 402122/393216 (102.3%) VERY FULL!
  185. LDR ambient table 9272/65536 37088/262144 (14.1%)
  186. HDR ambient table 9272/65536 37088/262144 (14.1%)
  187. LDR leaf ambient 42116/65536 1179248/1835008 (64.3%)
  188. HDR leaf ambient 9272/65536 259616/1835008 (14.1%)
  189. occluders 0/0 0/0 ( 0.0%)
  190. occluder polygons 0/0 0/0 ( 0.0%)
  191. occluder vert ind 0/0 0/0 ( 0.0%)
  192. detail props [variable] 1/12 ( 8.3%)
  193. static props [variable] 1/128602 ( 0.0%)
  194. pakfile [variable] 861813/0 ( 0.0%)
  195. physics [variable] 2446069/4194304 (58.3%)
  196. physics terrain [variable] 310223/1048576 (29.6%)
  197.  
  198. Level flags = 0
  199.  
  200. Total triangle count: 62254
  201. Writing d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.bsp
  202. 2 minutes, 9 seconds elapsed
  203. -0.050800 -1.690353 0.000000
  204. 0.101600 -1.690353 0.000000
  205. -0.101600 -1.690353 0.000000
  206. -0.101600 -1.370356 0.000000
  207. make_triangles:calc_triangle_representation: Cannot convert
  208.  
  209. ** Executing...
  210. ** Command: Copy File
  211. ** Parameters: "D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.bsp" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_logjam_rc7pre2.bsp"
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