Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 12 threads
- materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.vmf
- Patching WVT material: maps/cp_logjam_rc7pre2/winter/blendgraveltograss001_wvt_patch
- Patching WVT material: maps/cp_logjam_rc7pre2/winter/blendgraveltograss002_wvt_patch
- Patching WVT material: maps/cp_logjam_rc7pre2/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/cp_logjam_rc7pre2/brick/blendcobbletocobblesnow001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (2)
- Find Visible Detail Sides...
- Merged 5258 detail faces...done (3)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Building Physics collision data...
- qhull precision error: Only 4 facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- done (2) (2446069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7349 texinfos to 4637
- Reduced 205 texdatas to 182 (6121 bytes to 5074)
- Writing D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.bsp
- Wrote ZIP buffer, estimated size 869799, actual size 861813
- 14 seconds elapsed
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2"
- Valve Software - vvis.exe (Aug 2 2018)
- 12 threads
- reading d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.bsp
- reading d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.prt
- 2168 portalclusters
- 6101 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Optimized: 4160 visible clusters (0.94%)
- Total clusters visible: 444214
- Average clusters visible: 204
- Building PAS...
- Average clusters audible: 759
- visdatasize:514618 compressed from 1179392
- writing d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.bsp
- 23 seconds elapsed
- ** Executing...
- ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.bsp
- Setting up ray-trace acceleration structure... Done (8.17 seconds)
- 21334 faces
- 26 degenerate faces
- 3563214 square feet [513102816.00 square inches]
- 1075 Displacements
- 413670 Square Feet [59568496.00 Square Inches]
- 21308 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 271366 patches after subdivision
- sun extent from map=0.087156
- sun extent from map=0.087156
- 347 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38)
- transfers 27488529, max 970
- transfer lists: 209.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1911299, 1277485, 1004834)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(300212, 190688, 138057)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(63726, 38497, 24703)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(15035, 8630, 4875)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3975, 2114, 1036)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1100, 543, 230)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(323, 147, 54)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(98, 42, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(31, 12, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(10, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0544 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 538/1024 25824/49152 (52.5%)
- brushes 6706/8192 80472/98304 (81.9%) VERY FULL!
- brushsides 53278/65536 426224/524288 (81.3%) VERY FULL!
- planes 32698/65536 653960/1310720 (49.9%)
- vertexes 38374/65536 460488/786432 (58.6%)
- nodes 8733/65536 279456/2097152 (13.3%)
- texinfos 4637/12288 333864/884736 (37.7%)
- texdata 182/2048 5824/65536 ( 8.9%)
- dispinfos 1075/0 189200/0 ( 0.0%)
- disp_verts 78115/0 1562300/0 ( 0.0%)
- disp_tris 122240/0 244480/0 ( 0.0%)
- disp_lmsamples 1297812/0 1297812/0 ( 0.0%)
- faces 21334/65536 1194704/3670016 (32.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 17032/65536 953792/3670016 (26.0%)
- leaves 9272/65536 296704/2097152 (14.1%)
- leaffaces 27434/65536 54868/131072 (41.9%)
- leafbrushes 15603/65536 31206/131072 (23.8%)
- areas 11/256 88/2048 ( 4.3%)
- surfedges 173042/512000 692168/2048000 (33.8%)
- edges 107639/256000 430556/1024000 (42.0%)
- LDR worldlights 346/8192 30448/720896 ( 4.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 2904/32768 29040/327680 ( 8.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 55224/65536 110448/131072 (84.3%) VERY FULL!
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 143/512 50336/180224 (27.9%)
- LDR lightdata [variable] 12532500/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 514618/16777216 ( 3.1%)
- entdata [variable] 402122/393216 (102.3%) VERY FULL!
- LDR ambient table 9272/65536 37088/262144 (14.1%)
- HDR ambient table 9272/65536 37088/262144 (14.1%)
- LDR leaf ambient 42116/65536 1179248/1835008 (64.3%)
- HDR leaf ambient 9272/65536 259616/1835008 (14.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/128602 ( 0.0%)
- pakfile [variable] 861813/0 ( 0.0%)
- physics [variable] 2446069/4194304 (58.3%)
- physics terrain [variable] 310223/1048576 (29.6%)
- Level flags = 0
- Total triangle count: 62254
- Writing d:\users\you're dumb\desktop\tf2 maps\cp_logjam_rc7pre2.bsp
- 2 minutes, 9 seconds elapsed
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Users\You're dumb\Desktop\TF2 Maps\cp_logjam_rc7pre2.bsp" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_logjam_rc7pre2.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement