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- local plr = game.Players.LocalPlayer
- if plr.Character:FindFirstChild("Torso") then
- plr.Character.Torso["Right Shoulder"]:Destroy()
- plr.Character.Torso["Left Shoulder"]:Destroy()
- plr.Character.Torso["Right Hip"]:Destroy()
- plr.Character.Torso["Left Hip"]:Destroy()
- else
- plr.Character.RightUpperArm["RightShoulder"]:Destroy()
- plr.Character.LeftUpperArm["LeftShoulder"]:Destroy()
- plr.Character.RightUpperLeg["RightHip"]:Destroy()
- plr.Character.LeftUpperLeg["LeftHip"]:Destroy()
- end
- local left_arm = plr.Character:FindFirstChild("Left Arm") or plr.Character:FindFirstChild("LeftUpperArm")
- local right_arm = plr.Character:FindFirstChild("Right Arm") or plr.Character:FindFirstChild("RightUpperArm")
- local torso = plr.Character:FindFirstChild("Torso") or plr.Character:FindFirstChild("UpperTorso")
- local right_leg = plr.Character:FindFirstChild("Right Leg") or plr.Character:FindFirstChild("RightUpperLeg")
- local left_leg = plr.Character:FindFirstChild("Left Leg") or plr.Character:FindFirstChild("LeftUpperLeg")
- plr.Character.Head.CanCollide = false
- plr.Character.Head:GetPropertyChangedSignal("CanCollide"):Connect(function()
- plr.Character.Head.CanCollide = false
- end)
- if plr.Character:FindFirstChild("LowerTorso") then
- plr.Character.LowerTorso.CanCollide = false
- plr.Character.LowerTorso:GetPropertyChangedSignal("CanCollide"):Connect(function()
- plr.Character.LowerTorso.CanCollide = false
- end)
- plr.Character.UpperTorso.CanCollide = false
- plr.Character.UpperTorso:GetPropertyChangedSignal("CanCollide"):Connect(function()
- plr.Character.UpperTorso.CanCollide = false
- end)
- else
- plr.Character.Torso.CanCollide = false
- plr.Character.Torso:GetPropertyChangedSignal("CanCollide"):Connect(function()
- plr.Character.Torso.CanCollide = false
- end)
- end
- local char = game:GetObjects("rbxassetid://5527728997")[1]
- char.Parent = plr.Character
- for _, v in pairs(char:GetDescendants()) do
- if v:IsA("BasePart") then
- local prt = v
- prt:GetPropertyChangedSignal("Transparency"):Connect(function()
- prt.Transparency = 1
- end)
- if v.Name ~= "Head" and v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then
- prt.CanCollide = false
- prt:GetPropertyChangedSignal("CanCollide"):Connect(function()
- prt.CanCollide = false
- end)
- end
- end
- end
- local function nocollision(prt)
- for _, v in pairs(plr.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- e = Instance.new("NoCollisionConstraint", v)
- e.Part0 = v
- e.Part1 = prt
- end
- end
- end
- for i, v in pairs(char:GetDescendants()) do
- if v:IsA("BasePart") then
- nocollision(v)
- end
- end
- spawn(function()
- local Figure = char.Animate.Parent
- local Torso = Figure:WaitForChild("Torso")
- local RightShoulder = Torso:WaitForChild("Right Shoulder")
- local LeftShoulder = Torso:WaitForChild("Left Shoulder")
- local RightHip = Torso:WaitForChild("Right Hip")
- local LeftHip = Torso:WaitForChild("Left Hip")
- local Neck = Torso:WaitForChild("Neck")
- local Humanoid = Figure:WaitForChild("Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimInstance = nil
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local animTable = {}
- local animNames = {
- idle = {
- {
- id = "http://www.roblox.com/asset/?id=180435571",
- weight = 9
- },
- {
- id = "http://www.roblox.com/asset/?id=180435792",
- weight = 1
- }
- },
- walk = {
- {
- id = "http://www.roblox.com/asset/?id=180426354",
- weight = 10
- }
- },
- run = {
- {
- id = "run.xml",
- weight = 10
- }
- },
- jump = {
- {
- id = "http://www.roblox.com/asset/?id=125750702",
- weight = 10
- }
- },
- fall = {
- {
- id = "http://www.roblox.com/asset/?id=180436148",
- weight = 10
- }
- },
- climb = {
- {
- id = "http://www.roblox.com/asset/?id=180436334",
- weight = 10
- }
- },
- sit = {
- {
- id = "http://www.roblox.com/asset/?id=178130996",
- weight = 10
- }
- },
- toolnone = {
- {
- id = "http://www.roblox.com/asset/?id=182393478",
- weight = 10
- }
- },
