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Jun 2nd, 2017
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  1. The Paper Mario: The Thousand-Year Door Player's Guide is printed in the U.S.A. and published by Nintendo of America Inc., 4820 150th Ave NE
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  3. Paper Mario TM The Thousand-Year Door The Official Nintendo Player's Guide (that's all that was on that page)
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  5. Contents The Story of the Thousand-Year Door 4 Basic Controls 6 Battle Basics 8 Badges 13 Mario's Partners 14 How To Use This Guide 18 (that's all that was on that page)
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  7. A Rogue's Welcome 19 Rogueport & Rogueport Sewers ....20 Castle and Dragon 27 Petal Meadows ........................28 Hooktail Castle .....
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  9. The Story of the Thousand-Year Door An awfully long time ago in a strange and far-off land, a big, bustling town thrived. All of its residen
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  11. Mario will meet quite the eclectic group of friends over the course of his journey. They all have little idiosyncrasies (from an unhealthy i
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  13. Tilt the Control Stick to negotiate the environ-ment and to move the occasional object. When standing on or near a warp pipe, push the Contr
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  15. Poor, sweet Mario seems never to have heard the adage "Once bitten, twice shy." Your Good Samaritan acts only to bring out the worst in some
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  17. More than a few unfriendly faces would like to see Mario fail in his quest, and they'll do everything in their power to make that happen. Fo
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  19. You can swap in a different partner at any time. Choose the ally who's best suited for the situation at hand. Use the Appeal tactic to win o
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  21. To perform a Guard Action Command, press A just before an enemy strikes you. Guarding will reduce the amount of damage you take from the foe
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  23. If you press the A Button at the right time during an attack, you'll pull off a Stylish move that will make the crowd go nuts (it won't deal
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  25. FLIP 'EM OVER Some enemies, such as Koopa Troopas and Clefts, have a pretty high Defense while they're on their feet. Stomp on them (or use
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  27. Throughout your adventure, you'll find a variety of badges that empower you with new attacks, abilities, or bonuses. For a listing of every
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  29. Your partners start with the top two attacks listed in their sections on the following pages. When they level up at Merlon's the first time,
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  31. Koops is a timid Koopa who wants to be tougher for his girlfriend, Koopie Koo. In the field, you can press X to launch Koops and retrieve di
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  33. The Shade Fist can set any foe aflame with a burning punch. Press the button that appears onscreen when Vivian pops up in front of her targe
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  35. Tease disorients enemies with some of Ms. Mowz's sly moves, making them dizzy for a few turns. Alternate between holding and releasing the A
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  37. Before you embark on your quest to open the Thousand-Year Door, take a moment to familiarize yourself with the elements of this guide's walk
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  39. A Rogue's Welcome (that's all that's on this page)
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  41. The town of Rogueport will serve as your hub through-out the game. Refer to these pages before the start of each chapter to see which new go
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  43. LATER: BOAT MODE Embark from the boat panel behind the Trouble Center and said around to the other panel left of the treas-ure chest. GLITZV
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  45. LATER: BOAT MODE To add three Shine Sprites to your collection, set sail from the hidden boat panel at the west end of the hall (through the
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  47. LATER: SPRING JUMP To get to this badge, Spring-Jump from the red X on the other side of the wall, and shimmy left when you grab onto the pi
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  49. LATER: PAPER MODE Squeeze through the fence on the right side of the room, then bounce from the spring and take off from the paper-airplane
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  51. CHET RIPPO'S ADJUSTMENT HOUSE For a fee, Chet Rippo can take points away from your HP, FP, or BP total and apply them to one of the other tw
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  53. After you defeat the Goombas, climb the stairs and ride the moving platform to the warp pipe behind the fence. Jump down the pipe then follo
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  55. Stand on the pedestal in front of the Thousand-Year Door to begin your search for the Crystal Stars. Your first destination is Petal Meadows
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  57. You'll need Koops's Shell Toss ability to reach the Happy Heart badge atop the tall warp pipe. If you hammer the blue object on the right re
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  59. Head through the tunnels to the left and right to acquire the Moon and Sun Stones. When you return to the warp pipe afterward, a Gold Fuzzy
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  61. Many a brave adventurer has entered Hook-tail Castle, only to end up as a pile of bones. Now the land must pin its hopes on a slightly overw
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  63. BOSS You won't be able to reach the Last Stand P badge until you're almost to the top of the castle. See tip 14 for more information. LAST S
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  65. At point 2 on the map, Koops will spot what he believes to be the remains of his father. If you tell him to read the letter in the deceased
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  67. Proceed to point 10 and toss Koops at the green switch while you stand on the corresponding lift. When you reach the next floor, walk up the
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  69. Hooktail's attacks to a tremendous amount of damage, and his hide is nearly impervious until you nauseate him with the sound of crickets (se
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  71. Return to Rogueport and stand on the pedestal in front of the Thousand-Year Door to learn the location of the second Crystal Star. After con
  72.  
