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a guest Mar 31st, 2018 4,659 Never
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  1. These settings are applied automatically by MEM once you make a game scan. They're optimised to get the most out of the relevant game's engine.
  2.  
  3. [ME1]
  4.     MaxShadowResolution=2048
  5.     MinShadowResolution=64
  6.     DynamicShadows=True
  7.     EnableDynamicShadows=True
  8.     DepthBias=0.030000
  9.     ShadowFilterQualityBias=2
  10.     ShadowFilterRadius=5
  11.     bEnableBranchingPCFShadows=True
  12.     MaxAnisotropy=16
  13.     TextureLODLevel=3
  14.     FilterLevel=2
  15.     Trilinear=True
  16.     MotionBlur=True
  17.     DepthOfField=True
  18.     Bloom=True
  19.     QualityBloom=True
  20.     ParticleLODBias=2
  21.     SkeletalMeshLODBias=0
  22.     DetailMode=2
  23.     PoolSize=1536
  24.     MinTimeToGuaranteeMinMipCount=0
  25.     MaxTimeToGuaranteeMinMipCount=0
  26.  
  27. [ME2]
  28.     MaxShadowResolution=2048
  29.     MinShadowResolution=64
  30.     ShadowFilterQualityBias=2
  31.     ShadowFilterRadius=5
  32.     bEnableBranchingPCFShadows=True
  33.     MaxAnisotropy=16
  34.     MotionBlur=True
  35.     DepthOfField=True
  36.     Bloom=True
  37.     QualityBloom=True
  38.     ParticleLODBias=2
  39.     SkeletalMeshLODBias=0
  40.     DetailMode=2
  41.  
  42. [ME3]
  43.     MaxShadowResolution=2048
  44.     MinShadowResolution=64
  45.     ShadowFilterQualityBias=2
  46.     ShadowFilterRadius=5
  47.     bEnableBranchingPCFShadows=True
  48.     MaxAnisotropy=16
  49.     Trilinear=False
  50.     MotionBlur=True
  51.     DepthOfField=True
  52.     Bloom=True
  53.     QualityBloom=True
  54.     ParticleLODBias=2
  55.     SkeletalMeshLODBias=0
  56.     DetailMode=2
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