- toolslash = {
- {
- id = "http://www.roblox.com/asset/?id=129967390",
- weight = 10
- }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- {
- id = "http://www.roblox.com/asset/?id=129967478",
- weight = 10
- }
- },
- wave = {
- {
- id = "http://www.roblox.com/asset/?id=128777973",
- weight = 10
- }
- },
- point = {
- {
- id = "http://www.roblox.com/asset/?id=128853357",
- weight = 10
- }
- },
- dance1 = {
- {
- id = "http://www.roblox.com/asset/?id=182435998",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491037",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491065",
- weight = 10
- }
- },
- dance2 = {
- {
- id = "http://www.roblox.com/asset/?id=182436842",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491248",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491277",
- weight = 10
- }
- },
- dance3 = {
- {
- id = "http://www.roblox.com/asset/?id=182436935",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491368",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491423",
- weight = 10
- }
- },
- laugh = {
- {
- id = "http://www.roblox.com/asset/?id=129423131",
- weight = 10
- }
- },
- cheer = {
- {
- id = "http://www.roblox.com/asset/?id=129423030",
- weight = 10
- }
- },
- }
- local dances = {
- "dance1",
- "dance2",
- "dance3"
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = {
- wave = false,
- point = false,
- dance1 = true,
- dance2 = true,
- dance3 = true,
- laugh = false,
- cheer = false
- }
- local function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- -- check for config values
- local config = char.Animate:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child)
- configureAnimationSet(name, fileList)
- end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child)
- configureAnimationSet(name, fileList)
- end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property)
- configureAnimationSet(name, fileList)
- end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- Setup animation objects
- local function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- spawn(function()
- while true do
- settings().Physics.AllowSleep = false
- plr.ReplicationFocus = workspace
- sethiddenproperty(game:GetService("Players").LocalPlayer, "MaximumSimulationRadius", math.pow(math.huge,math.huge)*math.huge)
- sethiddenproperty(game:GetService("Players").LocalPlayer, "SimulationRadius", math.pow(math.huge,math.huge)*math.huge)
- game:GetService("RunService").Stepped:wait()
- end
- end)
- char.Animate.ChildAdded:connect(scriptChildModified)
- char.Animate.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.3
- local jumpMaxLimbVelocity = 0.75
- -- functions
- local function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- currentAnimInstance = nil
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- local function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- local function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- local repeatAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
- repeatAnim = "idle"
- end
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- switch animation
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- -- load it to the humanoid; get AnimationTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- currentAnimTrack.Priority = Enum.AnimationPriority.Core
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- currentAnimInstance = anim
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolAnimTrack = nil
- local toolAnimInstance = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid, priority)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- if (toolAnimInstance ~= anim) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- -- load it to the humanoid; get AnimationTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- if priority then
- toolAnimTrack.Priority = priority
- end
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- toolAnimInstance = anim
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- toolAnimInstance = nil