  73. Boggly Woods is like a photo negative of the real world, so all of the native trees, monsters, and vegetation are different shades of black
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  75. The Shadow Sirens are quite a big tougher than any of the foes you've faced thus far. Start off with attacks that hit all three sisters, the
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  77. The Punies' rivals, the Jabbies, have recently joined forces with the X-Nauts to take over the Great Tree. The Punies are in dire need of a
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  79. SHOP HONEY SYRUP 5 HP DRAIN 10 ICE STORM 15 MINI MR. MINI 8 MUSHROOM 3 MYSTERY 3 The treasure chest that contains the Shrink Stomp badge wil
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  81. A pair of X-Nauts will attack you as soon as you enter the Great Tree. After you defeat them, a small group of Punies will come out of hidin
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  83. Do your best Olimar impression and lead all 101 Punies to the room at point 11. There an epic battle will take place for control of the Grea
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  85. If you don't destroy the X-Fists immediately, you may not last long against Crump's technological monstrosity. Fortunately, each fist has on
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  87. Take the Crystal Star back to the Thousand-Year Door, then purchase the Contact Lens from the Toad Bros. shop and give it to Zess. On the we
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  89. The main attraction in the floating city of Glitzville is the Glitz Pit, a battle arena where the world's greatest fighters compete for the
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  91. CHAPTER 3 OF GLITZ AND GLORY HEART PLUS P When you're finished spying on Grubba, get skinny and fall through the vent to return to the stora
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  93. If you leave the arena after you achieve rank 15 in the Glitz Pit, you'll see the owner of the hotdog stand trying to catch a runaway egg. C
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  95. Fight your way to the number-one spot in the rankings. You'll receive yet another e-mail from X, this one telling you to take down the Great
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  97. During your next rendezvous, TEC will ask you to speak with Sir Grodus. Take the elevator to the top floor and enter the green-lit door to y
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  99. When you're ready to proceed to chapter 4, skip through the metal grate on the west side of Rogueport. Ride Yoshi to the ledge on your left,
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  101. PEACHY PEACH If you stay at the inn, you'll find a Peachy Peach waiting for you on the table the next morning. This is the only place you ca
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  103. CHAPTER 4 FOR PIGS THE BELL TOLLS A HAMMER THROW EARTH QUAKE Turn sideways to slip through this gap in the underbrush 7 CREEPY STEEPLE (PG.
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  105. Turn sideways to slip through this hole in the fence, then head right and hammer the tree to make it drop a Golden Leaf. To reach this hidde
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  107. The gatekeeper won't let you leave town without permisson from the mayor. On your way back to the mayor's house, you'll hear the bell ring, (permission is spelled wrong in the guide)
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  109. Flurrie's powerful lungs come in handy yet again. Just before you reach the large rock at point 7, You'll see a dark spot on the ground. Aim
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  111. The chapter will appear to end after you defeat the boss, but you'll be left in control of the fallen shadow Mario. Get up and head back to
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  113. Once you've dealt with the seemingly endless supply of Buzzy Beetles and Spike Tops, push the door-shaped barrier to the top of the incline
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