leafbarrett

samus

Mar 20th, 2016
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  1.  
  2. Homing Missile Startup: 20F -> 18F
  3. Super Missile:
  4. Startup: 20F -> 18F
  5. Frames 3-23: Frame Duration of .9 added (Decreases startup by approximately 2 frames)
  6. Frames 23-43: Frame Duration of 1.1 added (Increases duration of shooting animation by 2 frames, thus not changing the duration of the move as a whole)
  7. Charge Shot:
  8. Uncharged Startup: 16F -> 15F
  9. Fully Charged Startup: 16F -> 15F
  10. Frames 10-20: Frame Duration of .8 added (Decreases startup by approximately 2 frames)
  11. Frames 20-40: Frame Duration of 1.1 added (Increases duration of shooting animation by approximately 2 frames, thus not changing the duration of the move as a whole)
  12. Ftilt:
  13. Down Angle:
  14. Damage: 6/7/8/9 -> 8/9/10/11
  15. BKB: 10/10/30/30 -> 20/20/30/30
  16. Normal Angle:
  17. Damage: 5/6/7/8 -> 7/8/9/10
  18. BKB: 10/10/30/30 -> 20/20/30/30
  19. Up Angle:
  20. Damage: 6/7/8/9 -> 8/9/10/11
  21. BKB: 10/10/30/30 -> 20/20/30/30
  22. Nair:
  23. Hit 1 Damage: 8/8 -> 10/10
  24. Hit 2 (Normal) Damage: 7/7 -> 9/9
  25. Hit 2 (Late):
  26. Damage: 6/6 -> 8/8
  27. Size: 3.3/3.3 -> 3.6/3.6
  28. Z Position: 5.3/0 -> 5.4/0
  29. Fair:
  30. First Hit:
  31. Hitbox 1:
  32. Angle: 295 -> 60
  33. WBKB: 3 -> 15
  34. Hitbox 2:
  35. WBKB: 3 -> 15
  36. Size: 6 -> 4
  37. X/Z Position: 0/9 -> 2/10.7
  38. Hitbox 3 (Entirely New Hitbox):
  39. Damage: N/A -> 3
  40. Angle: N/A -> 80
  41. BKG: N/A -> 100
  42. WBKB: N/A -> 15
  43. Size: N/A -> 4
  44. X/Y/Z Position: N/A -> (-2, -.6, 7.2)
  45. Stretch X/Y/Z Position: N/A -> (-2, -.6, 7.2)
  46. Hits 2-4:
  47. Hitbox 1:
  48. Angle: 20 -> 18
  49. WBKB: 25 -> 30
  50. Bomb IASA Crouch Cancel Frame: 45F -> 47F
  51. Dash Attack:
  52. Early Hit (Entirely New Hitbox):
  53. Hitbox: N/A -> 8F -> 10F
  54. Damage: N/A -> 7
  55. Angle: N/A -> 75
  56. BKG: N/A -> 60
  57. BKB: N/A -> 80
  58. Size: N/A -> 4.5
  59. Total Frames: 37F -> 33F
  60. Shield Damage: 2 -> 1
  61. Dsmash Total Frames: 51F -> 44F
  62. Standing Grab Total Frames: 75F -> 69F
  63. Dash Grab Total Frames: 73F -> 67F
  64. Pivot Grab Total Frames: 89F -> 83F
  65. Air Speed: .95 -> 1.03
  66. Gravity: .75 -> .77
  67. Fall Speed: 1.25 -> 1.3
  68. Fastfall Speed: 2 -> 2.08
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