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed > 0.01 then
- playAnimation("walk", 0.1, Humanoid)
- if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
- setAnimationSpeed(speed / 14.5)
- end
- pose = "Running"
- else
- if emoteNames[currentAnim] == nil then
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed > 0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then
- return kid
- end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 / 2)
- LeftShoulder:SetDesiredAngle(-3.14 / 2)
- RightHip:SetDesiredAngle(3.14 / 2)
- LeftHip:SetDesiredAngle(-3.14 / 2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- local desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool and tool:FindFirstChild("Handle") then
- local animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimInstance = nil
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- setup emote chat hook
- plr.Chatted:connect(function(msg)
- local emote = ""
- if msg == "/e dance" then
- emote = dances[math.random(1, #dances)]
- elseif (string.sub(msg, 1, 3) == "/e ") then
- emote = string.sub(msg, 4)
- elseif (string.sub(msg, 1, 7) == "/emote ") then
- emote = string.sub(msg, 8)
- end
- if (pose == "Standing" and emoteNames[emote] ~= nil) then
- playAnimation(emote, 0.1, Humanoid)
- end
- end)
- -- main program
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent ~= nil do
- local _, time = wait(0.1)
- move(time)
- end
- end)
- function makeorientacc()
- AlignOrient = Instance.new("AlignOrientation")
- AlignOrient.RigidityEnabled = false
- AlignOrient.MaxTorque = 9e99
- AlignOrient.MaxAngularVelocity = 9e99
- AlignOrient.PrimaryAxisOnly = false
- AlignOrient.ReactionTorqueEnabled = true
- AlignOrient.Responsiveness = 200
- return (AlignOrient)
- end
- function makealignacc()
- AlignPos = Instance.new("AlignPosition")
- AlignPos.RigidityEnabled = false
- AlignPos.ApplyAtCenterOfMass = true
- AlignPos.MaxForce = 38493982
- AlignPos.MaxVelocity = 9e99
- AlignPos.ReactionForceEnabled = false
- AlignPos.Responsiveness = 9e99
- return (AlignPos)
- end
- function weldm(prt, prt2, offset, tr)
- prt.Massless = true
- --prt:BreakJoints()
- laacc = Instance.new("Attachment", prt)
- la3acc = Instance.new("Attachment", prt)
- la2acc = Instance.new("Attachment", prt2)
- la2acc.CFrame = offset
- LaAli = makealignacc()
- LaAli.Attachment0 = laacc
- LaAli.Attachment1 = la2acc
- LaAli.Parent = prt
- LaAli = makeorientacc()
- LaAli.Attachment0 = la3acc
- LaAli.Attachment1 = la2acc
- LaAli.Parent = prt
- end
- weldm(left_arm, char["Left Arm"], CFrame.Angles(0, 0, 0))
- weldm(right_arm, char["Right Arm"], CFrame.Angles(0, 0, 0))
- weldm(left_leg, char["Left Leg"], CFrame.Angles(0, 0, 0))
- weldm(right_leg, char["Right Leg"], CFrame.Angles(0, 0, 0))
- weldm(torso, char["Torso"], CFrame.new(0, 0.5, 0))
- char:MoveTo(plr.Character.HumanoidRootPart.CFrame.Position)
- plr.Character.Animate.Disabled = true
- if plr.Character:FindFirstChild("Torso") then
- plr.Character.HumanoidRootPart.RootJoint:Destroy()
- else
- plr.Character.LowerTorso.Root:Destroy()
- end
- Humanoid = plr.Character.Humanoid
- char.HumanoidRootPart.Anchored = false
- game.Workspace.CurrentCamera.CameraSubject = char.Humanoid
- local render_stepped = game.RunService.RenderStepped:Connect(function()
- local ActiveTracks = Humanoid:GetPlayingAnimationTracks()
- for _, v in pairs(ActiveTracks) do
- v:Stop()
- end
- end)
- plr.Character.HumanoidRootPart:Destroy()
- local oc = plr.Character
- on_died = char.Humanoid.Died:Connect(function()
- plr.Character = oc
- oc.Humanoid.Health = 0
- oc:BreakJoints()
- char.Humanoid.Health = 0
- char:BreakJoints()
- char:Destroy()
- end)
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, false)
- plr.Character = char
- spawn(function()
- wait(1)
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, true)
- end)
- while char.Parent ~= nil do
- wait()
- end
- render_stepped:Disconnect()
- on_died:Disconnect()
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