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- Homing Missile Startup: 20F -> 18F
- Super Missile:
- Startup: 20F -> 18F
- Frames 3-23: Frame Duration of .9 added (Decreases startup by approximately 2 frames)
- Frames 23-43: Frame Duration of 1.1 added (Increases duration of shooting animation by 2 frames, thus not changing the duration of the move as a whole)
- Charge Shot:
- Uncharged Startup: 16F -> 15F
- Fully Charged Startup: 16F -> 15F
- Frames 10-20: Frame Duration of .8 added (Decreases startup by approximately 2 frames)
- Frames 20-40: Frame Duration of 1.1 added (Increases duration of shooting animation by approximately 2 frames, thus not changing the duration of the move as a whole)
- Ftilt:
- Down Angle:
- Damage: 6/7/8/9 -> 8/9/10/11
- BKB: 10/10/30/30 -> 20/20/30/30
- Normal Angle:
- Damage: 5/6/7/8 -> 7/8/9/10
- BKB: 10/10/30/30 -> 20/20/30/30
- Up Angle:
- Damage: 6/7/8/9 -> 8/9/10/11
- BKB: 10/10/30/30 -> 20/20/30/30
- Nair:
- Hit 1 Damage: 8/8 -> 10/10
- Hit 2 (Normal) Damage: 7/7 -> 9/9
- Hit 2 (Late):
- Damage: 6/6 -> 8/8
- Size: 3.3/3.3 -> 3.6/3.6
- Z Position: 5.3/0 -> 5.4/0
- Fair:
- First Hit:
- Hitbox 1:
- Angle: 295 -> 60
- WBKB: 3 -> 15
- Hitbox 2:
- WBKB: 3 -> 15
- Size: 6 -> 4
- X/Z Position: 0/9 -> 2/10.7
- Hitbox 3 (Entirely New Hitbox):
- Damage: N/A -> 3
- Angle: N/A -> 80
- BKG: N/A -> 100
- WBKB: N/A -> 15
- Size: N/A -> 4
- X/Y/Z Position: N/A -> (-2, -.6, 7.2)
- Stretch X/Y/Z Position: N/A -> (-2, -.6, 7.2)
- Hits 2-4:
- Hitbox 1:
- Angle: 20 -> 18
- WBKB: 25 -> 30
- Bomb IASA Crouch Cancel Frame: 45F -> 47F
- Dash Attack:
- Early Hit (Entirely New Hitbox):
- Hitbox: N/A -> 8F -> 10F
- Damage: N/A -> 7
- Angle: N/A -> 75
- BKG: N/A -> 60
- BKB: N/A -> 80
- Size: N/A -> 4.5
- Total Frames: 37F -> 33F
- Shield Damage: 2 -> 1
- Dsmash Total Frames: 51F -> 44F
- Standing Grab Total Frames: 75F -> 69F
- Dash Grab Total Frames: 73F -> 67F
- Pivot Grab Total Frames: 89F -> 83F
- Air Speed: .95 -> 1.03
- Gravity: .75 -> .77
- Fall Speed: 1.25 -> 1.3
- Fastfall Speed: 2 -> 2.08
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