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Mar 31st, 2018
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  1. These settings are applied automatically by MEM once you make a game scan. They're optimised to get the most out of the relevant game's engine.
  2.  
  3. [ME1]
  4. MaxShadowResolution=2048
  5. MinShadowResolution=64
  6. DynamicShadows=True
  7. EnableDynamicShadows=True
  8. DepthBias=0.030000
  9. ShadowFilterQualityBias=2
  10. ShadowFilterRadius=5
  11. bEnableBranchingPCFShadows=True
  12. MaxAnisotropy=16
  13. TextureLODLevel=3
  14. FilterLevel=2
  15. Trilinear=True
  16. MotionBlur=True
  17. DepthOfField=True
  18. Bloom=True
  19. QualityBloom=True
  20. ParticleLODBias=2
  21. SkeletalMeshLODBias=0
  22. DetailMode=2
  23. PoolSize=1536
  24. MinTimeToGuaranteeMinMipCount=0
  25. MaxTimeToGuaranteeMinMipCount=0
  26.  
  27. [ME2]
  28. MaxShadowResolution=2048
  29. MinShadowResolution=64
  30. ShadowFilterQualityBias=2
  31. ShadowFilterRadius=5
  32. bEnableBranchingPCFShadows=True
  33. MaxAnisotropy=16
  34. MotionBlur=True
  35. DepthOfField=True
  36. Bloom=True
  37. QualityBloom=True
  38. ParticleLODBias=2
  39. SkeletalMeshLODBias=0
  40. DetailMode=2
  41.  
  42. [ME3]
  43. MaxShadowResolution=2048
  44. MinShadowResolution=64
  45. ShadowFilterQualityBias=2
  46. ShadowFilterRadius=5
  47. bEnableBranchingPCFShadows=True
  48. MaxAnisotropy=16
  49. Trilinear=False
  50. MotionBlur=True
  51. DepthOfField=True
  52. Bloom=True
  53. QualityBloom=True
  54. ParticleLODBias=2
  55. SkeletalMeshLODBias=0
  56. DetailMode=2
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